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I noticed that during migration to bevy 0.10. Are they representing a direction in which a close neighbor lies or just general orientation? And even if it represents orientation with one of the vertices being the top, I think it clashes with the offset method on these types. Because afaics they are offsetting AxialPos, so tile position. From that, I get a conclusion that it should represent neighbor directions.
The text was updated successfully, but these errors were encountered:
I noticed that during migration to bevy 0.10. Are they representing a direction in which a close neighbor lies or just general orientation? And even if it represents orientation with one of the vertices being the top, I think it clashes with the offset method on these types. Because afaics they are offsetting AxialPos, so tile position. From that, I get a conclusion that it should represent neighbor directions.
The text was updated successfully, but these errors were encountered: