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SLow? #1
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I genuinely had no idea that people still used this library, honestly. Looking back at it, it seems I've programmed it to run a GET request for every app you pass to it. This looks like it could easily be solved by bulking the data, ie sending multiple app IDs at once (though I'd need to look into that to be sure). I'm more than happy for you to PR a change if you wanted to. If not then I'll look into writing this library a lot better, if I remember. I like to think I've learned a lot in three years. |
thanks for the response, |
Really appreciate the work you have done and I realize this is 3yrs old but...
This seams overly slow... is it me,python or the way this library works?
takes 1-2seconds per game to unlazify so to do an entire steam library(mine is 475 games) it would take 15minutes. when I use an online based solution they take under 1 second for 50 entries(pagified)
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