From 7ad7dee8cd141cfb31d7129c679c5da002a1a1e8 Mon Sep 17 00:00:00 2001 From: Andrei Moraru Date: Tue, 13 Jun 2023 00:16:58 +0300 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index d98c3c0..03feb6c 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ ![game](https://github.com/AndreiMoraru123/NeedForScenes/assets/81184255/a20df907-f54c-448d-b955-c4319bab677c) -## The Ego Car +## Ego Car The green player-controlled car's motion model is designed using a 2D kinematic model accelerated with four states: - x-position, y-position, velocity, and steering angle. @@ -51,17 +51,17 @@ where: - Magenta Arrow: - The magenta arrow illustrates the radar measurement from the ego car to the adversary car. -## Parking Spots: +## Parking Spots - Parking spots are designated areas that are static, meaning they do not move or change position throughout the game. - They are strategically placed in the 3D environment and serve as the ultimate objective for the player. - The main goal of the player is to safely and efficiently maneuver the ego car into these parking spots. -## Obstacles: +## Obstacles - Obstacles are also static elements in the game that are randomly positioned in the 3D environment. - Their main function is to add complexity to the navigation task. - The player must skillfully maneuver the ego car around these obstacles to prevent collisions, which can impede the car's progress or result in game failure. -## Fictional Parking Spots and Obstacles: +## Fictional Parking Spots and Obstacles - These objects are unique elements that visually resemble real parking spots and obstacles but have no gameplay implications. - They do not interact with or affect the movement of the ego car. - Instead, their primary role is to enhance the visual complexity of the scene, adding another level of depth to the game's 3D environment.