From 5c90f4e7745baed0d936f2a034dd481d0dbf1391 Mon Sep 17 00:00:00 2001 From: Andrei Moraru Date: Sat, 1 Jul 2023 17:34:29 +0300 Subject: [PATCH] Update README.md --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 3f25d45..77e1dd9 100644 --- a/README.md +++ b/README.md @@ -55,6 +55,8 @@ where: - Magenta Arrow: - The magenta arrow illustrates the radar measurement from the ego car to the adversary car. +![image](https://github.com/AndreiMoraru123/NeedForScenes/assets/81184255/f740f723-18d7-418c-82d0-6df3abe089e9) + ## Parking Spots - Parking spots are designated areas that are static, meaning they do not move or change position throughout the game. - They are strategically placed in the 3D environment and serve as the ultimate objective for the player. @@ -73,6 +75,8 @@ where: ## Game Scenario +![image](https://github.com/AndreiMoraru123/NeedForScenes/assets/81184255/626c82a5-9601-49fe-9e91-1b4bbd0d5527) + In the game environment, the encapsulation of the entire simulation domain is represented by the Scene class. This class is responsible for managing and coordinating all entities present in the game, including the adversary cars, obstacles, and parking spots. All these components are individually modeled objects using their respective classes: Car, Obstacle, and ParkingSpot. The Scene class is designed to provide several key functionalities: @@ -110,6 +114,8 @@ The Scene class is designed to provide several key functionalities: ## Unscented Kalman Filter (UKF) +![image](https://github.com/AndreiMoraru123/NeedForScenes/assets/81184255/58e7b18c-0af7-44ca-bb36-0e007c8236f5) + In this project, the Unscented Kalman Filter (UKF) serves as the primary tool for state estimation under the simulation's non-linear circumstances. ### Estimated State