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Meeting 2020-10-15 #62

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repi opened this issue Oct 14, 2020 · 1 comment
Closed

Meeting 2020-10-15 #62

repi opened this issue Oct 14, 2020 · 1 comment
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c: meta Issues specific to the GitHub repository. README, CI, etc. t: meeting Meeting agendas & minutes

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@repi
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repi commented Oct 14, 2020

Previous meeting: #46

Time: 17:00 CEST
Where: #rust-gpu voice channel on Ark Discord.

Agenda

(please edit/add)

  • Classic @khyperia overview
  • @eddyb joining meeting, yay!
  • @XAMPPRocky joining - discuss potential engagement with the project (@arirawr)
  • Discuss steps towards opening project now soon, how does it feel and what more do we need? Open source repo & project #55
    • Let's anticipate some FAQ so @arirawr and others can have responses, incorporate into project documentation as well
  • Follow up on people & resourcing for the project
@repi repi added the t: meeting Meeting agendas & minutes label Oct 14, 2020
@XAMPPRocky XAMPPRocky added the c: meta Issues specific to the GitHub repository. README, CI, etc. label Oct 19, 2020
@repi
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repi commented Oct 20, 2020

Meeting notes

Participants

Minutes

Open sourcing #55

  • @khyperia Getting very close to open source. Most issues concerned about is now fixed

  • Onboarding is pretty decent Good project onboarding experience #28

    • Link in other issues, update issue template
    • @XAMPPRocky has taken it on overall
  • Not much blocking us!

  • Target middle of next week to open source! (update: 2020-10-22 Thursday)

How to announce

  • Be very clear about that this is "Rust GPU 0.1" and which phases/levels we are in

    • TODO: Further clean up README
  • Make sure to have a first nice shader!

    • More than an RGB triangle shader :)
    • @AriWar posted about it in the Embark team to see if anyone can contribute/port a shader
    • Would be great to have in the README both with code and screenshot, memoroable!
  • @XAMPPRocky We should do a small post somewhere when going open, otherwise someone else will for us

    • The readme is already pretty good
    • Where to post it? could put in a GitHub release note!
  • Also talked about dev blog, for later on

  • Need to squat the crates.io crates names. Register crate name on crates.io #64 (Done!)

  • Add FAQ later? "can I run this on my GPU?"

@eddyb intro

  • Involved in Rust for 7 years, happily hacking on the compiler
  • Just couldn't stop, much nicer codebase than anything else he has seen before :)
  • Used to be part of the Rust language design team, still on the compiler team
  • Excited about Vulkan and more development in this area
  • Hope to collaborate more, let's discuss deeper ways of working together offline!

Misc

  • Continue with spirv-tools?
    • Relooper idea is scratched?
    • Current MIR output is reduciable, may need work to make it structured
    • Not guaranteed, may be future MIR changes that makes it irreducible
    • Nhe general purpose algorithm makes irreducible MIR graph reducible
    • @eddyb MIR is just a control flow graph. probably not care too much about this
    • Decision: do short term integration and so it works for us, don't contribute/integrate back yet. Part of rust-gpu repo

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