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Preprocess maps' embedded effects to temporarily disable unused framebuffers #44

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BinToss opened this issue Nov 12, 2020 · 0 comments

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@BinToss
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BinToss commented Nov 12, 2020

Pros

  • Only the necessary post-processing framebuffers will be enabled as part of the Geometry framebuffer. If none are needed, disable G-Buffer until needed by another map.

Cons

  • This may increase the initial loading time of a map.
  • If the user forces a new effect to load, they will either need to manually enable the relevant framebuffers (OS4.0) or indicate them in the effect's header (OS4.1+)

How

  • Using/Include lines in header of effects scripts? 4.1+ planned support
  • Pre-process the entirety of each and every effect for relevant buffers? OS 4.0 compatibility
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