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Are HexRowDirection and HexColDirection incorrectly swapped? #421

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JohnTheCoolingFan opened this issue Apr 18, 2023 · 0 comments
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@JohnTheCoolingFan
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I noticed that during migration to bevy 0.10. Are they representing a direction in which a close neighbor lies or just general orientation? And even if it represents orientation with one of the vertices being the top, I think it clashes with the offset method on these types. Because afaics they are offsetting AxialPos, so tile position. From that, I get a conclusion that it should represent neighbor directions.

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