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gui.v
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gui.v
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module main
import ui
import gg
import gx
import time
const (
col =10
row =20
//simulations per second
sps =4
margin_left = 8
margin_top_to_grid=40
padding =4
grid_padding =12
dead =gx.white
life =gx.black
bg_win =gx.rgb(200, 200, 200)
bg_grid =gx.rgb(120, 120, 120)
win_width = 700
win_height = 400
btn_txt_cfg = gx.TextCfg{
align : .center
vertical_align: .middle
}
highlight_color = gx.red
)
struct Menu {
mut:
visible bool
// in grid
x int
y int
// absolute
//pos_x int
//pos_y int
max_size f32 = 0.5
//width / height
ratio f32 = 1.5
width f32
height f32
orientation_x int = 0 // o: to right, 1: to left
orientation_y int = 0 // 0: to bottom, 1: to top
}
struct App {
mut:
window &ui.Window = 0
start bool = false
size int =30
margin_top int
margin_left int
mouse_drag bool
mouse_down bool
drag_state bool
menu Menu
window_width int = win_width
window_height int = win_height
btn_nm &ui.Button = 0
btn_start &ui.Button = 0
btn_size &ui.Button = 0
map Map={
pattern:create_map(row, col)
width:row
height:col
}
}
fn main() {
mut app := &App{}
fn_mouse_down:= fn (e ui.MouseEvent, mut window &ui.Window) {
mouse_down(mut window.state, e)
}
fn_mouse_up:= fn (e ui.MouseEvent, mut window &ui.Window) {
mouse_up(mut window.state)
}
fn_mouse_move:= fn (e ui.MouseMoveEvent, mut window &ui.Window) {
mouse_move(mut window.state, int(e.x), int(e.y))
}
fn_resize:= fn (w int, h int, mut window &ui.Window) {
handle_size(mut window.state, w, h)
}
app.btn_nm = ui.button({
width: 80
height: 30
text: "new map"
onclick:new_map
text_cfg: btn_txt_cfg
})
app.btn_start = ui.button({
width: 80
height: 30
text: "start"
onclick:start_stop
text_cfg: btn_txt_cfg
})
app.btn_size = ui.button({
width:100
height: 30
text: "size: 30"
onclick:click_change_size
text_cfg: btn_txt_cfg
})
window := ui.window({
width: win_width
height: win_height
bg_color:bg_win
title: 'GAME OF LIFE'
resizable: true
on_mouse_down: fn_mouse_down
on_mouse_up: fn_mouse_up
on_mouse_move: fn_mouse_move
on_resize: fn_resize
on_key_down: shortcut
state: app
}, [
ui.canvas({
width :400
height :250
draw_fn:draw_c
}),
app.btn_start,
app.btn_size,
app.btn_nm,
])
app.btn_size.y = 4
app.btn_start.y = 4
app.btn_start.x = margin_left
app.btn_nm.y = 4
app.window = window
go app.run()
handle_size(mut app, win_width, win_height)
ui.run(app.window)
}
fn shortcut (e ui.KeyEvent, mut app App) {
match int(e.key) {
32 {start_stop(mut app, mut app.btn_start)}
262, 263, 264, 265 {click_change_size(mut app, mut app.btn_size)}
else {}
}
}
fn new_map (mut app &App, mut btn &ui.Button) {
app.map.pattern=create_map(app.map.width, app.map.height)
}
fn click_change_size (mut app &App, mut btn &ui.Button) {
//app.map=app.map.resize(app.map.width, app.map.height%20+5)
app.size = 10 + (app.size % 50)
btn.text="size: $app.size"
handle_size(mut app, app.window_width, app.window_height)
}
fn mouse_down (mut app &App, e ui.MouseEvent) {
c, x, y := grid_click(app, e.x, e.y)
if e.button == .left {
// TODO: recognise click on menu
app.menu.visible = false
if c{
app.map.pattern[x][y] = !app.map.pattern[x][y]
app.drag_state = app.map.pattern[x][y]
app.mouse_down = true
}
} else {
if c {
//println("_1")
//mut s:= app.window
//println("_2")
/*if s is ui.Stack {
println("ist Stack")
}*/
app.menu.visible = true
app.menu.x = x
app.menu.y = y
app.menu.orientation_x = if x >= app.map.width / 2 {1} else {0}
app.menu.orientation_y = if y >= app.map.height / 2 {1} else {0}
app.menu.resize(app.map.width, app.map.height)
}
}
}
fn mouse_up (mut app &App) {
app.mouse_down = false
}
fn mouse_move (mut app &App, xx int, yy int) {
if app.mouse_down{
c, x, y := grid_click(app, xx, yy)
if c {
if !app.map.pattern[x][y] == app.drag_state {
app.map.pattern[x][y] = app.drag_state
//app.window.refresh()
}
}
}
}
fn grid_click (app &App, x int, y int) (bool, int, int) {
if !app.start {
px:= (x - grid_padding - app.margin_left) / (app.size + padding)
py:= (y - grid_padding - app.margin_top - margin_top_to_grid) / (app.size + padding)
return x > (grid_padding + app.margin_left) && y > (grid_padding + app.margin_top + margin_top_to_grid) && px < app.map.width && py < app.map.height, px, py
}
return false, 0, 0
}
fn start_stop(mut app App, mut btn &ui.Button) {
if app.start {
app.start=false
btn.text="start"
} else {
app.start=true
btn.text="stop"
go app.run()
}
}
fn (mut menu Menu) resize (width int, height int) {
menu.width = f32(width) * menu.max_size
menu.height = f32(height) * menu.max_size
if menu.width / menu.height > menu.ratio {
menu.width = menu.height * menu.ratio
} else {
menu.height = menu.width / menu.ratio
}
}
fn handle_size(mut app App, w int, h int) {
app.window_width = w
app.window_height = h
map_width := (w - 2 * grid_padding + padding) / (app.size + padding)
map_height := (h - 2 * grid_padding - margin_top_to_grid + padding) / (app.size + padding)
app.margin_left = (w - 2 * grid_padding - (app.size + padding) * map_width + padding) / 2
app.margin_top = (h - 2 * grid_padding - margin_top_to_grid - (app.size + padding) * map_height + padding) / 2
app.btn_nm.x = w - margin_left - app.btn_nm.width
app.btn_size.x = w / 2 - app.btn_size.width / 2
app.map.resize(map_width, map_height)
//app.menu.resize(map_width, map_height)
//app.btn_row.x = app.btn_col.x + app.btn_col.width
}
fn (mut app App) run() {
for app.start {
app.map.simulate()
app.window.refresh()
time.sleep_ms(1000/sps)
}
}
fn draw_c(gg &gg.Context, mut app &App, can &ui.Canvas) {
// draw background color of grid
gg.draw_rect(app.margin_left, margin_top_to_grid+app.margin_top, (app.size+padding)*app.map.width-padding+2*grid_padding, (app.size+padding)*app.map.height-padding+2*grid_padding, bg_grid)
//draw grid
for w in 0..app.map.width {
for h in 0..app.map.height {
// TODO: set colors in array => choose from them
gg.draw_rect((padding+app.size)*w+grid_padding+app.margin_left, (padding+app.size)*h+margin_top_to_grid+grid_padding+app.margin_top, app.size, app.size, if app.map.pattern[w][h] {life} else {dead} )
}
}
if app.menu.visible {
menu:=app.menu
width := menu.width * (app.size + padding)
height := menu.height * (app.size + padding)
x := menu.x * (app.size + padding) - padding + app.margin_left + grid_padding + app.size - menu.orientation_x * (width - 2 * padding + app.size) //+ (1 - menu.orientation_x) * app.size
y := menu.y * (app.size + padding) - padding + app.margin_top + margin_top_to_grid + grid_padding + app.size - menu.orientation_y * (height - 2 * padding + app.size) //+ (1 - menu.orientation_y) * app.size
gg.draw_rect(x, y, width, height, gx.red)
mx := menu.x * (app.size + padding) + app.margin_left + grid_padding
my := menu.y * (app.size + padding) + margin_top_to_grid + app.margin_top + grid_padding
gg.draw_empty_square(mx, my, app.size, highlight_color)
gg.draw_empty_square(mx + 1, my + 1, app.size - 2, highlight_color)
gg.draw_empty_square(mx + 2, my + 2, app.size - 4, highlight_color)
}
}