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I'm trying to create a rotating control as in at the bottom of Apple's Camera app:
However, I'm not able to get the math right. I guess it is similar to buldgeMeshTransformAtPoint although it doesen't buldge out in the center, but caves in towards the edges. Do you know the solution to this?
-Mathias
The text was updated successfully, but these errors were encountered:
Thanks for the great project Ciechan
I'm trying to create a rotating control as in at the bottom of Apple's Camera app:
However, I'm not able to get the math right. I guess it is similar to buldgeMeshTransformAtPoint although it doesen't buldge out in the center, but caves in towards the edges. Do you know the solution to this?
-Mathias
The text was updated successfully, but these errors were encountered: