From 83a8a9143afe9da50bda28c130398ac4ecf11523 Mon Sep 17 00:00:00 2001 From: Cruor Date: Tue, 11 Jul 2023 18:45:48 +0200 Subject: [PATCH] Fixed triggers not having correct placement name All triggers got the same name (nil), causing some expected issues --- src/triggers.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/src/triggers.lua b/src/triggers.lua index 81b4d275..3c704567 100644 --- a/src/triggers.lua +++ b/src/triggers.lua @@ -434,6 +434,7 @@ end local function getPlacement(placementInfo, defaultPlacement, name, handler, language) local placementType = "rectangle" local modPrefix = modHandler.getEntityModPrefix(name) + local simpleName = string.format("%s#%s", name, placementInfo.name) local placementName = placementInfo.name local displayName = getPlacementLanguage(language, name, placementName, "name", placementInfo.name) local tooltipText = getPlacementLanguage(language, name, placementName, "description")