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This feature does not solve any problem, but it does expand the capabilities and usefulness of the software in many games.
In many 2d games, including some fighting games, tilt+directional input allows you to walk more slowly or change dash into walk. In smash, tilt+a allows you to do tilt attack rather than smash attack.
In many 3d games, tilt+directional input allows you to turn around more slowly.
Solution
There are two possible ways to solve this.
Allow tilt button to be used in macro.
Allow user to assign tilt button with another button, it could be directional button or any other button, or maybe a GPIO pin.
Do you plan to work on this feature yourself?
I am willing to but I am not sure I can find the correct file to edit this feature. And currently, I have no environment to compile and test the code.
The text was updated successfully, but these errors were encountered:
Rmnesia
changed the title
Allow tilt button to be used in macro or Allow tilt with another button assigned to one pin.
Feature Request: Allow tilt button to be used in macro or Allow tilt with another button assigned to one pin.
Apr 12, 2024
I'm interested in using a 12-button leverless for smash so this sounds like a must-have. I'd rather have two a buttons with one giving tilts and the other giving smashes. I'll look into this (src/addons/tilt.cpp) as soon as I get my pad.
Problem
In many 2d games, including some fighting games, tilt+directional input allows you to walk more slowly or change dash into walk. In smash, tilt+a allows you to do tilt attack rather than smash attack.
In many 3d games, tilt+directional input allows you to turn around more slowly.
Solution
There are two possible ways to solve this.
Do you plan to work on this feature yourself?
I am willing to but I am not sure I can find the correct file to edit this feature. And currently, I have no environment to compile and test the code.
The text was updated successfully, but these errors were encountered: