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This repository has been archived by the owner on Mar 1, 2024. It is now read-only.
When multiple peers are connected, each peer's controllers will increment from 0.
This means that if player 0 has 2 gamepads, they'll be assigned index 0 and index 1 and when player 1 connects with two gamepads of its own, they'll also be assigned index 0 and index 1 as illustrated below:
The clashing of these gamepads prevents use cases such as local multiplayer (co-op) experiences.
The text was updated successfully, but these errors were encountered:
Problem
When multiple peers are connected, each peer's controllers will increment from 0.
This means that if player 0 has 2 gamepads, they'll be assigned index 0 and index 1 and when player 1 connects with two gamepads of its own, they'll also be assigned index 0 and index 1 as illustrated below:
The clashing of these gamepads prevents use cases such as local multiplayer (co-op) experiences.
The text was updated successfully, but these errors were encountered: