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SDK.hpp
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SDK.hpp
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#pragma once
#include <cstdint>
#include <cstring>
#include "SDK/EngineTypes/Bitvec.hpp"
#include "SDK/Enumerators.hpp"
class AABB_t;
class AISound_t;
class ActiveModelConfig_t;
class ActiveModelConfig_t;
class AggregateLODSetup_t;
class AggregateMeshInfo_t;
class AggregateSceneObject_t;
class AimCameraOpFixedSettings_t;
class AimMatrixOpFixedSettings_t;
class AmmoIndex_t;
class AmmoTypeInfo_t;
class AnimComponentID;
class AnimNodeID;
class AnimNodeOutputID;
class AnimParamID;
class AnimScriptHandle;
class AnimStateID;
class AnimTagID;
class AnimationDecodeDebugDumpElement_t;
class AnimationDecodeDebugDump_t;
class AnimationSnapshotBase_t;
class AnimationSnapshot_t;
class AttachmentHandle_t;
class BakedLightingInfo_t;
class BaseSceneObjectOverride_t;
class BlendItem_t;
class BoneDemoCaptureSettings_t;
class CAISound;
class CAI_ChangeHintGroup;
class CAI_Expresser;
class CAI_ExpresserWithFollowup;
class CAK47;
class CActionComponentUpdater;
class CAddUpdateNode;
class CAimCameraUpdateNode;
class CAimConstraint;
class CAimMatrixUpdateNode;
class CAmbientGeneric;
class CAnimActionUpdater;
class CAnimActivity;
class CAnimAttachment;
class CAnimBone;
class CAnimBoneDifference;
class CAnimComponentUpdater;
class CAnimCycle;
class CAnimData;
class CAnimDataChannelDesc;
class CAnimDecoder;
class CAnimDemoCaptureSettings;
class CAnimDesc;
class CAnimDesc_Flag;
class CAnimEncodeDifference;
class CAnimEncodedFrames;
class CAnimEnum;
class CAnimEventDefinition;
class CAnimEventListener;
class CAnimEventListenerBase;
class CAnimEventQueueListener;
class CAnimFoot;
class CAnimFrameBlockAnim;
class CAnimFrameSegment;
class CAnimGraphControllerBase;
class CAnimGraphDebugReplay;
class CAnimGraphModelBinding;
class CAnimGraphNetworkSettings;
class CAnimGraphNetworkedVariables;
class CAnimGraphNetworkedVariables;
class CAnimGraphSettingsGroup;
class CAnimGraphSettingsManager;
class CAnimInputDamping;
class CAnimKeyData;
class CAnimLocalHierarchy;
class CAnimMorphDifference;
class CAnimMotorUpdaterBase;
class CAnimMovement;
class CAnimNodePath;
class CAnimParamHandle;
class CAnimParamHandleMap;
class CAnimParameterBase;
class CAnimParameterManagerUpdater;
class CAnimReplayFrame;
class CAnimScriptBase;
class CAnimScriptComponentUpdater;
class CAnimScriptManager;
class CAnimSequenceParams;
class CAnimSkeleton;
class CAnimStateMachineUpdater;
class CAnimTagBase;
class CAnimTagManagerUpdater;
class CAnimUpdateNodeBase;
class CAnimUpdateNodeRef;
class CAnimUpdateSharedData;
class CAnimUser;
class CAnimUserDifference;
class CAnimationGraphVisualizerAxis;
class CAnimationGraphVisualizerLine;
class CAnimationGraphVisualizerPie;
class CAnimationGraphVisualizerPrimitiveBase;
class CAnimationGraphVisualizerSphere;
class CAnimationGraphVisualizerText;
class CAnimationGroup;
class CAttachment;
class CAttributeContainer;
class CAttributeList;
class CAttributeList;
class CAttributeManager;
class CAttributeManager;
class CAttributeManager::cached_attribute_float_t;
class CAttributeManager::cached_attribute_float_t;
class CAudioAnimTag;
class CAudioEmphasisSample;
class CAudioMorphData;
class CAudioPhonemeTag;
class CAudioSentence;
class CBarnLight;
class CBaseAnimGraph;
class CBaseAnimGraph;
class CBaseAnimGraphController;
class CBaseAnimGraphController;
class CBaseButton;
class CBaseCSGrenade;
class CBaseCSGrenadeProjectile;
class CBaseClientUIEntity;
class CBaseCombatCharacter;
class CBaseConstraint;
class CBaseDMStart;
class CBaseDoor;
class CBaseEntity;
class CBaseEntityAPI;
class CBaseFilter;
class CBaseFire;
class CBaseFlex;
class CBaseFlexAlias_funCBaseFlex;
class CBaseGrenade;
class CBaseIssue;
class CBaseModelEntity;
class CBaseMoveBehavior;
class CBasePlatTrain;
class CBasePlayerController;
class CBasePlayerController;
class CBasePlayerControllerAPI;
class CBasePlayerControllerAPI;
class CBasePlayerPawn;
class CBasePlayerVData;
class CBasePlayerVData;
class CBasePlayerWeapon;
class CBasePlayerWeaponVData;
class CBasePlayerWeaponVData;
class CBaseProp;
class CBaseProp;
class CBasePropDoor;
class CBasePulseGraphInstance;
class CBaseRendererSource2;
class CBaseToggle;
class CBaseTrailRenderer;
class CBaseTrigger;
class CBaseViewModel;
class CBeam;
class CBinaryUpdateNode;
class CBindPoseUpdateNode;
class CBlend2DUpdateNode;
class CBlendCurve;
class CBlendUpdateNode;
class CBlockSelectionMetricEvaluator;
class CBlood;
class CBodyComponent;
class CBodyComponent;
class CBodyComponentBaseAnimGraph;
class CBodyComponentBaseAnimGraph;
class CBodyComponentBaseModelEntity;
class CBodyComponentBaseModelEntity;
class CBodyComponentPoint;
class CBodyComponentPoint;
class CBodyComponentSkeletonInstance;
class CBodyComponentSkeletonInstance;
class CBodyGroupAnimTag;
class CBodyGroupSetting;
class CBombTarget;
class CBombTarget;
class CBoneConstraintBase;
class CBoneConstraintDotToMorph;
class CBoneConstraintPoseSpaceBone;
class CBoneConstraintPoseSpaceBone::Input_t;
class CBoneConstraintPoseSpaceMorph;
class CBoneConstraintPoseSpaceMorph::Input_t;
class CBoneMaskUpdateNode;
class CBonePositionMetricEvaluator;
class CBoneVelocityMetricEvaluator;
class CBoolAnimParameter;
class CBot;
class CBreachCharge;
class CBreachCharge;
class CBreachChargeProjectile;
class CBreachChargeProjectile;
class CBreakable;
class CBreakableProp;
class CBreakableStageHelper;
class CBtActionAim;
class CBtActionCombatPositioning;
class CBtActionMoveTo;
class CBtActionParachutePositioning;
class CBtNode;
class CBtNodeComposite;
class CBtNodeCondition;
class CBtNodeConditionInactive;
class CBtNodeDecorator;
class CBubbling;
class CBumpMine;
class CBumpMine;
class CBumpMineProjectile;
class CBumpMineProjectile;
class CBuoyancyHelper;
class CBuoyancyHelper;
class CBuyZone;
class CC4;
class CCPPScriptComponentUpdater;
class CCSArmsRaceScript;
class CCSArmsRaceScript;
class CCSBot;
class CCSClientPointScriptEntity;
class CCSDeathmatchScript;
class CCSDeathmatchScript;
class CCSDeathmatchScript_ConVars;
class CCSGOPlayerAnimGraphState;
class CCSGOViewModel;
class CCSGO_TeamIntroCharacterPosition;
class CCSGO_TeamIntroCounterTerroristPosition;
class CCSGO_TeamIntroTerroristPosition;
class CCSGO_TeamPreviewCharacterPosition;
class CCSGO_TeamSelectCharacterPosition;
class CCSGO_TeamSelectCounterTerroristPosition;
class CCSGO_TeamSelectTerroristPosition;
class CCSGO_WingmanIntroCharacterPosition;
class CCSGO_WingmanIntroCharacterPosition;
class CCSGO_WingmanIntroCounterTerroristPosition;
class CCSGO_WingmanIntroCounterTerroristPosition;
class CCSGO_WingmanIntroTerroristPosition;
class CCSGO_WingmanIntroTerroristPosition;
class CCSGameModeRules;
class CCSGameModeRules;
class CCSGameModeRules_ArmsRace;
class CCSGameModeRules_ArmsRace;
class CCSGameModeRules_Deathmatch;
class CCSGameModeRules_Deathmatch;
class CCSGameModeRules_Noop;
class CCSGameModeRules_Noop;
class CCSGameModeScript;
class CCSGameModeScript;
class CCSGameModeScript_ConVars;
class CCSGameRules;
class CCSGameRulesProxy;
class CCSMinimapBoundary;
class CCSObserverPawn;
class CCSObserverPawnAPI;
class CCSObserver_CameraServices;
class CCSObserver_CameraServices;
class CCSObserver_MovementServices;
class CCSObserver_MovementServices;
class CCSObserver_ObserverServices;
class CCSObserver_ObserverServices;
class CCSObserver_UseServices;
class CCSObserver_UseServices;
class CCSObserver_ViewModelServices;
class CCSObserver_ViewModelServices;
class CCSPlace;
class CCSPlayerBase_CameraServices;
class CCSPlayerBase_CameraServices;
class CCSPlayerController;
class CCSPlayerController;
class CCSPlayerControllerAPI;
class CCSPlayerControllerAPI;
class CCSPlayerController_ActionTrackingServices;
class CCSPlayerController_ActionTrackingServices;
class CCSPlayerController_DamageServices;
class CCSPlayerController_DamageServices;
class CCSPlayerController_InGameMoneyServices;
class CCSPlayerController_InGameMoneyServices;
class CCSPlayerController_InventoryServices;
class CCSPlayerController_InventoryServices;
class CCSPlayerPawn;
class CCSPlayerPawnAPI;
class CCSPlayerPawnBase;
class CCSPlayerResource;
class CCSPlayer_ActionTrackingServices;
class CCSPlayer_ActionTrackingServices;
class CCSPlayer_BulletServices;
class CCSPlayer_BulletServices;
class CCSPlayer_BuyServices;
class CCSPlayer_BuyServices;
class CCSPlayer_CameraServices;
class CCSPlayer_CameraServices;
class CCSPlayer_DamageReactServices;
class CCSPlayer_GlowServices;
class CCSPlayer_HostageServices;
class CCSPlayer_HostageServices;
class CCSPlayer_ItemServices;
class CCSPlayer_ItemServices;
class CCSPlayer_MovementServices;
class CCSPlayer_MovementServices;
class CCSPlayer_PingServices;
class CCSPlayer_PingServices;
class CCSPlayer_RadioServices;
class CCSPlayer_UseServices;
class CCSPlayer_UseServices;
class CCSPlayer_ViewModelServices;
class CCSPlayer_ViewModelServices;
class CCSPlayer_WaterServices;
class CCSPlayer_WaterServices;
class CCSPlayer_WeaponServices;
class CCSPlayer_WeaponServices;
class CCSPointScript;
class CCSPointScript;
class CCSPointScriptEntity;
class CCSPointScriptEntity;
class CCSPointScriptExtensions_CCSWeaponBaseVData;
class CCSPointScriptExtensions_CCSWeaponBaseVData;
class CCSPointScriptExtensions_entity;
class CCSPointScriptExtensions_entity;
class CCSPointScriptExtensions_observer;
class CCSPointScriptExtensions_observer;
class CCSPointScriptExtensions_player;
class CCSPointScriptExtensions_player;
class CCSPointScriptExtensions_player_controller;
class CCSPointScriptExtensions_player_controller;
class CCSPointScriptExtensions_weapon_cs_base;
class CCSPointScriptExtensions_weapon_cs_base;
class CCSServerPointScriptEntity;
class CCSSprite;
class CCSTakeDamageInfoAPI;
class CCSTakeDamageInfoAPI;
class CCSTeam;
class CCSWeaponBase;
class CCSWeaponBaseAPI;
class CCSWeaponBaseAPI;
class CCSWeaponBaseGun;
class CCSWeaponBaseVData;
class CCSWeaponBaseVData;
class CCSWeaponBaseVDataAPI;
class CCSWeaponBaseVDataAPI;
class CCachedPose;
class CChangeLevel;
class CChicken;
class CChicken_GraphController;
class CChoiceUpdateNode;
class CChoreoUpdateNode;
class CCitadelSoundOpvarSetOBB;
class CCitadelSoundOpvarSetOBB;
class CClientAlphaProperty;
class CClientGapTypeQueryRegistration;
class CClothSettingsAnimTag;
class CCollisionProperty;
class CCollisionProperty;
class CColorCorrection;
class CColorCorrectionVolume;
class CCommentaryAuto;
class CCommentarySystem;
class CCommentaryViewPosition;
class CCompositeMaterialEditorDoc;
class CCompressorGroup;
class CConcreteAnimParameter;
class CConstantForceController;
class CConstraintAnchor;
class CConstraintSlave;
class CConstraintTarget;
class CCopyRecipientFilter;
class CCredits;
class CCurrentRotationVelocityMetricEvaluator;
class CCurrentVelocityMetricEvaluator;
class CCycleBase;
class CCycleControlClipUpdateNode;
class CCycleControlUpdateNode;
class CDEagle;
class CDSPMixgroupModifier;
class CDSPPresetMixgroupModifierTable;
class CDamageRecord;
class CDamageRecord;
class CDampedPathAnimMotorUpdater;
class CDampedValueComponentUpdater;
class CDampedValueUpdateItem;
class CDebugHistory;
class CDecalInfo;
class CDecoyGrenade;
class CDecoyProjectile;
class CDemoSettingsComponentUpdater;
class CDirectPlaybackTagData;
class CDirectPlaybackUpdateNode;
class CDirectionalBlendUpdateNode;
class CDistanceRemainingMetricEvaluator;
class CDrawCullingData;
class CDspPresetModifierList;
class CDynamicLight;
class CDynamicProp;
class CDynamicPropAlias_cable_dynamic;
class CDynamicPropAlias_dynamic_prop;
class CDynamicPropAlias_prop_dynamic_override;
class CEconEntity;
class CEconItemAttribute;
class CEconItemAttribute;
class CEconItemView;
class CEconWearable;
class CEditableMotionGraph;
class CEffectData;
class CEffectData;
class CEmitTagActionUpdater;
class CEmptyEntityInstance;
class CEnableMotionFixup;
class CEntityBlocker;
class CEntityComponent;
class CEntityComponent;
class CEntityComponent;
class CEntityComponent;
class CEntityComponentHelper;
class CEntityDissolve;
class CEntityFlame;
class CEntityIOOutput;
class CEntityIdentity;
class CEntityIdentity;
class CEntityIdentity;
class CEntityIdentity;
class CEntityInstance;
class CEntityInstance;
class CEntityInstance;
class CEntityInstance;
class CEntitySubclassVDataBase;
class CEnumAnimParameter;
class CEnvBeam;
class CEnvBeverage;
class CEnvCombinedLightProbeVolume;
class CEnvCubemap;
class CEnvCubemapBox;
class CEnvCubemapFog;
class CEnvDecal;
class CEnvDetailController;
class CEnvEntityIgniter;
class CEnvEntityMaker;
class CEnvExplosion;
class CEnvFade;
class CEnvFireSensor;
class CEnvFireSource;
class CEnvFunnel;
class CEnvGlobal;
class CEnvHudHint;
class CEnvInstructorHint;
class CEnvInstructorVRHint;
class CEnvLaser;
class CEnvLightProbeVolume;
class CEnvMicrophone;
class CEnvMuzzleFlash;
class CEnvParticleGlow;
class CEnvProjectedTexture;
class CEnvScreenOverlay;
class CEnvShake;
class CEnvSky;
class CEnvSoundscape;
class CEnvSoundscapeAlias_snd_soundscape;
class CEnvSoundscapeProxy;
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy;
class CEnvSoundscapeTriggerable;
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable;
class CEnvSpark;
class CEnvSplash;
class CEnvTilt;
class CEnvTracer;
class CEnvViewPunch;
class CEnvVolumetricFogController;
class CEnvVolumetricFogVolume;
class CEnvWind;
class CEnvWindShared;
class CEnvWindShared::WindAveEvent_t;
class CEnvWindShared::WindVariationEvent_t;
class CExampleSchemaVData_Monomorphic;
class CExampleSchemaVData_PolymorphicBase;
class CExampleSchemaVData_PolymorphicDerivedA;
class CExampleSchemaVData_PolymorphicDerivedB;
class CExpressionActionUpdater;
class CFeIndexedJiggleBone;
class CFeJiggleBone;
class CFeMorphLayer;
class CFeNamedJiggleBone;
class CFeVertexMapBuildArray;
class CFilterAttributeInt;
class CFilterClass;
class CFilterContext;
class CFilterEnemy;
class CFilterLOS;
class CFilterMassGreater;
class CFilterModel;
class CFilterMultiple;
class CFilterName;
class CFilterProximity;
class CFire;
class CFireCrackerBlast;
class CFireOverlay;
class CFireSmoke;
class CFiringModeFloat;
class CFiringModeInt;
class CFish;
class CFishPool;
class CFists;
class CFlashbang;
class CFlashbangProjectile;
class CFlashlightEffect;
class CFlexController;
class CFlexDesc;
class CFlexOp;
class CFlexRule;
class CFloatAnimParameter;
class CFogController;
class CFogTrigger;
class CFogVolume;
class CFollowAttachmentUpdateNode;
class CFollowPathUpdateNode;
class CFollowTargetUpdateNode;
class CFootAdjustmentUpdateNode;
class CFootCycle;
class CFootCycleDefinition;
class CFootCycleMetricEvaluator;
class CFootDefinition;
class CFootFallAnimTag;
class CFootLockUpdateNode;
class CFootMotion;
class CFootPinningUpdateNode;
class CFootPositionMetricEvaluator;
class CFootStepTriggerUpdateNode;
class CFootStride;
class CFootTrajectories;
class CFootTrajectory;
class CFootstepControl;
class CFootstepLandedAnimTag;
class CFootstepTableHandle;
class CFuncBrush;
class CFuncConveyor;
class CFuncElectrifiedVolume;
class CFuncIllusionary;
class CFuncInteractionLayerClip;
class CFuncLadder;
class CFuncLadderAlias_func_useableladder;
class CFuncMonitor;
class CFuncMoveLinear;
class CFuncMoveLinearAlias_momentary_door;
class CFuncMover;
class CFuncNavBlocker;
class CFuncNavObstruction;
class CFuncPlat;
class CFuncPlatRot;
class CFuncPropRespawnZone;
class CFuncRotating;
class CFuncShatterglass;
class CFuncTankTrain;
class CFuncTimescale;
class CFuncTrackAuto;
class CFuncTrackChange;
class CFuncTrackTrain;
class CFuncTrain;
class CFuncTrainControls;
class CFuncVPhysicsClip;
class CFuncVehicleClip;
class CFuncWall;
class CFuncWallToggle;
class CFuncWater;
class CFuncWater;
class CFuseProgram;
class CFuseSymbolTable;
class CFutureFacingMetricEvaluator;
class CFutureVelocityMetricEvaluator;
class CGameChoreoServices;
class CGameEnd;
class CGameGibManager;
class CGameMoney;
class CGamePlayerEquip;
class CGamePlayerZone;
class CGameRules;
class CGameRulesProxy;
class CGameSceneNode;
class CGameSceneNode;
class CGameSceneNodeHandle;
class CGameSceneNodeHandle;
class CGameScriptedMoveData;
class CGameText;
class CGeneralRandomRotation;
class CGeneralSpin;
class CGenericConstraint;
class CGlobalLightBase;
class CGlowOverlay;
class CGlowProperty;
class CGlowProperty;
class CGlowSprite;
class CGradientFog;
class CGrenadeTracer;
class CGunTarget;
class CHEGrenade;
class CHEGrenadeProjectile;
class CHandleDummy;
class CHandleTest;
class CHandshakeAnimTagBase;
class CHintMessage;
class CHintMessageQueue;
class CHitBox;
class CHitBoxSet;
class CHitBoxSetList;
class CHitReactUpdateNode;
class CHitboxComponent;
class CHitboxComponent;
class CHostage;
class CHostageAlias_info_hostage_spawn;
class CHostageCarriableProp;
class CHostageExpresserShim;
class CHostageRescueZone;
class CHostageRescueZone;
class CHostageRescueZoneShim;
class CHostageRescueZoneShim;
class CInButtonState;
class CIncendiaryGrenade;
class CInferno;
class CInfoData;
class CInfoDeathmatchSpawn;
class CInfoDynamicShadowHint;
class CInfoDynamicShadowHint;
class CInfoDynamicShadowHintBox;
class CInfoDynamicShadowHintBox;
class CInfoGameEventProxy;
class CInfoInstructorHintBombTargetA;
class CInfoInstructorHintBombTargetB;
class CInfoInstructorHintHostageRescueZone;
class CInfoInstructorHintTarget;
class CInfoLadderDismount;
class CInfoLandmark;
class CInfoOffscreenPanoramaTexture;
class CInfoOffscreenPanoramaTexture;
class CInfoParticleTarget;
class CInfoParticleTarget;
class CInfoPlayerCounterterrorist;
class CInfoPlayerStart;
class CInfoPlayerTerrorist;
class CInfoSpawnGroupLandmark;
class CInfoSpawnGroupLoadUnload;
class CInfoTarget;
class CInfoTarget;
class CInfoTargetServerOnly;
class CInfoTeleportDestination;
class CInfoVisibilityBox;
class CInfoWorldLayer;
class CInfoWorldLayer;
class CInputStreamUpdateNode;
class CInstancedSceneEntity;
class CInstructorEventEntity;
class CIntAnimParameter;
class CInterpolatedValue;
class CIronSightController;
class CItem;
class CItemAssaultSuit;
class CItemDefuser;
class CItemDefuserAlias_item_defuser;
class CItemDogtags;
class CItemGeneric;
class CItemGenericTriggerHelper;
class CItemHeavyAssaultSuit;
class CItemKevlar;
class CItemSoda;
class CItem_Healthshot;
class CJiggleBoneUpdateNode;
class CJumpHelperUpdateNode;
class CKeepUpright;
class CKnife;
class CLODComponentUpdater;
class CLeafUpdateNode;
class CLeanMatrixUpdateNode;
class CLightComponent;
class CLightComponent;
class CLightDirectionalEntity;
class CLightEntity;
class CLightEnvironmentEntity;
class CLightGlow;
class CLightOrthoEntity;
class CLightSpotEntity;
class CLogicAchievement;
class CLogicActiveAutosave;
class CLogicAuto;
class CLogicAutosave;
class CLogicBranch;
class CLogicBranchList;
class CLogicCase;
class CLogicCollisionPair;
class CLogicCompare;
class CLogicDistanceAutosave;
class CLogicDistanceCheck;
class CLogicEventListener;
class CLogicGameEvent;
class CLogicGameEventListener;
class CLogicLineToEntity;
class CLogicMeasureMovement;
class CLogicNPCCounter;
class CLogicNPCCounterAABB;
class CLogicNPCCounterOBB;
class CLogicNavigation;
class CLogicPlayerProxy;
class CLogicProximity;
class CLogicRelay;
class CLogicRelay;
class CLogicScript;
class CLogicalEntity;
class CLogicalEntity;
class CLookAtUpdateNode;
class CLookComponentUpdater;
class CMapInfo;
class CMapVetoPickController;
class CMarkupVolume;
class CMarkupVolumeTagged;
class CMarkupVolumeTagged_Nav;
class CMarkupVolumeTagged_NavGame;
class CMarkupVolumeWithRef;
class CMaterialAttributeAnimTag;
class CMaterialDrawDescriptor;
class CMathColorBlend;
class CMathCounter;
class CMathRemap;
class CMelee;
class CMeshletDescriptor;
class CMessage;
class CMessageEntity;
class CModelConfig;
class CModelConfigElement;
class CModelConfigElement_AttachedModel;
class CModelConfigElement_Command;
class CModelConfigElement_RandomColor;
class CModelConfigElement_RandomPick;
class CModelConfigElement_SetBodygroup;
class CModelConfigElement_SetBodygroupOnAttachedModels;
class CModelConfigElement_SetMaterialGroup;
class CModelConfigElement_SetMaterialGroupOnAttachedModels;
class CModelConfigElement_SetRenderColor;
class CModelConfigElement_UserPick;
class CModelConfigList;
class CModelPointEntity;
class CModelState;
class CModelState;
class CMolotovGrenade;
class CMolotovProjectile;
class CMomentaryRotButton;
class CMoodVData;
class CMorphBundleData;
class CMorphConstraint;
class CMorphData;
class CMorphRectData;
class CMorphSetData;
class CMotionDataSet;
class CMotionGraph;
class CMotionGraphConfig;
class CMotionGraphGroup;
class CMotionGraphUpdateNode;
class CMotionMatchingUpdateNode;
class CMotionMetricEvaluator;
class CMotionNode;
class CMotionNodeBlend1D;
class CMotionNodeSequence;
class CMotionSearchDB;
class CMotionSearchNode;
class CMotorController;
class CMovementComponentUpdater;
class CMovementHandshakeAnimTag;
class CMoverPathNode;
class CMoverUpdateNode;
class CMultiLightProxy;
class CMultiSource;
class CMultiplayRules;
class CMultiplayer_Expresser;
class CNavHullPresetVData;
class CNavHullVData;
class CNavLinkAnimgraphVar;
class CNavLinkAreaEntity;
class CNavLinkMovementVData;
class CNavSpaceInfo;
class CNavVolume;
class CNavVolumeAll;
class CNavVolumeBreadthFirstSearch;
class CNavVolumeCalculatedVector;
class CNavVolumeMarkupVolume;
class CNavVolumeSphere;
class CNavVolumeSphericalShell;
class CNavVolumeVector;
class CNavWalkable;
class CNetworkOriginCellCoordQuantizedVector;
class CNetworkOriginQuantizedVector;
class CNetworkTransmitComponent;
class CNetworkVarChainer;
class CNetworkVelocityVector;
class CNetworkViewOffsetVector;
class CNetworkedSequenceOperation;
class CNetworkedSequenceOperation;
class CNewParticleEffect;
class CNmBoneMask;
class CNmBoneMaskValueNode::CDefinition;
class CNmBoolValueNode::CDefinition;
class CNmChildGraphNode::CDefinition;
class CNmClip;
class CNmClipNode::CDefinition;
class CNmControlParameterBoolNode::CDefinition;
class CNmControlParameterFloatNode::CDefinition;
class CNmControlParameterIDNode::CDefinition;
class CNmControlParameterTargetNode::CDefinition;
class CNmControlParameterVectorNode::CDefinition;
class CNmEvent;
class CNmExternalGraphNode::CDefinition;
class CNmFloatValueNode::CDefinition;
class CNmFootEvent;
class CNmFrameSnapEvent;
class CNmGraphDataSet;
class CNmGraphDefinition;
class CNmGraphDefinition::ChildGraphSlot_t;
class CNmGraphDefinition::ExternalGraphSlot_t;
class CNmGraphNode::CDefinition;
class CNmGraphVariation;
class CNmIDEvent;
class CNmIDValueNode::CDefinition;
class CNmLayerBlendNode::CDefinition;
class CNmLayerBlendNode::LayerDefinition_t;
class CNmLegacyEvent;
class CNmPassthroughNode::CDefinition;
class CNmPoseNode::CDefinition;
class CNmRootMotionData;
class CNmSkeleton;
class CNmStateMachineNode::CDefinition;
class CNmStateMachineNode::StateDefinition_t;
class CNmStateMachineNode::TransitionDefinition_t;
class CNmStateNode::CDefinition;
class CNmStateNode::TimedEvent_t;
class CNmSyncTrack;
class CNmSyncTrack::EventMarker_t;
class CNmSyncTrack::Event_t;
class CNmTarget;
class CNmTargetValueNode::CDefinition;
class CNmTransitionEvent;
class CNmTransitionNode::CDefinition;
class CNmValueNode::CDefinition;
class CNmVectorValueNode::CDefinition;
class CNmVirtualParameterBoneMaskNode::CDefinition;
class CNmVirtualParameterBoolNode::CDefinition;
class CNmVirtualParameterFloatNode::CDefinition;
class CNmVirtualParameterIDNode::CDefinition;
class CNmVirtualParameterTargetNode::CDefinition;
class CNmVirtualParameterVectorNode::CDefinition;
class CNullEntity;
class COmniLight;
class COrientConstraint;
class COrnamentProp;
class CParamSpanUpdater;
class CParentConstraint;
class CParticleAnimTag;
class CParticleBindingRealPulse;
class CParticleCollectionBindingInstance;
class CParticleCollectionFloatInput;
class CParticleCollectionRendererFloatInput;
class CParticleCollectionRendererVecInput;
class CParticleCollectionVecInput;
class CParticleFloatInput;
class CParticleFunction;
class CParticleFunctionConstraint;
class CParticleFunctionEmitter;
class CParticleFunctionForce;
class CParticleFunctionInitializer;
class CParticleFunctionOperator;
class CParticleFunctionPreEmission;
class CParticleFunctionRenderer;
class CParticleInput;
class CParticleMassCalculationParameters;
class CParticleModelInput;
class CParticleProperty;
class CParticleRemapFloatInput;
class CParticleSystem;
class CParticleSystemDefinition;
class CParticleTransformInput;
class CParticleVariableRef;
class CParticleVecInput;
class CParticleVisibilityInputs;
class CPathAnimMotorUpdater;
class CPathAnimMotorUpdaterBase;
class CPathCorner;
class CPathCornerCrash;
class CPathHelperUpdateNode;
class CPathKeyFrame;
class CPathMetricEvaluator;
class CPathMover;
class CPathParameters;
class CPathParticleRope;
class CPathParticleRopeAlias_path_particle_rope_clientside;
class CPathSimple;
class CPathSimple;
class CPathTrack;
class CPerParticleFloatInput;
class CPerParticleVecInput;
class CPhysBallSocket;
class CPhysBox;
class CPhysConstraint;
class CPhysExplosion;
class CPhysFixed;
class CPhysForce;
class CPhysHinge;
class CPhysHingeAlias_phys_hinge_local;
class CPhysImpact;
class CPhysLength;
class CPhysMagnet;
class CPhysMotor;
class CPhysPulley;
class CPhysSlideConstraint;
class CPhysSurfaceProperties;
class CPhysSurfacePropertiesAudio;
class CPhysSurfacePropertiesPhysics;
class CPhysSurfacePropertiesSoundNames;
class CPhysThruster;
class CPhysTorque;
class CPhysWheelConstraint;
class CPhysicalButton;
class CPhysicsEntitySolver;
class CPhysicsProp;
class CPhysicsPropMultiplayer;
class CPhysicsPropOverride;
class CPhysicsPropRespawnable;
class CPhysicsShake;
class CPhysicsSpring;
class CPhysicsWire;
class CPlantedC4;
class CPlatTrigger;
class CPlayerControllerComponent;
class CPlayerInputAnimMotorUpdater;
class CPlayerPawnComponent;
class CPlayerPing;
class CPlayerSprayDecal;
class CPlayerSprayDecalRenderHelper;
class CPlayerVisibility;
class CPlayer_AutoaimServices;
class CPlayer_AutoaimServices;
class CPlayer_CameraServices;
class CPlayer_CameraServices;
class CPlayer_FlashlightServices;
class CPlayer_FlashlightServices;
class CPlayer_ItemServices;
class CPlayer_ItemServices;
class CPlayer_MovementServices;
class CPlayer_MovementServices;
class CPlayer_MovementServices_Humanoid;
class CPlayer_MovementServices_Humanoid;
class CPlayer_ObserverServices;
class CPlayer_ObserverServices;
class CPlayer_UseServices;
class CPlayer_UseServices;
class CPlayer_ViewModelServices;
class CPlayer_ViewModelServices;
class CPlayer_WaterServices;
class CPlayer_WaterServices;
class CPlayer_WeaponServices;
class CPlayer_WeaponServices;
class CPointAngleSensor;
class CPointAngularVelocitySensor;
class CPointBroadcastClientCommand;
class CPointCamera;
class CPointCameraVFOV;
class CPointClientCommand;
class CPointClientUIDialog;
class CPointClientUIWorldPanel;
class CPointClientUIWorldTextPanel;
class CPointCommentaryNode;
class CPointConstraint;
class CPointEntity;
class CPointEntityFinder;
class CPointGamestatsCounter;
class CPointGiveAmmo;
class CPointHurt;
class CPointOffScreenIndicatorUi;
class CPointPrefab;
class CPointProximitySensor;
class CPointPulse;
class CPointPush;
class CPointServerCommand;
class CPointTeleport;
class CPointTemplate;
class CPointTemplate;
class CPointTemplateAPI;
class CPointTemplateAPI;
class CPointValueRemapper;
class CPointVelocitySensor;
class CPointWorldText;
class CPoseHandle;
class CPostProcessingVolume;
class CPrecipitation;
class CPrecipitationBlocker;
class CPrecipitationVData;
class CPrecipitationVData;
class CPredictedViewModel;
class CProductQuantizer;
class CProjectedDecal;
class CProjectedTextureBase;
class CPropDataComponent;