From 15c5032516298c07e72ee10b54eb49457851a6ee Mon Sep 17 00:00:00 2001 From: Cruor Date: Mon, 9 Jan 2023 18:44:18 +0100 Subject: [PATCH] Added tooltips for room ambience Adjusted some of the music related room tooltips --- src/lang/en_gb.lang | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/src/lang/en_gb.lang b/src/lang/en_gb.lang index 5b052de8..97ae7f22 100644 --- a/src/lang/en_gb.lang +++ b/src/lang/en_gb.lang @@ -948,6 +948,17 @@ triggers.ambienceParamTrigger.attributes.description.from=Determines the volume triggers.ambienceParamTrigger.attributes.description.parameter=Uses the ambience properties if left blank, otherwise uses FMOD's escape property. triggers.ambienceParamTrigger.attributes.description.direction=Determines which direction the ambience comes from. +# Ambience +triggers.everest/ambienceTrigger.placements.name.ambience=Ambience +triggers.everest/ambienceTrigger.attributes.description.resetOnLeave=Resets the ambience when the player leaves the current zone after entering the trigger zone. +triggers.everest/ambienceTrigger.attributes.description.track=Changes the ambience track that plays when the player enters the trigger zone. + +# Ambience Volume +triggers.everest/ambienceVolumeTrigger.placements.name.ambience_volume=Ambience Volume +triggers.everest/ambienceVolumeTrigger.attributes.description.to=Determines the volume of the ambience at farther distances. +triggers.everest/ambienceVolumeTrigger.attributes.description.from=Determines the volume of the ambience at closer distances. +triggers.everest/ambienceVolumeTrigger.attributes.description.direction=Determines which direction the ambience comes from. + # Bird Path triggers.birdPathTrigger.placements.name.bird_path=Bird Path @@ -1175,7 +1186,8 @@ room.attribute.musicLayer3=Music Layer 3 room.attribute.musicLayer4=Music Layer 4 room.attribute.delayAltMusicFade=Delay Alternative Music Fade room.attribute.music=Music -room.attribute.altMusic=Alternative Music +room.attribute.musicAlternative=Alternative Music +room.attribute.ambience=Ambience room.attribute.windPattern=Wind Pattern room.attribute.color=Colour room.attribute.cameraOffsetX=Camera Offset X @@ -1199,8 +1211,9 @@ room.description.musicLayer2=Whether the room has the second music layer enabled room.description.musicLayer3=Whether the room has the third music layer enabled. room.description.musicLayer4=Whether the room has the fourth music layer enabled. room.description.delayAltMusicFade=Delay the alternative music fade. -room.description.music=What song should be playing in the room, uses previous if left empty. -room.description.altMusic=What alternative song should be playing. It is unsure what this means, as it seems to not be hooked up in the game anymore. +room.description.music=Which song should be playing in the room. Uses previous if left empty. +room.description.musicAlternative=Which alternative song should be playing. It is unsure what this means, as it seems to not be hooked up in the game anymore. +room.description.ambience=Which ambience should be playing in the room. Uses previous if left empty. room.description.windPattern=The type of wind in the room. room.description.color=The colour of the room border. Can also be seen in the game's debug map viewer.\n0 - White\n1 - Red\n2 - Green\n3 - Light Blue\n4 - Dark Blue\n5 - Purple\n6 - Pink room.description.cameraOffsetX=Global horizontal offset of camera in room.