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Block.py
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Block.py
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import pygame
import pygame.locals
from pygame.locals import *
from sets import Set
from Img import *
class Block(pygame.sprite.Sprite):
image_x = 51
image_y = 51
def __init__(self, image_name, x, y):
pygame.sprite.Sprite.__init__(self)
temp = pygame.image.load(image_name).convert_alpha()
self.image = pygame.transform.scale(temp, (self.image_x, self.image_y))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def SetImage(self, image_name):
temp = pygame.image.load(image_name).convert_alpha()
self.image = pygame.transfrom.scale(temp, (self.image_x, self.image_y))
def GetImage(self):
return self.image
def PutsOnScreen(self, screen):
screen.blit(self.image, (self.rect.x, self.rect.y))