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Support automatic object culling #103

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ajyoon opened this issue May 18, 2023 · 0 comments
Open

Support automatic object culling #103

ajyoon opened this issue May 18, 2023 · 0 comments
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enhancement New feature or request

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ajyoon commented May 18, 2023

Complex scenes are slow partly because neoscore renders every object on every frame, regardless of whether the objects are visible inside the frame. Qt automatically culls objects on the graphical rendering side, but neoscore still instantiates the Qt objects every frame, which is a pretty slow process. If we had broader bounding rect support we could implement some kind of culling. There are complications with flowable contexts, but my gut says they aren't so bad.

@ajyoon ajyoon added the enhancement New feature or request label May 18, 2023
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