Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Possibility to use our exact model for navmesh instead of generating #42

Open
AqlaSolutions opened this issue Jul 31, 2015 · 4 comments
Assignees

Comments

@AqlaSolutions
Copy link
Contributor

We want our designers to make navmeshes manually but it looks like there is no way to pass it directly to SharpNav without generation step. What can you suggest? Can you add a feature for our case?

@AqlaSolutions AqlaSolutions changed the title Possibility to use our model for navmesh instead of generating Possibility to use our exact model for navmesh instead of generating Jul 31, 2015
@Robmaister Robmaister self-assigned this Aug 1, 2015
@Robmaister
Copy link
Owner

Yeah, this is definitely something that's been on the backlog for a while. Someone else contributed a JSON file format, you could export to that, modify it the way you'd like, then import it for now. Eventually Recast's file format will be implemented as well as the ability to directly add your own PolyMesh and PolyMeshDetails

@AqlaSolutions
Copy link
Contributor Author

@Robmaister JSON is not exactly what I'm talking about. I can't open JSON in 3ds Max and use its power to modify the mesh. I would like it to be possible to simply give SharpNav a fully walkable model that will be used exactly as it is, without checking climbs, heights, areas, etc.

@AqlaSolutions
Copy link
Contributor Author

@Robmaister hmm, I think climb checking is still necessary when we have multiple floors.

@Robmaister
Copy link
Owner

What I was trying to say is that you can provide a navmesh via the JSON file format without having to go through the generation process.

The only thing is that you'd have to build the connectivity data yourself or with a tool.

An alternate build process for that kind of a mesh should be available at some point in the future. I just don't have enough bandwidth at the moment to make it a priority

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants