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Heavy TPS Issues #34
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I suggest using a performance analysis mod like carpet to see what is affecting your TPS. A claim like "I think...But im not sure" will not get us anywhere, especially considering the size of the modpack(assuming it's deathdusk you are talking about). |
I did use spark for this. Spark clearly states your mod is eating TPS on my server. After I removed it I had thousands of entity llamarama: trader missing in my log. |
Could you provide the spark report for this? |
I am still awaiting the spark report. From the profiling I have done on my part our mobs aren't that big a lag causer. I will attempt to profile an instance again today but I feel without the spark report or the aforementioned log I won't be able to be of much help. |
Maybe the number of entities is causing an issue. I actually have debated about making Caravan traders despawn if none of their trades have ever been used. That would remove all traders except the ones players have actually found. I will consider that as a solution, however I still wish to see the log and the spark report. Furthermore the following link shows the result of placing 10 creepers and 10 caravan traders in a world. As you can see the caravan trader tick method, takes so little time that my profiler can't even detect the stack entering the method: https://streamable.com/zgzg0r |
Sadly I don't have this spark log anymore. |
But I think that's probably the reason. There was just a lot of them. |
Im experiencing heavy tps issues while using llamarama in my modpack. I think its caused by the Wandering Lama Traders. But im not sure.
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