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[BUG] - Gesture interaction does not work in UE5.1 with iOS #376

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kjs1715 opened this issue Sep 19, 2023 · 2 comments · Fixed by #486
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[BUG] - Gesture interaction does not work in UE5.1 with iOS #376

kjs1715 opened this issue Sep 19, 2023 · 2 comments · Fixed by #486
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bug Something isn't working enhancement New feature or request

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@kjs1715
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kjs1715 commented Sep 19, 2023

UE Version:
UE 5.1.1

Frontend Version:
UE5.2

Problem component
Frontend, Pixel Streaming C++ plugin

Description
Gestures such as pinch and zoom (and even single click) does not work with Enhanced Input and raw input in iOS devices but work in android device. What I noticed while debugging is the blueprint node "Get Touch Input State" will output "Is Pressed" to be false from iOS and be true from android.

Platform (please complete the following information):

  • Test Device: iPhone 13 Pro, iPad Pro 12.9, Samsung Z Flip 5
  • Streaming OS: Windows 10 Enterprise (Version: 21H2)
@kjs1715 kjs1715 added the bug Something isn't working label Sep 19, 2023
@kjs1715 kjs1715 changed the title [BUG] - Complete your bug title here [BUG] - Gesture interaction does not work in UE5.1 with iOS Sep 21, 2023
@oxzzx
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oxzzx commented Sep 29, 2023

UE Version:
UE 5.2.1

Frontend Version:
UE5.4-0.0.1

Description
Encountering the same problem

Platform (please complete the following information):

Test Device: iPad Pro A2228 iPadOS version16.3.1
Streaming OS: Windows 10 Pro (Version: 22H2)

@github-actions
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Issues go stale after 30 days of inactivity. Please comment or re-open the issue if you are still interested in getting this issue fixed.

@github-actions github-actions bot added the stale label Oct 30, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Oct 30, 2023
@DenisTensorWorks DenisTensorWorks added enhancement New feature or request and removed stale labels Oct 30, 2023
@Belchy06 Belchy06 linked a pull request Feb 14, 2024 that will close this issue
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4 participants