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how to render particles #1
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@practisedaybyday Ofc, For each frame i use the current set of particles to compute the isosurface with OpenVDB (or whatever isosurface extraction you want, e.g. marching cubes). You can get both the isosurface and its triangle mesh with OpenVDB. Once you get the triangle triangle mesh, you can save it as a .obj and render it with a realistic renderer such as Mitsuba, which is the one i used. Edit : i'm not quite sure of which video you are talking about, so if what you need if to render each particle as a sphere, you can use the OpenGL shader written in this repo ! :-) |
If you need further help or detail on this i'd be glad to help. |
@Mathiasb17
could you tell me how to get the realistic outputs like that shown on youtube?
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