WebGL fractal renderer
Available at: https://decklynkern.github.io/refractal
This is a long-term project of mine to create the best fractal renderer available online. It is intended to be:
- Fast
- Uses WebGL for GPU-level performance
- Shaders make heavy use of the preprocessor to only compute what is necessary and minimize branches
- Easy to use
- Automatic redraw of the canvas (and recompilation if necessary) when parameters are tweaked
- Settings are organized by category for each fractal type
- Feature-loaded
- Currently 5 different fractal "programs" supported
- Escape Time (Mandelbrot, Burning ship, Julia set, etc.)
- Lyapunov (AKA Markus-Lyapunov if that's your thing)
- Root Finding (Newton, Halley, etc.)
- Recursive
- Pendulum
- Plently of knobs and switches to play with
- If a feature isn't available, chances are I am thinking or have thought of adding it
- Currently 5 different fractal "programs" supported