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BulletSim Development Repository

Copy of the C++ wrapper of the Bullet Physics Engine for the BulletSim physics engine for OpenSimulator .

This repository has been created for radical enhancement work.

The official source for BulletSim are kept in the OpenSim Libs repository at git://opensimulator.org/git/opensim-libs in the trunk/unmanaged/BulletSim sub-directory.

This is a copy of that directory (without the Git history) that is used for major mangling and testing of new BulletSim configurations. The projects that have been considered:

  • separating the physics engine into a separate process with some API (Thrift was one consideration but gRPC or FlatBuffers might be better these days);
  • automated building for all the different target machines (ARM, IOS, X86, ...);
  • other new physics feature development and testing

As of January 2023, there is the dotnet6 branch that contains multi-architecture building development, versioning, and and automated building. This is all targeted to the dotnet6 branch of the OpenSimulator development sources.