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Sound muffling underwater activates too late #249

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catreplicators opened this issue Sep 3, 2024 · 1 comment
Open

Sound muffling underwater activates too late #249

catreplicators opened this issue Sep 3, 2024 · 1 comment

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@catreplicators
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Going in two-block-tall water does not muffle rain noises, despite the player being fully submerged. Three block tall water does muffle sound (not enough imo, but that's a different issue).

@CreativeMD
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I could not reproduce this behavior. I stand in two deep water and the other sounds fade out almost entirely. What version of Minecraft and AmbientSounds are you using?

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