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This repository has been archived by the owner on Apr 29, 2020. It is now read-only.
This is supposed to be ID.text.ORIGINAL_MISSION_OFFSET, a TextID that should be defined in the zone's IDs.lua, but isn't. You can see similar configuration in Bastok, for example:
However, I don't know what message the NPC is supposed to say, so I can't infill the missing TextID.
note: I checked out old version of the code, before we tabled all the text IDs, and all the Windy zones were missing ORIGINAL_MISSION_OFFSET in the old TextIDs.lua too, so that didn't help.
The text was updated successfully, but these errors were encountered:
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I have:
Client Version (type
/ver
in game) : N/ASource Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Several NPCs in Windurst zones reference an undefined variable ORIGINAL_MISSION_OFFSET, for example ...
https://github.com/DarkstarProject/darkstar/blob/master/scripts/zones/Windurst_Woods/npcs/Rakoh_Buuma.lua#L25
This is supposed to be ID.text.ORIGINAL_MISSION_OFFSET, a TextID that should be defined in the zone's IDs.lua, but isn't. You can see similar configuration in Bastok, for example:
(Bastok Markets ID.text.ORIGINAL_MISSION_OFFSET defined)
https://github.com/DarkstarProject/darkstar/blob/master/scripts/zones/Bastok_Markets/IDs.lua#L23
(and used)
https://github.com/DarkstarProject/darkstar/blob/master/scripts/zones/Bastok_Markets/npcs/Cleades.lua#L43
However, I don't know what message the NPC is supposed to say, so I can't infill the missing TextID.
note: I checked out old version of the code, before we tabled all the text IDs, and all the Windy zones were missing ORIGINAL_MISSION_OFFSET in the old TextIDs.lua too, so that didn't help.
The text was updated successfully, but these errors were encountered: