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OpenAL SFX should be relative to "ear" bone #2351

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theblooopz opened this issue Apr 5, 2019 · 4 comments
Open

OpenAL SFX should be relative to "ear" bone #2351

theblooopz opened this issue Apr 5, 2019 · 4 comments

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@theblooopz
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just in case it's not, this is a note.

@theblooopz
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could be an issue with AAK in particular because it has an additional camera type. But the openAL sfx won't change upon entering a sfx zone until the camera enters it for AAK. Not sure if this is reflected in non-AAK.

@theblooopz
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// It it's ShapeBase, use the earNode transform if one was defined.

earNode = mShape->findNode( "ear" );

possibly relevant.

@theblooopz
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may only be an issue with AAK. AAK uses a camera goal follower shapebasedata object. That may be relevant.

@lukaspj
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lukaspj commented May 27, 2020

Sounds like it uses the earNode on the camera shapebasedata instead as you've found as well, so it's an AAK issue

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