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Block1.py
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Block1.py
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import pygame
import pygame.locals
from pygame.locals import *
from sets import Set
from Img import *
from Object import *
class Block(Object):
# nextImage for Block should be a image of an item
def __init__(self,blockImage,x,y):
super(Block,self).__init__(False,1,blockImage,blockImage,x,y)
#temp = pygame.image.load(image_name).convert_alpha()
#self.image = pygame.transform.scale(temp, (self.image_x, self.image_y))
#def SetImage(self, image_name):
# temp = pygame.image.load(image_name).convert_alpha()
# self.image = pygame.transfrom.scale(temp, (self.image_x, self.image_y))
#def GetImage(self):
# return self.image
# originally called PutsOnScreen
#def Display(self, screen):
# screen.blit(self.currentImage, (self.rect.x, self.rect.y))