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[Request] A demo for making and rendering a scene natively #81

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djkato opened this issue Jun 18, 2023 · 2 comments
Open

[Request] A demo for making and rendering a scene natively #81

djkato opened this issue Jun 18, 2023 · 2 comments
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documentation Improvements or additions to documentation help wanted Extra attention is needed

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@djkato
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djkato commented Jun 18, 2023

Love the project, trying to make something with it. Researching how it works, I unfortunately struggle to understand it. A simple demonstration of how to create a simple native scene with the renderer would be amazing.

As a newbie to both Rust and 3D programming I'd appreciate if it covered something like:

  • Create simple scene, maybe just a cube, floor and sky. Ideally natively, without Kajiya-simple or GLTF imports to understand the basics. For use of external assets there's already the car demo.
  • Process of setting up the renderer
  • Not even making it interactive, but maybe render a single frame to an image file saved on-disk

I have read through Kajiya-simple and tried to understand how it sets up the rendering, but I'm not there yet.

Thanks, dj

@djkato djkato added the enhancement New feature or request label Jun 18, 2023
@h3r2tic
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h3r2tic commented Jun 19, 2023

I will not have the time to do this personally, but contributions are welcome!

@h3r2tic h3r2tic added documentation Improvements or additions to documentation help wanted Extra attention is needed and removed enhancement New feature or request labels Jun 19, 2023
@djkato
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djkato commented Jun 19, 2023

Well, I've been looking at the source code, and from looking around it seems WorldRenderer is what I'd use, but the surface is not optional, so window-less rendering would take a lot of work I am under-qualified for.... I will look around the code a bit more to see if I could do it.

@djkato djkato closed this as completed Jun 19, 2023
@djkato djkato reopened this Jun 19, 2023
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