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I made a little shader that can mix images with different blend modes: Add, Screen, Multiply, Substract, Divide, ColorDodge, LinearDodge, ColorBurn and LinearBurn. You have to create a nested scene with both images to blend, one beside the other, like this:
And you use this code:
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I made a little shader that can mix images with different blend modes: Add, Screen, Multiply, Substract, Divide, ColorDodge, LinearDodge, ColorBurn and LinearBurn. You have to create a nested scene with both images to blend, one beside the other, like this:
![imagen](https://user-images.githubusercontent.com/4954109/129756057-0048d357-82f4-44d0-965e-b4bf96e7e415.png)
And you use this code:
... and voil谩, you have something like:
![imagen](https://user-images.githubusercontent.com/4954109/129756338-7a37c7d2-d82d-4bd9-a8cc-3d5d35d3885d.png)
Yes, you loose the half of width quality... but it's ok 馃し.
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