Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Question: how to go about reconfiguring Walnut for opengl? #27

Open
LightShade12 opened this issue Sep 16, 2022 · 1 comment
Open

Question: how to go about reconfiguring Walnut for opengl? #27

LightShade12 opened this issue Sep 16, 2022 · 1 comment

Comments

@LightShade12
Copy link

I'm a beginner to c++ and graphics programming so I would love to use Walnut along with OpenGl, instead of Vulkan. Which files do I need to replace and modify ? Is there any repo for modified variant of walnut for opengl?

@chirag-droid
Copy link

check this out - https://github.com/ocornut/imgui/tree/master/examples/example_glfw_opengl3

Walnut is also a very simple wrapper around imgui glfw_vulkan example, although you will have to reconfigure build system yourself and modify its code.

If you want I can put up its template

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants