From 1d67aa2562cda6b1e84347d7edbe073d73c43f39 Mon Sep 17 00:00:00 2001 From: John Nguyen <55909503+johnkhacnguyen@users.noreply.github.com> Date: Sun, 28 Jan 2024 16:27:58 -0800 Subject: [PATCH] fix: input history showing locked buttons --- src/addons/inputhistory.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/addons/inputhistory.cpp b/src/addons/inputhistory.cpp index 7261a5215..2c41266cd 100644 --- a/src/addons/inputhistory.cpp +++ b/src/addons/inputhistory.cpp @@ -135,20 +135,20 @@ void InputHistoryAddon::process() { pressedDownLeft(), pressedDownRight(), - gamepad->pressedB1(), - gamepad->pressedB2(), - gamepad->pressedB3(), - gamepad->pressedB4(), - gamepad->pressedL1(), - gamepad->pressedR1(), - gamepad->pressedL2(), - gamepad->pressedR2(), - gamepad->pressedS1(), - gamepad->pressedS2(), - gamepad->pressedL3(), - gamepad->pressedR3(), - gamepad->pressedA1(), - gamepad->pressedA2(), + pGamepad->pressedB1(), + pGamepad->pressedB2(), + pGamepad->pressedB3(), + pGamepad->pressedB4(), + pGamepad->pressedL1(), + pGamepad->pressedR1(), + pGamepad->pressedL2(), + pGamepad->pressedR2(), + pGamepad->pressedS1(), + pGamepad->pressedS2(), + pGamepad->pressedL3(), + pGamepad->pressedR3(), + pGamepad->pressedA1(), + pGamepad->pressedA2(), }; uint8_t mode = ((displayModeLookup.count(gamepad->getOptions().inputMode) > 0) ? displayModeLookup.at(gamepad->getOptions().inputMode) : 0);