From 5613840f518669a80a8add6dbd0f573c324afd78 Mon Sep 17 00:00:00 2001 From: FjordFish <160359148+SunnySummit@users.noreply.github.com> Date: Tue, 4 Jun 2024 17:25:58 -0500 Subject: [PATCH] v1.0 commit --- Defaults Json/default_bfn_and_biomes.json | 1577 +++++++++ .../default_bfn_and_biomes_unused_full.json | 1758 ++++++++++ LICENSE | 674 ++++ Lua Parts/biomes/1a_header_reg_draw.lua | 1923 +++++++++++ Lua Parts/biomes/1b_header_far_draw.lua | 1923 +++++++++++ Lua Parts/biomes/2_body.lua | 486 +++ Lua Parts/biomes/3a1_biome.lua | 6 + Lua Parts/biomes/3a2_biome_last.lua | 6 + Lua Parts/biomes/3b_biome_dist.lua | 2 + Lua Parts/biomes/3c_biome_landm.lua | 2 + Lua Parts/biomes/3d_biome_obj.lua | 2 + Lua Parts/biomes/3e_biome_detail.lua | 2 + Lua Parts/biomes/3f_biome_end.lua | 2 + Lua Parts/biomes/4a_global_distance.lua | 198 ++ Lua Parts/biomes/4b_footer.lua | 8 + Lua Parts/spawner/10_each_biome_start.lua | 18 + Lua Parts/spawner/11_each_biome_tiletype.lua | 7 + .../spawner/12_biome_tiletype_options.lua | 7 + Lua Parts/spawner/13_close_each_biome.lua | 3 + Lua Parts/spawner/14_footer.lua | 8 + Lua Parts/spawner/1_header.lua | 94 + Lua Parts/spawner/2_bfn_start.lua | 30 + Lua Parts/spawner/3_each_planet_type.lua | 7 + Lua Parts/spawner/4_each_filename_weight.lua | 7 + Lua Parts/spawner/5_valid_start.lua | 12 + .../spawner/6_each_valid_start_planet.lua | 7 + Lua Parts/spawner/7_common_ext_objs.lua | 12 + Lua Parts/spawner/8_each_tiletype.lua | 7 + Lua Parts/spawner/9_each_tiletype_options.lua | 7 + Lua Parts/spawner/spawner.lua | 223 ++ PLUMGEN_main.py | 29 + README.txt | 122 + _Biome Templates/Barren.csv | 733 +++++ _Biome Templates/Cave.csv | 263 ++ _Biome Templates/Dead.csv | 81 + _Biome Templates/Frozen.csv | 674 ++++ _Biome Templates/Lava.csv | 36 + _Biome Templates/Lush.csv | 718 +++++ _Biome Templates/Radioactive.csv | 735 +++++ _Biome Templates/Scorched.csv | 526 +++ _Biome Templates/Swamp.csv | 31 + _Biome Templates/Toxic.csv | 687 ++++ _Biome Templates/Underwater.csv | 414 +++ _Biome Templates/Weird.csv | 225 ++ _Biome Templates/_Current Vanilla+Pre NMS.csv | 2462 ++++++++++++++ _Biome Templates/_Found Path Atlas.csv | 2690 ++++++++++++++++ _Biome Templates/__Template README.txt | 38 + controller/PLUMGEN_controller_gen.py | 1341 ++++++++ images/plum_icon_cc0.ico | Bin 0 -> 5801 bytes images/plum_icon_cc0_og.ico | Bin 0 -> 13494 bytes images/splash.png | Bin 0 -> 83357 bytes logger_config.py | 17 + logging.conf | 21 + model/PLUMGEN_export_lua_class.py | 484 +++ model/PLUMGEN_model_gen.py | 1326 ++++++++ model/latest_mbc_version.json | 1 + setup.py | 1 + view/PLUMGEN_view_gen.py | 2840 +++++++++++++++++ view/PLUMGEN_view_gen_bulk.py | 174 + view/PLUMGEN_view_gen_export.py | 1419 ++++++++ view/PLUMGEN_view_menu.py | 33 + view/ScrollableNotebook.py | 144 + 62 files changed, 27283 insertions(+) create mode 100644 Defaults Json/default_bfn_and_biomes.json create mode 100644 Defaults Json/default_bfn_and_biomes_unused_full.json create mode 100644 LICENSE create mode 100644 Lua Parts/biomes/1a_header_reg_draw.lua create mode 100644 Lua Parts/biomes/1b_header_far_draw.lua create mode 100644 Lua Parts/biomes/2_body.lua create mode 100644 Lua Parts/biomes/3a1_biome.lua create mode 100644 Lua Parts/biomes/3a2_biome_last.lua create mode 100644 Lua Parts/biomes/3b_biome_dist.lua create mode 100644 Lua Parts/biomes/3c_biome_landm.lua create mode 100644 Lua Parts/biomes/3d_biome_obj.lua create mode 100644 Lua Parts/biomes/3e_biome_detail.lua create mode 100644 Lua Parts/biomes/3f_biome_end.lua create mode 100644 Lua Parts/biomes/4a_global_distance.lua create mode 100644 Lua Parts/biomes/4b_footer.lua create mode 100644 Lua Parts/spawner/10_each_biome_start.lua create mode 100644 Lua Parts/spawner/11_each_biome_tiletype.lua create mode 100644 Lua Parts/spawner/12_biome_tiletype_options.lua create mode 100644 Lua Parts/spawner/13_close_each_biome.lua create mode 100644 Lua Parts/spawner/14_footer.lua create mode 100644 Lua Parts/spawner/1_header.lua create mode 100644 Lua Parts/spawner/2_bfn_start.lua create mode 100644 Lua Parts/spawner/3_each_planet_type.lua create mode 100644 Lua Parts/spawner/4_each_filename_weight.lua create mode 100644 Lua Parts/spawner/5_valid_start.lua create mode 100644 Lua Parts/spawner/6_each_valid_start_planet.lua create mode 100644 Lua Parts/spawner/7_common_ext_objs.lua create mode 100644 Lua Parts/spawner/8_each_tiletype.lua create mode 100644 Lua Parts/spawner/9_each_tiletype_options.lua create mode 100644 Lua Parts/spawner/spawner.lua create mode 100644 PLUMGEN_main.py create mode 100644 README.txt create mode 100644 _Biome Templates/Barren.csv create mode 100644 _Biome Templates/Cave.csv create mode 100644 _Biome Templates/Dead.csv create mode 100644 _Biome Templates/Frozen.csv create mode 100644 _Biome Templates/Lava.csv create mode 100644 _Biome Templates/Lush.csv create mode 100644 _Biome Templates/Radioactive.csv create mode 100644 _Biome Templates/Scorched.csv create mode 100644 _Biome Templates/Swamp.csv create mode 100644 _Biome Templates/Toxic.csv create mode 100644 _Biome Templates/Underwater.csv create mode 100644 _Biome Templates/Weird.csv create mode 100644 _Biome Templates/_Current Vanilla+Pre NMS.csv create mode 100644 _Biome Templates/_Found Path Atlas.csv create mode 100644 _Biome Templates/__Template README.txt create mode 100644 controller/PLUMGEN_controller_gen.py create mode 100644 images/plum_icon_cc0.ico create mode 100644 images/plum_icon_cc0_og.ico create mode 100644 images/splash.png create mode 100644 logger_config.py create mode 100644 logging.conf create mode 100644 model/PLUMGEN_export_lua_class.py create mode 100644 model/PLUMGEN_model_gen.py create mode 100644 model/latest_mbc_version.json create mode 100644 setup.py create mode 100644 view/PLUMGEN_view_gen.py create mode 100644 view/PLUMGEN_view_gen_bulk.py create mode 100644 view/PLUMGEN_view_gen_export.py create mode 100644 view/PLUMGEN_view_menu.py create mode 100644 view/ScrollableNotebook.py diff --git a/Defaults Json/default_bfn_and_biomes.json b/Defaults Json/default_bfn_and_biomes.json new file mode 100644 index 0000000..e720918 --- /dev/null +++ b/Defaults Json/default_bfn_and_biomes.json @@ -0,0 +1,1577 @@ +{ + "bfn_all_biome_files_weights": [ + { + "Lush": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHHQBIOME.MXML": "1 HighQuality" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHROOMABIOME.MXML": "0.35 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHROOMBBIOME.MXML": "0.35 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHROCKYBIOME.MXML": "0.4 Variant_C" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHROCKYWEIRDBIOME.MXML": "0.2 Variant_D" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHHQTENTACLEBIOME.MXML": "0.2 HugeToxic" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHBUBBLESBIOME.MXML": "0.2 Bubble" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHINFESTEDBIOME.MXML": "0.22 Infested" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHBIGPROPSBIOME.MXML": "0.2 HugeLush" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SWAMP/SWAMPBIOME.MXML": "0.8 Swamp" + } + ] + }, + { + "Toxic": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICSPORESBIOME.MXML": "0.35 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICEGGSBIOME.MXML": "0.35 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICROCKYBIOME.MXML": "0.25 Variant_C" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICTENTACLESBIOME.MXML": "0.15 Variant_D" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICINFESTEDBIOME.MXML": "0.15 Infested" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/TOXIC/TOXICBIGPROPSBIOME.MXML": "0.2 HugeToxic" + } + ] + }, + { + "Scorched": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SCORCHED/SCORCHEDBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SCORCHED/SCORCHEDSHIELDTREEBIOME.MXML": "0.3 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SCORCHED/SCORCHCORALBIOME.MXML": "0.3 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SCORCHED/SCORCHBIGPROPSBIOME.MXML": "0.3 HugeScorch" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SCORCHED/SCORCHINFESTEDBIOME.MXML": "0.12 Infested" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LAVA/LAVABIOME.MXML": "0.5 Lava" + } + ] + }, + { + "Radioactive": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/RADIOACTIVE/RADIOACTIVEBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/RADIOACTIVE/RADIOACTIVEGLOWBIOME.MXML": "0.4 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/RADIOACTIVE/RADIOACTIVERUINSBIOME.MXML": "0 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/RADIOACTIVE/RADIOSPIKECRYSTALSBIOME.MXML": "0.7 Variant_C" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/RADIOACTIVE/RADIOINFESTEDBIOME.MXML": "0.15 Infested" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/RADIOACTIVE/RADIOBIGPROPSBIOME.MXML": "0.2 HugeRock" + } + ] + }, + { + "Frozen": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENHQBIOME.MXML": "1 HighQuality" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENPILLARBIOME.MXML": "0.4 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENROCKYBIOME.MXML": "0.5 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENROCKYWEIRDBIOME.MXML": "0.2 Variant_C" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENBIGPROPSBIOME.MXML": "0.15 HugeRock" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/FROZEN/FROZENINFESTEDBIOME.MXML": "0.12 Infested" + } + ] + }, + { + "Barren": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENHQBIOME.MXML": "1 HighQuality" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENHIVESBIOME.MXML": "0.5 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENROCKYBIOME.MXML": "0.65 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENROCKYWEIRDBIOME.MXML": "0.2 Variant_C" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENCORALBIOME.MXML": "0.35 Variant_D" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENINFESTEDBIOME.MXML": "0.12 Infested" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENBIGPROPSBIOME.MXML": "0.1 HugeRock" + } + ] + }, + { + "Dead": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/DEAD/DEADBIOME.MXML": "1 Standard" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/DEAD/DEADFROZENBIOME.MXML": "0.6 Variant_A" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/DEAD/DEADFROZENWEIRDBIOME.MXML": "0.2 Variant_B" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/DEAD/DEADBIGPROPSBIOME.MXML": "0.2 HugeRock" + } + ] + }, + { + "Weird": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/MSTRUCTURES/MSTRUCTBIOME.MXML": "1 Structure" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/BEAMSTONE/BEAMSBIOME.MXML": "1 Beam" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/HEXAGON/HEXAGONBIOME.MXML": "1 Hexagon" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/FRACTALCUBE/FRACTCUBEBIOME.MXML": "1 FractCube" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/ELBUBBLE/ELBUBBLEBIOME.MXML": "1 Bubble" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/SHARDS/SHARDSBIOME.MXML": "1 Shards" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/CONTOUR/CONTOURBIOME.MXML": "1 Contour" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/IRRISHELLS/IRRISHELLSBIOME.MXML": "1 Shell" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/BONESPIRE/BONESPIREBIOME.MXML": "1 BoneSpire" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/WIRECELLS/WIRECELLSBIOME.MXML": "1 WireCell" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/WEIRD/HYDROGARDEN/HYDROGARDENBIOME.MXML": "1 HydroGarden" + } + ] + }, + { + "Red": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGEUWPLANT/HUGEUVWPLANTBIOME.MXML": "1 HugePlant" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGELUSH/HUGELUSHBIOME.MXML": "1 HugeLush" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGERING/HUGERINGBIOME.MXML": "1 HugeRing" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGEROCK/HUGEROCKBIOME.MXML": "1 HugeRock" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGESCORCHED/HUGESCORCHBIOME.MXML": "1 HugeScorch" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGETOXIC/HUGETOXICBIOME.MXML": "1 HugeToxic" + } + ] + }, + { + "Green": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGEUWPLANT/HUGEUVWPLANTBIOME.MXML": "1 HugePlant" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGELUSH/HUGELUSHBIOME.MXML": "1 HugeLush" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGERING/HUGERINGBIOME.MXML": "1 HugeRing" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGEROCK/HUGEROCKBIOME.MXML": "1 HugeRock" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGESCORCHED/HUGESCORCHBIOME.MXML": "1 HugeScorch" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGETOXIC/HUGETOXICBIOME.MXML": "1 HugeToxic" + } + ] + }, + { + "Blue": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGEUWPLANT/HUGEUVWPLANTBIOME.MXML": "1 HugePlant" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGELUSH/HUGELUSHBIOME.MXML": "1 HugeLush" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGERING/HUGERINGBIOME.MXML": "1 HugeRing" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGEROCK/HUGEROCKBIOME.MXML": "1 HugeRock" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGESCORCHED/HUGESCORCHBIOME.MXML": "1 HugeScorch" + }, + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/HUGEPROPS/HUGETOXIC/HUGETOXICBIOME.MXML": "1 HugeToxic" + } + ] + }, + { + "Test": [] + }, + { + "Swamp": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/SWAMP/SWAMPBIOME.MXML": "1 Standard" + } + ] + }, + { + "Lava": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LAVA/LAVABIOME.MXML": "1 Standard" + } + ] + }, + { + "Waterworld": [ + { + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/DEAD/DEADWATERBIOME.MXML": "1 Standard" + } + ] + }, + { + "All": [] + } + ], + "bfn_all_tile_types": { + "Cave 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/CAVE/CAVEBIOMEFULL.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/CAVE/CAVEBIOMEGRASSBUSHES.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/CAVE/CAVEBIOMESPARSETOXIC.MBIN" + ], + "Underwater 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/UNDERWATER/UNDERWATERGASBAGS.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/UNDERWATER/UNDERWATERCRYSTALS.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/UNDERWATER/UNDERWATERCUCUMBERLIGHTS.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/UNDERWATER/UNDERWATERCURVECORAL.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/UNDERWATER/UNDERWATERMONOLITHS.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/UNDERWATER/UNDERWATERFULL.MBIN" + ], + "Mountain 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/MOUNTAIN/MOUNTAINROCKS.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/MOUNTAIN/MOUNTAINROCKSCRUB.MBIN" + ], + "Cave2 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/CRYSTALS/CAVEFULL.MBIN" + ] + }, + "bfn_all_valid_start_planets": [ + "Toxic", + "Scorched", + "Radioactive", + "Frozen" + ], + "all_biome_tile_types": [ + { + "Base 1": [], + "Base2 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/PLANT/FULLSAFE.MBIN" + ], + "Base3 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/LEVELONEOBJECTS/FULLSAFE.MBIN" + ], + "Base4 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/CRYSTALS/FULL.MBIN" + ], + "Base5 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/PLANT/TENTACLEPLANT.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/PLANT/SPOREVENTPLANT.MBIN", + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/PLANT/FLYTRAPPLANT.MBIN" + ], + "Filename": "_BIOMES Exmls Folder Goes Here\\BIOMES\\BARREN\\BARRENBIGPROPSBIOME.EXML" + }, + { + "Base 1": [], + "Base2 1": [ + "METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/PLANT/FULLSAFE.MBIN" + ], + "Base3 1": [ + 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But first, please read +. diff --git a/Lua Parts/biomes/1a_header_reg_draw.lua b/Lua Parts/biomes/1a_header_reg_draw.lua new file mode 100644 index 0000000..a566a9a --- /dev/null +++ b/Lua Parts/biomes/1a_header_reg_draw.lua @@ -0,0 +1,1923 @@ +--[[ + +LUA script created using PLUMGEN +Script may include unused identifiers +Import EXML back into PLUMGEN for swift and easy editing + +--]] + +--## 1a_header_reg_draw + +--GCGRAPHICSGLOBALS.GLOBAL +local ForceUncachedTerrain = "True" --fix slow terrain textures loading (default = false) +local ShadowLengthMultiplier = 3 --shadows draw distance multiplier --***needed to work + +--GCENVIRONMENTGLOBALS.GLOBAL +local LODAdjustMultiplier = 2 --inconsistent results +local RegionLODRadiusAdd = 3 --increases draw distance hard-limit, value above '3' caused crash +local PlanetLODMultiplier = 3 --planet lod distance multiplier +------------------------------------------------------------------------------------------------------------------------ +--Section above originally written by InsaneRuffles, modified by FjordFish --------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ + +--This adds the exml "context" for each model, i.e. the max scale. +function AddDistantProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddLandmarkProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddObjectProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddGrassProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddRockProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +local replaceObjects = +[[ + + + + + + + + + + + + +]] + +--This adds basic collisions to pre-release models: +local AddBasicCollisions = --scale y&z flipped compared to blender +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddStargateMainCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddSailPlantCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddStargateSmallCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddConstruct01Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddDiploCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddLargePyramidCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddLargeFir01Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddPanelCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddGiantCubeCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddTinyCubesCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddGiantSpikeCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddPillar1Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddSquatPillar1Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddAntelopeCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddAstronaut01Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddWalkerCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddSmallTree3Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] \ No newline at end of file diff --git a/Lua Parts/biomes/1b_header_far_draw.lua b/Lua Parts/biomes/1b_header_far_draw.lua new file mode 100644 index 0000000..510d505 --- /dev/null +++ b/Lua Parts/biomes/1b_header_far_draw.lua @@ -0,0 +1,1923 @@ +--[[ + +LUA script created using PLUMGEN +Script may include unused identifiers +Import EXML back into PLUMGEN for swift and easy editing + +--]] + +--## 1b_header_far_draw + +--GCGRAPHICSGLOBALS.GLOBAL +local ForceUncachedTerrain = "True" --fix slow terrain textures loading (default = false) +local ShadowLengthMultiplier = 3 --shadows draw distance multiplier --***needed to work + +--GCENVIRONMENTGLOBALS.GLOBAL +local LODAdjustMultiplier = 2 --inconsistent results +local RegionLODRadiusAdd = 3 --increases draw distance hard-limit, value above '3' caused crash +local PlanetLODMultiplier = 3 --planet lod distance multiplier +------------------------------------------------------------------------------------------------------------------------ +--Section above originally written by InsaneRuffles, modified by FjordFish --------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ + +--This adds the exml "context" for each model, i.e. the max scale. +function AddDistantProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddLandmarkProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddObjectProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddGrassProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +function AddRockProp(modelPath, placem, minHeight, maxHeight, minAngle, maxAngle, minScale, maxScale, minScaleY, maxScaleY, patchEdgeSc, maxRotation, destroyableByShip, destroyableByTerrEdit, creatureCanEat, coverage, flatDensity, slopeDensity, slopeMultiplier) +return [[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] +end + + +local replaceObjects = +[[ + + + + + + + + + + + + +]] + +--This adds basic collisions to pre-release models: +local AddBasicCollisions = --scale y&z flipped compared to blender (v2.6: 0.24 from 0.189618) +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddStargateMainCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddSailPlantCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddStargateSmallCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddConstruct01Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddDiploCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddLargePyramidCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddLargeFir01Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddPanelCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddGiantCubeCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddTinyCubesCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddGiantSpikeCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddPillar1Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddSquatPillar1Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddAntelopeCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddAstronaut01Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddWalkerCollisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] + + +local AddSmallTree3Collisions = +[[ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]] \ No newline at end of file diff --git a/Lua Parts/biomes/2_body.lua b/Lua Parts/biomes/2_body.lua new file mode 100644 index 0000000..f4b5122 --- /dev/null +++ b/Lua Parts/biomes/2_body.lua @@ -0,0 +1,486 @@ + + +NMS_MOD_DEFINITION_CONTAINER = --## 2_body +{ +["AMUMSS_SUPPRESS_MSG"] = "UNUSED_VARIABLE", --remove notices that a variable was not used +["MOD_FILENAME"] = "@mod_title@.pak", +["MOD_AUTHOR"] = "@mod_author@", +["NMS_VERSION"] = "", +["MODIFICATIONS"] = + { + { + ["MBIN_CHANGE_TABLE"] = + { + + --Add collisions + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\COMMON\FLAGS\MARTIANFLAG02.SCENE.MBIN", + "MODELS\PLANETS\COMMON\FLAGS\MARTIANFLAG01.SCENE.MBIN", + "MODELS\PLANETS\COMMON\FLAGS\MARTIANFLAG03.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\BARREN\LARGEPROPS\LARGEFLAG.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\NEVADA\LARGEPLANTS\DEADTREE01.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\NEVADA\LARGEPLANTS\DEADTREE02.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\NEVADA\LARGEPLANTS\LARGEPLANT01.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\ALIEN\LARGEPLANT\BENDYTREE01.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\ALIEN\LARGEPLANT\LARGETREE02.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\ALIEN\MEDIUMPROP\MEDIUMPROP01.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\MEDIUMTREE1.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\MEDIUMTREE2.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\LARGEPLANT1.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\MEDIUMTREE3.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\SMALLTREE1.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\LARGETREE1.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\TREEVARIANTS.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\LARGEMANGROVE.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\SMALLTREE1BENT.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\GLOWING\LARGEPLANT\MEDGLOWINGTREE1.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\GLOWING\LARGEPLANT\SMALLGLOWINGTREE1.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\COMMON\TREES\LARGETREE1.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/SMALLSPRUCE01.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\SMALLSPRUCE01\FIRLEAF.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPLANTS/LARGEBUSH1.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\NEVADA\LARGEPLANTS\LARGEBUSH1\LARGEBUSHMAT.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPLANTS/LARGEPLANT03.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\NEVADA\LARGEPLANTS\LARGEPLANT03\BUSHLEAFMAT.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/SMALLCEDAR01.SCENE.MBIN", ------------- + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\SMALLCEDAR01\LEAF01.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/MEDIUMUMBRELLA01.SCENE.MBIN", ------------- + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\MEDIUMUMBRELLA01\LEAF01.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/MEDIUMSPRUCE01.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\MEDIUMSPRUCE01\FIRLEAF.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/MEDIUMDEADTREE01.SCENE.MBIN", -- + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\MEDIUMDEADTREE01\DEADLEAFMAT.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/LARGESPRUCE01.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddBasicCollisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\LARGESPRUCE01\MEDIUMSPRUCE01_FIRLEAF.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\SNOW\CONSTRUCTS\CONSTRUCT01.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddConstruct01Collisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGECREATURE\DIPLODOCUS\DIPLODOCUS.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGECREATURE\DIPLODOCUS\DIPLODOCUSALIEN.SCENE.MBIN", + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGECREATURE\DIPLODOCUS\DIPLOPOSE.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddDiploCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\NEVADA\LARGEPROP\LARGEPYRAMID.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddLargePyramidCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\LARGEFIR01.SCENE.MBIN", --big + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddLargeFir01Collisions, + }, + { + ["REPLACE_TYPE"] = "ALL", + ["SPECIAL_KEY_WORDS"] = {"Name","MATERIAL",}, + ["VALUE_MATCH"] = "MODELS\PLANETS\BIOMES\ALPINE\LARGEPLANT\LARGEFIR01\FIRMAT.MATERIAL.MBIN", + ["VALUE_CHANGE_TABLE"] = + { + {"Value", "MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\TRUNKABILLBOARD_NEWLEAFMAT.MATERIAL.MBIN"}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\SPACE\WRECKS\DEBRIS\PANEL.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddPanelCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\CRYSTAL\LARGEPROP\GIANTCUBE.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddGiantCubeCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\CRYSTAL\SMALLPROP\TINYCUBES.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddTinyCubesCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\CRYSTAL\LARGEPROP\GIANTSPIKE.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddGiantSpikeCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\CRYSTAL\LARGEPROP\PILLAR1.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddPillar1Collisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\CRYSTAL\LARGEPROP\SQUATPILLAR1.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddSquatPillar1Collisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\RAINFOREST\MEDIUMCREATURE\ANTELOPE\ANTELOPE.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddAntelopeCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\COMMON\CHARACTERS\ASTRONAUT\ASTRONAUT01.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddAstronaut01Collisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\COMMON\ROBOTS\WALKER.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddWalkerCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\RAINFOREST\LARGEPLANT\SMALLTREE3.SCENE.MBIN", --"M"-shaped tree + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddSmallTree3Collisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\MONUMENTS\STARGATEMAIN.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddStargateMainCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\MONUMENTS\STARGATESMALL.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddStargateSmallCollisions, + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "MODELS\PLANETS\BIOMES\UNDERWATER\UPDATEPROPS\SAILPLANT.SCENE.MBIN", + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "TkSceneNodeData.xml", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = AddSailPlantCollisions, + }, + } + }, + + --Copy vanilla files to custombiomes folder + { + ["MBIN_FILE_SOURCE"] = + { + {"METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\RARE\UNDERWATERSPHERES.MBIN","@biome_name@"}, + }, + }, \ No newline at end of file diff --git a/Lua Parts/biomes/3a1_biome.lua b/Lua Parts/biomes/3a1_biome.lua new file mode 100644 index 0000000..55433a7 --- /dev/null +++ b/Lua Parts/biomes/3a1_biome.lua @@ -0,0 +1,6 @@ + + + { ["MBIN_FILE_SOURCE"] = { {"@biome_name1@","@biome_name2@"}, }, --## 3a1_biome + ["EXML_CHANGE_TABLE"] = { + { ["PRECEDING_KEY_WORDS"] = {"Objects",}, ["ADD"] = replaceObjects, ["ADD_OPTION"] = "ADDafterSECTION", }, + { ["PRECEDING_KEY_WORDS"] = {"Objects",}, ["REMOVE"] = "SECTION" }, \ No newline at end of file diff --git a/Lua Parts/biomes/3a2_biome_last.lua b/Lua Parts/biomes/3a2_biome_last.lua new file mode 100644 index 0000000..c1b056d --- /dev/null +++ b/Lua Parts/biomes/3a2_biome_last.lua @@ -0,0 +1,6 @@ + + + { ["MBIN_FILE_SOURCE"] = { "@biome_name1@", }, --## 3a2_biome_last + ["EXML_CHANGE_TABLE"] = { + { ["PRECEDING_KEY_WORDS"] = {"Objects",}, ["ADD"] = replaceObjects, ["ADD_OPTION"] = "ADDafterSECTION", }, + { ["PRECEDING_KEY_WORDS"] = {"Objects",}, ["REMOVE"] = "SECTION" }, \ No newline at end of file diff --git a/Lua Parts/biomes/3b_biome_dist.lua b/Lua Parts/biomes/3b_biome_dist.lua new file mode 100644 index 0000000..7502434 --- /dev/null +++ b/Lua Parts/biomes/3b_biome_dist.lua @@ -0,0 +1,2 @@ + + { ["PRECEDING_KEY_WORDS"] = {"Objects","DistantObjects",}, ["ADD_OPTION"] = "ADDafterLINE", ["ADD"] = AddDistantProp(@Distant@), }, --## 3b_biome_dist \ No newline at end of file diff --git a/Lua Parts/biomes/3c_biome_landm.lua b/Lua Parts/biomes/3c_biome_landm.lua new file mode 100644 index 0000000..1c46b38 --- /dev/null +++ b/Lua Parts/biomes/3c_biome_landm.lua @@ -0,0 +1,2 @@ + + { ["PRECEDING_KEY_WORDS"] = {"Objects","Landmarks",}, ["ADD_OPTION"] = "ADDafterLINE", ["ADD"] = AddLandmarkProp(@Landmark@), }, --## 3c_biome_landm \ No newline at end of file diff --git a/Lua Parts/biomes/3d_biome_obj.lua b/Lua Parts/biomes/3d_biome_obj.lua new file mode 100644 index 0000000..bb84700 --- /dev/null +++ b/Lua Parts/biomes/3d_biome_obj.lua @@ -0,0 +1,2 @@ + + { ["PRECEDING_KEY_WORDS"] = {"Objects","Objects",}, ["ADD_OPTION"] = "ADDafterLINE", ["ADD"] = AddObjectProp(@Object@), }, --## 3d_biome_obj \ No newline at end of file diff --git a/Lua Parts/biomes/3e_biome_detail.lua b/Lua Parts/biomes/3e_biome_detail.lua new file mode 100644 index 0000000..e37e08c --- /dev/null +++ b/Lua Parts/biomes/3e_biome_detail.lua @@ -0,0 +1,2 @@ + + { ["PRECEDING_KEY_WORDS"] = {"Objects","DetailObjects",}, ["ADD_OPTION"] = "ADDafterLINE", ["ADD"] = @AddDetailPropOption@(@Detail@), }, --## 3e_biome_detail \ No newline at end of file diff --git a/Lua Parts/biomes/3f_biome_end.lua b/Lua Parts/biomes/3f_biome_end.lua new file mode 100644 index 0000000..43dd85c --- /dev/null +++ b/Lua Parts/biomes/3f_biome_end.lua @@ -0,0 +1,2 @@ + + }, }, --## 3f_biome_end \ No newline at end of file diff --git a/Lua Parts/biomes/4a_global_distance.lua b/Lua Parts/biomes/4a_global_distance.lua new file mode 100644 index 0000000..1880c79 --- /dev/null +++ b/Lua Parts/biomes/4a_global_distance.lua @@ -0,0 +1,198 @@ + + } --## 4a_global_distance + }, +------------------------------------------------------------------------------------------------------------------------ +--Section below originally written by InsaneRuffles, modified by FjordFish --------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ + { + ["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak", + ["MBIN_CHANGE_TABLE"] = + { + { + ["MBIN_FILE_SOURCE"] = + { + "GCGRAPHICSGLOBALS.GLOBAL.MBIN" + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = "", + ["REPLACE_TYPE"] = "ALL", + ["VALUE_CHANGE_TABLE"] = + { + {"ForceUncachedTerrain", ForceUncachedTerrain}, + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["VALUE_CHANGE_TABLE"] = + { + {"ShadowLength", ShadowLengthMultiplier}, + --{"ShadowLengthShip", ShadowLengthMultiplier}, + {"ShadowLengthSpace", ShadowLengthMultiplier}, + {"ShadowLengthStation", ShadowLengthMultiplier}, + {"ShadowLengthCameraView", ShadowLengthMultiplier}, + } + }, + } + }, + { + ["MBIN_FILE_SOURCE"] = + { + "GCENVIRONMENTGLOBALS.GLOBAL.MBIN" + }, + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+1", + ["VALUE_CHANGE_TABLE"] = + { + {"LODAdjust", LODAdjustMultiplier} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+2", + ["VALUE_CHANGE_TABLE"] = + { + {"LODAdjust", LODAdjustMultiplier} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+3", + ["VALUE_CHANGE_TABLE"] = + { + {"LODAdjust", LODAdjustMultiplier} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+4", + ["VALUE_CHANGE_TABLE"] = + { + {"LODAdjust", LODAdjustMultiplier} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+5", + ["VALUE_CHANGE_TABLE"] = + { + {"LODAdjust", LODAdjustMultiplier} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "+", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+1", + ["VALUE_CHANGE_TABLE"] = + { + {"RegionLODRadius", 0} --distance radius of finest details, increase causes flickering on some planets + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "+", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+2", + ["VALUE_CHANGE_TABLE"] = + { + {"RegionLODRadius", RegionLODRadiusAdd} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "+", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+3", + ["VALUE_CHANGE_TABLE"] = + { + {"RegionLODRadius", RegionLODRadiusAdd} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "+", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+4", + ["VALUE_CHANGE_TABLE"] = + { + {"RegionLODRadius", RegionLODRadiusAdd} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "+", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+5", + ["VALUE_CHANGE_TABLE"] = + { + {"RegionLODRadius", RegionLODRadiusAdd} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "+", + ["REPLACE_TYPE"] = "ALL", + ["LINE_OFFSET"] = "+6", + ["VALUE_CHANGE_TABLE"] = + { + {"RegionLODRadius", RegionLODRadiusAdd} + } + }, + { + ["PRECEDING_KEY_WORDS"] = "", + ["MATH_OPERATION"] = "*", + ["REPLACE_TYPE"] = "ALL", + ["VALUE_CHANGE_TABLE"] = + { + {"PlanetObjectSwitch", PlanetLODMultiplier}, + {"PlanetLodSwitch0", PlanetLODMultiplier}, + {"PlanetLodSwitch0Elevation", PlanetLODMultiplier}, + {"PlanetLodSwitch1", PlanetLODMultiplier}, + {"PlanetLodSwitch2", PlanetLODMultiplier}, + {"PlanetLodSwitch3", PlanetLODMultiplier} + --{"PlanetFlipDistance", PlanetLODMultiplier}, + --{"PlanetEffectEndDistance", PlanetLODMultiplier} + } + }, +------------------------------------------------------------------------------------------------------------------------ +--Section above originally written by InsaneRuffles, modified by FjordFish --------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ + { + ["PRECEDING_KEY_WORDS"] = "", + ["INTEGER_TO_FLOAT"] = "FORCE", + ["REPLACE_TYPE"] = "ALL", + ["VALUE_CHANGE_TABLE"] = + { + {"TerrainFadeTime", "0.7"}, + {"TerrainFadeTimeInShip", "0.9"}, + --{"CreatureFadeTime", "0.9"}, --caused hitching + --{"FloraFadeTimeMin", "0.5"}, --less causes hitching + {"FloraFadeTimeMax", "0.9"}, --less causes hitching + } + }, + } + } + } + }, + } +} +--NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED +--IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO +--DON'T ADD ANYTHING PAST THIS POINT HERE \ No newline at end of file diff --git a/Lua Parts/biomes/4b_footer.lua b/Lua Parts/biomes/4b_footer.lua new file mode 100644 index 0000000..8f85697 --- /dev/null +++ b/Lua Parts/biomes/4b_footer.lua @@ -0,0 +1,8 @@ + + } --## 4b_footer + }, + } +} +--NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED +--IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO +--DON'T ADD ANYTHING PAST THIS POINT HERE \ No newline at end of file diff --git a/Lua Parts/spawner/10_each_biome_start.lua b/Lua Parts/spawner/10_each_biome_start.lua new file mode 100644 index 0000000..348ad81 --- /dev/null +++ b/Lua Parts/spawner/10_each_biome_start.lua @@ -0,0 +1,18 @@ + + } --## 10_each_biome_start + }, + + { + ["MBIN_FILE_SOURCE"] = "@each_biome_mbin@", + ["EXML_CHANGE_TABLE"] = + { + + { + ["PRECEDING_KEY_WORDS"] = { "ExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addEachBiomeHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"ExternalObjectLists",}, + ["REMOVE"] = "SECTION", + }, \ No newline at end of file diff --git a/Lua Parts/spawner/11_each_biome_tiletype.lua b/Lua Parts/spawner/11_each_biome_tiletype.lua new file mode 100644 index 0000000..fecf97a --- /dev/null +++ b/Lua Parts/spawner/11_each_biome_tiletype.lua @@ -0,0 +1,7 @@ + + --## 11_each_biome_tiletype + { + ["PRECEDING_KEY_WORDS"] = { "ExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addCommonExternalBody(@weight@, "@tile_type@"), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/12_biome_tiletype_options.lua b/Lua Parts/spawner/12_biome_tiletype_options.lua new file mode 100644 index 0000000..b8d1806 --- /dev/null +++ b/Lua Parts/spawner/12_biome_tiletype_options.lua @@ -0,0 +1,7 @@ + + --## 12_biome_tiletype_options + { + ["PRECEDING_KEY_WORDS"] = { "Options", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addBiomeOptions("@biome_objects_name@"), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/13_close_each_biome.lua b/Lua Parts/spawner/13_close_each_biome.lua new file mode 100644 index 0000000..2cff681 --- /dev/null +++ b/Lua Parts/spawner/13_close_each_biome.lua @@ -0,0 +1,3 @@ + + } --## 13_close_each_biome + }, \ No newline at end of file diff --git a/Lua Parts/spawner/14_footer.lua b/Lua Parts/spawner/14_footer.lua new file mode 100644 index 0000000..f723f0b --- /dev/null +++ b/Lua Parts/spawner/14_footer.lua @@ -0,0 +1,8 @@ + + } --## 14_footer + }, + } +} +--NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED +--IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO +--DON'T ADD ANYTHING PAST THIS POINT HERE \ No newline at end of file diff --git a/Lua Parts/spawner/1_header.lua b/Lua Parts/spawner/1_header.lua new file mode 100644 index 0000000..56814ec --- /dev/null +++ b/Lua Parts/spawner/1_header.lua @@ -0,0 +1,94 @@ +--[[ + +LUA script created using PLUMGEN +Script may include unused identifiers +Import EXML back into PLUMGEN for swift and easy editing + +--]] + +--## 1_header +local addHeader = +[[ + + +]] + +function addPlanetType(planetType) +return [[ + + + + +]] +end + +function addFileListOption(subType, filename, weight) +return [[ + + + + + + + +]] +end + +--## BFN Valid Start Planets ##----------------------------------------------- +local addStartHeader = +[[ + + +]] + + +function addStartBody(biomeType) +return [[ + + + +]] +end + +--## BFN Tiletypes ##--------------------------------------------------------- +local addCommonExternalHeader = +[[ + + +]] + +function addCommonExternalBody(weight, tileType) +return [[ + + + + + + + + + + + + + + +]] +end + +function addBiomeOptions(biomeObjectsName) +return [[ + + + +]] +end + +--##Each biome file ##------------------------------------------------------ +local addEachBiomeHeader = +[[ + + +]] + +--Reuses above 2 functions diff --git a/Lua Parts/spawner/2_bfn_start.lua b/Lua Parts/spawner/2_bfn_start.lua new file mode 100644 index 0000000..7e21c4d --- /dev/null +++ b/Lua Parts/spawner/2_bfn_start.lua @@ -0,0 +1,30 @@ + + +NMS_MOD_DEFINITION_CONTAINER = --## 2_bfn_start +{ +["AMUMSS_SUPPRESS_MSG"] = "UNUSED_VARIABLE", --remove notices that a variable was not used +["MOD_FILENAME"] = "@mod_title@.pak", +["MOD_AUTHOR"] = "@mod_author@", +["NMS_VERSION"] = "", +["MODIFICATIONS"] = + { + { + ["MBIN_CHANGE_TABLE"] = + { + { + ["MBIN_FILE_SOURCE"] = + { + "METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BIOMEFILENAMES.MBIN" + }, + ["EXML_CHANGE_TABLE"] = + { + --### BiomeFilles + Weights ### ---------------------------------- + { + ["PRECEDING_KEY_WORDS"] = { "BiomeFiles", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"BiomeFiles",}, + ["REMOVE"] = "SECTION", + }, \ No newline at end of file diff --git a/Lua Parts/spawner/3_each_planet_type.lua b/Lua Parts/spawner/3_each_planet_type.lua new file mode 100644 index 0000000..6aee9c5 --- /dev/null +++ b/Lua Parts/spawner/3_each_planet_type.lua @@ -0,0 +1,7 @@ + + --## 3_each_planet_type + { + ["PRECEDING_KEY_WORDS"] = { "BiomeFiles", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addPlanetType("@planetType@"), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/4_each_filename_weight.lua b/Lua Parts/spawner/4_each_filename_weight.lua new file mode 100644 index 0000000..d762040 --- /dev/null +++ b/Lua Parts/spawner/4_each_filename_weight.lua @@ -0,0 +1,7 @@ + + --## 4_each_filename_weight + { + ["PRECEDING_KEY_WORDS"] = { "FileOptions", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addFileListOption("@sub_type@", "@filename@", @weight@), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/5_valid_start.lua b/Lua Parts/spawner/5_valid_start.lua new file mode 100644 index 0000000..028e2eb --- /dev/null +++ b/Lua Parts/spawner/5_valid_start.lua @@ -0,0 +1,12 @@ + + + --## 5_valid_start + { + ["PRECEDING_KEY_WORDS"] = { "ValidStartPlanetBiome", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addStartHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"ValidStartPlanetBiome",}, + ["REMOVE"] = "SECTION", + }, \ No newline at end of file diff --git a/Lua Parts/spawner/6_each_valid_start_planet.lua b/Lua Parts/spawner/6_each_valid_start_planet.lua new file mode 100644 index 0000000..64287ad --- /dev/null +++ b/Lua Parts/spawner/6_each_valid_start_planet.lua @@ -0,0 +1,7 @@ + + --## 6_each_valid_start_planet + { + ["PRECEDING_KEY_WORDS"] = { "ValidStartPlanetBiome", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addStartBody("@biome_type@"), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/7_common_ext_objs.lua b/Lua Parts/spawner/7_common_ext_objs.lua new file mode 100644 index 0000000..db7797d --- /dev/null +++ b/Lua Parts/spawner/7_common_ext_objs.lua @@ -0,0 +1,12 @@ + + + --## 7_common_ext_objs + { + ["PRECEDING_KEY_WORDS"] = { "CommonExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addCommonExternalHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"CommonExternalObjectLists",}, + ["REMOVE"] = "SECTION", + }, \ No newline at end of file diff --git a/Lua Parts/spawner/8_each_tiletype.lua b/Lua Parts/spawner/8_each_tiletype.lua new file mode 100644 index 0000000..e28e1b3 --- /dev/null +++ b/Lua Parts/spawner/8_each_tiletype.lua @@ -0,0 +1,7 @@ + + --## 8_each_tiletype + { + ["PRECEDING_KEY_WORDS"] = { "CommonExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addCommonExternalBody(@weight@, "@tile_type@"), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/9_each_tiletype_options.lua b/Lua Parts/spawner/9_each_tiletype_options.lua new file mode 100644 index 0000000..a828c41 --- /dev/null +++ b/Lua Parts/spawner/9_each_tiletype_options.lua @@ -0,0 +1,7 @@ + + --## 9_each_tiletype_options + { + ["PRECEDING_KEY_WORDS"] = { "Options", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addBiomeOptions("@biome_objects_name@"), + }, \ No newline at end of file diff --git a/Lua Parts/spawner/spawner.lua b/Lua Parts/spawner/spawner.lua new file mode 100644 index 0000000..8182bd7 --- /dev/null +++ b/Lua Parts/spawner/spawner.lua @@ -0,0 +1,223 @@ +--[[ + +LUA Script generated by PLUMGEN + +--]] + +--## BFN Biome + Weights ##---------------------------------------------------- +local addHeader = +[[ + + +]] + +function addPlanetType(planetType) +return [[ + + + + +]] +end + +function addFileListOption(subType, filename, weight) --NEED proper subtype +return [[ + + + + + + + +]] +end + +--## BFN Valid Start Planets ##----------------------------------------------- +local addStartHeader = +[[ + + +]] + + +function addStartBody(biomeType) +return [[ + + + +]] +end + +--## BFN Tiletypes ##--------------------------------------------------------- +local addCommonExternalHeader = +[[ + + +]] + +function addCommonExternalBody(weight, tileType) +return [[ + + + + + + + + + + + + + + +]] +end + +function addBiomeOptions(biomeObjectsName) +return [[ + + + +]] +end + +--##Each biome file ##------------------------------------------------------ +local addEachBiomeHeader = +[[ + + +]] + +--Reuses above 2 functions + + + + +NMS_MOD_DEFINITION_CONTAINER = +{ +--["AMUMSS_SUPPRESS_MSG"] = "UNUSED_VARIABLE", --remove notices that a variable was not used +["MOD_FILENAME"] = "@mod_title@.pak", +["MOD_AUTHOR"] = "@mod_author@", +["NMS_VERSION"] = "", +["MODIFICATIONS"] = + { + { + ["PAK_FILE_SOURCE"] = "NMSARC.515F1D3.pak", + ["MBIN_CHANGE_TABLE"] = + { + { + ["MBIN_FILE_SOURCE"] = + { + "METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BIOMEFILENAMES.MBIN" + }, + ["EXML_CHANGE_TABLE"] = + { + --### BiomeFilles + Weights ### ---------------------------------- + { + ["PRECEDING_KEY_WORDS"] = { "BiomeFiles", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"BiomeFiles",}, + ["REMOVE"] = "SECTION", + }, + --For each planet type, i.e. Lush + { + ["PRECEDING_KEY_WORDS"] = { "BiomeFiles", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addPlanetType(@planetType@), + }, + --For each filename + weight + { + ["PRECEDING_KEY_WORDS"] = { "FileOptions", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addFileListOption(@subType, filename, weight@), --subBiomeType + }, + + + --### ValidStartPlanet ### --------------------------------------- + { + ["PRECEDING_KEY_WORDS"] = { "ValidStartPlanetBiome", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addStartHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"ValidStartPlanetBiome",}, + ["REMOVE"] = "SECTION", + }, + --Add 1 for each valid start planet + { + ["PRECEDING_KEY_WORDS"] = { "ValidStartPlanetBiome", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addStartBody(@biomeType@), + }, + + + --### CommonExternalObjects ### ---------------------------------- + { + ["PRECEDING_KEY_WORDS"] = { "CommonExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addCommonExternalHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"CommonExternalObjectLists",}, + ["REMOVE"] = "SECTION", + }, + + --Each tiletype + { + ["PRECEDING_KEY_WORDS"] = { "CommonExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addCommonExternalBody(@weight@, @tile_type@), + }, + + --For each tiletype, add multiple: + { + ["PRECEDING_KEY_WORDS"] = { "Options", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addBiomeOptions(@biomeObjectsName@), + }, + + } + }, + + { + ["MBIN_FILE_SOURCE"] = "@each_biome_mbin@", + ["EXML_CHANGE_TABLE"] = + { + { + ["PRECEDING_KEY_WORDS"] = { "ExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterSECTION", + ["ADD"] = addEachBiomeHeader, + }, + { + ["PRECEDING_KEY_WORDS"] = {"ExternalObjectLists",}, + ["REMOVE"] = "SECTION", + }, + + --Each biome tiletype + { + ["PRECEDING_KEY_WORDS"] = { "ExternalObjectLists", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addCommonExternalBody(@weight@, @tile_type@), + }, + + --For each biome tiletype, add multiple: + { + ["PRECEDING_KEY_WORDS"] = { "Options", }, + ["ADD_OPTION"] = "ADDafterLINE", + ["ADD"] = addBiomeOptions(@biomeObjectsName@), + }, + + } + }, + + } + }, + } +} +--NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED +--IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO +--DON'T ADD ANYTHING PAST THIS POINT HERE \ No newline at end of file diff --git a/PLUMGEN_main.py b/PLUMGEN_main.py new file mode 100644 index 0000000..2620ce3 --- /dev/null +++ b/PLUMGEN_main.py @@ -0,0 +1,29 @@ +''' +File: PLUMGEN_main.py +''' + +import logging +import logging.config +from tkinter import messagebox +from controller.PLUMGEN_controller_gen import PlumgenControllerGen +from logger_config import setup_logging + + +setup_logging() # setup logging + + +def show_error_message(message, max_length=200): + if len(message) > max_length: + truncated_message = message[:max_length] + "..." + else: + truncated_message = message + messagebox.showerror("Error", f"{truncated_message}\n\nIf you're struggling to resolve this error, please share the 'plumgen.log' file with the dev.", master=None) + + +if __name__ == "__main__": + try: + # create the controller instance + controller = PlumgenControllerGen() + except Exception as e: + logging.exception("Main crashed. Error: %s", e) # log the exception + show_error_message("An error occurred: {}".format(str(e))) \ No newline at end of file diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..905b31b --- /dev/null +++ b/README.txt @@ -0,0 +1,122 @@ +PLUMGEN (v1.0) + +-- APP FEATURES: -------------------------------------------------------------------------------------------------- + + -Make a biome mod in as little as 30 seconds. + -IMPORT and merge multiple biome mods. + -Bulk replace OR multiply flora traits (scale, density, etc). + -Auto-rename and auto-add biomes to sub-biomes (for spawning). + -EXPORT to directly to PAK, EXML, MBIN, and LUA (AMUMSS optional). + -"LUA-ize" or remix almost any biome mod. + -Save and share individual biomes (JSON files). + -Validates all input and data = very stable mods. + -Exhaustive error handling and logging (all done locally), helps fix app issues quickly. + -Responsive and intuitive interface, anyone can learn how to make badass biome mods! + -And more! + + + +-- CHANGELOG: ----------------------------------------------------------------------------------------------------- + +v1.0 Full Release Notes: + + -Overhauled exporting. AMUMSS no longer required. You can now export directly to .PAK using PLUMGEN's new, very efficient export system. + + -10x faster export time vs. LUA - Exporting 20,000+ biomes now takes ~3 minutes, compared to 30+ minutes via. LUA/AMUMSS. [1] + -Improved stability - PLUMGEN's new export to PAK system is highly resilient against game updates. [2] + -Export all files - EXMLs, MBINs, LUAs, and PAKs. Immediately locate and import exported modded biomes/EXMLs. + -Automatic updates - Exporting fetches latest MBINCompiler and extracts vanilla game files = easily mod vanilla biomes too. + -Enhanced custom sub-biome support - Replicate modded or even *outdated* sub-biomes with a new export menu (should the issue arise). + -LUA now optional - Exporting still generates 2 LUA files, but making use of them (via. AMUMSS) is now optional. + -Please see updated 'Requirements' and 'Exporting Info' sections below for more info. + + *[1] lxml wraps around C libraries = extremely well-optimized EXML parsing/processing. Plus, I just know Python better than LUA. + *[2] lxml follows XML standards for syntax, structure, & validation. This improves long-term EXML compatibility with NMS updates. + + + +-- *NEW* v1.0 REQUIREMENTS: -------------------------------------------------------------------------------------- + + -[Required] Download .NET 6 - Select appropriate download under "Run desktop apps" + https://dotnet.microsoft.com/en-us/download/dotnet/6.0/runtime + + -[Optional] PLUMGEN generates .LUA scripts too. AMUMSS is needed to make use of these .LUA scripts. AMUMSS Guide: + https://www.nexusmods.com/nomanssky/mods/2626 + + + +-- *NEW* v1.0 EXPORTING INFO: ------------------------------------------------------------------------------------ + + After exporting, you'll find a folder inside '__Exported Mod Files' containing: + + -PAKs - Your mods. How to install mods: https://nomanssky.fandom.com/wiki/Mods#Summary + -EXMLs - Look for any 'BIOMES' (or 'CUSTOMBIOMES') folder -> copy it to PLUMGEN's '_BIOMES Exmls Folder Goes Here' -> import. [1] + -MBINs - Compiled EXMLs. + -LUAs - To be used with AMUMSS (optional). [2] + + *[1] - If you have multiple BIOMES or CUSTOMBIOMES: + Rename the others, e.g. BIOMES2, BIOMES3, etc. PLUMGEN can auto-merge multiple mods via. this method: https://youtu.be/zzaeyRAobOQ?t=867 + *[2] - Spawner LUA may throw errors if you use any custom 'sub-biomes' (PLUMGEN's PAKs are designed to avoid this issue). Watch video^ for more info. + + + +-- KNOWN ISSUES: ------------------------------------------------------------------------------------------------- + + -Using 'Reset Auto-Rename' on a filepath with multiple underscores can erase almost all of the path's name. + -If a link opens a *new* browser, then you quit PLUMGEN, the app will stay active until you quit the browser. + -This does not happen when your browser is *already* open. This issue seems to occur when creating the EXE via. cx_Freeze. + + + +-- Q&A/TROUBLESHOOTING ------------------------------------------------------------------------------------------- + + -When running the app, I encounter a window that says, "Windows protected your PC" + Click "More info" -> "Run anyway." This is a false flag from your antivirus. PLUMGEN is safe to use. You can view the source code on github. + + -Is this difficult to learn? + In my (100% unbiased) opinion, no. You do not need any programming or scripting knowledge to use PLUMGEN. Nearly everything is done via. a graphical interface. + + -Is this a paid app? + No, although donations are accepted. + + -Will my exported biome mods break after game updates? + They can with fundamental changes to game structure or game files. When/if this happens, wait for a PLUMGEN update, then download the app again. + + -The PLUMGEN window looks blurry and parts are cut-off by the edge of the window, like the tooltip. + This shouldn't happen after v1.0. If it does, please let me know. + + Others: TBD. + + + +-- NEED HELP? ---------------------------------------------------------------------------------------------------- + + Video Tutorial - This predates v1.0 which added the ability to export directly to PAK: + https://www.youtube.com/watch?v=zzaeyRAobOQ + + If you encounter issues, please report them on github with full details and the plumgen.log file. Niceties are appreciated: + https://github.com/SunnySummit/ + + + +-- CREDITS & ACKNOWLEDGEMENTS: ----------------------------------------------------------------------------------- + + -PSARC Archive Tool - Decompiles PAK files to MBIN + -MBINCompiler - Decompiles MBIN files to EXML - https://github.com/monkeyman192/MBINCompiler/ + -lxml - Parses EXML files - https://lxml.de/index.html + -cx_Freeze - Creates executables, high performance, cross-platform - https://pypi.org/project/cx-Freeze/ + + + +-- DISCLAIMER/NOTES: --------------------------------------------------------------------------------------------- + + -PLUMGEN lets you import and mod almost any biomes. Always seek permission before distributing others' work. + -Note: If a mod author grants you permission to share their work, they cannot later retract it, per Nexus Mods rules. + -Do not restrict permissions on any present or past *vanilla* game biomes using PLUMGEN (not including changes to prop attributes). + + + +-- OTHER: -------------------------------------------------------------------------------------------------------- + + Support me via. Buy Me A Coffee - Uses Stripe for easy and secure transaction. Anonymous donations accepted (email address visible to me). + https://buymeacoffee.com/sunnysummit \ No newline at end of file diff --git a/_Biome Templates/Barren.csv b/_Biome Templates/Barren.csv new file mode 100644 index 0000000..78cd108 --- /dev/null +++ b/_Biome Templates/Barren.csv @@ -0,0 +1,733 @@ +Filename,Placement,MinHeight,MaxHeight,MinAngle,MaxAngle,MinScale,MaxScale,MinScaleY,MaxScaleY,PatchEdgeScaling,MaxXZRotation,DestroyedByPlayerShip,DestroyedByTerrainEdit,CreaturesCanEat,Coverage,FlatDensity,SlopeDensity,SlopeMultiplier,DrawDistance +MODELS/PLANETS/BIOMES/BARREN/HQ/CACTUS/HQFLOWERCACTUS.SCENE.MBIN,FLORACLUMP,-1,128,0,35,1,1.7,1,1,0,0,FALSE,TRUE,FALSE,0.2,0.004,0.002,1,Landmarks +MODELS/PLANETS/BIOMES/BARREN/HQ/CACTUS/HQFLOWERCACTUS.SCENE.MBIN,FLORACLUMP,-1,128,0,35,0.8,1.2,1,1,0,5,TRUE,TRUE,FALSE,0.25,0.025,0.025,1,Objects 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+MODELS/PLANETS/BIOMES/BARREN/HQ/CACTUS/HQFURRYCACTUS.SCENE.MBIN,FLORACLUMP,-1,128,0,40,0.4,1.2,1,1,0,8,TRUE,TRUE,FALSE,0.15,0.09,0.09,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/CORAL/LARGECORALSAND.SCENE.MBIN,FLORACLUMP,-1,128,0,40,1.5,3.5,1,1,0,15,TRUE,TRUE,FALSE,0.35,0.005,0.003,1,Landmarks +MODELS/PLANETS/BIOMES/BARREN/HQ/CORAL/LARGECORALSAND.SCENE.MBIN,JAMESPATCH,-1,128,0,40,3.5,6,0.9,1.1,0.8,15,TRUE,TRUE,FALSE,0.2,0.005,0.005,1,Landmarks +MODELS/PLANETS/BIOMES/BARREN/HQ/CORAL/MEDIUMCORALSAND.SCENE.MBIN,JAMESPATCH,-1,128,0,40,1.5,3,0.8,1.2,0.8,5,TRUE,TRUE,FALSE,0.35,0.01,0.005,2,Objects +MODELS/PLANETS/BIOMES/BARREN/HQ/CORAL/MEDIUMCORALSAND.SCENE.MBIN,JAMESPATCH,-1,128,0,40,1.5,3,0.8,1.2,0.8,5,TRUE,TRUE,FALSE,0.35,0.01,0.005,2,Objects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN,BLANKETCLUMP,-1,128,0,40,0.25,0.9,1,1,0.1,0,FALSE,TRUE,TRUE,0.2,0.6,0.6,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN,BLANKETCLUMP,-1,128,0,40,0.25,0.9,1,1,0.1,0,TRUE,TRUE,TRUE,0.2,0.6,0.6,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN,BLANKETCLUMP,-1,128,0,40,0.25,0.9,1,1,0.1,0,TRUE,TRUE,TRUE,0.2,0.6,0.6,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN,SMALLCLUMP,-1,128,0,35,1,1,1.4,1.8,1,5,TRUE,TRUE,FALSE,0.25,0.1,0.1,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN,BLANKETCLUMP,-1,128,0,40,0.25,0.9,1,1,0.1,0,TRUE,TRUE,TRUE,0.2,0.6,0.6,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSSMALL.SCENE.MBIN,BLANKETCLUMP,-1,128,0,40,0.4,1,1,1,0.1,0,FALSE,TRUE,TRUE,0.3,0.6,0.6,1,DetailObjects +MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSSMALL.SCENE.MBIN,BLANKETCLUMP,-1,128,0,40,0.4,1,1,1,0.1,0,TRUE,TRUE,TRUE,0.3,0.6,0.6,1,DetailObjects 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Decompile .MBIN files to .EXML files within one or more BIOMES folder(s) + A. Place .PAK into AMUMSS 'ModScript' folder and run BUILDMOD.bat, then navigate to: + \TOOLS\UNPACKED_DECOMPILED_PAKs\ and find something like \EXMLFILES_PAK\METADATA\SIMULATION\SOLARSYSTEM\BIOMES + B. using psarc and MBINCompiler to extract vanilla files: + -Post-NEXT = NMSARC.Precache.pak + -Pre-NEXT = NMSARC.515F1D3.pak + C. Or use Modding Station (or another tool) to unpack all of your game files + 2. Place BIOMES directory (filled with EXML files) in 'BIOMES_EXMLs_Folder_Goes_Here' folder + 3. Run PLUMGEN, then click 'File' > 'Make Biome Template' + 4. Done! Select the new template from the dropdown menu! + -When opening the resulting .CSV, if Excel prompts you to convert to scientific notation, select 'Don't Convert' + -To sort the data: Go to 'Data' tab > 'Sort' > sort by: 'Filename' > OK. + -Don't worry about replacing '\' or '/' characters, PLUMGEN handles this. + + -**IMPORTANT: After sorting the data, verify there are no empty cells. + -If you find rows with any empty cells: Select the entire row(s) > Right click > 'Clear contents' + -(empty cells could cause issues) + +LINKS: + + MBINCompiler - https://github.com/monkeyman192/MBINCompiler/releases + Modding Station - https://www.nexusmods.com/nomanssky/mods/320 + Psarc comes with PLUMGEN via. 'model' folder + +DISCLAIMERS: + + -PLUMGEN creates templates from biome object MBINs (with "GcObjectSpawnData.xml") + -It does not convert non-biome object MBINs, it does not updated outdated models to current NMS. + -Old mods typically reference outdated or broken 3rd-party models, + PLUMGEN uses default model paths (via. PLUMGEN_model_gen.py) to automatically use updated models by default. + (Debugging crashes due to broken models in NMS is very not fun) + -Also, making a BT from pre-NEXT biomes might have missing values in DestroyedByPlayerShip column, double check these. \ No newline at end of file diff --git a/controller/PLUMGEN_controller_gen.py b/controller/PLUMGEN_controller_gen.py new file mode 100644 index 0000000..6cb9782 --- /dev/null +++ b/controller/PLUMGEN_controller_gen.py @@ -0,0 +1,1341 @@ +''' +File: PLUMGEN_controller_gen.py +''' + +import os # os interactions +import sys +from datetime import datetime # timestamping +import time # time.sleep() +import re +import tkinter as tk +from datetime import datetime # timestamping +import csv +import random +import copy +import json +import xml.etree.ElementTree as ET +import logging +from tkinter import messagebox + +from model.PLUMGEN_model_gen import PlumgenModelGen +from model.PLUMGEN_model_gen import DefaultModelPaths +from model.PLUMGEN_model_gen import DefaultSpawnDensityList +from view.PLUMGEN_view_gen import PlumgenViewGen + + +class PlumgenControllerGen(): + def __init__(self): + + self.logger = logging.getLogger(__name__) #set up logging + + try: + + self.root = tk.Tk() + + self.subfolder = '_BIOMES Exmls Folder Goes Here' + self.default_subfolder = 'Defaults Json' + + # check if the code is frozen (compiled to exe) or running as script + if getattr(sys, 'frozen', False): + # if frozen (and running as exe), use these paths: + current_directory = os.path.dirname(sys.executable) + self.resources_path = os.path.abspath(os.path.join(current_directory, '_Biome Templates')) + self.presets_path = os.path.abspath(os.path.join(current_directory, '_Presets')) + self.csv_file = os.path.abspath(os.path.join(current_directory, '_Biome Templates', '_Current Vanilla+Pre NMS.csv')) + self.biome_exmls_folder_dir = os.path.abspath(os.path.join(current_directory, self.subfolder)) + self.default_bfn_folder_dir = os.path.abspath(os.path.join(current_directory, self.default_subfolder)) + else: + # if running as script, use these paths: + current_directory = os.path.dirname(os.path.realpath(__file__)) + self.resources_path = os.path.abspath(os.path.join(current_directory, '..', '_Biome Templates')) + self.presets_path = os.path.abspath(os.path.join(current_directory, '..', '_Presets')) + self.csv_file = os.path.abspath(os.path.join(current_directory, '..', '_Biome Templates', '_Current Vanilla+Pre NMS.csv')) + self.biome_exmls_folder_dir = os.path.abspath(os.path.join(current_directory, '..', self.subfolder)) + self.default_bfn_folder_dir = os.path.abspath(os.path.join(current_directory, '..', self.default_subfolder)) + + #if not os.path.exists(self.csv_file): # check if the file exists + # print("_Current Vanilla+Pre NMS.csv file not found in '_Biome Templates' folder.") + + self.name = "" + self.counter = 0 + self.copy_counter = 1 + self.matching_lists_count = [] + self.biome_objs = [] # list of all biome objects + self.csv_compare_list = ["Filename", "Placement", "MinHeight", "MaxHeight", "MinAngle", "MaxAngle", + "MinScale", "MaxScale", "MinScaleY", "MaxScaleY", "PatchEdgeScaling", + "MaxXZRotation", "DestroyedByPlayerShip", "DestroyedByTerrainEdit", + "CreaturesCanEat", "Coverage", "FlatDensity", "SlopeDensity", "SlopeMultiplier", "DrawDistance"] #v4 + + + # store imported EXMLs + self.bfn_all_biome_files_weights = [] + self.bfn_all_tile_types = {} + self.bfn_all_valid_start_planets = [] + + self.all_biome_tile_types = [] # **each** biome file + + # create separate instance of default model paths, to be passed to PlumgenModelGen instance objects + self.model_paths = DefaultModelPaths() + self.set_default_model_list() + # copy of default model paths, if first is overwritten (via. gen using biome template data checkbox) + self.placem_defaults, self.dist_defaults, self.landm_defaults, self.objs_defaults, self.detail_defaults = self.model_paths.create_default_model_paths() + + # get dictionary of default spawndensitylist strings + self.sdl = DefaultSpawnDensityList() + self.default_spawndensitylist = self.sdl.create_default_sdl() + + # pass to new view links on root frame and controller object + self.root.title("PLUMGEN - Biome Objects") + self.view = PlumgenViewGen(self.root, self) + + self.data = self.load_csv_data() + + self.root.mainloop() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def show_error_message(self, message, max_length=200): + if len(message) > max_length: + truncated_message = message[:max_length] + "..." + else: + truncated_message = message + messagebox.showerror("Error", f"{truncated_message}\n\nIf you're struggling to resolve this error, please share the 'plumgen.log' file with the dev.", master=None) + + + # getter methods + def get_presets_path(self): + return self.presets_path + + def get_default_bfn_folder_dir(self): + return self.default_bfn_folder_dir + def get_biom_exmls_folder_dir(self): + return self.biome_exmls_folder_dir + + def get_bfn_all_biome_files_weights(self): + return self.bfn_all_biome_files_weights + def get_bfn_all_tile_types(self): + return self.bfn_all_tile_types + def get_bfn_all_valid_start_planets(self): + return self.bfn_all_valid_start_planets + def get_all_biome_tile_types(self): + return self.all_biome_tile_types + + def get_placem_list(self): + return self.placem_list + + def get_dist_list(self): + return self.dist_list + + def get_landm_list(self): + return self.landm_list + + def get_objs_list(self): + return self.objs_list + + def get_detail_list(self): + return self.detail_list + + + def get_resources_path(self): + return self.resources_path + + + def get_sdl(self): + return self.default_spawndensitylist + + def get_csv_file(self): + return self.csv_file + + def get_biome_objs(self): + return self.biome_objs + + + def get_placem_defaults(self): + return self.placem_defaults + + def get_dist_defaults(self): + return self.dist_defaults + + def get_landm_defaults(self): + return self.landm_defaults + + def get_objs_defaults(self): + return self.objs_defaults + + def get_detail_defaults(self): + return self.detail_defaults + + + # setter methods + def set_bfn_all_biome_files_weights(self, bfn_all_biome_files_weights): + self.bfn_all_biome_files_weights = bfn_all_biome_files_weights + def set_bfn_all_tile_types(self, bfn_all_tile_types): + self.bfn_all_tile_types = bfn_all_tile_types + def set_bfn_all_valid_start_planets(self, bfn_all_valid_start_planets): + self.bfn_all_valid_start_planets = bfn_all_valid_start_planets + def set_all_biome_tile_types(self, all_biome_tile_types): + self.all_biome_tile_types = all_biome_tile_types + + def set_csv_file_data(self, filename): + self.csv_file = os.path.abspath(os.path.join(self.resources_path, filename)) + self.data = self.load_csv_data() + + def set_default_model_list(self): + # set for all: current/future and past biomes + self.placem_list, self.dist_list, self.landm_list, self.objs_list, self.detail_list = self.model_paths.create_default_model_paths() + for biome_obj in self.biome_objs: + biome_obj.set_distant_objs_defaults(self.dist_list) + biome_obj.set_landmarks_defaults(self.landm_list) + biome_obj.set_objs_defaults(self.objs_list) + biome_obj.set_detail_objs_defaults(self.detail_list) + + + # set custom model list as the 'key' (based on the biome template) when generating new biomes + def set_custom_model_list(self): + column_1_data = [row['Filename'] for row in self.data if 'Filename' in row] + category_column_data = [row['DrawDistance'] for row in self.data if 'DrawDistance' in row] + + # clear default temp lists + temp_dist_def = [] + temp_landm_def = [] + temp_objs_def = [] + temp_detail_def = [] + + seen_strings = {'DistantObjects': set(), 'Landmarks': set(), 'Objects': set(), 'DetailObjects': set()} + + for string, category in zip(column_1_data, category_column_data): + if category and string not in seen_strings[category]: + # add filename to the corresponding list based on the drawdistance category + if category == 'DistantObjects': + temp_dist_def.append(string) + elif category == 'Landmarks': + temp_landm_def.append(string) + elif category == 'Objects': + temp_objs_def.append(string) + elif category == 'DetailObjects': + temp_detail_def.append(string) + + seen_strings[category].add(string) + + # assign current/future biomes, even if empty (checks if empty later in model_gen) + self.dist_list = temp_dist_def + self.landm_list = temp_landm_def + self.objs_list = temp_objs_def + self.detail_list = temp_detail_def + + # assign past biomes + for biome_obj in self.biome_objs: + biome_obj.set_distant_objs_defaults(temp_dist_def) + biome_obj.set_landmarks_defaults(temp_landm_def) + biome_obj.set_objs_defaults(temp_objs_def) + biome_obj.set_detail_objs_defaults(temp_detail_def) + + + def set_custom_placem_list(self): + placement_column_data = [row['Placement'] for row in self.data if 'Placement' in row] + + unique_placement_strings = set() + + for string in placement_column_data: + if string: + unique_placement_strings.add(string) + + self.placem_list = list(unique_placement_strings) + + + # csv data methods ---------------------------------------------------- + + def load_csv_data(self): + data = [] + with open(self.csv_file, 'r', newline='') as csvfile: + csv_reader = csv.reader(csvfile, delimiter=',') + + # first row in CSV file = column headers + columns = next(csv_reader) + + for row in csv_reader: + # create a dictionary for each row + row_dict = {column: value for column, value in zip(columns, row)} + data.append(row_dict) + + return data + + + def compare_and_update(self, target_list): + matching_lists = [] + + for row in self.data: + if row['Filename'] == target_list[0]: + #matching_list = [row[column] for column in self.csv_compare_list] + #replace '\' with '/' + matching_list = [row[column].replace('\\', '/') for column in self.csv_compare_list] + matching_lists.append(matching_list) + + #print(f"target_list 1: {target_list}") + self.matching_lists_count = matching_lists # assign matching items + + if matching_lists: + selected_matching_list = random.choice(matching_lists) + # Update values in target_list with the randomly selected matching_list values + for i in range(len(self.csv_compare_list)): + target_list[i] = selected_matching_list[i] + + #print(f"matching_lists: {matching_lists}") + #print(f"target_list 2: {target_list}\n") + + + def compare_and_recount(self, target_list): + matching_lists = [] + + for row in self.data: + if row['Filename'] == target_list[0]: + matching_list = [row[column] for column in self.csv_compare_list] + matching_lists.append(matching_list) + + self.matching_lists_count = matching_lists # assign matching items + + + def recount_models(self): + for biome_obj in self.biome_objs: + distant_obj_lists = biome_obj.get_distant_obj_lists() + landmark_lists = biome_obj.get_landmark_lists() + objects_lists = biome_obj.get_objects_lists() + detail_obj_lists = biome_obj.get_detail_obj_lists() + + all_lists_curr_biome = [distant_obj_lists, landmark_lists, objects_lists, detail_obj_lists] + + for i, lists in enumerate(all_lists_curr_biome): + for j, target_list in enumerate(lists): + self.compare_and_recount(target_list) + + #index = next(index for index, inner_list in enumerate(lists) if inner_list[0] == target_list[0]) + + if i == 0: + biome_obj.set_all_distant_model_similar_props(j, self.matching_lists_count) + elif i == 1: + biome_obj.set_all_landmark_model_similar_props(j, self.matching_lists_count) + elif i == 2: + biome_obj.set_all_object_model_similar_props(j, self.matching_lists_count) + elif i == 3: + biome_obj.set_all_detail_model_similar_props(j, self.matching_lists_count) + + + def process_recent_lists(self): + # process the latest asset list added to each list of assets + lists_to_process = [ + self.model.get_distant_obj_lists()[-1], + self.model.get_landmark_lists()[-1], + self.model.get_objects_lists()[-1], + self.model.get_detail_obj_lists()[-1] + ] + + for i, target_list in enumerate(lists_to_process): + self.compare_and_update(target_list) + + if i == 0: + self.model.set_distant_model_similar_props(self.matching_lists_count) + elif i == 1: + self.model.set_landmark_model_similar_props(self.matching_lists_count) + elif i == 2: + self.model.set_object_model_similar_props(self.matching_lists_count) + elif i == 3: + self.model.set_detail_model_similar_props(self.matching_lists_count) + + + def process_distant_obj_list(self, biome): + self.model = biome + distant_obj_lists = self.model.get_distant_obj_lists() + # check if distant objects in list, if not it means user using biome template with no distant objects props + if distant_obj_lists: + distant_obj_list = distant_obj_lists[-1] + self.compare_and_update(distant_obj_list) + self.model.set_distant_model_similar_props(self.matching_lists_count) + + def process_landmark_list(self, biome): + self.model = biome + landmark_lists = self.model.get_landmark_lists() + if landmark_lists: + landmark_list = landmark_lists[-1] + self.compare_and_update(landmark_list) + self.model.set_landmark_model_similar_props(self.matching_lists_count) + + def process_objects_list(self, biome): + self.model = biome + objects_lists = self.model.get_objects_lists() + if objects_lists: + objects_list = objects_lists[-1] + self.compare_and_update(objects_list) + self.model.set_object_model_similar_props(self.matching_lists_count) + + def process_detail_obj_list(self, biome): + self.model = biome + detail_obj_lists = self.model.get_detail_obj_lists() + if detail_obj_lists: + detail_obj_list = detail_obj_lists[-1] + self.compare_and_update(detail_obj_list) + self.model.set_detail_model_similar_props(self.matching_lists_count) + + + # biome methods ---------------------------------------------------- + + def c_create_default_biome(self): + # initialize new model with dummy data + self.counter += 1 + self.name = f"Biomes/Plumgen/Biome {self.counter}" + + self.model = PlumgenModelGen(self.name, self.dist_list, self.landm_list, self.objs_list, self.detail_list) + # compare the 4 randomly selected "model paths" with those in csv and generate vanilla data for them + self.process_recent_lists() + self.biome_objs.append(self.model) + + return self.model + + + def c_rename_biome(self, index, new_filename): + self.index = index + self.new_filename = new_filename + self.biome_objs[self.index].set_filename(self.new_filename) + + + def c_auto_rename_biomes(self): + + for biome_obj in self.biome_objs: + + auto_rename = biome_obj.get_filename() # get original name + + # split string using underscores, only take the first part + #auto_rename = auto_rename.split('_')[0] + + distant_obj_lists = biome_obj.get_distant_obj_lists() + landmark_lists = biome_obj.get_landmark_lists() + objects_lists = biome_obj.get_objects_lists() + detail_obj_lists = biome_obj.get_detail_obj_lists() + + all_lists_curr_biome = [distant_obj_lists, landmark_lists, objects_lists, detail_obj_lists] + + for i, lists in enumerate(all_lists_curr_biome): + for j, target_list in enumerate(lists): + + # only rename based on objects, landmarks, and distantobjects model names + if i >= 0 and i <= 2: + + prop_model = (target_list[0]).lower() + + # dictionary to map keywords to suffixes + keyword_suffix_mapping = { + "toxic": "_Toxic", + "scorched": "_Scorched", + "radioactive": "_Radioactive", + "frozen": "_Frozen", + "barren": "_Barren", + "dead": "_Dead", + "weird": "_Weird", + "swamp": "_Swamp", + "lava": "_Lava", + "alien": "_Alien", + "alpine": "_Alpine", + "crystal": "_Weird", + "livingship": "_Livingship", + "nevada": "_Nevada", + "rainforest": "_Rainforest", + "huge": "_Huge" + } + + # iterate over dictionary to check for each keyword + for keyword, suffix in keyword_suffix_mapping.items(): + if keyword in prop_model: + auto_rename += suffix + + # check for other keywords for industrial & lush + if ("building" in prop_model or + "flag" in prop_model or + "construct" in prop_model or + "wreck" in prop_model and + "buildableparts" not in prop_model): + auto_rename += "_Industrial" + if "lush" in prop_model: + auto_rename += "_Lush" + elif ("tree" in prop_model and + "barren" not in prop_model and + "dead" not in prop_model and + "toxic" not in prop_model and + "underwater" not in prop_model and + "weird" not in prop_model and + "frozen" not in prop_model and + "radioactive" not in prop_model and + "scorched" not in prop_model and + "lava" not in prop_model and + "cave" not in prop_model and + "hugering" not in prop_model): + auto_rename += "_Lush" + + # split string using underscores + parts = auto_rename.split('_') + + # keep track of unique substrings + unique_parts = [] + for part in parts: + if part not in unique_parts: + unique_parts.append(part) + + # join unique substrings back together with underscores + auto_rename = '_'.join(unique_parts) + + biome_obj.set_filename(auto_rename) + + + def c_reset_rename_biomes(self): + for biome_obj in self.biome_objs: + + auto_rename = biome_obj.get_filename() # get original name + + # split string using underscores, only take the first part + auto_rename = auto_rename.split('_')[0] + + biome_obj.set_filename(auto_rename) + + + def c_delete_biome(self, index): + self.index = index + del self.biome_objs[self.index] + + def c_duplicate_biome(self, index): + + self.index = index + biome = self.biome_objs[self.index] + + base_name = biome.filename + "_Copy" + new_name = base_name + + #check if name already exists, if so, add a number + while any(b.filename == new_name for b in self.biome_objs): + self.copy_counter += 1 + new_name = f"{base_name}_{self.copy_counter}" + + # create deep copy of biome data, because the copied item is mutable + distant_obj_lists_copy = copy.deepcopy(biome.get_distant_obj_lists()) + landmark_lists_copy = copy.deepcopy(biome.get_landmark_lists()) + objects_lists_copy = copy.deepcopy(biome.get_objects_lists()) + detail_obj_lists_copy = copy.deepcopy(biome.get_detail_obj_lists()) + + # create a new instance with the deep-copied data + self.model = PlumgenModelGen(new_name, self.dist_list, self.landm_list, self.objs_list, self.detail_list) + + self.model.set_distant_obj_lists_copy(distant_obj_lists_copy) + self.model.set_landmark_lists_copy(landmark_lists_copy) + self.model.set_objects_lists_copy(objects_lists_copy) + self.model.set_detail_obj_lists_copy(detail_obj_lists_copy) + + self.biome_objs.append(self.model) + + return self.model + + + def save_biome_preset_to_json(self, index): + # save a biome in self.biome_objs + + if len(self.biome_objs) > 0: + model = self.biome_objs[index] + filename = model.get_filename() + filename_base = os.path.basename(filename) + + filename_json = os.path.abspath(os.path.join(self.presets_path, f"{filename_base}.json")) + + # serialize the PlumgenModelGen object to JSON + model_json = { + "filename": model.get_filename(), + "all_distant_obj_lists": model.get_distant_obj_lists(), + "all_landmarks_lists": model.get_landmark_lists(), + "all_objects_lists": model.get_objects_lists(), + "all_detail_obj_lists": model.get_detail_obj_lists() + } + + # Write the JSON data to a file + with open(filename_json, 'w') as json_file: + json.dump(model_json, json_file, indent=4) + + + + def import_model_from_json(self, filename_json): + # read JSON data from file + with open(filename_json, 'r') as json_file: + model_json = json.load(json_file) + + name = model_json["filename"] + + # create new instance of PlumgenModelGen using data from JSON + self.model = PlumgenModelGen(name, self.dist_list, self.landm_list, self.objs_list, self.detail_list) + + # set lists from JSON data + self.model.set_distant_obj_lists_copy(model_json["all_distant_obj_lists"]) + self.model.set_landmark_lists_copy(model_json["all_landmarks_lists"]) + self.model.set_objects_lists_copy(model_json["all_objects_lists"]) + self.model.set_detail_obj_lists_copy(model_json["all_detail_obj_lists"]) + + self.biome_objs.append(self.model) + + + + + + + + # import each exml biome objects files ------------------------------------------- + + def before_next_process_directory(self, directory): + # sort subfolders so that e.g. BIOMES2 is loaded after BIOMES1 + subfolders = sorted(next(os.walk(directory))[1], reverse=True) + for subfolder in subfolders: # iterate over sorted subfolder names + subfolder_path = os.path.join(directory, subfolder) + for root, _, files in os.walk(subfolder_path): + for filename in files: + if (filename.lower().endswith('.exml') + and 'biomefilename' not in filename.lower() + and 'biomelistperstartype' not in filename.lower()): + filepath = os.path.abspath(os.path.join(root, filename)) + self.before_next_process_exml(filepath) + + + def before_next_process_exml(self, filepath): + exml_data = [[], [], [], []] # DistantObjects, Landmarks, Objects, DetailObjects + + tree = ET.parse(filepath) + root = tree.getroot() + + for category_idx, category in enumerate(["DistantObjects", "Landmarks", "Objects", "DetailObjects"]): + category_list = exml_data[category_idx] + + for obj_spawn_data in root.findall(f".//Property[@name='{category}']/Property[@value='GcObjectSpawnData.xml']"): + obj_data = [] + # use old var names + for variable in ["Filename", "Placement", "RestrictionsMinHeight", "RestrictionsMaxHeight", "RestrictionsMinAngle", + "RestrictionsMaxAngle", "PositioningMinScale", "PositioningMaxScale", "PositioningMinScaleY", "PositioningMaxScaleY", + "PositioningPatchEdgeScaling", "PositioningMaxXZRotation", "DestroyedByPlayerVehicle", "DestroyedByTerrainEdit", + "ObjectCreaturesCanEat", "PlacementCoverage", "PlacementFlatDensity", "PlacementSlopeDensity", + "PlacementSlopeMultiplier"]: + + props = obj_spawn_data.findall(f".//Property[@name='{variable}']") + + if props: + # make terrain edit true + if variable == "DestroyedByTerrainEdit": + prop_value == "TRUE" + # check if there is more than one occurrence + elif category == "DetailObjects" and len(props) > 2: + # grab the third occurrence, aka "ultra" detail objects settings + prop_value = props[2].get("value") + elif len(props) > 1: + # grab the second occurrence, aka "medium" settings + prop_value = props[1].get("value") + else: + prop_value = props[0].get("value") + elif variable == "DestroyedByTerrainEdit": # make terrain edit true (did not exist) + prop_value = "TRUE" + else: + prop_value = None + + if variable == "DestroyedByPlayerVehicle" or variable == "ObjectCreaturesCanEat": + if prop_value is None: + prop_value = "TRUE" # foundation = did not have vehicles yet + else: + prop_value = prop_value.upper() # temp fix to match similar props + + obj_data.append(prop_value) + + obj_data.append(category) # add DrawDistance + obj_data.append([]) # add empty list for similar_items + + category_list.append(obj_data) + + # check if exml_data contains any data in 4 lists + has_data = any(len(category) > 0 for category in exml_data) + + if has_data: + + # to merge BIOMES folders: regex pattern to match "BIOMES" possibly with numbers on either side + biomes_pattern = r'(?<=\\|/)(\d*BIOMES\d*)(?=\\|/|$)' + custombiomes_pattern = r'(?<=\\|/)(\d*CUSTOMBIOMES\d*)(?=\\|/|$)' + biomes_matches = re.findall(biomes_pattern, filepath) # find any BIOMES matches in filepath + custombiomes_matches = re.findall(custombiomes_pattern, filepath) # find any CUSTOMBIOMES matches in filepath + + if biomes_matches: # replace them with "BIOMES" only + for match in biomes_matches: + filepath = filepath.replace(match, "BIOMES") + elif custombiomes_matches: # replace them with "CUSTOMBIOMES" only + for match in biomes_matches: + filepath = filepath.replace(match, "CUSTOMBIOMES") + + exml_data.append(filepath) # append filename - to name biome objects and keep track of directory structure + self.exml_files.append(exml_data) + + + + def after_next_process_directory(self, directory): + # sort subfolders so that e.g. BIOMES2 is loaded after BIOMES1 + subfolders = sorted(next(os.walk(directory))[1], reverse=True) + for subfolder in subfolders: # iterate over sorted subfolder names + subfolder_path = os.path.join(directory, subfolder) + for root, _, files in os.walk(subfolder_path): + for filename in files: + if (filename.lower().endswith('.exml') + and 'biomefilename' not in filename.lower() + and 'biomelistperstartype' not in filename.lower()): + + filepath = os.path.abspath(os.path.join(root, filename)) + self.after_next_process_exml(filepath) + + + def after_next_process_exml(self, filepath): + exml_data = [[], [], [], []] # DistantObjects, Landmarks, Objects, DetailObjects + + tree = ET.parse(filepath) + root = tree.getroot() + + for category_idx, category in enumerate(["DistantObjects", "Landmarks", "Objects", "DetailObjects"]): + category_list = exml_data[category_idx] + + for obj_spawn_data in root.findall(f".//Property[@name='{category}']/Property[@value='GcObjectSpawnData.xml']"): + obj_data = [] + + for variable in ["Filename", "Placement", "MinHeight", "MaxHeight", "MinAngle", "MaxAngle", + "MinScale", "MaxScale", "MinScaleY", "MaxScaleY", "PatchEdgeScaling", + "MaxXZRotation", "DestroyedByPlayerShip", "DestroyedByTerrainEdit", + "CreaturesCanEat", "Coverage", "FlatDensity", "SlopeDensity", "SlopeMultiplier"]: + + props = obj_spawn_data.findall(f".//Property[@name='{variable}']") + + if props: + # check if there is more than one occurrence + if category == "DetailObjects" and len(props) > 2: + # grab the third occurrence, aka "ultra" detail objects settings + prop_value = props[2].get("value") + elif len(props) > 1: + # grab the second occurrence, aka "medium" settings + prop_value = props[1].get("value") + else: + prop_value = props[0].get("value") + else: + prop_value = None + + if variable == "DestroyedByPlayerShip" or variable == "DestroyedByTerrainEdit" or variable == "CreaturesCanEat": + prop_value = prop_value.upper() # temp fix to match similar props + + obj_data.append(prop_value) + + obj_data.append(category) # add DrawDistance + obj_data.append([]) # add empty list for similar_items + + category_list.append(obj_data) + + # check if exml_data contains any data in 4 lists + has_data = any(len(category) > 0 for category in exml_data) + + if has_data: + # to merge BIOMES folders: regex pattern to match "BIOMES" possibly with numbers on either side + biomes_pattern = r'(?<=\\|/)(\d*BIOMES\d*)(?=\\|/|$)' + custombiomes_pattern = r'(?<=\\|/)(\d*CUSTOMBIOMES\d*)(?=\\|/|$)' + biomes_matches = re.findall(biomes_pattern, filepath) # find any BIOMES matches in filepath + custombiomes_matches = re.findall(custombiomes_pattern, filepath) # find any CUSTOMBIOMES matches in filepath + + if biomes_matches: # replace them with "BIOMES" only + for match in biomes_matches: + filepath = filepath.replace(match, "BIOMES") + elif custombiomes_matches: # replace them with "CUSTOMBIOMES" only + for match in biomes_matches: + filepath = filepath.replace(match, "CUSTOMBIOMES") + + exml_data.append(filepath) # append filename - to name biome objects and keep track of directory structure + self.exml_files.append(exml_data) + + + # process each BIOMEFILENAMES.EXML file + def process_bfn_files(self, file_path): + with open(file_path, 'r', encoding='utf-8') as file: + xml_data = file.read() + + root = ET.fromstring(xml_data) + + # 1. extract BiomeFiles as a list of lists containing dictionaries + biome_files_weights = [] + for biome_file in root.findall(".//Property[@name='BiomeFiles']/Property"): + biome_list = [] + + # identify the first nested list (e.g., Lush or Toxic) + biome_name = biome_file.get("name") + if biome_name is not None: # sometimes is None with pre-NEXT NMS + + for biome_option in biome_file.findall(".//Property[@value='GcBiomeFileListOption.xml']"): + biome_dict = {} + + # XPath expression to target SubType property + sub_type = "Standard" # default value + sub_type_elem = biome_option.find("./Property/Property[@name='BiomeSubType']") + if sub_type_elem is not None: + sub_type = sub_type_elem.get("value") + + # extract information from each Property element + for prop in biome_option.findall("./Property"): + # look for keywords + if prop.get("name") == "Filename": + biome_dict[prop.get("value")] = None # initialize with None, as Weight will be handled separately + elif prop.get("name") == "Weight": + weight = prop.get("value") + biome_dict[next(iter(biome_dict))] = f"{weight} {sub_type}" # update the value associated with "Filename" + biome_list.append(biome_dict) + + # PRE-NEXT, uses different names + no weights + if not biome_list: + + for biome_option in biome_file.findall(".//Property[@value='NMSString0x80.xml']"): + biome_dict = {} + + # Extract information from each Property element + for prop in biome_option.findall("./Property"): + # check for the "Value" keyword + # FOR PRE-NEXT + if prop.get("name") == "Value": + filename = prop.get("value") + biome_dict[filename] = "1 Standard" # initialize weight with 1 and subbiome Standard + + biome_list.append(biome_dict) + + biome_files_weights.append({biome_name: biome_list}) + + #print(biome_files) + + # 2. extract TileTypes as a dictionary + tile_types = {} + + for external_object_list in root.findall(".//Property[@name='CommonExternalObjectLists']/Property[@value='GcExternalObjectListOptions.xml']"): + probability = external_object_list.find("./Property[@name='Probability']").get("value") + + tile_type_name = external_object_list.find("./Property[@name='TileType']/Property[@name='TileType']").get("value") + + # check if the key already exists in the dictionary + original_tile_type_name = tile_type_name + count = 2 + + for item in tile_types: + item_parts = item.split() # split each item in biome_tile_types by space + first_part = item_parts[0] # get first part (before the space) + if tile_type_name == first_part: # compare tile_type_name with the first part + tile_type_name = f"{original_tile_type_name}{count}" + count += 1 + + tile_type_name = f"{tile_type_name} {probability}" # append probability + ## + + # 2. identify the first nested list (e.g., Cave or Underwater) + tile_type_values = [] + + for option in external_object_list.findall(".//Property[@value='NMSString0x80.xml']"): + value = option.find("./Property[@name='Value']").get("value") + tile_type_values.append(value) + + tile_types[tile_type_name] = tile_type_values + + + # 3 extract biomes listed under the "ValidStartPlanetBiome" property + valid_start_biomes = [] + valid_start_property = root.find(".//Property[@name='ValidStartPlanetBiome']") + if valid_start_property is not None: + for biome_property in valid_start_property.findall(".//Property[@value='GcBiomeType.xml']"): + start_biome_value = biome_property.find("./Property[@name='Biome']").get("value") + valid_start_biomes.append(start_biome_value) + + #print(tile_types) + + return biome_files_weights, tile_types, valid_start_biomes + + + # 4. **each** biome: + def process_each_biome_file(self, directory): + all_biome_tile_types = [] + + # iterate over all files and directories in the given directory + # sort subfolders so that e.g. BIOMES2 is loaded after BIOMES1 + subfolders = sorted(next(os.walk(directory))[1], reverse=True) + for subfolder in subfolders: # iterate over sorted subfolder names + subfolder_path = os.path.join(directory, subfolder) + for root, _, files in os.walk(subfolder_path): + for filename in files: + + # check if the file is an EXML file + #print(f"Processing file: {filename}") + if (filename.lower().endswith('.exml') + #and 'biome' in filename.lower() + and 'biomefilename' not in filename.lower() + and 'biomelistperstartype' not in filename.lower()): + + # construct full path to the EXML file + exml_path = os.path.abspath(os.path.join(root, filename)) + + # read content of EXML file + with open(exml_path, 'r', encoding='utf-8') as file: + xml_data_biomes = file.read() + + root_biomes = ET.fromstring(xml_data_biomes) # parse XML data + + biome_tile_types = {} # dict stores tile types for this biome + + # iterate over each ExternalObjectLists Property + for external_object_lists in root_biomes.findall(".//Property[@name='ExternalObjectLists']"): + # iterate over each GcExternalObjectListOptions Property + for external_object_list in external_object_lists.findall(".//Property[@value='GcExternalObjectListOptions.xml']"): + # extract values + probability = external_object_list.find("./Property[@name='Probability']").get("value") + + tile_type_name = external_object_list.find("./Property[@name='TileType']/Property[@name='TileType']").get("value") + + # check if the key already exists in the dictionary + original_tile_type_name = tile_type_name + count = 2 + + for item in biome_tile_types: + item_parts = item.split() # split each item in biome_tile_types by space + first_part = item_parts[0] # get first part (before the space) + if tile_type_name == first_part: # compare tile_type_name with the first part + tile_type_name = f"{original_tile_type_name}{count}" + count += 1 + + tile_type_name = f"{tile_type_name} {probability}" # append probability + + # extract Options for the TileType + tile_type_values = [] + for option in external_object_list.findall(".//Property[@value='NMSString0x80.xml']"): + value = option.find("./Property[@name='Value']").get("value") + tile_type_values.append(value) + + # Store the TileType and its Options in the dictionary + biome_tile_types[tile_type_name] = tile_type_values + + + # don't append if empty + if len(biome_tile_types) > 0: + + existing_biome_types = [os.path.splitext(os.path.basename(d["Filename"]))[0] for d in all_biome_tile_types] + + + # to merge BIOMES folders: regex pattern to match "BIOMES" possibly with numbers on either side + biomes_pattern = r'(?<=\\|/)(\d*BIOMES\d*)(?=\\|/|$)' + custombiomes_pattern = r'(?<=\\|/)(\d*CUSTOMBIOMES\d*)(?=\\|/|$)' + biomes_matches = re.findall(biomes_pattern, exml_path) # find any BIOMES matches in filepath + custombiomes_matches = re.findall(custombiomes_pattern, exml_path) # find any CUSTOMBIOMES matches in filepath + + if biomes_matches: # replace them with "BIOMES" only + for match in biomes_matches: + exml_path = exml_path.replace(match, "BIOMES") + elif custombiomes_matches: # replace them with "CUSTOMBIOMES" only + for match in biomes_matches: + exml_path = exml_path.replace(match, "CUSTOMBIOMES") + + + biome_tile_types["Filename"] = exml_path # add filepath as the last item in list + + temp_name = os.path.splitext(os.path.basename(exml_path))[0] + + # check if truncated biome file already exists in all_biome_tile_types, if so merge contents + if temp_name in existing_biome_types: + index = existing_biome_types.index(temp_name) + + # iterate over each key in biome_tile_types + for key, value in biome_tile_types.items(): + # check if key exists in all_biome_tile_types[index] + if key in all_biome_tile_types[index]: + # if it exists, append values from biome_tile_types to the existing list + + #print(f"Index: {index}, Key: {key}, Value: {value}") + #print(f"Type of Value: {type(value)}") + + if not isinstance(value, str): # make sure it's a list, not the filename string + all_biome_tile_types[index][key].extend(value) + + else: + # if doesn't exist, create a new key-value pair in all_biome_tile_types[index] + all_biome_tile_types[index][key] = value + + else: + all_biome_tile_types.append(biome_tile_types) + + + return all_biome_tile_types + + + + def c_import_exml_biomes(self, after_next_update, use_default_bfn_dir=False): + # check whether to use default directory (import default bfn.mbin) + if use_default_bfn_dir: + exml_directory = self.default_bfn_folder_dir + else: + exml_directory = self.biome_exmls_folder_dir + + + # clear all of these-- otherwise, won't detect duplicates + self.exml_files = [] + self.bfn_all_biome_files_weights = [] + self.bfn_all_valid_start_planets = [] + self.bfn_all_tile_types = {} + self.all_biome_tile_types = [] + self.biome_objs = [] + + + if after_next_update: + self.after_next_process_directory(exml_directory) + else: + self.before_next_process_directory(exml_directory) + + # access processed biome objects data: + for exml_file in self.exml_files: + + distant_objects, landmarks, objects, detail_objects, name = exml_file + + self.name = name + + filepath_parts = self.name.split(self.subfolder) + if len(filepath_parts) > 1: + self.name = filepath_parts[-1].replace('.exml', '').replace('.EXML', '').replace('\\', '/') + self.name = '/'.join([word.title() for word in self.name.split('/')]) + + # remove consecutive slashes or backslashes + self.name = re.sub(r'[\\/]+', '/', self.name) + + # remove the first slash if present + if self.name.startswith('/'): + self.name = self.name[1:] + + self.model = PlumgenModelGen(self.name, self.dist_list, self.landm_list, self.objs_list, self.detail_list) + + self.model.set_distant_obj_lists(distant_objects) + self.model.set_landmark_lists(landmarks) + self.model.set_objects_lists(objects) + self.model.set_detail_obj_lists(detail_objects) + + self.biome_objs.append(self.model) + + # process each biome file name files & **each** biome file --------------------------- + + # 1-3 iterate through the directory and its subdirectories + #for root, dirs, files in os.walk(exml_directory): + # for f_name in files: + + # sort subfolders so that e.g. BIOMES2 is loaded after BIOMES1 + subfolders = sorted(next(os.walk(exml_directory))[1], reverse=True) + for subfolder in subfolders: # iterate over sorted subfolder names + subfolder_path = os.path.join(exml_directory, subfolder) + for root, _, files in os.walk(subfolder_path): + for f_name in files: + + + if f_name.lower().endswith('.exml') and 'biomefilename' in f_name.lower(): + path_to_bfn = os.path.abspath(os.path.join(root, f_name)) + # process current BIOMEFILENAMES.EXML file and collect results + biome_files_wts_bfn, tile_types_bfn, valid_start_biomes_bfn = self.process_bfn_files(path_to_bfn) + + # update self.bfn_all_biome_files_weights + for item in biome_files_wts_bfn: + key = next(iter(item)) + + # check if the key exists in any dictionaries within the list + key_exists = any(key in d for d in self.bfn_all_biome_files_weights) + + if key_exists: + # replace values for matching keys + for d in self.bfn_all_biome_files_weights: + if key in d: + # compare values and update if necessary + existing_values = d[key] + new_values = item[key] + for new_value in new_values: + new_path = list(new_value.keys())[0] + new_weight = list(new_value.values())[0] + new_weight = new_weight.split()[0] # split on white space + for existing_value in existing_values: + existing_path = list(existing_value.keys())[0] + existing_weight = list(existing_value.values())[0] + if new_path == existing_path: + # find index of existing_value in existing_values + index = existing_values.index(existing_value) + # extract string part from existing value + existing_string = existing_weight.split()[1] + # construct new value with updated weight + existing_values[index] = {new_path: f"{new_weight} {existing_string}"} + + break + else: + existing_values.append(new_value) + else: + # append new key and values + self.bfn_all_biome_files_weights.append({key: item[key]}) + + # update self.bfn_all_tile_types + for key, value in tile_types_bfn.items(): + if key in self.bfn_all_tile_types: + # extend existing values + self.bfn_all_tile_types[key].extend(value) + else: + # append new key and values + #if not self.bfn_all_tile_types: + self.bfn_all_tile_types[key] = value #should be dictionary? + #else: + # self.bfn_all_tile_types[0][key] = value + + # update self.bfn_all_valid_start_planets + for item in valid_start_biomes_bfn: + if item not in self.bfn_all_valid_start_planets: + # append new item + #if not self.bfn_all_valid_start_planets: + self.bfn_all_valid_start_planets.append(item) + #else: + # self.bfn_all_valid_start_planets[0].append(item) + + + + + # 4 Process all EXML files in the specified directory + self.all_biome_tile_types = self.process_each_biome_file(exml_directory) + + # print result + #for idx, biome_tile_types in enumerate(self.all_biome_tile_types, start=1): + # print(f"Biome {idx} tile types:") + # print(biome_tile_types) + # print() + + #print("test") + + + + + + + + + # make biome template from exmls ------------------------------------------- + + # after NEXT ------------------------------------------- + def process_after_next_file(self, file_path, csv_writer): + tree = ET.parse(file_path) + root = tree.getroot() + + # define the keywords to search for + keywords = ["DistantObjects", "Landmarks", "Objects", "DetailObjects"] + + for keyword in keywords: + # find the corresponding section + if keyword == "Objects": + section = next((prop for prop in root.iter('Property') if prop.get('name') == 'Objects' and 'value' not in prop.attrib), None) + else: + section = root.find(f'.//Property[@name="{keyword}"]') + + # if the section exists, iterate through Filename elements + if section is not None: + # iterate through 'GcObjectSpawnData.xml' elements under keywords + object_spawn_data_elements = section.findall('.//Property[@value="GcObjectSpawnData.xml"]') + for object_spawn_data in object_spawn_data_elements: + row = {"Filename": None} + + # extract variables under GcObjectSpawnData.xml + variables = ["Filename", "Placement", "MinHeight", "MaxHeight", "MinAngle", "MaxAngle", + "MinScale", "MaxScale", "MinScaleY", "MaxScaleY", "PatchEdgeScaling", + "MaxXZRotation", "DestroyedByPlayerShip", "DestroyedByTerrainEdit", + "CreaturesCanEat", "Coverage", "FlatDensity", "SlopeDensity", "SlopeMultiplier"] + + for variable in variables: + variable_elements = object_spawn_data.findall(f'.//Property[@name="{variable}"]') + if variable_elements: + # check if there is more than one occurrence + if keyword == "DetailObjects" and len(variable_elements) > 2: + # grab the third occurrence, aka "ultra" detail objects coverage & flatdensity settings + variable_value = variable_elements[2].get("value") + elif len(variable_elements) > 1: + # grab the second occurrence, aka "medium" coverage & flatdensity settings + variable_value = variable_elements[1].get("value") + else: + variable_value = variable_elements[0].get("value") + row[variable] = variable_value + row["DrawDistance"] = keyword + + csv_writer.writerow(row) + + + + def after_next_make_biome_template(self, directory_path, output_csv_path): + # open CSV file for writing + with open(output_csv_path, 'w', newline='') as csv_file: + fieldnames = ["Filename", "Placement", "MinHeight", "MaxHeight", "MinAngle", "MaxAngle", + "MinScale", "MaxScale", "MinScaleY", "MaxScaleY", "PatchEdgeScaling", + "MaxXZRotation", "DestroyedByPlayerShip", "DestroyedByTerrainEdit", + "CreaturesCanEat", "Coverage", "FlatDensity", "SlopeDensity", "SlopeMultiplier", "DrawDistance"] + csv_writer = csv.DictWriter(csv_file, fieldnames=fieldnames) + + # write the header row + csv_writer.writeheader() + + # oterate through each file in the directory + #for root, dirs, files in os.walk(directory_path): + # for filename in files: + + # sort subfolders so that e.g. BIOMES2 is loaded after BIOMES1 + subfolders = sorted(next(os.walk(directory_path))[1], reverse=True) + for subfolder in subfolders: # iterate over sorted subfolder names + subfolder_path = os.path.join(directory_path, subfolder) + for root, _, files in os.walk(subfolder_path): + for filename in files: + + if filename.lower().endswith(".exml"): + file_path = os.path.abspath(os.path.join(root, filename)) + + # extract portion of the file path starting from "METADATA" + #relative_path = "METADATA\\SIMULATION\\SOLARSYSTEM\\BIOMES" + file_path.split("BIOMES")[-1] + + # Process the file and write to CSV + self.process_after_next_file(file_path, csv_writer) + + + + + + + + + + + # before NEXT - part 1A -------------------------------- + def process_before_NEXT_file(self, file_path, csv_writer): + tree = ET.parse(file_path) + root = tree.getroot() + + # define the keywords to search for + keywords = ["DistantObjects", "Landmarks", "Objects", "DetailObjects"] + + for keyword in keywords: + # find the corresponding section + if keyword == "Objects": + section = next((prop for prop in root.iter('Property') if prop.get('name') == 'Objects' and 'value' not in prop.attrib), None) + else: + section = root.find(f'.//Property[@name="{keyword}"]') + + # if the section exists, iterate through Filename elements + if section is not None: + # iterate through 'GcObjectSpawnData.xml' elements under keywords + object_spawn_data_elements = section.findall('.//Property[@value="GcObjectSpawnData.xml"]') + for object_spawn_data in object_spawn_data_elements: + row = {"Filename": None} + + # extract specific variables under GcObjectSpawnData.xml + variables = ["Filename", "Placement", "PlacementCoverage", "PlacementFlatDensity", "PlacementSlopeDensity", "PlacementSlopeMultiplier", "RestrictionsMinHeight", "RestrictionsMaxHeight", + "RestrictionsMinAngle", "RestrictionsMaxAngle","PositioningMinScale", "PositioningMaxScale", "PositioningMinScaleY", + "PositioningMaxScaleY", "PositioningPatchEdgeScaling","PositioningMaxXZRotation", + "DestroyedByPlayerVehicle", "ObjectCreaturesCanEat" ] + + for variable in variables: + variable_elements = object_spawn_data.findall(f'.//Property[@name="{variable}"]') + if variable_elements: + # check if there is more than one occurrence + if keyword == "DetailObjects" and len(variable_elements) > 2: + # grab the third occurrence, aka "ultra" detail objects coverage & flatdensity settings + variable_value = variable_elements[2].get("value") + elif len(variable_elements) > 1: + # grab the second occurrence, aka "medium" coverage & flatdensity settings + variable_value = variable_elements[1].get("value") + else: + variable_value = variable_elements[0].get("value") + row[variable] = variable_value + row["DestroyedByTerrainEdit"] = "TRUE" + row["DrawDistance"] = keyword + + csv_writer.writerow(row) + + + # before NEXT - part 1B -------------------------------- + def before_next_make_biome_template(self, directory_path, output_csv_path): + # open the CSV file for writing + with open(output_csv_path, 'w', newline='') as csv_file: + fieldnames = ["Filename", "Placement", "PlacementCoverage", "PlacementFlatDensity", "PlacementSlopeDensity", "PlacementSlopeMultiplier", "RestrictionsMinHeight", "RestrictionsMaxHeight", + "RestrictionsMinAngle", "RestrictionsMaxAngle","PositioningMinScale", "PositioningMaxScale", "PositioningMinScaleY", + "PositioningMaxScaleY", "PositioningPatchEdgeScaling","PositioningMaxXZRotation", + "DestroyedByPlayerVehicle", "ObjectCreaturesCanEat", "DestroyedByTerrainEdit", "DrawDistance" ] + csv_writer = csv.DictWriter(csv_file, fieldnames=fieldnames) + + # write header row + csv_writer.writeheader() + + # sort subfolders so that e.g. BIOMES2 is loaded after BIOMES1 + subfolders = sorted(next(os.walk(directory_path))[1], reverse=True) + for subfolder in subfolders: # iterate over sorted subfolder names + subfolder_path = os.path.join(directory_path, subfolder) + for root, _, files in os.walk(subfolder_path): + for filename in files: + + if filename.lower().endswith(".exml"): + file_path = os.path.abspath(os.path.join(root, filename)) + + # process the file and write to CSV + self.process_before_NEXT_file(file_path, csv_writer) + + + + # part 2 -------------------------------- + def rename_and_rearrange_before_next_columns(self, input_csv_path, output_csv_path): + with open(input_csv_path, 'r') as csv_file: + reader = csv.DictReader(csv_file) + + # new column names + new_column_names = ["Filename", "Placement", "MinHeight", "MaxHeight", "MinAngle", "MaxAngle", + "MinScale", "MaxScale", "MinScaleY", "MaxScaleY", "PatchEdgeScaling", + "MaxXZRotation", "DestroyedByPlayerShip", "DestroyedByTerrainEdit", + "CreaturesCanEat", "Coverage", "FlatDensity", "SlopeDensity", "SlopeMultiplier", "DrawDistance"] + + with open(output_csv_path, 'w', newline='') as new_csv_file: + writer = csv.DictWriter(new_csv_file, fieldnames=new_column_names) + writer.writeheader() + + for row in reader: + # map old column names to new column names + new_row = { + "Filename": row["Filename"], + "Placement": row["Placement"], + "MinHeight": row["RestrictionsMinHeight"], + "MaxHeight": row["RestrictionsMaxHeight"], + "MinAngle": row["RestrictionsMinAngle"], + "MaxAngle": row["RestrictionsMaxAngle"], + "MinScale": row["PositioningMinScale"], + "MaxScale": row["PositioningMaxScale"], + "MinScaleY": row["PositioningMinScaleY"], + "MaxScaleY": row["PositioningMaxScaleY"], + "PatchEdgeScaling": row["PositioningPatchEdgeScaling"], + "MaxXZRotation": row["PositioningMaxXZRotation"], + "DestroyedByPlayerShip": row["DestroyedByPlayerVehicle"], + "DestroyedByTerrainEdit": row["DestroyedByTerrainEdit"], + "CreaturesCanEat": row["ObjectCreaturesCanEat"], + "Coverage": row["PlacementCoverage"], + "FlatDensity": row["PlacementFlatDensity"], + "SlopeDensity": row["PlacementSlopeDensity"], + "SlopeMultiplier": row["PlacementSlopeMultiplier"], + "DrawDistance": row["DrawDistance"] + } + + writer.writerow(new_row) + + + + def c_make_template_from_exml(self, after_next_update, template_filename): + output_csv_path = os.path.abspath(os.path.join(self.resources_path, template_filename)) + + if after_next_update: + # search and write to CSV + self.after_next_make_biome_template(self.biome_exmls_folder_dir, output_csv_path) + #print(f"Results saved to: {output_csv_path}") + + else: + output_csv_path_part1 = 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os.path.dirname(os.path.abspath(__file__))) + conf_path = os.path.join(exe_dir, 'logging.conf') + if not os.path.exists(conf_path): + conf_path = 'logging.conf' + + logging.config.fileConfig(conf_path) \ No newline at end of file diff --git a/logging.conf b/logging.conf new file mode 100644 index 0000000..406c0a1 --- /dev/null +++ b/logging.conf @@ -0,0 +1,21 @@ +[loggers] +keys=root + +[handlers] +keys=fileHandler + +[formatters] +keys=formatter + +[logger_root] +level=DEBUG +handlers=fileHandler + +[handler_fileHandler] +class=handlers.RotatingFileHandler +level=DEBUG +formatter=formatter +args=('plumgen.log', 'a', 1000000, 3) # rotating log file, 1 MB each, up to 3 backups + +[formatter_formatter] +format=%(asctime)s - %(name)s - %(levelname)s - %(message)s \ No newline at end of file diff --git a/model/PLUMGEN_export_lua_class.py b/model/PLUMGEN_export_lua_class.py new file mode 100644 index 0000000..540a6f1 --- /dev/null +++ b/model/PLUMGEN_export_lua_class.py @@ -0,0 +1,484 @@ +''' +File: PLUMGEN_export_class.py +''' + +import os # os interactions +import sys +import re +import logging +from tkinter import messagebox +import tkinter as tk + +# no file imports + +class PlumgenExportLuaClass(): + + def __init__(self, prop_dist, global_dist, + biomes_objs, + bfn_all_biome_files_weights, + bfn_all_valid_start_planets, + bfn_all_tile_types, + all_biome_tile_types, + timestamp): + + self.logger = logging.getLogger(__name__) #set up logging + + try: + + self.prop_dist = prop_dist # bool + self.global_dist = global_dist # bool + + self.biomes_objs = biomes_objs + self.bfn_all_biome_files_weights = bfn_all_biome_files_weights + self.bfn_all_valid_start_planets = bfn_all_valid_start_planets + self.bfn_all_tile_types =bfn_all_tile_types + self.all_biome_tile_types = all_biome_tile_types + + self.timestamp = timestamp + + self.subfolder = '_BIOMES Exmls Folder Goes Here' + + # check if the code is frozen (compiled to exe) or running as a script + if getattr(sys, 'frozen', False): + # if frozen (and running as exe), use this path + current_directory = os.path.dirname(sys.executable) + self.lua_biomes_path = os.path.abspath(os.path.join(current_directory, 'Lua Parts', 'biomes')) + self.lua_spawner_path = os.path.abspath(os.path.join(current_directory, 'Lua Parts', 'spawner')) + self.save_luas_path = os.path.abspath(os.path.join(current_directory,'__Exported Mod Files', f"New Mod {self.timestamp}")) + else: + # if running as script, use this path + current_directory = os.path.dirname(os.path.realpath(__file__)) + self.lua_biomes_path = os.path.abspath(os.path.join(current_directory, '..', 'Lua Parts', 'biomes')) + self.lua_spawner_path = os.path.abspath(os.path.join(current_directory, '..', 'Lua Parts', 'spawner')) + self.save_luas_path = os.path.abspath(os.path.join(current_directory, '..', '__Exported Mod Files', f"New Mod {self.timestamp}")) + + # create save_luas_path if it doesn't exist + os.makedirs(self.save_luas_path, exist_ok=True) + + # check if 2 directories exist + if not os.path.exists(self.lua_biomes_path): + print(f"Directory '{self.lua_biomes_path}' does not exist.") + if not os.path.exists(self.lua_spawner_path): + print(f"Directory '{self.lua_spawner_path}' does not exist.") + + # initialize variables with default values + self.header_reg_draw_1a = "" + self.header_far_draw_1b = "" + self.body_2 = "" + self.biome_3a1 = "" + self.biome_last_3a2 = "" + self.biome_dist_3b = "" + self.biome_landm_3c = "" + self.biome_obj_3d = "" + self.biome_detail_3e = "" + self.biome_end_3f = "" + self.global_distance_4a = "" + self.footer_4b = "" + + self.header_1 = "" + self.bfn_start_2 = "" + self.each_planet_type_3 = "" + self.each_filename_weight_4 = "" + self.valid_start_5 = "" + self.each_valid_start_planet_6 = "" + self.common_ext_objs_7 = "" + self.each_tiletype_8 = "" + self.each_tiletype_options_9 = "" + self.each_biome_start_10 = "" + self.each_biome_tiletype_11 = "" + self.biome_tiletype_options_12 = "" + self.close_each_biome_13 = "" + self.footer_14 = "" + + # populate parts of the lua files, to be used later when exporting + self.populate_biome_objects_parts() + self.populate_biome_spawner_parts() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def show_error_message(self, message, max_length=200): + if len(message) > max_length: + truncated_message = message[:max_length] + "..." + else: + truncated_message = message + messagebox.showerror("Error", f"{truncated_message}\n\nIf you're struggling to resolve this error, please share the 'plumgen.log' file with the dev.", master=None) + + + # getter methods + def get_biomes_lua_filepath(self): + return self.first_save_path + + def get_spawner_lua_filepath(self): + return self.second_save_path + + + def extract_and_format_ending_name(self, filename): + file_parts = re.split(r'[\\\/]', filename) # split filename by '/' or '\' + ending_name = file_parts[-1].capitalize().replace(" ", "_") # extract last part, capitalize first letter, replace spaces w/ underscores + return ending_name + + + def make_nms_filename(self, filename): + file_parts = re.split(r'[\\\/]', filename) # split filename by '/' or '\' + formatted_filename = '/'.join(part.upper().replace(' ', '_') for part in file_parts) # join parts with '_' and convert to uppercase + new_filename = f"METADATA/SIMULATION/SOLARSYSTEM/{formatted_filename}.MBIN" # construct new filename + + return new_filename + + + + # export biome objects lua + def export_biome_objects(self, author, biomes_filen): + ''' + self.header_reg_draw_1a + self.header_far_draw_1b + self.body_2 ------- @mod_title@ @mod_author@ @biome_name@ + self.biome_3 ------- @biome_name1@ @biome_name2@ @Distant@ @Landmark@ @Object@ @Detail@ + self.biome_3a1 ------- @biome_name1@ @biome_name2@ + self.biome_last_3a2 ------- @biome_name1@ + self.biome_dist_3b ------- @Distant@ + self.biome_landm_3c ------- @Landmark@ + self.biome_obj_3d ------- @Object@ + self.biome_detail_3e ------- @AddDetailPropOption@ @Detail@ + self.biome_end_3f + self.global_distance_4a + self.footer_4b + ''' + + try: + + entered_author = author + entered_biomes_filen = biomes_filen + + first_filen_with_timestamp = f"____zBiomes_{entered_biomes_filen}.lua" + self.first_save_path = os.path.abspath(os.path.join(self.save_luas_path, first_filen_with_timestamp)) + + # detail filenames = add wind, etc to exml + windy_detail_objects = [ + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSSMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/GROUNDFLOWER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/SCRUBGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/BUBBLELUSHGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/LONGALTGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWCROSSGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWLUSHGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWSCRUBGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/TALLGRASSBILLBOARD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/FOLIAGE/FROZENBUSHYGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/FOLIAGE/FROZENGRASSLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/SMALL/GLOWGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/BARRENGRASSLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/BARRENGRASSSMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/CROSSGRASS.SCENE.MBIN" + ] + + # strings require quotes when passed as arguments in lua funciton + add_quotes_indices = [0, 1, 12, 13, 14] + + with open(self.first_save_path, "w") as lua_file: + + for idx, biome in enumerate(self.biomes_objs): + + if '.MBIN' not in biome.get_filename(): + filename = biome.get_filename() + ending_name = self.extract_and_format_ending_name(filename) # get ending word + nms_filename = self.make_nms_filename(filename) # add .MBIN, etc. + + # only do this once, at the start + if idx == 0: + + if self.prop_dist: # True + lua_file.write(self.header_far_draw_1b) + else: + lua_file.write(self.header_reg_draw_1a) + + body_2_ed = self.body_2 \ + .replace("@mod_title@", f"____Biomes_{entered_biomes_filen}") \ + .replace("@mod_author@", entered_author) \ + .replace("@biome_name@", nms_filename) + + lua_file.write(body_2_ed) + + + # check if it's the last biome in list, if so, don't copy the last file + if idx + 1 < len(self.biomes_objs): + next_biome = self.biomes_objs[idx + 1] + next_filename = next_biome.get_filename() + next_nms_filename = self.make_nms_filename(next_filename) + + # copy file to continue making biome files + biome_3a1_ed = self.biome_3a1 \ + .replace("@biome_name1@", nms_filename) \ + .replace("@biome_name2@", next_nms_filename) + + lua_file.write(biome_3a1_ed) + + else: # do not copy file, last biome + biome_last_3a2_ed = self.biome_last_3a2.replace("@biome_name1@", nms_filename) + lua_file.write(biome_last_3a2_ed) + + # reverse = exported exml order the same as imported exml, i.e. prop order + for distant_obj_list in reversed(biome.get_distant_obj_lists()): + if '.MBIN' in distant_obj_list[0]: # verify '.MBIN' string is in the model filepath (otherwise would cause crash) + items = [] # empty list ot store prop attributes + for i, item in enumerate(distant_obj_list[:19]): # iterate over attributes from index 0-18 + if item == "": items.append('"' + "FOREST" + '"') # check if missing placement + elif isinstance(item, bool): items.append('"' + "TRUE" + '"') # check if missing all caps bool + elif i in add_quotes_indices: items.append('"' + str(item) + '"') # add quotes to certain indices + else: items.append(str(item)) + function_arguments = ', '.join(items) # join items into a single string + biome_dist_3b_ed = self.biome_dist_3b.replace("@Distant@", function_arguments) # returns entirely new string + lua_file.write(biome_dist_3b_ed) # write function call to lua script + + for landmark_list in reversed(biome.get_landmark_lists()): + if '.MBIN' in landmark_list[0]: + items = [] + for i, item in enumerate(landmark_list[:19]): + if item == "": items.append('"' + "FOREST" + '"') + elif isinstance(item, bool): items.append('"' + "TRUE" + '"') + elif i in add_quotes_indices: items.append('"' + str(item) + '"') + else: items.append(str(item)) + function_arguments = ', '.join(items) + biome_landm_3c_ed = self.biome_landm_3c.replace("@Landmark@", function_arguments) + lua_file.write(biome_landm_3c_ed) + + for objects_list in reversed(biome.get_objects_lists()): + if '.MBIN' in objects_list[0]: + items = [] + for i, item in enumerate(objects_list[:19]): + if item == "": items.append('"' + "FOREST" + '"') + elif isinstance(item, bool): items.append('"' + "TRUE" + '"') + elif i in add_quotes_indices: items.append('"' + str(item) + '"') + else: items.append(str(item)) + function_arguments = ', '.join(items) + biome_obj_3d_ed = self.biome_obj_3d.replace("@Object@", function_arguments) + lua_file.write(biome_obj_3d_ed) + + for detail_obj_list in reversed(biome.get_detail_obj_lists()): + if '.MBIN' in detail_obj_list[0]: + function_call = "" + if detail_obj_list[0] in windy_detail_objects: + function_call = "AddGrassProp" + else: + function_call = "AddRockProp" + + items = [] + for i, item in enumerate(detail_obj_list[:19]): + if item == "": items.append('"' + "FOREST" + '"') + elif isinstance(item, bool): items.append('"' + "TRUE" + '"') + elif i in add_quotes_indices: items.append('"' + str(item) + '"') + else: items.append(str(item)) + function_arguments = ', '.join(items) + + biome_detail_3e_ed = self.biome_detail_3e \ + .replace("@AddDetailPropOption@", function_call) \ + .replace("@Detail@", function_arguments) + + lua_file.write(biome_detail_3e_ed) + + # close call prop functions section + lua_file.write(self.biome_end_3f) + + # after loop - close lua file + if self.global_dist: # True + lua_file.write(self.global_distance_4a) + else: + lua_file.write(self.footer_4b) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + # export biome spawner lua + def export_biome_spawner(self, author, spawner_filen): + ''' + self.header_1 + self.bfn_start_2 ------- @mod_title@ @mod_author@ + self.each_planet_type_3 ------- @planetType@ + self.each_filename_weight_4 ------- @sub_type@, @filename@, @weight@ + self.valid_start_5 + self.each_valid_start_planet_6 ------- @biome_type@ + self.common_ext_objs_7 + self.each_tiletype_8 ------- @weight@, @tile_type@ + self.each_tiletype_options_9 ------- @biome_objects_name@ + self.each_biome_start_10 ------- @each_biome_mbin@ + self.each_biome_tiletype_11 ------- @tile_type@ + self.biome_tiletype_options_12 ------- @biome_objects_name@ + self.close_each_biome_13 + self.footer_14 + ''' + + try: + + entered_author = author + entered_spawner_filen = spawner_filen + + second_filen_with_timestamp = f"____zSpawner_{entered_spawner_filen}.lua" + self.second_save_path = os.path.abspath(os.path.join(self.save_luas_path, second_filen_with_timestamp)) + + + with open(self.second_save_path, "w") as lua_file: + + #lua_file.write() + + lua_file.write(self.header_1) + + + bfn_start_2_ed = self.bfn_start_2 \ + .replace("@mod_title@", f"____Spawner_{entered_spawner_filen}") \ + .replace("@mod_author@", entered_author) + lua_file.write(bfn_start_2_ed) + + + #####----- self.bfn_all_biome_files_weights - REVERSE: start with last, otherwise game crash + for biome_files_weights in reversed(self.bfn_all_biome_files_weights): + for biome_name, biome_data in reversed(biome_files_weights.items()): + + each_planet_type_3_ed = self.each_planet_type_3.replace("@planetType@", biome_name) # i.e. Lush + lua_file.write(each_planet_type_3_ed) + + for data in reversed(biome_data): + filename = list(data.keys())[0] + wt_stype = data[filename] + weight, sub_type = wt_stype.split() + + #make sub_type quotes?? + + each_filename_weight_4_ed = self.each_filename_weight_4 \ + .replace("@sub_type@", sub_type) \ + .replace("@filename@", filename) \ + .replace("@weight@", weight) + lua_file.write(each_filename_weight_4_ed) + + + # valid starting planets + lua_file.write(self.valid_start_5) + + for valid_planet in reversed(self.bfn_all_valid_start_planets): + + each_valid_start_planet_6_ed = self.each_valid_start_planet_6.replace("@biome_type@", valid_planet) + lua_file.write(each_valid_start_planet_6_ed) + + + # self.bfn_all_tile_types - bfn CommonExternalObjectLists tiletypes + lua_file.write(self.common_ext_objs_7) + + for tile_weight, values in reversed(self.bfn_all_tile_types.items()): + + tile_type, weight = tile_weight.split() + + tile_type_ed = re.sub(r'\d+$', '', tile_type) # remove trailing numbers + + + each_tiletype_8_ed = self.each_tiletype_8 \ + .replace("@weight@", weight) \ + .replace("@tile_type@", tile_type_ed) + lua_file.write(each_tiletype_8_ed) + + for filen in reversed(values): + each_tiletype_options_9_ed = self.each_tiletype_options_9.replace("@biome_objects_name@", filen) + lua_file.write(each_tiletype_options_9_ed) + + + + # each biome file - self.all_biome_tile_types + for biome_tile_types in reversed(self.all_biome_tile_types): + + each_filen = biome_tile_types['Filename'] + + filepath_parts = each_filen.split(self.subfolder) # format filename, so it's shorter + if len(filepath_parts) > 1: + each_filen = filepath_parts[-1] + each_filen = re.sub(r'[\\/]+', '/', each_filen) # remove consecutive slashes or backslashes + new_filename = "METADATA/SIMULATION/SOLARSYSTEM/" + each_filen + + each_biome_start_10_ed = self.each_biome_start_10.replace("@each_biome_mbin@", new_filename) + lua_file.write(each_biome_start_10_ed) + + for key, biome_names in reversed(biome_tile_types.items()): # populate listbox with data + if key != 'Filename': + #listbox.insert(tk.END, f"{key}: {value}") + + each_tile_type, each_weight = key.split() + + each_tile_type_ed = re.sub(r'\d+$', '', each_tile_type) # remove trailing numbers + + each_biome_tiletype_11_ed = self.each_biome_tiletype_11 \ + .replace("@weight@", each_weight) \ + .replace("@tile_type@", each_tile_type_ed) + lua_file.write(each_biome_tiletype_11_ed) + + for biome_name in reversed(biome_names): + biome_name = biome_name.replace(' ', '_') # replace spaces with underscores + biome_tiletype_options_12_ed = self.biome_tiletype_options_12.replace("@biome_objects_name@", biome_name) + lua_file.write(biome_tiletype_options_12_ed) + + # close lua file + lua_file.write(self.close_each_biome_13) + lua_file.write(self.footer_14) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + + + + # open file, set contents to variable + def read_lua_file(self, file_path): + try: + with open(file_path, 'r') as file: + return file.read() + except FileNotFoundError: + print(f"Error: File '{file_path}' not found.") + return None + except Exception as e: + print(f"Error reading file '{file_path}': {e}") + return None + + + # populate biome objects parts + def populate_biome_objects_parts(self): + self.header_reg_draw_1a = self.read_lua_file(os.path.join(self.lua_biomes_path, '1a_header_reg_draw.lua')) + self.header_far_draw_1b = self.read_lua_file(os.path.join(self.lua_biomes_path, '1b_header_far_draw.lua')) + self.body_2 = self.read_lua_file(os.path.join(self.lua_biomes_path, '2_body.lua')) + + self.biome_3a1 = self.read_lua_file(os.path.join(self.lua_biomes_path, '3a1_biome.lua')) + self.biome_last_3a2 = self.read_lua_file(os.path.join(self.lua_biomes_path, '3a2_biome_last.lua')) + self.biome_dist_3b = self.read_lua_file(os.path.join(self.lua_biomes_path, '3b_biome_dist.lua')) + self.biome_landm_3c = self.read_lua_file(os.path.join(self.lua_biomes_path, '3c_biome_landm.lua')) + self.biome_obj_3d = self.read_lua_file(os.path.join(self.lua_biomes_path, '3d_biome_obj.lua')) + self.biome_detail_3e = self.read_lua_file(os.path.join(self.lua_biomes_path, '3e_biome_detail.lua')) + self.biome_end_3f = self.read_lua_file(os.path.join(self.lua_biomes_path, '3f_biome_end.lua')) + + self.global_distance_4a = self.read_lua_file(os.path.join(self.lua_biomes_path, '4a_global_distance.lua')) + self.footer_4b = self.read_lua_file(os.path.join(self.lua_biomes_path, '4b_footer.lua')) + + + # populate biome spawner parts + def populate_biome_spawner_parts(self): + self.header_1 = self.read_lua_file(os.path.join(self.lua_spawner_path, '1_header.lua')) + self.bfn_start_2 = self.read_lua_file(os.path.join(self.lua_spawner_path, '2_bfn_start.lua')) + self.each_planet_type_3 = self.read_lua_file(os.path.join(self.lua_spawner_path, '3_each_planet_type.lua')) + self.each_filename_weight_4 = self.read_lua_file(os.path.join(self.lua_spawner_path, '4_each_filename_weight.lua')) + self.valid_start_5 = self.read_lua_file(os.path.join(self.lua_spawner_path, '5_valid_start.lua')) + self.each_valid_start_planet_6 = self.read_lua_file(os.path.join(self.lua_spawner_path, '6_each_valid_start_planet.lua')) + self.common_ext_objs_7 = self.read_lua_file(os.path.join(self.lua_spawner_path, '7_common_ext_objs.lua')) + self.each_tiletype_8 = self.read_lua_file(os.path.join(self.lua_spawner_path, '8_each_tiletype.lua')) + self.each_tiletype_options_9 = self.read_lua_file(os.path.join(self.lua_spawner_path, '9_each_tiletype_options.lua')) + self.each_biome_start_10 = self.read_lua_file(os.path.join(self.lua_spawner_path, '10_each_biome_start.lua')) + self.each_biome_tiletype_11 = self.read_lua_file(os.path.join(self.lua_spawner_path, '11_each_biome_tiletype.lua')) + self.biome_tiletype_options_12 = self.read_lua_file(os.path.join(self.lua_spawner_path, '12_biome_tiletype_options.lua')) + self.close_each_biome_13 = self.read_lua_file(os.path.join(self.lua_spawner_path, '13_close_each_biome.lua')) + self.footer_14 = self.read_lua_file(os.path.join(self.lua_spawner_path, '14_footer.lua')) \ No newline at end of file diff --git a/model/PLUMGEN_model_gen.py b/model/PLUMGEN_model_gen.py new file mode 100644 index 0000000..d1bacbb --- /dev/null +++ b/model/PLUMGEN_model_gen.py @@ -0,0 +1,1326 @@ +''' +File: PLUMGEN_model_gen.py +''' + +import random +import logging +from tkinter import messagebox + +# no file imports + +class PlumgenModelGen(): + + def __init__(self, filename, dist_def, landm_def, objs_def, detail_def): + + self.logger = logging.getLogger(__name__) #set up logging + + try: + # initialize variables with default values + self.filename = filename # string + + self.distant_objs_defaults = dist_def + self.landmarks_defaults = landm_def + self.objs_defaults = objs_def + self.detail_objs_defaults = detail_def + + # initialize variables and dictionary with default values + self.defaults = { + "model_path": "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWCROSSGRASS.SCENE.MBIN", + "placement": "WORDSTONE", + "min_height": 0, + "max_height": 0, + "min_angle": 0, + "max_angle": 0, + "min_scale": 0.0, + "max_scale": 0.0, + "min_scale_y": 0.0, + "max_scale_y": 0.0, + "patch_edge_scaling": 0.0, + "max_xz_rotation": 0, + "destroyable_by_ship": True, + "destroyable_by_terrain_edit": True, + "creature_can_eat": True, + "coverage": 0.0, + "flat_density": 0.0, + "slope_density": 0.0, + "slope_multiplier": 0.0, + "draw_distance": "none specified", + "similar_items": [], + } + + # create list by iterating over the keys of the dictionary + self.distant_obj_list = [self.defaults[key] for key in self.defaults] + + # create copies of the lists + self.landmarks_list = self.distant_obj_list.copy() + self.objects_list = self.distant_obj_list.copy() + self.detail_obj_list = self.distant_obj_list.copy() + + # set model_path for each list to a random item (excluding "--") + # check if list is empty = won't create a blank asset + if bool(self.distant_objs_defaults): + self.distant_obj_list[0] = random.choice([item for item in self.distant_objs_defaults if item != "--"]) + if bool(self.landmarks_defaults): + self.landmarks_list[0] = random.choice([item for item in self.landmarks_defaults if item != "--"]) + if bool(self.objs_defaults): + self.objects_list[0] = random.choice([item for item in self.objs_defaults if item != "--"]) + if bool(self.detail_objs_defaults): + self.detail_obj_list[0] = random.choice([item for item in self.detail_objs_defaults if item != "--"]) + + # create lists of lists + self.all_distant_obj_lists = [self.distant_obj_list] + self.all_landmarks_lists = [self.landmarks_list] + self.all_objects_lists = [self.objects_list] + self.all_detail_obj_lists = [self.detail_obj_list] + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def show_error_message(self, message, max_length=200): + if len(message) > max_length: + truncated_message = message[:max_length] + "..." + else: + truncated_message = message + messagebox.showerror("Error", f"{truncated_message}\n\nIf you're struggling to resolve this error, please share the 'plumgen.log' file with the dev.", master=None) + + + # getter methods + def get_distant_objs_defaults(self): + return self.distant_objs_defaults + + def get_landmarks_defaults(self): + return self.landmarks_defaults + + def get_objs_defaults(self): + return self.objs_defaults + + def get_detail_objs_defaults(self): + return self.detail_objs_defaults + + # + def get_distant_obj_lists(self): + return self.all_distant_obj_lists + + def get_landmark_lists(self): + return self.all_landmarks_lists + + def get_objects_lists(self): + return self.all_objects_lists + + def get_detail_obj_lists(self): + return self.all_detail_obj_lists + + ## + def get_filename(self): + return self.filename + + + # setter copy methods + def set_distant_obj_lists_copy(self, distant_obj_lists): + self.all_distant_obj_lists = distant_obj_lists.copy() + + def set_landmark_lists_copy(self, landscape_lists): + self.all_landmarks_lists = landscape_lists.copy() + + def set_objects_lists_copy(self, objects_list): + self.all_objects_lists = objects_list.copy() + + def set_detail_obj_lists_copy(self, detail_obj_lists): + self.all_detail_obj_lists = detail_obj_lists.copy() + + + # setter methods + def set_distant_objs_defaults(self, dist_def): + self.distant_objs_defaults = dist_def + + def set_landmarks_defaults(self, landm_def): + self.landmarks_defaults = landm_def + + def set_objs_defaults(self, objs_def): + self.objs_defaults = objs_def + + def set_detail_objs_defaults(self, detail_def): + self.detail_objs_defaults = detail_def + + + def set_filename(self, filename): + self.filename = filename + + def set_distant_obj_lists(self, distant_obj_lists): + self.all_distant_obj_lists = distant_obj_lists + + def set_landmark_lists(self, landscape_lists): + self.all_landmarks_lists = landscape_lists + + def set_objects_lists(self, objects_list): + self.all_objects_lists = objects_list + + def set_detail_obj_lists(self, detail_obj_lists): + self.all_detail_obj_lists = detail_obj_lists + + + # set "similar_items" for the latest appended list + def set_distant_model_similar_props(self, similar_props): + self.all_distant_obj_lists[-1][20] = similar_props + + def set_landmark_model_similar_props(self, similar_props): + self.all_landmarks_lists[-1][20] = similar_props + + def set_object_model_similar_props(self, similar_props): + self.all_objects_lists[-1][20] = similar_props + + def set_detail_model_similar_props(self, similar_props): + self.all_detail_obj_lists[-1][20] = similar_props + + # set "similar_items" for specific index - used to refresh all counts + def set_all_distant_model_similar_props(self, index, similar_props): + self.all_distant_obj_lists[index][20] = similar_props + + def set_all_landmark_model_similar_props(self, index, similar_props): + self.all_landmarks_lists[index][20] = similar_props + + def set_all_object_model_similar_props(self, index, similar_props): + self.all_objects_lists[index][20] = similar_props + + def set_all_detail_model_similar_props(self, index, similar_props): + self.all_detail_obj_lists[index][20] = similar_props + + + # set custom attribute for specific index - used to save attribute + def set_custom_distant_attr(self, index, attribute, modified_value): + self.all_distant_obj_lists[index][attribute] = modified_value + + def set_custom_landmark_attr(self, index, attribute, modified_value): + self.all_landmarks_lists[index][attribute] = modified_value + + def set_custom_object_attr(self, index, attribute, modified_value): + self.all_objects_lists[index][attribute] = modified_value + + def set_custom_detail_attr(self, index, attribute, modified_value): + self.all_detail_obj_lists[index][attribute] = modified_value + + + # set multiply custom attribute for specific index + def set_multiply_custom_distant_attr(self, index, attribute, modified_value): + # convert values to numeric type before multiplying + origin_value = float(self.all_distant_obj_lists[index][attribute]) + modified_value = float(modified_value) + result = origin_value * modified_value + if result.is_integer(): # check if result is whole number + result_str = str(int(result)) # if so, convert to int + else: + result_str = str(result) # otherwise, keep as float + self.all_distant_obj_lists[index][attribute] = result_str # assign string value back to the attribute + + def set_multiply_custom_landmark_attr(self, index, attribute, modified_value): + origin_value = float(self.all_landmarks_lists[index][attribute]) + modified_value = float(modified_value) + result = origin_value * modified_value + if result.is_integer(): + result_str = str(int(result)) + else: + result_str = str(result) + self.all_landmarks_lists[index][attribute] = result_str + + def set_multiply_custom_object_attr(self, index, attribute, modified_value): + origin_value = float(self.all_objects_lists[index][attribute]) + modified_value = float(modified_value) + result = origin_value * modified_value + if result.is_integer(): + result_str = str(int(result)) + else: + result_str = str(result) + self.all_objects_lists[index][attribute] = result_str + + def set_multiply_custom_detail_attr(self, index, attribute, modified_value): + origin_value = float(self.all_detail_obj_lists[index][attribute]) + modified_value = float(modified_value) + result = origin_value * modified_value + if result.is_integer(): + result_str = str(int(result)) + else: + result_str = str(result) + self.all_detail_obj_lists[index][attribute] = result_str + + + # add new prop to lists. first check if lists are empty = won't create blank asset + def add_distant_obj_list(self): + try: + if bool(self.distant_objs_defaults): + new_distant_obj_list = self.distant_obj_list.copy() + new_distant_obj_list[0] = random.choice([item for item in self.distant_objs_defaults if item != "--"]) + self.all_distant_obj_lists.append(new_distant_obj_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def add_landmark_list(self): + try: + if bool(self.landmarks_defaults): + new_landmarks_list = self.landmarks_list.copy() + new_landmarks_list[0] = random.choice([item for item in self.landmarks_defaults if item != "--"]) + self.all_landmarks_lists.append(new_landmarks_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def add_objects_list(self): + try: + if bool(self.objs_defaults): + new_objects_list = self.objects_list.copy() + new_objects_list[0] = random.choice([item for item in self.objs_defaults if item != "--"]) + self.all_objects_lists.append(new_objects_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def add_detail_obj_list(self): + try: + if bool(self.detail_objs_defaults): + new_detail_obj_list = self.detail_obj_list.copy() + new_detail_obj_list[0] = random.choice([item for item in self.detail_objs_defaults if item != "--"]) + self.all_detail_obj_lists.append(new_detail_obj_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + # delete selected prop in lists + def delete_distant_obj(self, index): + try: + del self.all_distant_obj_lists[index] + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def delete_landmark(self, index): + try: + del self.all_landmarks_lists[index] + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def delete_object(self, index): + try: + del self.all_objects_lists[index] + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def delete_detail_obj(self, index): + try: + del self.all_detail_obj_lists[index] + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + # duplicate selected prop in lists + def duplicate_distant_obj(self, index): + try: + duplicated_list = self.all_distant_obj_lists[index].copy() + self.all_distant_obj_lists.append(duplicated_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def duplicate_landmark(self, index): + try: + duplicated_list = self.all_landmarks_lists[index].copy() + self.all_landmarks_lists.append(duplicated_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def duplicate_object(self, index): + try: + duplicated_list = self.all_objects_lists[index].copy() + self.all_objects_lists.append(duplicated_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def duplicate_detail_obj(self, index): + try: + duplicated_list = self.all_detail_obj_lists[index].copy() + self.all_detail_obj_lists.append(duplicated_list) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + +# class +class DefaultSpawnDensityList(): + def __init__(self): + + self.create_default_sdl() + + def create_default_sdl(self): + sdl_blocks = """ + Name: BIGHAZCROP + CoverageType: GridPatch + PatchSize: 586 + RegionScale: 0.1 + + Name: BIGFUELCROP + CoverageType: GridPatch + PatchSize: 585 + RegionScale: 0.1 + + Name: RARE1 + CoverageType: GridPatch + PatchSize: 590 + RegionScale: 0.1 + + Name: RARE2 + CoverageType: GridPatch + PatchSize: 610 + RegionScale: 0.1 + + Name: RARE3 + CoverageType: GridPatch + PatchSize: 650 + RegionScale: 0.1 + + Name: VALUABLE_STUFF + CoverageType: GridPatch + PatchSize: 250 + RegionScale: 1 + + Name: WORDSTONE + CoverageType: GridPatch + PatchSize: 200 + RegionScale: 1 + + Name: CRATES + CoverageType: GridPatch + PatchSize: 110 + RegionScale: 1 + + Name: DEBRIS + CoverageType: GridPatch + PatchSize: 125 + RegionScale: 1 + + Name: FUELCRYSTAL + CoverageType: GridPatch + PatchSize: 140 + RegionScale: 20 + + Name: UNDERGROUND + CoverageType: GridPatch + PatchSize: 150 + RegionScale: 1 + + Name: CAVEGRASSCLUMP + CoverageType: SmoothPatch + PatchSize: 4 + RegionScale: 5 + + Name: CAVEROCKCLUMP + CoverageType: SmoothPatch + PatchSize: 6 + RegionScale: 5 + + Name: GRASS + CoverageType: Total + PatchSize: 100 + RegionScale: 5 + + Name: FOREST + CoverageType: SmoothPatch + PatchSize: 64 + RegionScale: 6 + + Name: SPARSECLUMP + CoverageType: SmoothPatch + PatchSize: 30 + RegionScale: 5 + + Name: ROCKCLUMP + CoverageType: SmoothPatch + PatchSize: 25 + RegionScale: 5 + + Name: GRASSCLUMP + CoverageType: SmoothPatch + PatchSize: 20 + RegionScale: 5 + + Name: BARRENROCKCLUMP + CoverageType: SmoothPatch + PatchSize: 25 + RegionScale: 8 + + Name: BARRENGRASSCLUM + CoverageType: SmoothPatch + PatchSize: 5 + RegionScale: 15 + + Name: CRYSTAL + CoverageType: GridPatch + PatchSize: 110 + RegionScale: 0.1 + + Name: CRYSTAL2 + CoverageType: GridPatch + PatchSize: 100 + RegionScale: 0.1 + + Name: CRYSTAL3 + CoverageType: GridPatch + PatchSize: 250 + RegionScale: 0.2 + + Name: RESOURCE + CoverageType: SmoothPatch + PatchSize: 15 + RegionScale: 1.2 + + Name: SMALLCLUMP + CoverageType: SmoothPatch + PatchSize: 8 + RegionScale: 2 + + Name: FLORACLUMP + CoverageType: SmoothPatch + PatchSize: 5 + RegionScale: 5 + + Name: BLANKETCLUMP + CoverageType: SmoothPatch + PatchSize: 3 + RegionScale: 2 + + Name: RESCLUMPFUEL + CoverageType: GridPatch + PatchSize: 101 + RegionScale: 0.2 + + Name: RESCLUMPCOM + CoverageType: GridPatch + PatchSize: 65 + RegionScale: 0.3 + + Name: RESCLUMPTECH + CoverageType: GridPatch + PatchSize: 100 + RegionScale: 0.3 + + Name: BIOMEPLANT + CoverageType: GridPatch + PatchSize: 550 + RegionScale: 0.2 + + Name: RARE + CoverageType: GridPatch + PatchSize: 100 + RegionScale: 0.75 + + Name: CRYSTALCAVE + CoverageType: GridPatch + PatchSize: 98 + RegionScale: 0.6 + + Name: RARECAVE + CoverageType: GridPatch + PatchSize: 70 + RegionScale: 0.6 + + Name: JAMESPATCH + CoverageType: SmoothPatch + PatchSize: 2 + RegionScale: 40 + + Name: STORMCRYST + CoverageType: GridPatch + PatchSize: 220 + RegionScale: 1 + + Name: RARE_BONES + CoverageType: GridPatch + PatchSize: 365 + RegionScale: 0.072 + + Name: SCRAPHEAP + CoverageType: GridPatch + PatchSize: 185 + RegionScale: 0.54 + + Name: WILDPLANTS + CoverageType: GridPatch + PatchSize: 120 + RegionScale: 0.6 + + Name: SENTINEL_RARE1 + CoverageType: GridPatch + PatchSize: 220 + RegionScale: 1 + + Name: SENTINEL_RARE2 + CoverageType: GridPatch + PatchSize: 320 + RegionScale: 1 + + Name: SENTINEL_RARE3 + CoverageType: GridPatch + PatchSize: 545 + RegionScale: 1 + """ + + blocks = sdl_blocks.strip().split('\n\n') # split data into individual blocks + + sdl_dict = {} # empty dictionary + + # process each block, populate the dictionary + for block in blocks: + lines = block.split('\n') + name = lines[0].split(': ')[1] + attributes = {line.split(': ')[0].strip(): line.split(': ')[1].strip() for line in lines[1:]} + sdl_dict[name] = attributes + + return sdl_dict + + + + + + + + +# class +class DefaultModelPaths(): + def __init__(self): + + self.create_default_model_paths() + + def create_default_model_paths(self): + placement_defaults = [ + "BARRENGRASSCLUM", + "BARRENROCKCLUMP", + "BIGFUELCROP", + "BIGHAZCROP", + "BIOMEPLANT", + "BLANKETCLUMP", + "CAVEGRASSCLUMP", + "CAVEROCKCLUMP", + "CRATES", + "CRYSTAL", + "CRYSTAL2", + "CRYSTAL3", + "CRYSTALCAVE", + "DEBRIS", + "FLORACLUMP", + "FOREST", + "FUELCRYSTAL", + "GRASS", + "GRASSCLUMP", + "JAMESPATCH", + "RARE", + "RARE1", + "RARE2", + "RARE3", + "RARECAVE", + "RARE_BONES", + "RESCLUMPCOM", + "RESCLUMPFUEL", + "RESCLUMPTECH", + "RESOURCE", + "ROCKCLUMP", + "SCRAPHEAP", + "SENTINEL_RARE1", + "SENTINEL_RARE2", + "SENTINEL_RARE3", + "SMALLCLUMP", + "SPARSECLUMP", + "STORMCRYST", + "UNDERGROUND", + "VALUABLE_STUFF", + "WILDPLANTS", + "WORDSTONE" + ] + + distant_objs_defaults = [ + "MODELS/PLANETS/BIOMES/FROZENPILLARS/LARGEPILLAR.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/HQTREES/PARTS/HQTREE10.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/HQTREES/PARTS/HQTREE17.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/HQTREES/PARTS/HQTREE21.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/HQTREES/PARTS/HQTREE63.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGERING/HUGERINGTREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGERING/HUGEROCKRING.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGEROCK/HUGEPLATFORMROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGEROCK/HUGESPIKEROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGESCORCHED/HUGESPIRE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGETOXIC/HUGEFUNGUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGETOXIC/HUGETENDRIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGEUW/HUGESTRANDS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HUGEPROPS/HUGEUW/HUGESWIRLPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/LARGEPROPS/LARGESHARDINACTIVE02.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/LARGEPROPS/LARGEVOLCANO.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/DEADTREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/MANGROVELARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/MANGROVELARGEFULL.SCENE.MBIN", + "--", + "MODELS/COMMON/CHARACTERS/ASTRONAUT/ASTRONAUT01.SCENE.MBIN", + "MODELS/COMMON/ROBOTS/WALKER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALIEN/LARGEPLANT/BENDYTREE01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALIEN/LARGEPLANT/LARGETREE02.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALIEN/MEDIUMPROP/MEDIUMPROP01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/LARGEFIR01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/LARGESPRUCE01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/MEDIUMDEADTREE01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/MEDIUMSPRUCE01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/MEDIUMUMBRELLA01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/SMALLCEDAR01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/ALPINE/LARGEPLANT/SMALLSPRUCE01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/CACTUS/HQFLOWERCACTUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/MEDIUMBOULDER02.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/TREES/CACTUSLRG.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/LARGEPROPS/LARGEFLAG.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/GRAVEINCAVE/GRAVEINCAVE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/MONOLITH/MONOLITH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/MONUMENTS/STARGATEMAIN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/MONUMENTS/STARGATESMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PLAQUE/PLAQUEWARRIOR.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PROPS/ABANDONED/LIGHT_1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PROPS/ABANDONED/LIGHT_3.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PROPS/LIGHTS/SMALLLANTERN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/RELIC/RELIC.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/LARGE/CRYSTAL_LARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/LARGE/CRYSTAL_LARGE_MOUNTAIN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/MEDIUM/CRYSTAL_MEDIUM.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/MEDIUM/CRYSTAL_MEDIUM_CAVE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/MEDIUM/CRYSTAL_MEDIUM_MOUNTAIN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/BERRYPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/COMMODITYPLANT1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/COMMODITYPLANT2.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/EXPLODEPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/FUELPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/HEALTHPLANT2.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/TENTACLEPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/FERNLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/LARGEPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/MONSTERPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/MYRTLEBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/CRYSTALS/LIGHTNINGROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/CRYSTALS/SENTINELCRYSTAL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/CRYSTALS/SENTINELCRYSTALDRONE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/CRYSTALS/SENTINELCRYSTALDRONESMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/CRYSTALS/SENTINELCRYSTALSMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/INAIR/FLOATINGGASBAGS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/RARERESOURCE/UNDERWATER/SEAURCHIN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/MEDIUM/MEDIUMROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/LARGESANDBLENDROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/TREES/LARGETREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/TREES/MEDIUMTREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/TREES/SKINNEDTREES.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/CRYSTAL/LARGEPROP/GIANTCUBE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/CRYSTAL/LARGEPROP/GIANTSPIKE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/CRYSTAL/LARGEPROP/PILLAR1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/CRYSTAL/LARGEPROP/SQUATPILLAR1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/CRYSTAL/SMALLPROP/TINYCUBES.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/LARGEPROPS/LARGETREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/LARGEPROPS/LARGETREEBARE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZENPILLARS/MEDIUMPILLAR.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/GLOWING/LARGEPLANT/MEDGLOWINGTREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/GLOWING/LARGEPLANT/SMALLGLOWINGTREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/GLOWING/MEDIUMPLANT/MEDGLOWINGBUSH1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/LARGEPROPS/LARGEICEROCK_1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/HQTREES/HQTREEREF.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/LARGEPROPS/MOSSCOVEREDWEIRDPROP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/MEDIUMPROPS/MEDIUMBOULDER02.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/LARGEPROPS/DEADTREEFLAMING.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/MEDIUMPROPS/LAVACRYSTALS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/LARGE/ARRAYSHELLSAND.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/LARGE/ARRAYTWIST.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/LARGE/FLAMESPLINTER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/LARGE/FROZENUMBRELLA.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/MEDIUM/HOTTENDRILS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/MEDIUM/SUMMERSPIKE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LUSHROOM/COLOURFANSHROOM.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LUSHROOM/LARGEBLUESHROOM.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LUSHROOM/LARGEBLUESHROOMSINGLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LUSHROOM/LARGEFANSHROOMSINGLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPLANTS/DEADTREE01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPLANTS/LARGEBUSH1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPLANTS/LARGEPLANT01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPLANTS/LARGEPLANT03.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/NEVADA/LARGEPROP/LARGEPYRAMID.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RADIOACTIVE/LARGE/LARGEGLOWPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RADIOACTIVE/MEDIUM/MEDIUMGLOWROCKSINGLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGECREATURE/DIPLODOCUS/DIPLODOCUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGECREATURE/DIPLODOCUS/DIPLODOCUSALIEN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGECREATURE/DIPLODOCUS/DIPLOPOSE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGECREATURE/RHINO/RHINO.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/LARGEMANGROVE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/LARGEPLANT1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/LARGETREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/MEDIUMTREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/MEDIUMTREE2.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/MEDIUMTREE3.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/SMALLTREE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/SMALLTREE1BENT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/SMALLTREE2.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/SMALLTREE3.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/LARGEPLANT/TREEVARIANTS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RAINFOREST/MEDIUMCREATURE/ANTELOPE/ANTELOPE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SCORCHED/LARGE/LARGESPIRE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/STRAIGHTTREELARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/VINETREELARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/HOUDINIPROPS/LARGETENTACLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/LARGE/FUNGALTREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/LARGE/SPORETREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/MEDIUM/SPORETENDRIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/MEDIUMPLANTS/MEDIUIMGLOWPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/UPDATEPROPS/ANENOMESHAPE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/UPDATEPROPS/CUCUMBERSHAPE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/UPDATEPROPS/GASBAGS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/UPDATEPROPS/LAMPSHAPE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/UPDATEPROPS/SAILPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BONESPIRE/BONETREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BONESPIRE/BONETREEBIGGLOW.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BONESPIRE/BONETREEDAMAGED.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/CONTOUR/CONTOURPOD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/CONTOUR/CONTOURTOWER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HEXAGON/ROTATINGDETAIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HOUDINIPROPS/SPIKYPOTATO.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HOUDINIPROPS/VORONOITREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HYDROGARDEN/LARGEMUSHROOM.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/SHARDS/SHARD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/SHARDS/SHARDALT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/SHARDS/TALLSHARD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WOODLAND/LARGEPLANT/MEDIUMOAK1.SCENE.MBIN", + "MODELS/PLANETS/COMMON/FLAGS/MARTIANFLAG03.SCENE.MBIN", + "MODELS/PLANETS/SNOW/CONSTRUCTS/CONSTRUCT01.SCENE.MBIN", + "MODELS/PLANETS/SNOW/WRECKS/GIANTWRECKEDSHIP.SCENE.MBIN" + ] + + + landmarks_defaults = [ + "MODELS/PLANETS/BIOMES/BARREN/HQ/CACTUS/HQFLOWERCACTUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/CORAL/LARGECORALSAND.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/GROUNDREVEALROCK01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/LARGEARRANGEDROCK01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/LARGEARRANGEDROCK02.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/LARGEHIVE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/LARGEHIVESINGLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/MEDIUMHIVE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/TREES/DRACAENA.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/LARGEPROPS/LARGEFLAG.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/LARGEPROPS/SANDCOVEREDWEIRDPROP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/LARGECACTUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/MEDIUMCACTUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/ROCKS/LARGEROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/HUTS/MOSSHUT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWCROSSGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/FERNLARGEALT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/FERNLIGHT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/LARGE/LARGEROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/LARGE/PROCSHAPE1.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/LARGEMOSSBLENDROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/LARGESANDBLENDROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/LARGESNOWBLENDROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/LARGEPROPS/LARGEROCKS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/LARGEPROPS/LARGETREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/LARGEPROPS/LARGETREEBARE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/LARGEPROPS/SNOWCOVEREDWEIRDPROP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZENPILLARS/LARGEPILLAR.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZENPILLARS/MEDIUMPILLAR.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/FOLIAGE/LARGETREEBARE.SCENE.MBIN", + 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"MODELS/PLANETS/BIOMES/WEIRD/SHARDS/FLOORSHARD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/SHARDS/SINGLESHARD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/WIRECELLS/WIRECELLBLOCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/WIRECELLS/WIRECELLFLOATCUBE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/WIRECELLS/WIRECELLSMALLBUSH.SCENE.MBIN", + "--", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SMALL/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/MEDIUMPROPS/MEDIUMVOLCANICROCKS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RADIOACTIVE/MEDIUM/MEDIUMGLOWROCKSINGLE.SCENE.MBIN" + ] + + + detail_objs_defaults = [ + "MODELS/EFFECTS/HEAVYAIR/STONEFRAGMENTS/STONEFRAGMENTS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/CACTUS/HQFURRYCACTUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/BARRENGRASSSMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/GROUNDFLOWER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/MEDIUMPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/POOFBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/YUKKA.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/FOLIAGE/YUKKA02.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/MEDIUMBOULDER01.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/SMALLBOULDER05.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/HQ/TREES/CACTUSSML.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/FLUFFBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/GROUNDFLOWER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/SCRUBBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/SCRUBGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/SMALLCACTUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/THINBUSHTREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/BARREN/PLANTS/VOLUMEBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/WEIRDCUBE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/FLOWERS/BUTTERCUP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/FLOWERS/SCABIOUS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/FLOWERS/YARROW.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/BUBBLELUSHGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/LONGALTGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWCROSSGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWLUSHGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/NEWSCRUBGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/TALLGRASSBILLBOARD.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/FERN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/FERNLIGHT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/MEDIUMPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/SMALLFLOWERS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/SMALLPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/PLANTS/SPRIGBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/GRAVELPATCHSHINY.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SMALL/FRAGMENTS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SMALL/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/GRAVELPATCHMOSSBLEND.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/GRAVELPATCHSANDBLEND.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/GRAVELPATCHSNOWBLEND.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/ROCKS/SURFACEBLEND/MEDIUMSNOWBLENDROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/MEDIUMPROPS/MEDIUMPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/MEDIUMPROPS/MEDIUMROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/SMALLPROPS/SMALLPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/SMALLPROPS/SMALLROCKS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/SMALLPROPS/SMALLROCKSSHARDS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/FROZEN/SMALLPROPS/SNOWFRAGMENTS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/FOLIAGE/FROZENBUSHYGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/FOLIAGE/FROZENGRASSLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/SMALLPROPS/ROCKSCREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/SMALLPROPS/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/SMALLPROPS/SMALLROCKCLUMPS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/SMALLPROPS/SMALLSNOWCLUMPS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQFROZEN/SMALLPROPS/SNOWCLUMP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/SMALLPROPS/SMALLBOULDER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSH/SMALLPROPS/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSHULTRA/DECORATIVEFERN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSHULTRA/DECORATIVEGRAVELPATCH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/HQLUSHULTRA/DECORATIVESMALLFLOWERS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/SMALLPROPS/LAVACLUMP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LAVA/SMALLPROPS/LAVAGEMS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/MEDIUM/HOTTENDRILS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/SMALL/GLOWGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/SMALL/SMALLDETAILPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/SMALL/SMALLERODEPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LIVINGSHIP/SMALL/SMALLTENDRIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LUSHROOM/SMALLBLUESHROOMS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/LUSHROOM/SMALLSHROOMCLUSTER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RADIOACTIVE/SMALL/CURVEDSMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/RADIOACTIVE/SMALL/CURVEFRAGMENT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SCORCHED/SMALL/LEAFDROPLET.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SCORCHED/SMALL/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/SCORCHED/SMALL/SMALLSPIRE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/MEDIUM/MEDIUMPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/SMALL/BLOBFRAGMENTS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/SMALL/SMALLROCK.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/SMALL/SMALLTOXICEGG.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/SMALL/SPOREBARNACLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/SMALL/SPORETUBESMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/TOXIC/SMALL/TOXICGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/LARGEPLANTS/LARGESTRANDS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/LARGEPLANTS/UNDERWATERTREE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/MEDIUMPLANTS/MEDIUIMGLOWPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/MEDIUMPLANTS/MEDIUMJELLYPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/MEDIUMPLANTS/MEDIUMSEAPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/MEDIUMPROP/MEDIUMLUMPS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/MEDIUMPROP/SEAURCHIN.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/UNDERWATER/SMALLPLANTS/SEABUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BEAMSTONE/SMALLSTONE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BONESPIRE/BONEBLOBS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BONESPIRE/BONEFRUIT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/BONESPIRE/BONEGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/CONTOUR/CONTOURDETAIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/ELBUBBLE/DEADBUBBLE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/FRACTALCUBE/CYLINDER.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/FRACTALCUBE/FLAP.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HEXAGON/DETAILSHAPE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HEXAGON/DETAILSHAPEB.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HEXAGON/HOVERINGDETAIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HEXAGON/ROTATINGDETAIL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/HOUDINIPROPS/SPIKYPOTATO.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/IRRISHELLS/SHELLCRYSTALSLICES.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/IRRISHELLS/SHELLGRASS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/MSTRUCTURES/SMALLJOINT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/WIRECELLS/WIRECELLFRAGMENTS.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/WEIRD/WIRECELLS/WIRECELLGRASS.SCENE.MBIN", + "--", + "MODELS/PLANETS/BIOMES/CAVE/SMALLPLANT/SMALLCAVEBUSH.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/CAVE/SMALLPROP/SMALLGLOWPLANT.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/BARRENGRASSLARGE.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/BARRENGRASSSMALL.SCENE.MBIN", + "MODELS/PLANETS/BIOMES/COMMON/GRASS/CROSSGRASS.SCENE.MBIN" + ] + + return placement_defaults, distant_objs_defaults, landmarks_defaults, objs_defaults, detail_objs_defaults \ No newline at end of file diff --git a/model/latest_mbc_version.json b/model/latest_mbc_version.json new file mode 100644 index 0000000..d18a1db --- /dev/null +++ b/model/latest_mbc_version.json @@ -0,0 +1 @@ +{"latest_version": "v4.71.0-pre1"} \ No newline at end of file diff --git a/setup.py b/setup.py new file mode 100644 index 0000000..e85b463 --- /dev/null +++ b/setup.py @@ -0,0 +1 @@ +from cx_Freeze import setup, Executable import sys import os # create empty directories, move these to child folder empty_dirs = [ "build/_BIOMES Exmls Folder Goes Here", "build/__Exported Mod Files" ] for dir_name in empty_dirs: os.makedirs(dir_name, exist_ok=True) build_options = { "include_files": [ #("controller", "controller"), # not needed #("view", "view"), #("model", "model"), ("EMPTY_latest_mbc_version.json", "Model/latest_mbc_version.json"), # replaces with blank one ("EMPTY_plum_extract_biomes.xml", "Model/plum_extract_biomes.xml"), # replaces with blank one ("model/psarc.exe", "Model/psarc.exe"), ("logging.conf", "logging.conf"), ("logger_config.py", "logger_config.py"), ("README.txt", "README.txt"), ("LICENSE", "LICENSE"), ("_Extracted Vanilla Game Files/DO_NOT_CHANGE_ANY_FILES_HERE.txt", "_Extracted Vanilla Game Files/DO_NOT_CHANGE_ANY_FILES_HERE.txt"), ("images", "Images"), ("_Biome Templates", "_Biome Templates"), ("_Presets", "_Presets"), ("Defaults Json", "Defaults Json"), ("Lua Parts", "Lua Parts"), ], "excludes": ['__pycache__', 'turtle.jpg'], "packages": ["tkinter", "lxml"], } base = 'Win32GUI' if sys.platform=='win32' else None #Win32GUI #Console <- to debug stuff icon_file = "images/plum_icon_cc0_og.ico" executables = [ Executable("PLUMGEN_main.py", base=base, target_name="_PLUMGEN.exe", icon=icon_file) ] setup( name="_PLUMGEN", version="1.0", description="PLUMGEN", options={'build_exe': build_options}, executables=executables ) #install cx_freeze, then run: python setup.py build \ No newline at end of file diff --git a/view/PLUMGEN_view_gen.py b/view/PLUMGEN_view_gen.py new file mode 100644 index 0000000..94c4e99 --- /dev/null +++ b/view/PLUMGEN_view_gen.py @@ -0,0 +1,2840 @@ +''' +File: PLUMGEN_view_sett.py +''' + +import os +import tkinter as tk +from tkinter import ttk, messagebox, Scale, Label, Button, IntVar, Listbox, Entry, DoubleVar, DoubleVar, simpledialog +import re +import numbers +import copy +import json +import webbrowser +import threading +import logging +import sys +import ctypes +from view.PLUMGEN_view_gen_bulk import PlumgenViewGenBulk +from view.PLUMGEN_view_gen_export import PlumgenViewGenExport +from view.PLUMGEN_view_menu import MenuBar + +class PlumgenViewGen: + #def __init__(self, parent): + def __init__(self, root, controller): + + self.logger = logging.getLogger(__name__) #set up logging + + try: + + self.root = root # store the root window reference + self.controller = controller # configure window + + # frame 1 + self.framePanel = tk.Frame(self.root) + self.framePanel.grid() + + self.root.withdraw() + self.window = tk.Toplevel(self.root) + + # set DPI awareness, handle scaling better + try: ctypes.windll.shcore.SetProcessDpiAwareness(2) + except: pass # DPI awareness not available + + self.window.geometry("1670x845") + + # check if the code is frozen (compiled to exe) or running as a script + if getattr(sys, 'frozen', False): + # if frozen (and running as exe), use this path + self.current_directory = os.path.dirname(sys.executable) + self.parent_path = tk.StringVar(value=os.path.dirname(os.path.dirname(sys.executable))) + #exe_dir = sys._MEIPASS + self.icon_path = os.path.join(self.current_directory, 'images', 'plum_icon_cc0.ico') + self.image_path = os.path.join(self.current_directory, 'images', 'splash.png') + else: + # if running as script, use this path + # one level up from the current script's directory + self.parent_path = tk.StringVar(value=os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) + self.icon_path = os.path.join(self.parent_path.get(), 'images', 'plum_icon_cc0.ico') + self.image_path = os.path.join(self.parent_path.get(), 'images', 'splash.png') + + self.window.attributes("-alpha", 0.0) # remove flash + self.window.update() # explicitly update window + #self.root.iconbitmap(os.path.join(self.parent_path.get(), 'images', 'plum_icon_cc0.ico')) + + self.window.iconbitmap(self.icon_path) + + #self.display_splash() + + self.style = ttk.Style(self.window) + self.style.theme_use('clam') + + # initialize variables with default values + self.biome_index = None + self.distant_index = None + self.landmark_index = None + self.obj_index = None + self.detail_index = None + self.prop_draw_type = None + self.prop_attribute_index = None + self.float_var = DoubleVar() + self.float_var.set(0.0) + self.int_var = tk.IntVar() + self.int_var.set(0) + self.true_false = tk.StringVar(value='TRUE') + self.prop_distant = None + self.prop_landmark = None + self.prop_object = None + self.prop_detail = None + self.background_c = '#555555' + self.highlight_c = '#0078d7' + self.white_c = '#FFFFFF' + self.placem_val_at_index = None + self.model_val_at_index = None + # get default model filepaths lists on start + self.dist_model_list = self.controller.get_dist_list() + self.landm_model_list = self.controller.get_landm_list() + self.objs_model_list = self.controller.get_objs_list() + self.detail_model_list = self.controller.get_detail_list() + + self.style_parent() + self.create_widgets() + self.layout_widgets() + + self.toggle_tooltip() + self.populate_csv_combo() + + #self.window.grab_set() + + self.buttons = [ + self.biome_add_button, self.biome_delete_button, + self.distant_objects_add_button, self.distant_objects_delete_button, + self.landmark_add_button, self.landmark_delete_button, + self.objects_add_button, self.objects_delete_button, + self.detail_objects_add_button, self.detail_objects_delete_button, + self.duplicate_biome_button, self.duplicate_prop_button, + self.increment_prop_changes_button, self.decrement_prop_changes_button, + self.export_script_button, self.save_rename_biome_button + ] + + self.attribute_labels = ["Filename: ", "Placement: ", "MinHeight: ", "MaxHeight: ", "MinAngle: ", "MaxAngle: ", + "MinScale: ", "MaxScale: ", "MinScaleY: ", "MaxScaleY: ", "PatchEdgeScaling: ", + "MaxXZRotation: ", "DestroyedByPlayerShip: ", "DestroyedByTerrainEdit: ", + "CreaturesCanEat: ", "Coverage: ", "FlatDensity: ", "SlopeDensity: ", "SlopeMultiplier: ", "DrawDistance: ", "TotalCountInTemplate: "] + + self.attribute_labels_edited = [label[:-2] for label in self.attribute_labels] + + self.replace_lb_with_template_data_cb.config(state=tk.DISABLED) # disable checkbox + + # populate model and placement listboxes + self.def_distance_obj_list = self.controller.get_dist_list() + self.def_landm_list = self.controller.get_landm_list() + self.def_objs_list = self.controller.get_objs_list() + self.def_detail_list= self.controller.get_detail_list() + + self.placement_list = self.controller.get_placem_defaults() + + for placem in self.placement_list: + self.placement_lb.insert(tk.END, placem) + + #self.splash.after(3000, self.splash.withdraw) + + # set closing event handler for the Toplevel window + self.window.protocol("WM_DELETE_WINDOW", self.on_close) + + self.window.after(300, lambda: self.window.attributes("-alpha", 1.0)) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def show_error_message(self, message, max_length=200): + if len(message) > max_length: + truncated_message = message[:max_length] + "..." + else: + truncated_message = message + messagebox.showerror("Error", f"{truncated_message}\n\nIf you're struggling to resolve this error, please share the 'plumgen.log' file with the dev.", parent=self.window) + + + def display_splash(self): + # splash screen + self.splash = tk.Toplevel(self.root) + self.splash.title("Loading...") + self.splash.geometry(f"400x225") # set size # 550x309 + self.splash.configure(bg="#ffffff") + self.splash.configure(borderwidth=1) + + # retrieve parent window's position & size + parent_width = self.window.winfo_width() + parent_height = self.window.winfo_height() + parent_x = self.window.winfo_rootx() + parent_y = self.window.winfo_rooty() + # Calculate x and y offsets to position the splash screen relative to the parent window + splash_width = 400 + splash_height = 225 + splash_x = parent_x + (parent_width - splash_width) // 2 + splash_y = parent_y + (parent_height - splash_height) // 2 + + self.splash.geometry(f"+{splash_x}+{splash_y}") # set location + + self.splash.overrideredirect(True) # remove window decorations + + # load image + image = tk.PhotoImage(file=self.image_path) + + # display image using a label + label = tk.Label(self.splash, image=image) + label.image = image # keep reference to avoid garbage collection + label.grid(row=0, column=0, sticky="nsew") + + # grid weights + self.splash.grid_rowconfigure(0, weight=1) + self.splash.grid_columnconfigure(0, weight=1) + + #self.splash.grab_set() # prevent from going behind main window + #self.splash.lift() + self.splash.attributes("-topmost", True) + self.splash.update() # explicitly update loading screen + + + def customize_style(self): + hover_bg_color = '#555555' + hover_fg_color = '#FFFFFF' + hover_bg_prpl_color = '#0078d7' + hover_fg_prpl_color = '#2b1c4a' + red_bg_color = '#473d5c' + + self.style.configure('.', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TitleLabel.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 14, 'bold')) + self.style.configure('Title2Label.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 12, 'bold')) + self.style.configure('Title3Label.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 12)) + self.style.configure('TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TButton', background='#666666', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('Start.TButton', background=hover_bg_prpl_color, foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('Gen.TButton', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('Delete.TButton', background=red_bg_color, foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TEntry', fieldbackground='#444444', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TText', background='#444444', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TCombobox', background='#444444', foreground=self.white_c) + self.style.configure("Vertical.TScrollbar", background=self.white_c, troughcolor=self.background_c, activebackground=self.background_c, highlightbackground=self.background_c) + self.style.configure("Horizontal.TScrollbar", background=self.white_c, troughcolor=self.background_c, activebackground=self.background_c, highlightbackground=self.background_c) + + self.style.map('TCombobox', fieldbackground=[('readonly','!focus','#444444')]) + self.style.map('TCombobox', selectbackground=[('readonly','!focus',self.background_c)]) + self.style.map('TCombobox', selectforeground=[('readonly','!focus',self.white_c)]) + self.style.map('TCombobox', arrowcolor=[('readonly','!focus',self.white_c)]) + + self.style.map('TButton', + background=[('active', self.background_c), ('pressed', self.background_c)], + foreground=[('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('Start.TButton', + background=[('disabled', 'gray30'), ('active', hover_fg_prpl_color), ('pressed', hover_fg_prpl_color)], + foreground=[('disabled', hover_fg_prpl_color), ('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('Gen.TButton', + background=[('disabled', 'gray30'), ('active', '#241c30'), ('pressed', '#333333')], + foreground=[('disabled', hover_fg_prpl_color), ('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('Delete.TButton', + background=[('disabled', 'gray30'), ('active', '#8a4242'), ('pressed', red_bg_color)], + foreground=[('disabled', hover_fg_prpl_color), ('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('TCombobox', + fieldbackground=[('!disabled', '#333333')]) + + # checkbox hover colors + self.style.map('TCheckbutton', + background=[('active', hover_bg_color)]) + + # radio button hover colors + self.style.map('TRadiobutton', + background=[('active', hover_bg_color)], + foreground=[('active', hover_fg_color)]) + + + + + def style_parent(self): + self.customize_style() + self.window.configure(bg='#333333') + + def create_widgets(self): + # modified menubar + self.mb = MenuBar(self.window, bg='#473d5c', fg='#FFFFFF', overbackground='#2b1c4a') + self.mb.grid(row=0, column=0, columnspan=10, sticky="ew") + + self.filemenu = tk.Menu(self.mb) + #filemenu.add_command(label='Import EXML Data/Merge Biome Lists', command=self.import_exml_biomes) + self.filemenu.add_command(label='Make Biome Template from EXML', command=self.make_template_from_exml) + self.filemenu.add_separator() + self.filemenu.add_command(label='Auto-Rename All Biomes', command=self.auto_rename_biomes) + self.filemenu.add_command(label='Reset Auto-Rename', command=self.reset_rename_biomes) + self.filemenu.add_separator() + self.filemenu.add_command(label='Exit', command=self.on_close) + + self.presetsmenu = tk.Menu(self.mb) + self.presetsmenu.add_command(label='Save Biome as Preset', command=self.save_biome_preset) + self.presetsmenu.add_command(label='Import Biome Preset', command=self.open_presets) + + self.toolsmenu = tk.Menu(self.mb) + self.toolsmenu.add_command(label='Bulk Edit Menu', command=self.bulk_edit_menu) + self.toolsmenu.add_command(label='Refresh Suggested Props', command=self.refresh_suggested_props) + + self.editmenu = tk.Menu(self.mb) + self.editmenu.add_command(label='Help', command=self.open_help) + self.editmenu.add_command(label='About...', command=self.open_about) + + self.donatemenu = tk.Menu(self.mb) + self.donatemenu.add_command(label='Open Donate Page', command=lambda: webbrowser.open_new("https://www.buymeacoffee.com/sunnysummit")) + + self.mb.add_menu('File', self.filemenu) + self.mb.add_menu('Presets', self.presetsmenu) + self.mb.add_menu('Tools', self.toolsmenu) + self.mb.add_menu('Help', self.editmenu) + self.mb.add_menu('Donate', self.donatemenu) + + # listboxes + self.biome_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10)) + self.distant_objects_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42) + self.landmarks_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42) + self.objects_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42) + self.detail_objects_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42) + self.prop_attributes_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=40) + self.placement_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=40) + self.model_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=80) + self.similar_props_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=40) + + # scrollbars + self.biome_scrollbar = ttk.Scrollbar(self.window, orient=tk.HORIZONTAL, command=self.biome_lb.xview, style="Horizontal.TScrollbar") + self.biome_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.biome_lb.yview, style="Vertical.TScrollbar") + self.distant_objects_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.distant_objects_lb.yview, style="Vertical.TScrollbar") + self.landmarks_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.landmarks_lb.yview, style="Vertical.TScrollbar") + self.objects_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.objects_lb.yview, style="Vertical.TScrollbar") + self.detail_objects_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.detail_objects_lb.yview, style="Vertical.TScrollbar") + self.prop_attribute_scrollbar = ttk.Scrollbar(self.window, orient=tk.HORIZONTAL, command=self.prop_attributes_lb.xview, style="Horizontal.TScrollbar") + #self.prop_attribute_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.prop_attributes_lb.yview, style="Vertical.TScrollbar") + self.model_scrollbar = ttk.Scrollbar(self.window, orient=tk.HORIZONTAL, command=self.model_lb.xview, style="Horizontal.TScrollbar") + self.model_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.model_lb.yview, style="Vertical.TScrollbar") + self.placem_scrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.placement_lb.yview, style="Vertical.TScrollbar") + self.similar_props_vscrollbar = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.similar_props_lb.yview, style="Vertical.TScrollbar") + self.similar_props_scrollbar = ttk.Scrollbar(self.window, orient=tk.HORIZONTAL, command=self.similar_props_lb.xview, style="Horizontal.TScrollbar") + # + self.biome_lb.configure(xscrollcommand=self.biome_scrollbar.set, yscrollcommand=self.biome_vscrollbar.set) + self.distant_objects_lb.configure(yscrollcommand=self.distant_objects_vscrollbar.set) + self.landmarks_lb.configure(yscrollcommand=self.landmarks_vscrollbar.set) + self.objects_lb.configure(yscrollcommand=self.objects_vscrollbar.set) + self.detail_objects_lb.configure(yscrollcommand=self.detail_objects_vscrollbar.set) + self.prop_attributes_lb.configure(xscrollcommand=self.prop_attribute_scrollbar.set) + self.model_lb.configure(xscrollcommand=self.model_scrollbar.set, yscrollcommand=self.model_vscrollbar.set) + self.placement_lb.configure(yscrollcommand=self.placem_scrollbar.set) + self.similar_props_lb.configure(xscrollcommand=self.similar_props_scrollbar.set, yscrollcommand=self.similar_props_vscrollbar.set) + + # add/delete buttons + self.biome_add_button = ttk.Button(self.window, text="Add Biome", command=self.add_default_biome, style='Gen.TButton') + self.biome_delete_button = ttk.Button(self.window, text="Delete", command=self.delete_biome, style='Delete.TButton') + self.distant_objects_add_button = ttk.Button(self.window, text="Add Distant Object", command=self.add_default_distant_object, style='Gen.TButton') + self.distant_objects_delete_button = ttk.Button(self.window, text="Delete", command=self.delete_distant_object, style='Delete.TButton') + self.landmark_add_button = ttk.Button(self.window, text="Add Landmark", command=self.add_default_landmark, style='Gen.TButton') + self.landmark_delete_button = ttk.Button(self.window, text="Delete", command=self.delete_landmark, style='Delete.TButton') + self.objects_add_button = ttk.Button(self.window, text="Add Object", command=self.add_default_object, style='Gen.TButton') + self.objects_delete_button = ttk.Button(self.window, text="Delete", command=self.delete_object, style='Delete.TButton') + self.detail_objects_add_button = ttk.Button(self.window, text="Add Detail Object", command=self.add_default_detail_object, style='Gen.TButton') + self.detail_objects_delete_button = ttk.Button(self.window, text="Delete", command=self.delete_detail_object, style='Delete.TButton') + # other buttons + #self.auto_rename_biomes_button = ttk.Button(self.window, text="Auto Rename All", command=self.auto_rename_biomes, style='Start.TButton') + #self.reset_auto_names_biomes_button = ttk.Button(self.window, text="Reset Rename", command=self.reset_rename_biomes, style='TButton') + self.save_rename_biome_button = ttk.Button(self.window, text="Rename", command=self.save_renamed_biome, style='Gen.TButton') + self.duplicate_biome_button = ttk.Button(self.window, text="Duplicate Selected Biome", command=self.duplicate_selected_biome, width=40) # width so text not scrunched + #self.save_biome_preset_button = ttk.Button(self.window, text="Save Biome as Preset", command=self.save_biome_preset, style='Gen.TButton') + self.duplicate_prop_button = ttk.Button(self.window, text="Duplicate Selected Prop", command=self.duplicate_selected_prop, width=50) + #self.open_presets_button = ttk.Button(self.window, text="Import Biome Preset", command=self.open_presets, style='Gen.TButton') + #self.import_lua_button = ttk.Button(self.window, text="Import LUA Scripts", command=self.import_lua_biomes, style='Start.TButton') + self.import_exml_button = ttk.Button(self.window, text="Import EXMLs/Merge Biomes", command=self.import_exml_biomes, style='Start.TButton') + #self.make_template_from_exml_button = ttk.Button(self.window, text="Make Biome Template from EXML", command=self.make_template_from_exml, style='Gen.TButton') + self.export_script_button = ttk.Button(self.window, text="Continue >>", command=self.export_script, style='Start.TButton', width=20) + #self.refresh_suggested_props_button = ttk.Button(self.window, text="Refresh Suggested Props", command=self.refresh_suggested_props, style='Gen.TButton') + self.save_prop_changes_button = ttk.Button(self.window, text="Save", width=5, command=self.save_prop_changes) + self.increment_prop_changes_button = ttk.Button(self.window, text="↑", width=2, command=self.increment_prop_changes, style='Start.TButton') + self.decrement_prop_changes_button = ttk.Button(self.window, text="↓", width=2, command=self.decrement_prop_changes, style='Gen.TButton') + #self.bulk_edit_button = ttk.Button(self.window, text="Bulk Edit Menu", command=self.bulk_edit_menu, style='Start.TButton') + self.save_model_choice_button = ttk.Button(self.window, text="Save Model", command=self.save_model_choice, style='Gen.TButton') + self.save_placem_choice_button = ttk.Button(self.window, text="Save Placem", command=self.save_placem_choice, style='Gen.TButton') + #self.deselect_all_props_button = ttk.Button(self.window, text="Deselect All Props", command=self.deselect_all_props, style='TButton') + + # entry + self.rename_biome_entry = ttk.Entry(self.window, style='TEntry') + self.attribute_entry = ttk.Entry(self.window, style='TEntry', font=('TkDefaultFont', 12), width=15) + + # text + self.model_info = tk.Text(self.window, bg='#444444', fg=self.white_c, wrap=tk.WORD, width=30, height=5) + + # combobox + self.csv_var = tk.StringVar(value="_Current Vanilla+Pre NMS.csv") + self.csv_combo = ttk.Combobox(self.window, textvariable=self.csv_var, style='TCombobox', state="readonly", width=30) + + # separators + self.separator1 = ttk.Separator(self.window, orient="horizontal") + self.separator2 = ttk.Separator(self.window, orient="vertical") + self.separator3 = ttk.Separator(self.window, orient="vertical") + self.separator4 = ttk.Separator(self.window, orient="vertical") + + # labels + self.biome_label = ttk.Label(self.window, text=" Biome Objects List ", style="TitleLabel.TLabel", wraplength=200, justify=tk.CENTER) + self.biome_props_label = ttk.Label(self.window, text=" Biome Props ", style="TitleLabel.TLabel", wraplength=200, justify=tk.CENTER) + self.prop_attribute_label = ttk.Label(self.window, text=" Prop Attributes ", style="TitleLabel.TLabel", wraplength=200, justify=tk.CENTER) + self.prop_modify_attribute_label = ttk.Label(self.window, text=" Modify Attribute ", style="TitleLabel.TLabel", wraplength=200, justify=tk.CENTER) + self.model_label = ttk.Label(self.window, text=" Default Model List ", style="Title2Label.TLabel", wraplength=300, justify=tk.CENTER) + self.related_props_label = ttk.Label(self.window, text="Suggested Props (click to replace)", style="Title2Label.TLabel", justify=tk.CENTER) + self.attribute_desc_label = ttk.Label(self.window, text="Attribute Description", style="Title2Label.TLabel", wraplength=200, justify=tk.CENTER) + self.placement_label = ttk.Label(self.window, text="Default Placement List", style="Title2Label.TLabel", wraplength=250, justify=tk.CENTER) + self.biome_template_label = ttk.Label(self.window, text="Biome Template: ", style="TLabel", wraplength=200) + # tooltip + self.tooltip_label = ttk.Label(self.window, text="Click 'Add Biome' to get started.", style="TLabel", wraplength=220, width=40) + + # checkboxes + self.hide_tooltip_var = tk.BooleanVar(value=False) + self.hide_tooltip_cb = ttk.Checkbutton(self.window, text="Hide Tooltip", variable=self.hide_tooltip_var, command=self.toggle_tooltip) #, width=40 + self.gen_using_template_data_var = tk.BooleanVar(value=False) + self.gen_using_template_data_cb = ttk.Checkbutton(self.window, text="Add via Template Data", variable=self.gen_using_template_data_var, command=self.gen_using_biome_template_data) + self.replace_lb_with_template_data_var = tk.BooleanVar(value=False) + self.replace_lb_with_template_data_cb = ttk.Checkbutton(self.window, text="Use Template Placements/Models", variable=self.replace_lb_with_template_data_var, command=self.use_template_placem_models) + + + def layout_widgets(self): + # configure grid weights - expand listboxes/other elements + for i in range(3, 9): # rows 3 to 9 + if i != 4 and i != 6 and i != 8: # exclude rows (e.g. button rows) + self.window.grid_rowconfigure(i, weight=1) + + for j in range(9): # columns + self.window.grid_columnconfigure(j, weight=1) + + # listboxes + self.biome_lb.grid(row=3, column=0, rowspan=7, columnspan=2, padx=15, pady=(0,20), sticky=tk.NSEW) + self.distant_objects_lb.grid(row=3, column=2, columnspan=2, padx=15, sticky=tk.NSEW) + self.landmarks_lb.grid(row=5, column=2, columnspan=2, padx=15, sticky=tk.NSEW) + self.objects_lb.grid(row=7, column=2, columnspan=2, padx=15, sticky=tk.NSEW) + self.detail_objects_lb.grid(row=9, column=2, columnspan=2, padx=15, sticky=tk.NSEW) + self.prop_attributes_lb.grid(row=3, column=4, rowspan=5, columnspan=2, padx=(15,0), sticky=tk.NSEW) + self.placement_lb.grid(row=7, column=6, rowspan=1, columnspan=1, padx=(15,0), sticky=tk.NSEW) + self.model_lb.grid(row=3, column=8, rowspan=5, columnspan=2, padx=25, sticky=tk.NSEW) + self.similar_props_lb.grid(row=9, column=6, rowspan=2, columnspan=4, padx=(15, 25), sticky=tk.NSEW) + #self.biome_lb.bind("", self.on_listbox_mouse_move) # Bind mouse movement events to the listbox + #self.biome_lb.bind("", self.on_listbox_mouse_leave) + + # do stuff on left-click + self.biome_lb.bind("", self.on_biome_lb_left_click) + self.distant_objects_lb.bind("", self.on_distant_objects_lb_left_click) + self.landmarks_lb.bind("", self.on_landmarks_lb_left_click) + self.objects_lb.bind("", self.on_objects_lb_left_click) + self.detail_objects_lb.bind("", self.on_detail_objects_lb_left_click) + self.prop_attributes_lb.bind("", self.on_prop_attribute_lb_left_click) + self.placement_lb.bind("", self.on_placement_lb_left_click) + self.model_lb.bind("", self.on_model_lb_left_click) + self.similar_props_lb.bind("", self.on_similar_props_lb_left_click) + + # highlight items on select + self.biome_lb.bind('<>', self.on_select1) + self.distant_objects_lb.bind('<>', self.on_select2) + self.landmarks_lb.bind('<>', self.on_select2) + self.objects_lb.bind('<>', self.on_select2) + self.detail_objects_lb.bind('<>', self.on_select2) + self.prop_attributes_lb.bind('<>', self.on_select3) + self.placement_lb.bind('<>', self.on_select4) + self.model_lb.bind('<>', self.on_select5) + self.similar_props_lb.bind('<>', self.on_select6) + + # scrollbars + self.biome_scrollbar.grid(row=9, column=0, padx=15, pady=(0, 5), columnspan=2, sticky=tk.EW + tk.S) + self.biome_vscrollbar.grid(row=3, column=1, padx=(0, 0), pady=(0,20), rowspan=7, sticky=tk.NS + tk.E) + self.distant_objects_vscrollbar.grid(row=3, column=3, padx=(0, 0), pady=0, sticky=tk.NS + tk.E) + self.landmarks_vscrollbar.grid(row=5, column=3, padx=(0, 0), pady=0, sticky=tk.NS + tk.E) + self.objects_vscrollbar.grid(row=7, column=3, padx=(0, 0), pady=0, sticky=tk.NS + tk.E) + self.detail_objects_vscrollbar.grid(row=9, column=3, padx=(0, 0), pady=0, sticky=tk.NS + tk.E) + + #self.prop_attribute_vscrollbar.grid(row=3, column=5, padx=(0, 0), pady=0, rowspan=5, sticky=tk.NS + tk.E) + self.prop_attribute_scrollbar.grid(row=8, column=4, padx=(15,0), pady=(0, 20), columnspan=2, sticky=tk.EW) + self.model_scrollbar.grid(row=8, column=8, padx=25, pady=(0, 10), columnspan=2, sticky=tk.EW) + self.model_vscrollbar.grid(row=3, column=9, padx=(0, 10), pady=0, rowspan=5, sticky=tk.NS + tk.E) + self.placem_scrollbar.grid(row=7, column=8, padx=(2, 0), pady=0, rowspan=1, sticky=tk.NS + tk.W) + self.similar_props_vscrollbar.grid(row=9, column=9, padx=(0, 10), pady=0, rowspan=2, sticky=tk.NS + tk.E) + self.similar_props_scrollbar.grid(row=11, column=6, padx=(15, 25), pady=(0, 10), columnspan=4, sticky=tk.EW) + + # UI element descriptions + self.gui_element_descriptions = { + self.biome_lb: "> Biome Objects List:\nEach biome represents a potential \"spawning point\" on a given planet (e.g. mountains, base, beach, etc. terrain-- you will pick this later). For instance, you might keep biome prop density low if you want to combine multiple biomes on a single planet.", + self.distant_objects_lb: "> Distant Objects:\nProps with the highest draw distance and largest scale. The more props in this category, the lower the performance.", + self.landmarks_lb: "> Landmarks:\nProps with higher draw distance and medium to large scale.\ne.g. vanilla-sized trees.", + self.objects_lb: "> Objects:\nProps with lower draw distance and smaller scale.\ne.g. vanilla-sized rocks, bushes.", + self.detail_objects_lb: "> Detail Objects:\nProps with the lowest draw distance and smallest scale.\ne.g. vanilla-sized grass, small plants. For reference, this category holds the highest number of props in the vanilla game.", + #self.prop_attributes_lb: "Prop attributes:\nModify selected prop attributes like density or scale. Click on an attribute to view more info under 'Attribute Info'", + self.biome_template_label: "> Biome Template:\nA giant collection of 'Object Spawn Data' from biome .MBIN files. Clicking any 'Add' button will create a new biome (or prop) based on the currently selected template. Click File > Make Biome Template from EXML to create your own biome template.", + self.csv_combo: "> Biome Template:\nA giant collection of 'Object Spawn Data' from biome .MBIN files. Clicking any 'Add' button will create a new biome (or prop) based on the currently selected template. Click File > Make Biome Template from EXML to create your own biome template.", + self.gen_using_template_data_cb: "Uses selected biome template model filepaths as the key when adding new biomes/props via 'Add' buttons. If left off, it still uses the .CSV data but sticks to a standard model filepath list for the key. It will not add props to Biome Props list if none are found.", + #self.refresh_suggested_props_button: "These model reference counts (numbers inside []) don't affect your biomes whatsoever, but are meant to help you decide what props to add (based on the selected biome template). Additionally, these are saved with the JSON file when clicking 'Save Biome as Preset'.", + self.import_exml_button: "Analyze EXML files in your '_BIOMES Exmls Folder Goes Here' folder and convert to PLUMGEN's format. \n\n*To merge biome lists* FIRST, move all BIOMES folders to BEFGH, THEN import.", + self.model_lb: "Props after '--' line are pre-release models or models normally in a different prop draw distance category. They've been moved here to extend the draw distance for those props (e.g. some props don't have LOD imposters, so you could move those to Distant Objects). ", + } + for element in self.gui_element_descriptions.keys(): + element.bind("", lambda event, element=element: self.on_listbox_mouse_move(event, element)) + element.bind("", self.on_listbox_mouse_leave) + + # add/delete buttons + self.biome_add_button.grid(row=10, column=0, padx=(15,5), pady=(0,5), sticky=tk.EW) + self.biome_delete_button.grid(row=10, column=1, padx=(20,15), pady=(0,5), sticky=tk.EW) + self.distant_objects_add_button.grid(row=4, column=2, padx=15, pady=(0,5), sticky=tk.EW) + self.distant_objects_delete_button.grid(row=4, column=3, padx=15, pady=(0,5), sticky=tk.EW) + self.landmark_add_button.grid(row=6, column=2, padx=15, pady=(0,5), sticky=tk.EW) + self.landmark_delete_button.grid(row=6, column=3, padx=15, pady=(0,5), sticky=tk.EW) + self.objects_add_button.grid(row=8, column=2, padx=15, pady=(0,5), sticky=tk.EW) + self.objects_delete_button.grid(row=8, column=3, padx=15, pady=(0,5), sticky=tk.EW) + self.detail_objects_add_button.grid(row=10, column=2, padx=15, pady=(0,5), sticky=tk.EW) + self.detail_objects_delete_button.grid(row=10, column=3, padx=15, pady=(0,5), sticky=tk.EW) + # other buttons + #self.auto_rename_biomes_button.grid(row=1, column=2, padx=(20,0), pady=5, sticky=tk.S) + #self.reset_auto_names_biomes_button.grid(row=1, column=3, padx=(20,0), pady=5, sticky=tk.W) + self.save_rename_biome_button.grid(row=1, column=2, pady=5, sticky=tk.W) + self.duplicate_biome_button.grid(row=11, column=0, columnspan=2, padx=15, pady=5, sticky=tk.EW) + #self.save_biome_preset_button.grid(row=12, column=0, columnspan=2, padx=60, pady=5, sticky=tk.EW) + self.duplicate_prop_button.grid(row=11, column=2, columnspan=2, padx=15, pady=5, sticky=tk.EW) + #self.open_presets_button.grid(row=12, column=4, columnspan=2, padx=60, pady=5, sticky=tk.EW) + #self.import_lua_button.grid(row=12, column=7, columnspan=1, padx=20, pady=5, sticky=tk.NS) + self.import_exml_button.grid(row=11, column=4, columnspan=2, padx=20, pady=5, sticky=tk.EW + tk.N) + #self.make_template_from_exml_button.grid(row=12, column=8, columnspan=1, padx=20, pady=5, sticky=tk.NS) + self.export_script_button.grid(row=1, column=9, columnspan=1, rowspan = 2, padx=20, pady=5, sticky=tk.EW) + #self.refresh_suggested_props_button.grid(row=1, column=9, padx=10, pady=5, sticky=tk.E) + self.save_prop_changes_button.grid(row=3, column=6, columnspan=2, padx=(15,15), pady=(35,5)) + self.increment_prop_changes_button.grid(row=3, column=6, padx=(15,5), pady=(0,50), sticky=tk.W) + self.decrement_prop_changes_button.grid(row=3, column=6, padx=(15,5), pady=(50,5), sticky=tk.W) + self.save_model_choice_button.grid(row=7, column=9, columnspan=1, padx=(0, 25), pady=(0,0), sticky=tk.SE) + self.save_placem_choice_button.grid(row=7, column=6, columnspan=1, padx=0, pady=(0,0), sticky=tk.SE) + #self.bulk_edit_button.grid(row=3, column=6, padx=20, pady=20, sticky=tk.NW) + #self.deselect_all_props_button.grid(row=11, column=4, columnspan=2, sticky=tk.NSEW) + + # entry + self.rename_biome_entry.grid(row=1, column=0, columnspan=2, padx=(10, 10), sticky=tk.EW) + self.attribute_entry.grid(row=3, column=6, columnspan=2, padx=(15,15), pady=(0,50)) + + # Text + self.model_info.grid(row=4, column=6, columnspan=2, rowspan=2, padx=(15,0), sticky=tk.NSEW) + #self.model_info.bind("", lambda e: "break") # bind the event to make text widget read-only + + # combobox + self.csv_combo.grid(row=1, column=4, columnspan=2, sticky=tk.W) + self.csv_combo.bind("<>", self.csv_selected) + + # separators + self.separator1.grid(row=2, column=0, columnspan=10, padx=(5, 5), pady=(5,0), sticky=tk.EW) + self.separator2.grid(row=2, column=2, rowspan=10, padx=(5, 0), pady=(16,0), sticky=tk.NS + tk.W) + self.separator3.grid(row=2, column=4, rowspan=10, padx=(5, 0), pady=(16,0), sticky=tk.NS + tk.W) + self.separator4.grid(row=2, column=6, rowspan=10, padx=(5, 0), pady=(16,0), sticky=tk.NS + tk.W) + + # labels + self.biome_label.grid(row=2, column=0, columnspan=2) + self.biome_props_label.grid(row=2, column=2, columnspan=2) + self.prop_attribute_label.grid(row=2, column=4, columnspan=2) + self.prop_modify_attribute_label.grid(row=2, column=6, columnspan=2) + self.model_label.grid(row=2, column=8, columnspan=2) + self.related_props_label.grid(row=8, column=6, columnspan=3, padx=(10, 0), sticky=tk.SW) + self.attribute_desc_label.grid(row=3, column=6, columnspan=2, sticky=tk.S) + self.placement_label.grid(row=6, column=6, columnspan=1, sticky=tk.S) + self.biome_template_label.grid(row=1, column=3, sticky=tk.E) + # tooltip + self.tooltip_label.grid(row=9, column=4, columnspan=2, rowspan=2, sticky=tk.NS, padx=(10, 0)) #, padx=(25, 0) + + # checkboxes + self.hide_tooltip_cb.grid(row=10, column=4, sticky=tk.E) + self.gen_using_template_data_cb.grid(row=1, column=6, columnspan=1, padx=5, sticky=tk.E) + self.replace_lb_with_template_data_cb.grid(row=1, column=7, columnspan=2, padx=5, sticky=tk.W) + + + def open_help(self): + try: + + help_window = tk.Toplevel(self.window) + help_window.title("Help") + parent_x = self.window.winfo_rootx() + parent_y = self.window.winfo_rooty() + help_window.geometry(f"+{parent_x}+{parent_y}") + help_window.grab_set() # prevent this window from going behind main window + + label = tk.Label(help_window, text="To read documentation, please visit: ") + label.grid(row=0, column=0, padx=10, pady=10) + link_label = tk.Label(help_window, text="https://github.com/SunnySummit", fg="blue", cursor="hand2") + link_label.grid(row=1, column=0, padx=10, pady=5) + link_label.bind("", lambda event: webbrowser.open_new("https://github.com/SunnySummit")) + + close_button = tk.Button(help_window, text="Close", command=help_window.destroy) + close_button.grid(row=2, column=0, pady=10) + + help_window.mainloop() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def open_about(self): + try: + + messagebox.showinfo("About PLUMGEN", f"Author: SunnySummit aka goosetehmoose" + "\nWebsite: https://github.com/SunnySummit" + "\nLicense: GPL-3.0" + "\n\nI kindly ask that you do not distribute this application " + "for use in other Hello Games-related projects or games other than No Man's Sky.", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # highlight selected items in listboxes (╯° °)╯︵ ┻━┻ + def reset_background_color(self, listbox): + try: + + for index in range(listbox.size()): + listbox.itemconfig(index, {'bg': self.background_c}) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def handle_listbox_selection(self, listbox, selected_index): + try: + + if selected_index: + for index in range(listbox.size()): + listbox.itemconfig(index, {'bg': self.background_c}) + listbox.itemconfig(selected_index[0], {'bg': self.highlight_c}) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def on_select1(self, event): + try: + selected_index = self.biome_lb.curselection() + self.handle_listbox_selection(self.biome_lb, selected_index) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def on_select2(self, event): + try: + selected_index_dio = self.distant_objects_lb.curselection() + selected_index_l = self.landmarks_lb.curselection() + selected_index_o = self.objects_lb.curselection() + selected_index_deo = self.detail_objects_lb.curselection() + if selected_index_dio: + self.reset_background_color(self.distant_objects_lb) + self.reset_background_color(self.landmarks_lb) + self.reset_background_color(self.objects_lb) + self.reset_background_color(self.detail_objects_lb) + self.distant_objects_lb.itemconfig(selected_index_dio[0], {'bg': self.highlight_c}) + if selected_index_l: + self.reset_background_color(self.distant_objects_lb) + self.reset_background_color(self.landmarks_lb) + self.reset_background_color(self.objects_lb) + self.reset_background_color(self.detail_objects_lb) + self.landmarks_lb.itemconfig(selected_index_l[0], {'bg': self.highlight_c}) + if selected_index_o: + self.reset_background_color(self.distant_objects_lb) + self.reset_background_color(self.landmarks_lb) + self.reset_background_color(self.objects_lb) + self.reset_background_color(self.detail_objects_lb) + self.objects_lb.itemconfig(selected_index_o[0], {'bg': self.highlight_c}) + if selected_index_deo: + self.reset_background_color(self.distant_objects_lb) + self.reset_background_color(self.landmarks_lb) + self.reset_background_color(self.objects_lb) + self.reset_background_color(self.detail_objects_lb) + self.detail_objects_lb.itemconfig(selected_index_deo[0], {'bg': self.highlight_c}) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def on_select3(self, event): + try: + selected_index = self.prop_attributes_lb.curselection() + self.handle_listbox_selection(self.prop_attributes_lb, selected_index) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def on_select4(self, event): + try: + selected_index = self.placement_lb.curselection() + self.handle_listbox_selection(self.placement_lb, selected_index) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def on_select5(self, event): + try: + selected_index = self.model_lb.curselection() + self.handle_listbox_selection(self.model_lb, selected_index) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + def on_select6(self, event): + try: + selected_index = self.similar_props_lb.curselection() + self.handle_listbox_selection(self.similar_props_lb, selected_index) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # mouse move/leave listboxes + def on_listbox_mouse_move(self, event, listbox): + + # Display tooltip with description + description = self.gui_element_descriptions.get(listbox, "") + self.tooltip_label.config(text=description) + + def on_listbox_mouse_leave(self, event): + if not self.biome_lb.get(0, tk.END): + self.tooltip_label.config(text="Click 'Add Biome' to get started.") + else: + self.tooltip_label.config(text="") + + + # populate the combo box from the controller's csv_path + def populate_csv_combo(self): + csv_path = self.controller.get_resources_path() + csv_files = os.listdir(csv_path) + csv_files = [f for f in csv_files if f.endswith('.csv')] + + self.csv_combo['values'] = csv_files + + def csv_selected(self, event): + try: + + selected_csv = self.csv_var.get() + self.controller.set_csv_file_data(selected_csv) + self.similar_props_lb.delete(0, tk.END) # empty listbox + self.model_lb.delete(0, tk.END) # empty listbox + if self.replace_lb_with_template_data_var.get(): # only refresh placements if replace with template data cb selected + self.controller.set_custom_placem_list() + self.placement_list = self.controller.get_placem_list() + self.placement_lb.delete(0, tk.END) # refresh listbox + for placem in self.placement_list: + self.placement_lb.insert(tk.END, placem) + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + # set generation to the biome template, if gen_using_template_data_var cb was checked + if self.gen_using_template_data_var.get(): + if selected_csv != "_Current Vanilla+Pre NMS.csv": + result = messagebox.askyesno("Warning: Generating using Custom Models", "It seems you're using a custom biome template (not '_Current Vanilla+Pre NMS.csv')." + "\n\nThis could indicate that your custom .CSV refers to outdated or broken models, which might cause issues with your mod." + "\n\nYou'll also need a PAK of the custom models for them to show up in-game." + "\n\nDo you want to proceed?", parent=self.window) + if not result: + self.gen_using_template_data_var.set(False) + return + else: messagebox.showinfo("Info: Generation Switched", "'Add Using Template Model' Checkbox checked.\n Switching to '_Current Vanilla+Pre NMS.csv' generation.", parent=self.window) + # replace default model path list with list of unique models in biome template + self.controller.set_custom_model_list() + else: + self.controller.set_default_model_list() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # helper function to update props listboxes + def update_listbox(self, listbox, matching_props, path): + # split('/') or '\' string into a list and get last two elements + parts = re.split(r'[/\\]', path) + if len(parts) >= 2: + second_last_part = parts[-2].title() + last_part = parts[-1].split('.')[0].upper() # remove .SCENE.MBIN + final_part = f"{second_last_part} / {last_part}" + + listbox.insert(tk.END, final_part + "[" + str(len(matching_props)) + "]") + + + def on_biome_lb_left_click(self, event): + """Handle left-click on an item in biome_lb.""" + try: + + if self.biome_lb.size() > 0: + + self.biome_index = self.biome_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + # display biome name in entry + fname = selected_biome.get_filename() + self.rename_biome_entry.delete(0, tk.END) + self.rename_biome_entry.insert(0, fname) + + # update listboxes with self.model_path from the selected biome + self.distant_objects_lb.delete(0, tk.END) + self.landmarks_lb.delete(0, tk.END) + self.objects_lb.delete(0, tk.END) + self.detail_objects_lb.delete(0, tk.END) + + for distant_obj_list in selected_biome.get_distant_obj_lists(): + if distant_obj_list[0]: # verify that the model filepath is not empty + self.update_listbox(self.distant_objects_lb, distant_obj_list[20], distant_obj_list[0]) + for landmark_list in selected_biome.get_landmark_lists(): + if landmark_list[0]: + self.update_listbox(self.landmarks_lb, landmark_list[20], landmark_list[0]) + for objects_list in selected_biome.get_objects_lists(): + if objects_list[0]: + self.update_listbox(self.objects_lb, objects_list[20], objects_list[0]) + for detail_obj_list in selected_biome.get_detail_obj_lists(): + if detail_obj_list[0]: + self.update_listbox(self.detail_objects_lb, detail_obj_list[20], detail_obj_list[0]) + + self.prop_attributes_lb.delete(0, tk.END) + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + self.similar_props_lb.delete(0, tk.END) # empty listbox + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def select_and_highlight_item(self, listbox, item_list, item): + if item in item_list: + index = item_list.index(item) + listbox.selection_set(index) + self.reset_background_color(listbox) + listbox.itemconfig(index, {'bg': self.highlight_c}) + listbox.see(index) + + def format_filepath_to_camelcase(self, filepath): + filepath_without_extension = re.sub(r'\.SCENE\.MBIN$', '', filepath) # remove ".SCENE.MBIN" + # split('/') or '\' string into a list and get last two elements + parts = re.split(r'[\\/]', filepath_without_extension) + + # capitalize each part except last one, make the last part all uppercase + camelcase_parts = [part.title() for part in parts[:-1]] + camelcase_parts.append(parts[-1].upper()) + + # join the parts back into a camel case string with '/' + camelcase_filepath = ' / '.join(camelcase_parts) + return camelcase_filepath + + + + + def refresh_distant_attr_placem_models(self): + + self.prop_attributes_lb.delete(0, tk.END) + + for label, item in zip(self.attribute_labels, self.prop_distant): + if label != "TotalCountInTemplate: ": + display_text = f"{label}{item}" + self.prop_attributes_lb.insert(tk.END, display_text) + # select items in listboxes + if label == "Filename: ": + self.select_and_highlight_item(self.model_lb, self.dist_model_list, item) + elif label == "Placement: ": + self.select_and_highlight_item(self.placement_lb, self.placement_list, item) + elif label == "TotalCountInTemplate: ": # find this prop (up to 20th index) in prop's list of similar_items + self.select_and_highlight_item(self.similar_props_lb, self.prop_distant[20], self.prop_distant[:20]) # item + display_text = f"{label}{len(item)}" # display similar items count + self.prop_attributes_lb.insert(tk.END, display_text) + + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + + def refresh_landmark_attr_placem_models(self): + + self.prop_attributes_lb.delete(0, tk.END) + + for label, item in zip(self.attribute_labels, self.prop_landmark): + if label != "TotalCountInTemplate: ": + display_text = f"{label}{item}" + self.prop_attributes_lb.insert(tk.END, display_text) + # select items in listboxes + if label == "Filename: ": + self.select_and_highlight_item(self.model_lb, self.landm_model_list, item) + elif label == "Placement: ": + self.select_and_highlight_item(self.placement_lb, self.placement_list, item) + elif label == "TotalCountInTemplate: ": # find this prop (up to 20th index) in prop's list of similar_items + self.select_and_highlight_item(self.similar_props_lb, self.prop_landmark[20], self.prop_landmark[:20]) # item + display_text = f"{label}{len(item)}" # display similar items count + self.prop_attributes_lb.insert(tk.END, display_text) + + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + + def refresh_object_attr_placem_models(self): + + self.prop_attributes_lb.delete(0, tk.END) + + for label, item in zip(self.attribute_labels, self.prop_object): + if label != "TotalCountInTemplate: ": + display_text = f"{label}{item}" + self.prop_attributes_lb.insert(tk.END, display_text) + # select items in listboxes + if label == "Filename: ": + self.select_and_highlight_item(self.model_lb, self.objs_model_list, item) + elif label == "Placement: ": + self.select_and_highlight_item(self.placement_lb, self.placement_list, item) + elif label == "TotalCountInTemplate: ": # find this prop (up to 20th index) in prop's list of similar_items + self.select_and_highlight_item(self.similar_props_lb, self.prop_object[20], self.prop_object[:20]) # item + display_text = f"{label}{len(item)}" # display similar items count + self.prop_attributes_lb.insert(tk.END, display_text) + + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + + def refresh_detail_attr_placem_models(self): + + self.prop_attributes_lb.delete(0, tk.END) + + for label, item in zip(self.attribute_labels, self.prop_detail): + if label != "TotalCountInTemplate: ": + display_text = f"{label}{item}" + self.prop_attributes_lb.insert(tk.END, display_text) + # select items in listboxes + if label == "Filename: ": + self.select_and_highlight_item(self.model_lb, self.detail_model_list, item) + elif label == "Placement: ": + self.select_and_highlight_item(self.placement_lb, self.placement_list, item) + elif label == "TotalCountInTemplate: ": # find this prop (up to 20th index) in prop's list of similar_items + self.select_and_highlight_item(self.similar_props_lb, self.prop_detail[20], self.prop_detail[:20]) # item + display_text = f"{label}{len(item)}" # display similar items count + self.prop_attributes_lb.insert(tk.END, display_text) + + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + + + def on_distant_objects_lb_left_click(self, event): + try: + + if self.distant_objects_lb.size() > 0: + self.prop_draw_type = 1 # set which prop category was selected + self.model_lb.delete(0, tk.END) # refresh listbox + for dist_model in self.dist_model_list: + camelcase_model = self.format_filepath_to_camelcase(dist_model) + self.model_lb.insert(tk.END, camelcase_model) + self.distant_index = self.distant_objects_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + distant_obj_lists = selected_biome.get_distant_obj_lists() + self.prop_distant = distant_obj_lists[self.distant_index] + + # add matching props to listbox + self.similar_props_lb.delete(0, tk.END) # empty listbox + for matching_prop in self.prop_distant[20]: + self.similar_props_lb.insert(tk.END, matching_prop) + + self.refresh_distant_attr_placem_models() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def on_landmarks_lb_left_click(self, event): + try: + + if self.landmarks_lb.size() > 0: + self.prop_draw_type = 2 + self.model_lb.delete(0, tk.END) # refresh listbox + for landm_model in self.landm_model_list: + camelcase_model = self.format_filepath_to_camelcase(landm_model) + self.model_lb.insert(tk.END, camelcase_model) + self.landmark_index = self.landmarks_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + landmark_lists = selected_biome.get_landmark_lists() + self.prop_landmark = landmark_lists[self.landmark_index] + + # add matching props to listbox + self.similar_props_lb.delete(0, tk.END) # empty listbox + for matching_prop in self.prop_landmark[20]: + self.similar_props_lb.insert(tk.END, matching_prop) + + self.refresh_landmark_attr_placem_models() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def on_objects_lb_left_click(self, event): + try: + + if self.objects_lb.size() > 0: + self.prop_draw_type = 3 + self.model_lb.delete(0, tk.END) # refresh listbox + for objs_model in self.objs_model_list: + camelcase_model = self.format_filepath_to_camelcase(objs_model) + self.model_lb.insert(tk.END, camelcase_model) + self.obj_index = self.objects_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + objects_lists = selected_biome.get_objects_lists() + self.prop_object = objects_lists[self.obj_index] + + # add matching props to listbox + self.similar_props_lb.delete(0, tk.END) # empty listbox + for matching_prop in self.prop_object[20]: + self.similar_props_lb.insert(tk.END, matching_prop) + + self.refresh_object_attr_placem_models() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def on_detail_objects_lb_left_click(self, event): + try: + + if self.detail_objects_lb.size() > 0: + self.prop_draw_type = 4 + self.model_lb.delete(0, tk.END) # refresh listbox + for detail_model in self.detail_model_list: + camelcase_model = self.format_filepath_to_camelcase(detail_model) + self.model_lb.insert(tk.END, camelcase_model) + self.detail_index = self.detail_objects_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + detail_obj_lists = selected_biome.get_detail_obj_lists() + self.prop_detail = detail_obj_lists[self.detail_index] + + # add matching props to listbox + self.similar_props_lb.delete(0, tk.END) # empty listbox + for matching_prop in self.prop_detail[20]: + self.similar_props_lb.insert(tk.END, matching_prop) + + self.refresh_detail_attr_placem_models() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def describe_attribute(self, attr_desc): + self.model_info.delete("1.0", tk.END) + self.model_info.insert(tk.END, attr_desc) + + def on_prop_attribute_lb_left_click(self, event): + try: + + if self.prop_attributes_lb.size() > 0: + self.prop_attribute_index = self.prop_attributes_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + new_desc = "" + + # dictionary to map attribute indexes to descriptions + attribute_descriptions = { + 0: "Model path.", + 1: "Tile type affecting prop placement spacing. Be sure to use distinct placement, coverage, or density values per prop in a biome to prevent overlapping props. If 'X' in the name, it might be deactivated and may not spawn.", + 2: "Lowest spawn height relative to sea level. Note: For props in 'Underwater' tile types/terrain, set this to -128 so they spawn correctly.", + 3: "Highest spawn height.", + 4: "Min terrain angle at which the prop will spawn. 180 = all angles -> lowers performance because more props.", + 5: "Max terrain angle at which the prop will spawn. 180 = all angles -> lowers performance because more props.", + 6: "Smallest scale for an instance of a prop to spawn on a biome. Large range = extremely varied prop scale on a biome.", + 7: "Largest scale for an instance of a prop to spawn on a biome. Large range = extremely varied prop scale on a biome.", + 8: "Min height scale for an instance of a prop to spawn on a biome. Mostly used for detail objects, as this value will distort large props.", + 9: "Max height scale for an instance of a prop to spawn on a biome. Mostly used for detail objects, as this value will distort large props.", + 10: "Scale variation at edges of a group of spawned props. Typically applied to high-density detail objects like grass to add a scale transition from grass to dirt/beach/etc. Not recommended with large or low-density props -> spawns highly erratic scale variations. Instead, use MinScale and MaxScale.", + 11: "Maximum rotation of a spawned prop around the X and Z axes. Limits range of vertical rotation.", + 12: "Player's ship impact on prop destruction. Note: Players may get stuck on planets after takeoff due to huge, unbreakable props.", + 13: "Terrain manipulator impact on prop destruction.", + 14: "/ᐠ⎚-⎚マ", + 15: "AFAIK impact on spacing/grouping of props, not total number of props. Changing placement is usually more useful than changing coverage, imo. Note: High coverage e.g. 1 = crash.", + 16: "Density of props on flat terrain, useful for dense forests. Always check placement attribute, high density + densely grouped prop placement = crash.", + 17: "Density of props on sloped terrain. Note: spawning huge props on sloped terrain = issue where these props \"despawn\" as you approach. Always check placement attribute, high density + densely grouped prop placement = crash.", + 18: "Density multiplier of props on sloped terrain.", + 19: "DrawDistance from biome template .CSV file, may not necessarily represent draw distance of your prop. Note: These categories are hardcoded, meaning some props may not spawn if moved to a category other than vanilla one.", + 20: "Total model references in selected biome template. If you change biome template, click Tools > Refresh Suggested Props to update suggestions." + } + + # get description based on attribute index + new_desc = attribute_descriptions.get(self.prop_attribute_index, "Error: Attribute index out of range.") + + self.describe_attribute(new_desc) + + # insert prop attribute depending on prop draw distance type + if self.prop_draw_type == 1: + self.attribute_entry.config(state="normal") # enable if can set via entry + self.save_prop_changes_button.config(state=tk.NORMAL) + self.attribute_entry.delete(0, tk.END) + # don't insert some items (either put these in listbox or they can't be modified) + if self.prop_attribute_index != 0 and self.prop_attribute_index != 1 and self.prop_attribute_index != 19 and self.prop_attribute_index != 20: + self.attribute_entry.insert(0, self.prop_distant[self.prop_attribute_index]) + else: + self.attribute_entry.insert(0, "N/A") + self.attribute_entry.config(state="disabled") # disable if can't set via entry + self.save_prop_changes_button.config(state=tk.DISABLED) + elif self.prop_draw_type == 2: + self.attribute_entry.config(state="normal") # enable if can set via entry + self.save_prop_changes_button.config(state=tk.NORMAL) + self.attribute_entry.delete(0, tk.END) + if self.prop_attribute_index != 0 and self.prop_attribute_index != 1 and self.prop_attribute_index != 19 and self.prop_attribute_index != 20: + self.attribute_entry.insert(0, self.prop_landmark[self.prop_attribute_index]) + else: + self.attribute_entry.insert(0, "N/A") + self.attribute_entry.config(state="disabled") + self.save_prop_changes_button.config(state=tk.DISABLED) + elif self.prop_draw_type == 3: + self.attribute_entry.config(state="normal") # enable if can set via entry + self.save_prop_changes_button.config(state=tk.NORMAL) + self.attribute_entry.delete(0, tk.END) + if self.prop_attribute_index != 0 and self.prop_attribute_index != 1 and self.prop_attribute_index != 19 and self.prop_attribute_index != 20: + self.attribute_entry.insert(0, self.prop_object[self.prop_attribute_index]) + else: + self.attribute_entry.insert(0, "N/A") + self.attribute_entry.config(state="disabled") + self.save_prop_changes_button.config(state=tk.DISABLED) + elif self.prop_draw_type == 4: + self.attribute_entry.config(state="normal") # enable if can set via entry + self.save_prop_changes_button.config(state=tk.NORMAL) + self.attribute_entry.delete(0, tk.END) + if self.prop_attribute_index != 0 and self.prop_attribute_index != 1 and self.prop_attribute_index != 19 and self.prop_attribute_index != 20: + self.attribute_entry.insert(0, self.prop_detail[self.prop_attribute_index]) + else: + self.attribute_entry.insert(0, "N/A") + self.attribute_entry.config(state="disabled") # disable if can't set via entry + self.save_prop_changes_button.config(state=tk.DISABLED) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def on_placement_lb_left_click(self, event): + try: + + placem_index = self.placement_lb.nearest(event.y) + self.placem_val_at_index = self.placement_list[placem_index] + + # get dictionary of spawn density lists from controller + sdl_dict = self.controller.get_sdl() + + # display spawn density list item if selected placement name matches key + if self.placem_val_at_index in sdl_dict: + #print(sdl_dict[self.placem_val_at_index]) + attributes = sdl_dict[self.placem_val_at_index] + + self.model_info.delete("1.0", tk.END) + self.model_info.insert(tk.END, self.placem_val_at_index + ":\n") + self.model_info.insert(tk.END, attributes) + + elif 'X' in self.placem_val_at_index: + self.model_info.delete("1.0", tk.END) + self.model_info.insert(tk.END, self.placem_val_at_index + ":\n") + self.model_info.insert(tk.END, "Probably a custom placement value. Look for SPAWNDENSITYLIST.MBIN in the modded MBINs to locate this info. " + "'X' in the name might indicate this placement prevents this prop from spawning.") + + else: + self.model_info.delete("1.0", tk.END) + self.model_info.insert(tk.END, self.placem_val_at_index + ":\n") + self.model_info.insert(tk.END, "Probably a custom placement value. Look for SPAWNDENSITYLIST.MBIN in the modded MBINs to locate this info.") + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def on_model_lb_left_click(self, event): + try: + + model_index = self.model_lb.nearest(event.y) + + if self.prop_draw_type == 1: + self.model_val_at_index = self.dist_model_list[model_index] + elif self.prop_draw_type == 2: + self.model_val_at_index = self.landm_model_list[model_index] + elif self.prop_draw_type == 3: + self.model_val_at_index = self.objs_model_list[model_index] + elif self.prop_draw_type == 4: + self.model_val_at_index = self.detail_model_list[model_index] + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # replace selected prop with one of the suggested + def on_similar_props_lb_left_click(self, event): + try: + + if self.similar_props_lb.size() > 0: + + result = messagebox.askyesno("Replace?", "\nReplace the current prop with the suggested prop?", parent=self.window) + if not result: + return + + similar_prop_index = self.similar_props_lb.nearest(event.y) + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + self.model_info.delete("1.0", tk.END) + + # proceed with attribute replacement + if self.prop_draw_type == 1: + replacement_prop = self.prop_distant[20][similar_prop_index] + for index, replacement_attr in enumerate(replacement_prop): + copied_item = copy.deepcopy(replacement_attr) # deep copy because the copied item is mutable + selected_biome.set_custom_distant_attr(self.distant_index, index, copied_item) + + self.refresh_distant_attr_placem_models() + + elif self.prop_draw_type == 2: + replacement_prop = self.prop_landmark[20][similar_prop_index] + for index, replacement_attr in enumerate(replacement_prop): + copied_item = copy.deepcopy(replacement_attr) + selected_biome.set_custom_landmark_attr(self.landmark_index, index, copied_item) + + self.refresh_landmark_attr_placem_models() + + elif self.prop_draw_type == 3: + replacement_prop = self.prop_object[20][similar_prop_index] + for index, replacement_attr in enumerate(replacement_prop): + copied_item = copy.deepcopy(replacement_attr) + selected_biome.set_custom_object_attr(self.obj_index, index, copied_item) + + self.refresh_object_attr_placem_models() + + elif self.prop_draw_type == 4: + replacement_prop = self.prop_detail[20][similar_prop_index] + for index, replacement_attr in enumerate(replacement_prop): + copied_item = copy.deepcopy(replacement_attr) + selected_biome.set_custom_detail_attr(self.detail_index, index, copied_item) + + self.refresh_detail_attr_placem_models() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + def save_model_choice(self): + try: + + if self.prop_attributes_lb.size() > 0: + + if self.model_val_at_index is not None and self.model_val_at_index != "--" and self.model_val_at_index != "": + + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + # set model path of selected prop based on what was selected in model listbox + # refresh 4 prop listboxes and attribute listbox + if self.prop_draw_type == 1: + selected_biome.set_custom_distant_attr(self.distant_index, 0, self.model_val_at_index) + + self.refresh_distant_attr_placem_models() + + self.distant_objects_lb.delete(0, tk.END) + for distant_obj_list in selected_biome.get_distant_obj_lists(): + if distant_obj_list[0]: # verify that the model filepath is not empty + self.update_listbox(self.distant_objects_lb, distant_obj_list[20], distant_obj_list[0]) + elif self.prop_draw_type == 2: + selected_biome.set_custom_landmark_attr(self.landmark_index, 0, self.model_val_at_index) + + self.refresh_landmark_attr_placem_models() + + self.landmarks_lb.delete(0, tk.END) + for landmark_list in selected_biome.get_landmark_lists(): + if landmark_list[0]: + self.update_listbox(self.landmarks_lb, landmark_list[20], landmark_list[0]) + elif self.prop_draw_type == 3: + selected_biome.set_custom_object_attr(self.obj_index, 0, self.model_val_at_index) + + self.refresh_object_attr_placem_models() + + self.objects_lb.delete(0, tk.END) + for objects_list in selected_biome.get_objects_lists(): + if objects_list[0]: + self.update_listbox(self.objects_lb, objects_list[20], objects_list[0]) + elif self.prop_draw_type == 4: + selected_biome.set_custom_detail_attr(self.detail_index, 0, self.model_val_at_index) + + self.refresh_detail_attr_placem_models() + + self.detail_objects_lb.delete(0, tk.END) + for detail_obj_list in selected_biome.get_detail_obj_lists(): + if detail_obj_list[0]: + self.update_listbox(self.detail_objects_lb, detail_obj_list[20], detail_obj_list[0]) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def save_placem_choice(self): + try: + + if self.prop_attributes_lb.size() > 0: + + if self.placem_val_at_index is not None and self.placem_val_at_index != "": + + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + self.prop_attributes_lb.delete(0, tk.END) + + # placement + if self.prop_draw_type == 1: + selected_biome.set_custom_distant_attr(self.distant_index, 1, self.placem_val_at_index) + + self.refresh_distant_attr_placem_models() + + elif self.prop_draw_type == 2: + selected_biome.set_custom_landmark_attr(self.landmark_index, 1, self.placem_val_at_index) + + self.refresh_landmark_attr_placem_models() + + elif self.prop_draw_type == 3: + selected_biome.set_custom_object_attr(self.obj_index, 1, self.placem_val_at_index) + + self.refresh_object_attr_placem_models() + + elif self.prop_draw_type == 4: + selected_biome.set_custom_detail_attr(self.detail_index, 1, self.placem_val_at_index) + + self.refresh_detail_attr_placem_models() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def toggle_tooltip(self): + try: + if self.hide_tooltip_var.get(): + self.tooltip_label.grid_remove() # hide tooltip label + else: + self.tooltip_label.grid() # show + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + #----------------------------------------------------------------- + + def refresh_suggested_props(self): + try: + + result = messagebox.askyesno("Warning", "This will overwrite suggested props for all your biomes (based on the selected biome template)." + "\n\nDo you want to proceed?", parent=self.window) + if not result: + return + self.controller.recount_models() # refresh model counts for selected biome template + + # empty listboxes + self.biome_lb.delete(0, tk.END) + self.distant_objects_lb.delete(0, tk.END) + self.landmarks_lb.delete(0, tk.END) + self.objects_lb.delete(0, tk.END) + self.detail_objects_lb.delete(0, tk.END) + self.prop_attributes_lb.delete(0, tk.END) + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) # empty listbox + self.model_info.delete("1.0", tk.END) + + # repopulate listbox with new counts + all_biomes = self.controller.get_biome_objs() + for biome in all_biomes: + self.biome_lb.insert(tk.END, biome.get_filename()) + + # reset biome index + self.biome_index = None + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # check if valid index -> validate new_value type -> set new value + def set_custom_attr(self, selected_biome, index, new_val, set_val): + if index in {2, 3, 4, 5, 11}: + if not isinstance(new_val, int): + messagebox.showinfo("Error", f"{self.attribute_labels_edited[index]} must be an integer.", parent=self.window) + return + elif index in {6, 7, 8, 9, 10, 15, 16, 17, 18}: + if not isinstance(new_val, numbers.Number): + messagebox.showinfo("Error", f"{self.attribute_labels_edited[index]} must be a number.", parent=self.window) + return + elif index in {12, 13, 14}: + if new_val not in {"TRUE", "FALSE"}: + messagebox.showinfo("Error", f"{self.attribute_labels_edited[index]} must be either 'TRUE' or 'FALSE'.", parent=self.window) + return + else: + messagebox.showinfo("Error 0", f"Did you add a new index? Index '{index}' out of range?", parent=self.window) + return + + if set_val: + # apply modified value if no errors found + if index >= 2 and index <= 18: + + self.prop_attributes_lb.delete(0, tk.END) + + if self.prop_draw_type == 1: + selected_biome.set_custom_distant_attr(self.distant_index, index, str(new_val)) + + self.refresh_distant_attr_placem_models() + + elif self.prop_draw_type == 2: + selected_biome.set_custom_landmark_attr(self.landmark_index, index, str(new_val)) + + self.refresh_landmark_attr_placem_models() + + elif self.prop_draw_type == 3: + selected_biome.set_custom_object_attr(self.obj_index, index, str(new_val)) + + self.refresh_object_attr_placem_models() + + elif self.prop_draw_type == 4: + selected_biome.set_custom_detail_attr(self.detail_index, index, str(new_val)) + + self.refresh_detail_attr_placem_models() + + else: + messagebox.showinfo("Error 1", f"Index '{index}' out of range.", parent=self.window) + return + + else: + return True + + # when 'save [changes]' button clicked + def save_prop_changes(self): + try: + + if self.prop_attributes_lb.size() > 0: + + new_value = self.attribute_entry.get() + pattern = r'^[0-9a-zA-Z.*\-.]+$' + multiply_pattern = r'^([\d.]+)\s*\*\s*([\d.]+)$' + + if re.match(pattern, new_value): # make sure new_value contains only numbers, letters, '.', '-', or '*' + + match = re.match(multiply_pattern, new_value) # check if multiplying values + if match: + # extract two numbers from input + num1 = match.group(1) + num2 = match.group(2) + # convert numbers to appropriate data type + num1 = float(num1) if '.' in num1 else int(num1) + num2 = float(num2) if '.' in num2 else int(num2) + + new_value = (num1 * num2) # multiply the two values + #print(new_value) + + else: + # try to convert new_value to int or float before accepting it as a string + try: + new_value = int(new_value) # convert to int + #print(f"Converted to int: {new_value}") + except ValueError: + try: + new_value = float(new_value) # convert to float + #print(f"Converted to float: {new_value}") + except ValueError: + #print(f"{new_value} = string") + pass + + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + # check what drawdistance lb was selected, then validate index, new_value type, & set new value + if self.prop_draw_type == 1: + self.set_custom_attr(selected_biome, self.prop_attribute_index, new_value, True) + elif self.prop_draw_type == 2: + self.set_custom_attr(selected_biome, self.prop_attribute_index, new_value, True) + elif self.prop_draw_type == 3: + self.set_custom_attr(selected_biome, self.prop_attribute_index, new_value, True) + elif self.prop_draw_type == 4: + self.set_custom_attr(selected_biome, self.prop_attribute_index, new_value, True) + + else: + messagebox.showerror("Error", "Modified value must only contain numbers, letters,\nor characters: '.' or '-'" + "\n\nIf trying to multiply, remove empty spaces, e.g. 4*2", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def bulk_edit_menu(self): + try: + + if self.prop_attributes_lb.size() > 0 and self.prop_draw_type and self.attribute_entry.get(): + + bulk_new_value = self.attribute_entry.get() + pattern = r'^[0-9a-zA-Z.\-]+$' + multiply_pattern = r'^([\d.]+)\s*\*\s*([\d.]+)$' + + + match = re.match(multiply_pattern, bulk_new_value) # check if multiplying values + if match: + # extract two numbers from input + num1 = match.group(1) + num2 = match.group(2) + # convert numbers to appropriate data type + num1 = float(num1) if '.' in num1 else int(num1) + num2 = float(num2) if '.' in num2 else int(num2) + + bulk_new_value = num2 + + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + if self.prop_attribute_index >= 2 and self.prop_attribute_index <= 18: + + if self.prop_attribute_index in {2, 3, 4, 5, 11}: + if not isinstance(bulk_new_value, int): + messagebox.showinfo("Error", f"{self.attribute_labels_edited[self.prop_attribute_index]} must be an integer.", parent=self.window) + return + elif self.prop_attribute_index in {6, 7, 8, 9, 10, 15, 16, 17, 18}: + if not isinstance(bulk_new_value, numbers.Number): + messagebox.showinfo("Error", f"{self.attribute_labels_edited[self.prop_attribute_index]} must be a number.", parent=self.window) + return + elif self.prop_attribute_index in {12, 13, 14}: + if bulk_new_value not in {"TRUE", "FALSE"}: + messagebox.showinfo("Error", f"{self.attribute_labels_edited[self.prop_attribute_index]} must be either 'TRUE' or 'FALSE'.", parent=self.window) + return + else: + messagebox.showinfo("Error 0", f"Did you add a new index? Index '{self.prop_attribute_index}' out of range?", parent=self.window) + return + + plumgen_view_gen_bulk = PlumgenViewGenBulk(self.root, bulk_new_value, selected_biome, self.attribute_labels_edited, self.prop_attribute_index, self.icon_path, self.apply_bulk_settings, multiply=True) + + + + elif re.match(pattern, bulk_new_value) or self.attribute_entry.get() == 'N/A': # make sure new_value contains only numbers, letters, '.', or '-' + + # try to convert new_value to int or float before accepting it as a string + try: + bulk_new_value = int(bulk_new_value) # convert to int + except ValueError: + try: + bulk_new_value = float(bulk_new_value) # convert to float + except ValueError: + pass + + selected_biome = self.controller.get_biome_objs()[self.biome_index] + + bulk_val_validated = False + + # check what drawdistance lb was selected, then validate index, new_value type, & set new value + if self.prop_draw_type == 1 and self.prop_attribute_index >= 2 and self.prop_attribute_index <= 18: + bulk_val_validated = self.set_custom_attr(selected_biome, self.prop_attribute_index, bulk_new_value, False) + elif self.prop_draw_type == 2 and self.prop_attribute_index >= 2 and self.prop_attribute_index <= 18: + bulk_val_validated = self.set_custom_attr(selected_biome, self.prop_attribute_index, bulk_new_value, False) + elif self.prop_draw_type == 3 and self.prop_attribute_index >= 2 and self.prop_attribute_index <= 18: + bulk_val_validated = self.set_custom_attr(selected_biome, self.prop_attribute_index, bulk_new_value, False) + elif self.prop_draw_type == 4 and self.prop_attribute_index >= 2 and self.prop_attribute_index <= 18: + bulk_val_validated = self.set_custom_attr(selected_biome, self.prop_attribute_index, bulk_new_value, False) + + # instantiate bulk view - display new menu + if bulk_val_validated: + if self.prop_attribute_index >= 2 and self.prop_attribute_index <= 18: + plumgen_view_gen_bulk = PlumgenViewGenBulk(self.root, bulk_new_value, selected_biome, self.attribute_labels_edited, self.prop_attribute_index, self.icon_path, self.apply_bulk_settings) + + # if model selected - attempt to get cursor selection and specific model selected + if self.prop_attribute_index == 0: + selected_indices = self.model_lb.curselection() + if selected_indices: + selected_index = self.model_lb.curselection()[0] + if self.prop_draw_type == 1: selected_item = self.dist_model_list[selected_index] + elif self.prop_draw_type == 2: selected_item = self.landm_model_list[selected_index] + elif self.prop_draw_type == 3: selected_item = self.objs_model_list[selected_index] + elif self.prop_draw_type == 4: selected_item = self.detail_model_list[selected_index] + plumgen_view_gen_bulk = PlumgenViewGenBulk(self.root, selected_item, selected_biome, self.attribute_labels_edited, self.prop_attribute_index, self.apply_bulk_settings) + else: + messagebox.showinfo("Click Model", "Click on the model you want before selecting 'Bulk Edit Menu'", parent=self.window) + # if placement selected + if self.prop_attribute_index == 1: + selected_indices = self.placement_lb.curselection() + if selected_indices: + selected_index = self.placement_lb.curselection()[0] + selected_item = self.placement_list[selected_index] + plumgen_view_gen_bulk = PlumgenViewGenBulk(self.root, selected_item, selected_biome, self.attribute_labels_edited, self.prop_attribute_index, self.icon_path, self.apply_bulk_settings) + else: + messagebox.showinfo("Click Placement", "Click on the placement you want before selecting 'Bulk Edit Menu'", parent=self.window) + + else: + messagebox.showerror("Error", "Modified value must only contain numbers, letters,\nor characters: '.' or '-'", parent=self.window) + else: + messagebox.showerror("Error", "First, select an attribute for bulk editing. Then, either edit the value next to 'Save' or select a Placement or Model item.", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # apply bulk settings + def apply_bulk_settings(self, bulk_new_val, selected_biome, distant, landmark, object, detail, level, multiply_val): + + try: + + if level == '1': # selected Biome Only + + # get indices of all items in all 4 listboxes + all_distant_i = list(range(self.distant_objects_lb.size())) + all_landm_i = list(range(self.landmarks_lb.size())) + all_obj_i = list(range(self.objects_lb.size())) + all_detail_i = list(range(self.detail_objects_lb.size())) + + if distant: + for index in all_distant_i: + if multiply_val: selected_biome.set_multiply_custom_distant_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: selected_biome.set_custom_distant_attr(index, self.prop_attribute_index, str(bulk_new_val)) + if landmark: + for index in all_landm_i: + if multiply_val: selected_biome.set_multiply_custom_landmark_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: selected_biome.set_custom_landmark_attr(index, self.prop_attribute_index, str(bulk_new_val)) + if object: + for index in all_obj_i: + if multiply_val: selected_biome.set_multiply_custom_object_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: selected_biome.set_custom_object_attr(index, self.prop_attribute_index, str(bulk_new_val)) + if detail: + for index in all_detail_i: + if multiply_val: selected_biome.set_multiply_custom_detail_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: selected_biome.set_custom_detail_attr(index, self.prop_attribute_index, str(bulk_new_val)) + self.attribute_entry.delete(0, tk.END) + # empty listboxes + self.distant_objects_lb.delete(0, tk.END) + self.landmarks_lb.delete(0, tk.END) + self.objects_lb.delete(0, tk.END) + self.detail_objects_lb.delete(0, tk.END) + self.prop_attributes_lb.delete(0, tk.END) + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + + elif level == '2': # ALL biomes + for biome in self.controller.get_biome_objs(): + if distant: + for index, distant_obj_list in enumerate(biome.get_distant_obj_lists()): + if multiply_val: biome.set_multiply_custom_distant_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: biome.set_custom_distant_attr(index, self.prop_attribute_index, str(bulk_new_val)) + if landmark: + for index, landmark_list in enumerate(biome.get_landmark_lists()): + if multiply_val: biome.set_multiply_custom_landmark_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: biome.set_custom_landmark_attr(index, self.prop_attribute_index, str(bulk_new_val)) + if object: + for index, objects_list in enumerate(biome.get_objects_lists()): + if multiply_val: biome.set_multiply_custom_object_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: biome.set_custom_object_attr(index, self.prop_attribute_index, str(bulk_new_val)) + if detail: + for index, detail_obj_list in enumerate(biome.get_detail_obj_lists()): + if multiply_val: biome.set_multiply_custom_detail_attr(index, self.prop_attribute_index, str(bulk_new_val)) + else: biome.set_custom_detail_attr(index, self.prop_attribute_index, str(bulk_new_val)) + self.attribute_entry.delete(0, tk.END) + # empty listboxes + self.distant_objects_lb.delete(0, tk.END) + self.landmarks_lb.delete(0, tk.END) + self.objects_lb.delete(0, tk.END) + self.detail_objects_lb.delete(0, tk.END) + self.prop_attributes_lb.delete(0, tk.END) + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def increment_prop_changes(self): + try: + + attr_value = self.attribute_entry.get() + try: + attr_value_as_int = int(attr_value) # try to convert to int + #print("integer") + self.attribute_entry.delete(0, tk.END) + attr_value_as_int += 1 + self.attribute_entry.insert(0, attr_value_as_int) + except ValueError: + try: + attr_value_as_float = float(attr_value) # try to convert to float + #print("float") + decimal_part = str(attr_value_as_float).split(".")[1] # extract decimal part + decimal_length = len(decimal_part) # determine length of decimal + increment_value = 1 / (10 ** decimal_length) # increment by 1 based on length of decimal + attr_value_as_float += increment_value + + rounded_value = round(attr_value_as_float, decimal_length) # round to original precision + + self.attribute_entry.delete(0, tk.END) + self.attribute_entry.insert(0, rounded_value) + except ValueError: + if attr_value: # if it's a non-empty string + attr_value_lower = attr_value.lower() + if attr_value_lower == "true" or attr_value_lower == "false": + #print("true/false string") + self.attribute_entry.delete(0, tk.END) + attr_value = "TRUE" + self.attribute_entry.insert(0, attr_value) + else: + messagebox.showerror("Error", "Invalid entry type. Please enter a string, an integer, or a float." + "\n\nOtherwise, select an item from a listbox to modify it.", parent=self.window) + else: + messagebox.showerror("Error", "Empty or invalid entry type. Please enter a string, an integer, or a float." + "\n\nOtherwise, select an item from a listbox to modify it.", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def decrement_prop_changes(self): + try: + + attr_value = self.attribute_entry.get() + try: + attr_value_as_int = int(attr_value) # try int + #print("integer") + self.attribute_entry.delete(0, tk.END) + attr_value_as_int -= 1 + self.attribute_entry.insert(0, attr_value_as_int) + except ValueError: + try: + attr_value_as_float = float(attr_value) # try float + #print("float") + decimal_part = str(attr_value_as_float).split(".")[1] + decimal_length = len(decimal_part) + increment_value = 1 / (10 ** decimal_length) # decrement + attr_value_as_float -= increment_value + + rounded_value = round(attr_value_as_float, decimal_length) + + self.attribute_entry.delete(0, tk.END) + self.attribute_entry.insert(0, rounded_value) + except ValueError: + if attr_value: # if non-empty string + attr_value_lower = attr_value.lower() + if attr_value_lower == "true" or attr_value_lower == "false": + #print("true/false string") + self.attribute_entry.delete(0, tk.END) + attr_value = "FALSE" + self.attribute_entry.insert(0, attr_value) + else: + messagebox.showerror("Error", "Invalid entry type. Please enter a string, an integer, or a float." + "\n\nOtherwise, select an item from the listbox to modify it.", parent=self.window) + else: + messagebox.showerror("Error", "Empty or invalid entry type. Please enter a string, an integer, or a float." + "\n\nOtherwise, select an item from the listbox to modify it.", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def gen_using_biome_template_data(self): + try: + + selected_csv = self.csv_var.get() + # show warning if user using custom biome template .csv + if self.gen_using_template_data_var.get(): + self.replace_lb_with_template_data_cb.config(state=tk.NORMAL) + if selected_csv != "_Current Vanilla+Pre NMS.csv": + result = messagebox.askyesno("Warning: Generating using Custom Models", "It seems you're using a custom biome template (not '_Current Vanilla+Pre NMS.csv')." + "\n\nThis could indicate that your custom .CSV refers to outdated or broken models, which might cause issues with your mod." + "\n\nYou'll also need a PAK of the custom models for them to show up in-game." + "\n\nDo you want to proceed?", parent=self.window) + if not result: + self.gen_using_template_data_var.set(False) + return + # replace default model path list with list of unique models in biome template + self.controller.set_custom_model_list() + self.controller.set_custom_placem_list() # placements + + self.biome_add_button['text'] = "Add BT Biome" + self.distant_objects_add_button['text'] = "Add BT Distant Object" + self.landmark_add_button['text'] = "Add BT Landmark" + self.objects_add_button['text'] = "Add BT Object" + self.detail_objects_add_button['text'] = "Add BT Detail Object" + else: + if not self.replace_lb_with_template_data_var.get(): + self.replace_lb_with_template_data_cb.config(state=tk.DISABLED) # disable next checkbox + + self.controller.set_default_model_list() + + self.biome_add_button['text'] = "Add Biome" + self.distant_objects_add_button['text'] = "Add Distant Object" + self.landmark_add_button['text'] = "Add Landmark" + self.objects_add_button['text'] = "Add Object" + self.detail_objects_add_button['text'] = "Add Detail Object" + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + #---------------------------------------------------------------------------------------- + + + def use_template_placem_models(self): + try: + + selected_csv = self.csv_var.get() + # show warning if a custom Biome Template .csv selected + if self.replace_lb_with_template_data_var.get(): + + self.model_label['text'] = "Biome Template Model List" + self.placement_label['text'] = "Biome Template Placement List" + + # refresh model list filepaths with custom ones from biome template + self.dist_model_list = self.controller.get_dist_list() + self.landm_model_list = self.controller.get_landm_list() + self.objs_model_list = self.controller.get_objs_list() + self.detail_model_list = self.controller.get_detail_list() + + self.placement_list = self.controller.get_placem_list() + + # refresh lb with the new model filepaths + self.model_lb.delete(0, tk.END) # clear listbox + if self.prop_draw_type == 1: + for dist_model in self.dist_model_list: + camelcase_model = self.format_filepath_to_camelcase(dist_model) + self.model_lb.insert(tk.END, camelcase_model) + elif self.prop_draw_type == 2: + for landm_model in self.landm_model_list: + camelcase_model = self.format_filepath_to_camelcase(landm_model) + self.model_lb.insert(tk.END, camelcase_model) + elif self.prop_draw_type == 3: + for objs_model in self.objs_model_list: + camelcase_model = self.format_filepath_to_camelcase(objs_model) + self.model_lb.insert(tk.END, camelcase_model) + elif self.prop_draw_type == 4: + for detail_model in self.detail_model_list: + camelcase_model = self.format_filepath_to_camelcase(detail_model) + self.model_lb.insert(tk.END, camelcase_model) + + self.placement_lb.delete(0, tk.END) + for placem in self.placement_list: + self.placement_lb.insert(tk.END, placem) + + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + self.similar_props_lb.delete(0, 'end') + + else: + if not self.gen_using_template_data_var.get(): + self.replace_lb_with_template_data_cb.config(state=tk.DISABLED) # disable next checkbox + + self.model_label['text'] = " Default Model List " + self.placement_label['text'] = " Default Placement List " + #self.controller.set_default_model_list() #set default model paths to the default lists + + # refresh model list filepaths with default ones + self.dist_model_list = self.controller.get_dist_defaults() + self.landm_model_list = self.controller.get_landm_defaults() + self.objs_model_list = self.controller.get_objs_defaults() + self.detail_model_list = self.controller.get_detail_defaults() + + self.placement_list = self.controller.get_placem_defaults() + + # refresh lb with the default model filepaths + self.model_lb.delete(0, tk.END) # clear listbox + if self.prop_draw_type == 1: + for dist_model in self.dist_model_list: + camelcase_model = self.format_filepath_to_camelcase(dist_model) + self.model_lb.insert(tk.END, camelcase_model) + elif self.prop_draw_type == 2: + for landm_model in self.landm_model_list: + camelcase_model = self.format_filepath_to_camelcase(landm_model) + self.model_lb.insert(tk.END, camelcase_model) + elif self.prop_draw_type == 3: + for objs_model in self.objs_model_list: + camelcase_model = self.format_filepath_to_camelcase(objs_model) + self.model_lb.insert(tk.END, camelcase_model) + elif self.prop_draw_type == 4: + for detail_model in self.detail_model_list: + camelcase_model = self.format_filepath_to_camelcase(detail_model) + self.model_lb.insert(tk.END, camelcase_model) + + self.placement_lb.delete(0, tk.END) + for placem in self.placement_list: + self.placement_lb.insert(tk.END, placem) + + self.placem_val_at_index = None #reset selected placement/models + self.model_val_at_index = None + self.attribute_entry.delete(0, 'end') + self.similar_props_lb.delete(0, 'end') + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def save_renamed_biome(self): + try: + + if self.biome_index is not None: + + result = messagebox.askyesno("Auto Rename Biome?", + "Do not rename biomes that already have custom names, " + "as their filenames are referenced in many files (especially in big biome gen mods). " + "If you change these filenames, the game will crash when attempting to spawn the renamed biomes." + "\n\nDo you want to proceed?", parent=self.window) + if not result: + return + + index = self.biome_index + new_filename = self.rename_biome_entry.get().strip() + new_filename = re.sub(r'[^a-zA-Z0-9_\-/\\ ]', '', new_filename) # filter unwanted characters using regex + if new_filename is not None and new_filename != "" and new_filename != " ": + if new_filename not in self.biome_lb.get(0, tk.END): + self.controller.c_rename_biome(index, new_filename) + self.biome_lb.delete(index) + self.biome_lb.insert(index, new_filename) + else: + messagebox.showerror("Duplicate filename.", "The entered biome name is a duplicate in the list.\nPlease enter a different name.", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def auto_rename_biomes(self): + try: + + if self.biome_lb.size() > 0: + + result = messagebox.askyesno("Auto Rename All Biomes?", + "This will rename biomes based on the model names in each biome.\n\n" + "Do not attempt this with biomes that already have custom names, " + "as their filenames are referenced in many files (especially in big biome gen mods). " + "If you change these filenames, the game will crash when attempting to spawn the renamed biomes." + "\n\nDo you want to proceed?", parent=self.window) + if not result: + return + + self.controller.c_auto_rename_biomes() + + self.biome_lb.delete(0, tk.END) + self.rename_biome_entry.delete(0, 'end') + + biome_objs = self.controller.get_biome_objs() + + for biome in biome_objs: + self.biome_lb.insert(tk.END, biome.get_filename()) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def reset_rename_biomes(self): + try: + + if self.biome_lb.size() > 0: + + result = messagebox.askyesno("Reset Renamed Biomes?", + "This truncates text after the first underscore in the biome name (or leaves it alone if no underscore found).\n\n" + "Do not attempt this with biomes that already have custom names, " + "as their filenames are referenced in many files (especially in big biome gen mods). " + "If you change these filenames, the game will crash when attempting to spawn the renamed biomes." + "\n\nDo you want to proceed?", parent=self.window) + if not result: + return + + self.controller.c_reset_rename_biomes() + + self.biome_lb.delete(0, tk.END) + + biome_objs = self.controller.get_biome_objs() + + for biome in biome_objs: + self.biome_lb.insert(tk.END, biome.get_filename()) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # biomes + def add_default_biome(self): + try: + new_biome = self.controller.c_create_default_biome() + self.biome_lb.insert(tk.END, new_biome.get_filename()) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def delete_biome(self): + try: + + if self.biome_index is not None: + result = messagebox.askyesno("Delete Selected Biome?", "Delete biome?" + "\n\nCaution: This action cannot be undone.", parent=self.window) + if not result: + return + + self.controller.c_delete_biome(self.biome_index) + self.rename_biome_entry.delete(0, tk.END) # Clear the entry + self.biome_lb.delete(self.biome_index) + # clear listboxes + self.distant_objects_lb.delete(0, tk.END) + self.landmarks_lb.delete(0, tk.END) + self.objects_lb.delete(0, tk.END) + self.detail_objects_lb.delete(0, tk.END) + self.prop_attributes_lb.delete(0, tk.END) + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + self.model_info.delete("1.0", tk.END) + + # reset biome index + self.biome_index = None + self.placem_val_at_index = None # reset selected placement/models + self.model_val_at_index = None + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def duplicate_selected_biome(self): + try: + if self.biome_index is not None: + new_biome = self.controller.c_duplicate_biome(self.biome_index) + self.biome_lb.insert(tk.END, new_biome.get_filename()) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # props + def repopulate_listbox(self, listbox, biome, get_list_func): + try: + listbox.delete(0, tk.END) + for obj_list in get_list_func(): + self.update_listbox(listbox, obj_list[20], obj_list[0]) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # distant objects + def add_default_distant_object(self): + try: + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_biome.add_distant_obj_list() + self.controller.process_distant_obj_list(selected_biome) + self.repopulate_listbox(self.distant_objects_lb, selected_biome, selected_biome.get_distant_obj_lists) + self.placem_val_at_index = None # reset selected placement/models + self.model_val_at_index = None + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def delete_distant_object(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_index_tuple = self.distant_objects_lb.curselection() + if selected_index_tuple: + selected_index = selected_index_tuple[0] + selected_biome.delete_distant_obj(selected_index) + self.prop_attributes_lb.delete(0, tk.END) + self.repopulate_listbox(self.distant_objects_lb, selected_biome, selected_biome.get_distant_obj_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + self.model_info.delete("1.0", tk.END) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # landmark + def add_default_landmark(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_biome.add_landmark_list() + self.controller.process_landmark_list(selected_biome) + self.repopulate_listbox(self.landmarks_lb, selected_biome, selected_biome.get_landmark_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def delete_landmark(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_index_tuple = self.landmarks_lb.curselection() + if selected_index_tuple: + selected_index = selected_index_tuple[0] + selected_biome.delete_landmark(selected_index) + self.prop_attributes_lb.delete(0, tk.END) + self.repopulate_listbox(self.landmarks_lb, selected_biome, selected_biome.get_landmark_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + self.model_info.delete("1.0", tk.END) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # objects + def add_default_object(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_biome.add_objects_list() + self.controller.process_objects_list(selected_biome) + self.repopulate_listbox(self.objects_lb, selected_biome, selected_biome.get_objects_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def delete_object(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_index_tuple = self.objects_lb.curselection() + if selected_index_tuple: + selected_index = selected_index_tuple[0] + selected_biome.delete_object(selected_index) + self.prop_attributes_lb.delete(0, tk.END) + self.repopulate_listbox(self.objects_lb, selected_biome, selected_biome.get_objects_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + self.model_info.delete("1.0", tk.END) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # detail objects + def add_default_detail_object(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_biome.add_detail_obj_list() + self.controller.process_detail_obj_list(selected_biome) + self.repopulate_listbox(self.detail_objects_lb, selected_biome, selected_biome.get_detail_obj_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def delete_detail_object(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + selected_index_tuple = self.detail_objects_lb.curselection() + if selected_index_tuple: + selected_index = selected_index_tuple[0] + selected_biome.delete_detail_obj(selected_index) + self.prop_attributes_lb.delete(0, tk.END) + self.repopulate_listbox(self.detail_objects_lb, selected_biome, selected_biome.get_detail_obj_lists) + self.placem_val_at_index = None + self.model_val_at_index = None + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + self.model_info.delete("1.0", tk.END) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # duplicate + def duplicate_selected_prop(self): + try: + + if self.biome_index is not None: + selected_biome = self.controller.get_biome_objs()[self.biome_index] + # list of tuples with listbox, duplication function, and list retrieval function + listboxes = [ + (self.distant_objects_lb, selected_biome.duplicate_distant_obj, selected_biome.get_distant_obj_lists), + (self.landmarks_lb, selected_biome.duplicate_landmark, selected_biome.get_landmark_lists), + (self.objects_lb, selected_biome.duplicate_object, selected_biome.get_objects_lists), + (self.detail_objects_lb, selected_biome.duplicate_detail_obj, selected_biome.get_detail_obj_lists) + ] + for listbox, duplicate_func, get_lists_func in listboxes: + selected_indices = listbox.curselection() + if selected_indices: + selected_index = selected_indices[0] + duplicate_func(selected_index) # call duplication function for selected item + # repopulate listbox + listbox.delete(0, tk.END) + for obj_list in get_lists_func(): + self.update_listbox(listbox, obj_list[20], obj_list[0]) + self.placem_val_at_index = None + self.model_val_at_index = None + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # presets + def save_biome_preset(self): + try: + + if self.biome_lb.size() > 0: + response = messagebox.askyesno("Save Biome as Preset?", "This will save the selected biome as a JSON file " + "located in your '_Presets' folder. It will use the biome's name as the filename, " + "potentially overwriting any existing file with the same name." + "\n\nCreate preset?", parent=self.window) + if not response: + return + + # save selected biome to json file in '_Presets' folder + self.controller.save_biome_preset_to_json(self.biome_index) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def open_presets(self): + try: + + presets_path = self.controller.get_presets_path() + + # verify that the 'presets' directory exists + if not os.path.exists(presets_path): + messagebox.showerror("Error", f"The '_Presets' directory does not exist: \n\n{presets_path}" + "\n\nPlease do not delete or rename this directory.", parent=self.window) + return + else: + if not os.listdir(presets_path): + messagebox.showerror("Error", f"The '_Presets' directory is empty: \n\n{presets_path}" + "\n\nFirst, save a biome as a preset, this will save the biome as a json file.", parent=self.window) + return + + self.presets_window = tk.Toplevel(self.window) # new window to display list of JSON files + self.presets_window.title("Biome Presets") + self.presets_window.configure(bg="#333333") + parent_x = self.window.winfo_rootx() + parent_y = self.window.winfo_rooty() + self.presets_window.geometry(f"500x600+{parent_x}+{parent_y}") + + frame = tk.Frame(self.presets_window, bg="#333333") # frame to contain listbox + frame.pack(fill=tk.BOTH, expand=True) + + # set weights + frame.rowconfigure(0, weight=1) + frame.columnconfigure(0, weight=1) + + # listbox to display JSON files + self.presets_listbox = tk.Listbox(frame, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10)) + self.presets_listbox.grid(row=0, column=0, sticky=tk.NSEW) + + scrollbar = tk.Scrollbar(frame, orient=tk.VERTICAL) # add scrollbar to listbox + scrollbar.grid(row=0, column=1, sticky=tk.NS) + scrollbar.config(command=self.presets_listbox.yview) + self.presets_listbox.config(yscrollcommand=scrollbar.set) + + # populate the listbox with JSON files in the presets_path directory + json_files = [file for file in os.listdir(presets_path) if file.endswith('.json')] + for json_file in json_files: + self.presets_listbox.insert(tk.END, json_file) + + # close button + close_button = tk.Button(self.presets_window, text="Close", command=self.presets_window.destroy) + close_button.pack(side=tk.BOTTOM, pady=10) + + # bind function to handle selection in the listbox + self.presets_listbox.bind('<>', self.select_json_preset) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def select_json_preset(self, event): + try: + + selected_index = self.presets_listbox.curselection() # get selected item from the listbox + if selected_index: + selected_item = self.presets_listbox.get(selected_index) + full_filepath = os.path.abspath(os.path.join(self.controller.get_presets_path(), selected_item)) # construct full file path + # import the selected json file, set as biome object, and append to biome_objs list + self.controller.import_model_from_json(full_filepath) # Pass full file path for further processing + self.biome_lb.delete(0, tk.END) # clear and repopulate listbox + self.rename_biome_entry.delete(0, 'end') + + biome_objs = self.controller.get_biome_objs() + + for biome in biome_objs: + self.biome_lb.insert(tk.END, biome.get_filename()) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # create and show loading screen + def show_loading_screen(self): + # clear listboxes + self.biome_lb.delete(0, tk.END) + self.distant_objects_lb.delete(0, tk.END) + self.landmarks_lb.delete(0, tk.END) + self.objects_lb.delete(0, tk.END) + self.detail_objects_lb.delete(0, tk.END) + self.prop_attributes_lb.delete(0, tk.END) + self.model_lb.delete(0, tk.END) + self.similar_props_lb.delete(0, tk.END) + self.model_info.delete("1.0", tk.END) + self.attribute_entry.delete(0, 'end') # clear entries + self.rename_biome_entry.delete(0, tk.END) + + for button in self.buttons: # disable import, export, & biome buttons + button.configure(state="disabled") + # disable presets menu items + self.presetsmenu.entryconfig('Save Biome as Preset', state='disabled') + self.presetsmenu.entryconfig('Import Biome Preset', state='disabled') + self.filemenu.entryconfig('Auto-Rename All Biomes', state='disabled') + self.filemenu.entryconfig('Reset Auto-Rename', state='disabled') + self.toolsmenu.entryconfig('Bulk Edit Menu', state='disabled') + self.toolsmenu.entryconfig('Refresh Suggested Props', state='disabled') + + + loading_screen = tk.Toplevel(self.window) + loading_screen.title("Loading...") + loading_screen.configure(bg="#9275bd") + loading_screen.configure(borderwidth=3) + + loading_screen_width = 325 + loading_screen_height = 170 + parent_width = self.window.winfo_width() + parent_height = self.window.winfo_height() + x_offset = (parent_width - loading_screen_width) // 2 + y_offset = (parent_height - loading_screen_height) // 2 + + loading_screen.geometry(f"+{self.window.winfo_rootx() + x_offset}+{self.window.winfo_rooty() + y_offset}") + loading_screen.overrideredirect(True) # remove window decorations + + # create and place label widget with loading message + loading_label = ttk.Label(loading_screen, text="Please wait, importing files... This could take several minutes.\n" + "Do not open BT .CSV files while this is running.\n", justify=tk.CENTER, style="Title3Label.TLabel") + loading_label.grid(row=0, column=0, padx=0, pady=0) + + loading_screen.attributes("-topmost", True) + #loading_screen.grab_set() + loading_screen.update() + + return loading_screen + + + def reenable_buttons(self): + # re-enable UI elements + for button in self.buttons: + button.configure(state="normal") + self.presetsmenu.entryconfig('Save Biome as Preset', state='normal') + self.presetsmenu.entryconfig('Import Biome Preset', state='normal') + self.filemenu.entryconfig('Auto-Rename All Biomes', state='normal') + self.filemenu.entryconfig('Reset Auto-Rename', state='normal') + self.toolsmenu.entryconfig('Bulk Edit Menu', state='normal') + self.toolsmenu.entryconfig('Refresh Suggested Props', state='normal') + + + def complete_import(self, loading_screen): + # repopulate listbox with new counts + all_biomes = self.controller.get_biome_objs() + + self.import_exml_button.configure(state="normal") + self.reenable_buttons() + + biomes_to_delete = [] + for index, biome in enumerate(all_biomes): + self.biome_lb.insert(tk.END, biome.get_filename()) + if "/Objects/" in biome.get_filename(): + #print("Problem biome file index:", index) + biomes_to_delete.append(index) + + loading_screen.destroy() + + if len(biomes_to_delete) > 0: + response = messagebox.askyesno("Issue with Biome Objects Files", f"The imported biome objects files list contains {len(biomes_to_delete)} /OBJECTS/* MBINs. " + "\n\nThese files may contain unique props with unique attributes, e.g. word stones, which PLUMGEN will make uninteractable." + "\n\nYes = Auto. remove these files for you from your Biome Objects List " + "so props retain unique attributes." + "\n\nNo = Manually remove problematic MBINS in the /OBJECTS/ folder." + "\n\n(If 200+ found, remove subfolders as needed before importing)", parent=self.window) + if response: + # delete biomes from controller after iterating through all_biomes + for index in reversed(biomes_to_delete): + self.controller.c_delete_biome(index) + + # repopulate listbox + self.biome_lb.delete(0, tk.END) + for index, biome in enumerate(all_biomes): + self.biome_lb.insert(tk.END, biome.get_filename()) + + + + + # reset biome index + self.biome_index = None + + if len(self.controller.get_bfn_all_biome_files_weights()) < 16: + messagebox.showinfo("< 16 Biome Entries", + "The missing or imported BIOMEFILENAMES.EXML contains less than 16 sub-biomes entries, a fixed-size array. " + "This happens with outdated NMS versions which supported only 10 sub-biomes." + "\n\n(Recommended) Fix 1: After clicking 'Export', choose 'NO' to create a vanilla canvas, then add biomes manually." + "\n\n(Advanced) Fix 2: Add an EXTRA up-to-date vanilla (or custom) BIOMEFILENAMES.EXML to the import folder's top-most directory. " + "Python will process it first, then handle the outdated BFN file, attempting a merge.", parent=self.window) + else: + messagebox.showinfo("Import EXML Complete", "Import EXML complete. All relevant biome data added.", parent=self.window) + + #self.controller.recount_models() # refresh model counts for selected Biome Template + + + + # import + + #def import_lua_biomes(self): + # pass + + + def import_exml_biomes_threaded(self, after_next_update, loading_screen): + self.controller.c_import_exml_biomes(after_next_update) + self.window.after(0, lambda: self.complete_import(loading_screen)) + + def import_exml_biomes(self): + try: + + biom_exmls_folder_dir = self.controller.get_biom_exmls_folder_dir() + biomes_folder = os.path.abspath(os.path.join(biom_exmls_folder_dir, 'BIOMES')) + + # verify that the '_BIOMES Exmls Folder Goes Here' directory exists + if not os.path.exists(biom_exmls_folder_dir): + messagebox.showerror("Error", f"The import directory does not exist: \n\n{biom_exmls_folder_dir}" + "\n\nPlease do not delete or rename this directory.", parent=self.window) + return + else: + if not os.listdir(biom_exmls_folder_dir): + messagebox.showerror("Error", f"The import directory is empty: \n\n{biom_exmls_folder_dir}" + "\n\nDecompile MBINs to EXML, then move one or more 'BIOMES' folder to this directory." + "\nSee: '_Biome Templates/__template README.txt' for more info.", parent=self.window) + return + else: + if not os.path.exists(biomes_folder): # check if 'BIOMES' folder in directory + response = messagebox.askyesnocancel("Question", f"No 'BIOMES' folder found in directory: \n\n{biom_exmls_folder_dir}" + "\n\nThis folder contains all necessary EXML files for biome conversion into PLUMGEN data. " + "Without it, data WILL be missing." + "\n\n*I do not recommend importing folders other than 'BIOMES'." + "\n\n*Renaming the 'BIOMES' folder may cause LUA script errors " + "(ignore this if importing a renamed/modded 'BIOMES' folder)." + "\n\nContinue anyway?", parent=self.window) + if not response: + return + + # check if imported already, show overwrite message if yes + imported_variables = [] + if self.controller.get_biome_objs(): imported_variables.append("biome_objs") + if self.controller.get_bfn_all_biome_files_weights(): imported_variables.append("bfn_all_biome_files_weights") + if self.controller.get_bfn_all_tile_types(): imported_variables.append("bfn_all_tile_types") + if self.controller.get_bfn_all_valid_start_planets(): imported_variables.append("bfn_all_valid_start_planets") + if self.controller.get_all_biome_tile_types(): imported_variables.append("all_biome_tile_types") + + if imported_variables: + + response = messagebox.askyesno("Overwrite Data?", "---------------------------WARNING---------------------------\n\n" + "This will replace *ALL* your work with the newly imported EXML data. " + "\n\nIf you want to import EXML without losing your current work:" + + "\n\n(Recommended) Fix 1:\nA) For each biome objects item, click Presets > Save Biome as Preset. " + "B) Add new 'BIOMES' folder to '_BIOMES Exmls Folder Goes Here' and import EXML. " + "C) Click Presets > Import Biome Presets, and click on each file you just saved." + + "\n\n(Advanced) Fix 2:\nA) Click 'No', B) Export, " + "C) Extract EXML with AMUMSS or MBINCompiler (from PAK file), " + "D) Add (or combine) 'BIOMES' folder(s) to '_BIOMES Exmls Folder Goes Here', E) Import EXML" + "\n\nDo you want to continue?" + "\n\n---------------------------WARNING---------------------------", parent=self.window) + if not response: + return + + + after_next_update = messagebox.askyesnocancel("Question", "Was the 'BIOMES' folder in the directory '_BIOMES Exmls Folder Goes Here' " + "created after NMS 'NEXT' update?\n(Update 1.5-July, 2018)" + "\n\nYes = After\nNo = Before" + "\n\n--- Answering this incorrectly WILL cause issues. ---", parent=self.window) + + self.import_exml_button.configure(state="disabled") + # show loading screen + loading_screen = self.show_loading_screen() + self.window.update_idletasks() # all pending events processed to show loading screen + + if after_next_update is not None: # check if user clicked Yes or No + + import_thread = threading.Thread(target=self.import_exml_biomes_threaded, args=(after_next_update, loading_screen)) + import_thread.start() + + else: + self.reenable_buttons() + loading_screen.destroy() + return + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def complete_template(self, loading_screen): + loading_screen.destroy() + self.populate_csv_combo() + + self.reenable_buttons() + self.filemenu.entryconfig('Make Biome Template from EXML', state='normal') # re-enable template menu item + + messagebox.showinfo("New Biome Template Added", "Biome Template .CSV created. Select the new biome template in the dropdown menu, " + "and select any relevant checkboxes to start using the new Biome Template." + "\n\nSee '_Biome Templates/__template README.txt' for instructions on how to sort the .CSV file + other info.", parent=self.window) + + + def make_template_from_exml_threaded(self, after_next_update, template_filename, loading_screen): + # import exml files in "_BIOMES Exmls Folder Goes Here" folder, pass if after next update or not + self.controller.c_make_template_from_exml(after_next_update, template_filename) + self.window.after(0, lambda: self.complete_template(loading_screen)) + + + def make_template_from_exml(self): + try: + + self.populate_csv_combo() + + biom_exmls_folder_dir = self.controller.get_biom_exmls_folder_dir() + biomes_folder = os.path.abspath(os.path.join(biom_exmls_folder_dir, 'BIOMES')) + + # verify that the '_BIOMES Exmls Folder Goes Here' directory exists + if not os.path.exists(biom_exmls_folder_dir): + messagebox.showerror("Error", f"The import directory does not exist: \n\n{biom_exmls_folder_dir}" + "\n\nPlease do not delete or rename this directory.", parent=self.window) + return + else: + if not os.listdir(biom_exmls_folder_dir): + messagebox.showerror("Error", f"The import directory is empty: \n\n{biom_exmls_folder_dir}" + "\n\nDecompile MBINs to EXML, then move one or more 'BIOMES' folder to this directory." + "\nSee: '_Biome Templates/__template README.txt' for more info.", parent=self.window) + return + else: + if not os.path.exists(biomes_folder): # check if 'BIOMES' folder in directory + response = messagebox.askyesnocancel("Question", f"No 'BIOMES' folder found in directory: \n\n{biom_exmls_folder_dir}" + "\n\nThis folder contains all necessary EXML files for biome conversion into a biome template (CSV). " + "Without it, data WILL be missing." + "\n\n*I do not recommend importing folders other than 'BIOMES'." + "\n*Renaming the 'BIOMES' folder may cause LUA script errors " + "(ignore this if importing a renamed/modded 'BIOMES' folder)." + "\n\nContinue anyway?", parent=self.window) + if not response: + return + + after_next_update = messagebox.askyesnocancel("Question", "Was the 'BIOMES' folder in the directory '_BIOMES Exmls Folder Goes Here' " + "created after NMS 'NEXT' update?\n(Update 1.5-July, 2018)" + "\n\nYes = After\nNo = Before" + "\n\n--- Answering this incorrectly WILL cause issues. ---", parent=self.window) + + if after_next_update is not None: + # create pop-up window to enter filename + template_filename = simpledialog.askstring("Enter template filename", "What do you want to name this biome template?" + "\n\nUse a unique filename to prevent overwriting any .csv file with the same name in your '_Biome Templates' folder." + "\n\nEnter only numbers, letters, or underscores. Do not add .csv at the end.\n", parent=self.window) + # verify filename contains numbers, letters, or underscores + if template_filename and re.match("^[a-zA-Z0-9_]+$", template_filename): + template_filename = f"{template_filename}-unsorted.csv" # add '-unsorted.csv' + else: + messagebox.showerror("Invalid Filename", "Invalid filename. Enter only numbers, letters, or underscores.", parent=self.window) + return + + self.filemenu.entryconfig('Make Biome Template from EXML', state='disabled') # disable make biome template + # show loading screen + loading_screen = self.show_loading_screen() + self.window.update_idletasks() # all pending events processed to show loading screen + + if after_next_update is not None: # check if user clicked Yes or No + + import_thread = threading.Thread(target=self.make_template_from_exml_threaded, args=(after_next_update, template_filename, loading_screen)) + import_thread.start() + + else: + self.reenable_buttons() + self.filemenu.entryconfig('Make Biome Template from EXML', state='normal') + loading_screen.destroy() # hide loading screen + return + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + # ------------------------------------------------- + # ------------------- KEEP THIS ------------------- + # ------------------------------------------------- + ''' + def export_to_json(self, filename): + try: + data = { + "bfn_all_biome_files_weights": self.controller.get_bfn_all_biome_files_weights(), + "bfn_all_tile_types": self.controller.get_bfn_all_tile_types(), + "bfn_all_valid_start_planets": self.controller.get_bfn_all_valid_start_planets(), + "all_biome_tile_types": self.controller.get_all_biome_tile_types() + } + + with open(filename, "w") as json_file: + json.dump(data, json_file, indent=4) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + ''' + + def import_from_json(self, filename): + with open(filename, "r") as json_file: + data = json.load(json_file) + + bfn_all_biome_files_weights = data["bfn_all_biome_files_weights"] + bfn_all_tile_types = data["bfn_all_tile_types"] + bfn_all_valid_start_planets = data["bfn_all_valid_start_planets"] + all_biome_tile_types = data["all_biome_tile_types"] + + return bfn_all_biome_files_weights, bfn_all_tile_types, bfn_all_valid_start_planets, all_biome_tile_types + + + + # export + def export_script(self): + try: + + biomes_objs = self.controller.get_biome_objs() + + # get any imported data + bfn_all_biome_files_weights = self.controller.get_bfn_all_biome_files_weights() + bfn_all_tile_types = self.controller.get_bfn_all_tile_types() + bfn_all_valid_start_planets = self.controller.get_bfn_all_valid_start_planets() + all_biome_tile_types = self.controller.get_all_biome_tile_types() # **each** biome file + + # ------------------------------------------------- + # ------------------- KEEP THIS ------------------- + # ------------------------------------------------- + # ---EXPORT--- data to JSON - use if vanilla biomefilenames.MBIN or each ___biome.MBIN files ever receive update (i.e. new biomes) + #default_bfn_folder_dir = self.controller.get_default_bfn_folder_dir() + #json_file_path = os.path.abspath(os.path.join(default_bfn_folder_dir, 'default_bfn_and_biomes.json')) + #self.export_to_json(json_file_path) + + + missing_variables = [] + missing_var_a = False + missing_var_b = False + missing_var_c = False + response = False # track auto import JSON data or user's response + + if not bfn_all_biome_files_weights: + missing_variables.append("A. bfn_weights") + missing_var_a = True + if not bfn_all_tile_types: + missing_variables.append("B. bfn_tiles") + missing_var_b = True + if not all_biome_tile_types: + missing_variables.append("C. biome_tiles") + missing_var_c = True + + if missing_var_a and missing_var_b and missing_var_c: + response = True # automatically import spawner data if all are missing + + if missing_variables: + missing_variables_str = ", ".join(missing_variables) + + if not response: # if not all spawner data is missing, prompt to ask what data to replace + + response = messagebox.askyesnocancel("Import Vanilla JSON?", f"Some spawner data is not configured. Details: \n{missing_variables_str}" + "\n\nImport default data to create a new spawner canvas?" + "\nNote: This will not replace your Biome Objects List." + "\n\nYes = Replace MISSING spawner data." + "\nNo = Replace *ALL* spawner data.", parent=self.window) + + #response = messagebox.askyesnocancel("Import Vanilla JSON?", f"Some spawner data not configured. Details: \n{missing_variables_str}" + # "\n\nTo create this, we'll import data to fill in an empty \"spawner canvas.\"" + # "\n\nContinue with creating the spawner canvas?" + # "\nThis will not replace your current Biome Objects List." + # "\n\nYes = Replace any MISSING spawner data." + # "\nNo = Replace ALL spawner data.", parent=self.window) + + replace_missing_vars_w_json = False + if response is None: # cancel + return + elif response: # yes + replace_missing_vars_w_json = True + # no = replace_missing_vars_w_json stays False + + + default_bfn_folder_dir = self.controller.get_default_bfn_folder_dir() + json_file_path = os.path.abspath(os.path.join(default_bfn_folder_dir, 'default_bfn_and_biomes.json')) + + # verify that the '_BIOMES Exmls Folder Goes Here' directory exists + if not os.path.exists(default_bfn_folder_dir): + messagebox.showerror("Error", f"The default import directory does not exist: \n\n{default_bfn_folder_dir}" + "\n\nPlease do not delete or rename this directory.", parent=self.window) + return + + if not os.path.isfile(json_file_path): + messagebox.showerror("Error", f"JSON filepath does not exist: \n\n{json_file_path}" + "\n\nPlease do not rename or delete this JSON file.", parent=self.window) + return + + # import data from JSON file + bfn_all_biome_files_weights_c, bfn_all_tile_types_c, bfn_all_valid_start_planets_c, all_biome_tile_types_c = self.import_from_json(json_file_path) + # set default values + if replace_missing_vars_w_json: # True + if missing_var_a: + self.controller.set_bfn_all_biome_files_weights(bfn_all_biome_files_weights_c) + if missing_var_b: + self.controller.set_bfn_all_tile_types(bfn_all_tile_types_c) + if missing_var_c: + self.controller.set_all_biome_tile_types(all_biome_tile_types_c) + self.controller.set_bfn_all_valid_start_planets(bfn_all_valid_start_planets_c) # replace regardless + + else: # False - replace ALL + self.controller.set_bfn_all_biome_files_weights(bfn_all_biome_files_weights_c) + self.controller.set_bfn_all_tile_types(bfn_all_tile_types_c) + self.controller.set_bfn_all_valid_start_planets(bfn_all_valid_start_planets_c) + self.controller.set_all_biome_tile_types(all_biome_tile_types_c) + + # refresh for any recently modified imported data + bfn_all_biome_files_weights = self.controller.get_bfn_all_biome_files_weights() + bfn_all_tile_types = self.controller.get_bfn_all_tile_types() + bfn_all_valid_start_planets = self.controller.get_bfn_all_valid_start_planets() + all_biome_tile_types = self.controller.get_all_biome_tile_types() # **each** biome file + + + # check if user ignored error message when importing + if len(bfn_all_biome_files_weights) < 16: + response = messagebox.askyesno("Issues Exporting - Import Vanilla JSON?", f"The imported biome files list contains less than 16 entries! " + "\n\nYou should've gotten an error message saying to re-import the EXML files. " + "\n\nOne alternative solution is to import vanilla JSON data to create " + "a basic canvas (or you can go back and import EXML files)." + "\n\nI do not recommend this if you don't know what you're doing..." + "\n\nContinue with replacing export data with a vanilla canvas?" + "\n\nFYI: This will replace any/all of your current biome spawner data." + "\nThis will not replace your current Biome Objects List.", parent=self.window) + if not response: + return + else: + default_bfn_folder_dir = self.controller.get_default_bfn_folder_dir() + json_file_path = os.path.abspath(os.path.join(default_bfn_folder_dir, 'default_bfn_and_biomes.json')) + + # verify that the '_BIOMES Exmls Folder Goes Here' directory exists + if not os.path.exists(default_bfn_folder_dir): + messagebox.showerror("Error", f"The default import directory does not exist: \n\n{default_bfn_folder_dir}" + "\n\nPlease do not delete or rename this directory.", parent=self.window) + return + + if not os.path.isfile(json_file_path): + messagebox.showerror("Error", f"JSON filepath does not exist: \n\n{json_file_path}" + "\n\nPlease do not rename or delete this JSON file.", parent=self.window) + return + + # import data from JSON file + bfn_all_biome_files_weights, bfn_all_tile_types, bfn_all_valid_start_planets, all_biome_tile_types = self.import_from_json(json_file_path) + # set default values + self.controller.set_bfn_all_biome_files_weights(bfn_all_biome_files_weights) + self.controller.set_bfn_all_tile_types(bfn_all_tile_types) + self.controller.set_bfn_all_valid_start_planets(bfn_all_valid_start_planets) + self.controller.set_all_biome_tile_types(all_biome_tile_types) + messagebox.showinfo("Export Window", "Any changes made in the next window will be saved automatically.", parent=self.window) + + else: + messagebox.showinfo("Export Window", "Any changes made in the next window will be saved automatically.", parent=self.window) + + #self.root.withdraw() + plumgen_view_gen_export = PlumgenViewGenExport( + self.root, + self.window, + biomes_objs, + bfn_all_biome_files_weights, + bfn_all_valid_start_planets, + bfn_all_tile_types, + all_biome_tile_types, + self.icon_path, + self.apply_export_settings + ) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def apply_export_settings(self, bfn_all_biome_files_weights_c, bfn_all_valid_start_planets_c, bfn_all_tile_types_c, all_biome_tile_types_c): + try: + self.controller.set_bfn_all_biome_files_weights(bfn_all_biome_files_weights_c) + self.controller.set_bfn_all_tile_types(bfn_all_tile_types_c) + self.controller.set_bfn_all_valid_start_planets(bfn_all_valid_start_planets_c) + self.controller.set_all_biome_tile_types(all_biome_tile_types_c) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # called when the Toplevel window is closed + def on_close(self): + try: + #self.root.deiconify() # show the root window again + #self.window.destroy() # destroy the Toplevel window + if messagebox.askyesno("Confirm Exit", "Are you sure you want to exit?" + "\n\nAny changes will be lost unless you exported to LUA.", parent=self.window): + + + self.root.destroy() + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) \ No newline at end of file diff --git a/view/PLUMGEN_view_gen_bulk.py b/view/PLUMGEN_view_gen_bulk.py new file mode 100644 index 0000000..00b3e6e --- /dev/null +++ b/view/PLUMGEN_view_gen_bulk.py @@ -0,0 +1,174 @@ +''' +File: PLUMGEN_view_gen_bulk.py +''' + +import os +import tkinter as tk +from tkinter import ttk, messagebox, Scale, Label, Button, IntVar, Listbox, Entry +import sys +import ctypes + +# no file imports + +class PlumgenViewGenBulk: + def __init__(self, parent, bulk_new_val, selected_biome, property_labels_edited, asset_proper_index, icon_path, apply_callback, multiply=False): + self.parent = parent + + self.apply_callback = apply_callback + + self.selected_biome = selected_biome + self.property_labels_edited = property_labels_edited + self.asset_proper_index = asset_proper_index + self.icon_path = icon_path + self.multiply = multiply + + self.window = tk.Toplevel(self.parent) + self.window.title("Bulk Edit Menu") + + # check if the code is frozen (compiled to exe) or running as a script + if getattr(sys, 'frozen', False): + # if frozen (and running as exe), use this path + self.parent_path = tk.StringVar(value=os.path.dirname(os.path.dirname(sys.executable))) + else: + # if running as script, use this path + # one level up from the current script's directory + self.parent_path = tk.StringVar(value=os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) + + #self.window.iconbitmap(os.path.join(self.parent_path.get(), 'images', 'plum_icon_cc0.ico')) + self.window.iconbitmap(self.icon_path) + + self.style = ttk.Style(self.window) + self.style.theme_use('clam') + + self.style_parent() + + self.level_choice = tk.StringVar(value='1') + + self.prop_distant = tk.BooleanVar(value=True) + self.prop_landmark = tk.BooleanVar(value=False) + self.prop_object = tk.BooleanVar(value=False) + self.prop_detail = tk.BooleanVar(value=False) + + self.create_widgets() + self.layout_widgets() + + self.bulk_new_val = bulk_new_val + self.value_label.configure(text=self.property_labels_edited[self.asset_proper_index] + ": ") + + if self.multiply: + self.entered_value_label.configure(text=f"* {self.bulk_new_val} (multiply each unique value)") + else: + self.entered_value_label.configure(text=self.bulk_new_val) + + # set DPI awareness, handle scaling better + try: ctypes.windll.shcore.SetProcessDpiAwareness(2) + except: pass # DPI awareness not available + + parent_x = self.parent.winfo_rootx() + parent_y = self.parent.winfo_rooty() + self.window.geometry(f"+{parent_x}+{parent_y}") + + self.window.grab_set() # prevent this window from going behind main window + + + def customize_style(self): + hover_bg_color = '#555555' + hover_fg_color = '#FFFFFF' + + self.style.configure('.', background='#333333', foreground=hover_fg_color, font=('TkDefaultFont', 10)) + self.style.configure('TitleLabel.TLabel', background='#333333', foreground=hover_fg_color, font=('TkDefaultFont', 14, 'bold')) + self.style.configure('TLabel', background='#333333', foreground=hover_fg_color, font=('TkDefaultFont', 10)) + self.style.configure('TButton', background='#666666', foreground=hover_fg_color, font=('TkDefaultFont', 10)) + self.style.configure('Bulk.TButton', background='#5a28a5', foreground=hover_fg_color, font=('TkDefaultFont', 10)) + self.style.configure('TEntry', fieldbackground='#444444', foreground=hover_fg_color, font=('TkDefaultFont', 10)) + self.style.configure('TText', background='#444444', foreground=hover_fg_color, font=('TkDefaultFont', 10)) + + # button hover colors + self.style.map('TButton', + background=[('active', hover_bg_color), ('pressed', hover_bg_color)], + foreground=[('active', hover_fg_color), ('pressed', hover_fg_color)]) + + + + + def style_parent(self): + # reuse the existing style instance + self.customize_style() + + # set background color + self.window.configure(bg='#333333') + + + def create_widgets(self): + # Left column widgets + self.choose_level_label = ttk.Label(self.window, text="Choose bulk modify level:", style='TitleLabel.TLabel') + self.current_biome_radio = ttk.Radiobutton(self.window, text="Selected Biome Only", variable=self.level_choice, value='1') + self.all_biomes_radio = ttk.Radiobutton(self.window, text="ALL Biomes", variable=self.level_choice, value='2') + + # Right column widgets + self.choose_category_label = ttk.Label(self.window, text="Choose prop category to modify:", style='TitleLabel.TLabel') + self.all_distant_objects_check = ttk.Checkbutton(self.window, text="All Distant Objects", variable=self.prop_distant, onvalue=True, offvalue=False) + self.all_landmarks_check = ttk.Checkbutton(self.window, text="All Landmarks", variable=self.prop_landmark, onvalue=True, offvalue=False) + self.all_objects_check = ttk.Checkbutton(self.window, text="All Objects", variable=self.prop_object, onvalue=True, offvalue=False) + self.all_detail_objects_check = ttk.Checkbutton(self.window, text="All Detail Objects", variable=self.prop_detail, onvalue=True, offvalue=False) + + # Labels for entered value + self.value_label = ttk.Label(self.window, text="Value: ", style='TitleLabel.TLabel') + self.entered_value_label = ttk.Label(self.window, text="Error: Empty value", style='TLabel') + + # Apply button + self.apply_button = ttk.Button(self.window, text="Apply Bulk Edit", command=self.apply_bulk_settings, style='Bulk.TButton') + + + def layout_widgets(self): + # set row and column weights for this frame - expanding widgets/elements + self.window.grid_rowconfigure(0, weight=1) + self.window.grid_rowconfigure(1, weight=1) + self.window.grid_rowconfigure(2, weight=1) + self.window.grid_rowconfigure(4, weight=1) + self.window.grid_columnconfigure(0, weight=1) + self.window.grid_columnconfigure(1, weight=1) + + # Left column layout + self.choose_level_label.grid(row=1, column=0, columnspan=2, padx = 40, pady=(10, 0)) + + self.current_biome_radio.grid(row=2, column=0, sticky=tk.W, padx=(50, 0)) + self.all_biomes_radio.grid(row=3, column=0, sticky=tk.W, padx=(50, 0)) + + # Right column layout + self.choose_category_label.grid(row=0, column=2, columnspan=2, padx = 40, pady=(10, 0)) + + self.all_distant_objects_check.grid(row=1, column=2, sticky=tk.W, padx=(50, 0)) + self.all_landmarks_check.grid(row=2, column=2, sticky=tk.W, padx=(50, 0)) + self.all_objects_check.grid(row=3, column=2, sticky=tk.W, padx=(50, 0)) + self.all_detail_objects_check.grid(row=4, column=2, sticky=tk.W, padx=(50, 0)) + + # Value labels layout + self.value_label.grid(row=5, column=0, padx=(10, 0), pady=30, sticky=tk.E) + self.entered_value_label.grid(row=5, column=1, columnspan=3, padx=(0, 10), pady=30, sticky=tk.EW) + + # Apply button layout + self.apply_button.grid(row=6, column=2, padx=20, pady=(0, 10), sticky=tk.E) + + + def apply_bulk_settings(self): + + # checkboxes + distant = self.prop_distant.get() + landmark = self.prop_landmark.get() + object = self.prop_object.get() + detail = self.prop_detail.get() + + # radio buttons + level = self.level_choice.get() # '1' if "Selected Biome Only", '2' if "ALL Biomes" + + # create a summary message + summary_message = "Caution: You cannot undo this.\n\n" \ + "Please review your settings.\n\n" \ + "Proceed with bulk edit?" + + response = messagebox.askyesno("Confirm Settings", summary_message, parent=self.window) + + if response: # if yes + self.apply_callback(self.bulk_new_val, self.selected_biome, distant, landmark, object, detail, level, self.multiply) + self.window.destroy() \ No newline at end of file diff --git a/view/PLUMGEN_view_gen_export.py b/view/PLUMGEN_view_gen_export.py new file mode 100644 index 0000000..7271064 --- /dev/null +++ b/view/PLUMGEN_view_gen_export.py @@ -0,0 +1,1419 @@ +''' +File: PLUMGEN_view_gen_export.py +''' + +import os +import sys +import tkinter as tk +from tkinter import ttk, messagebox, Scale, Label, Button, IntVar, Listbox, Entry, Frame, Text, Label, INSERT, simpledialog +import logging +import re +import json +import webbrowser +import ctypes +from datetime import datetime # timestamping +from view.ScrollableNotebook import ScrollableNotebook +from model.PLUMGEN_export_lua_class import PlumgenExportLuaClass +from model.PLUMGEN_export_exml_class import PlumgenExportExmlClass +from view.PLUMGEN_view_menu import MenuBar + + +class PlumgenViewGenExport: + + def __init__(self, grandparent, parent, + biomes_objs, + bfn_all_biome_files_weights, + bfn_all_valid_start_planets, + bfn_all_tile_types, + all_biome_tile_types, + icon_path, + apply_callback): + + self.logger = logging.getLogger(__name__) #set up logging + + try: + + self.grandparent = grandparent + self.parent = parent + + self.apply_callback = apply_callback + + # all lists + self.biomes_objs = biomes_objs + + self.bfn_all_biome_files_weights = bfn_all_biome_files_weights + self.bfn_all_valid_start_planets = bfn_all_valid_start_planets + self.bfn_all_tile_types = bfn_all_tile_types + + self.all_biome_tile_types = all_biome_tile_types # **each** biome file + + self.icon_path = icon_path + + #if not self.bfn_all_valid_start_planets: # check that valid_start_planets is not empty -- happens with pre-next NMS + # self.bfn_all_valid_start_planets.append("!! Don't leave blank [ADD THEN DELETE ME]") + + # new variables + self.current_planet_type_idx = None + self.current_planet_tt_idx = None + self.current_planet_type_listbox = None + self.bfn_tile_selected_tab_idx = None + self.bfn_weight_selected_tab_index = None + self.bfn_weight_selected_tab_text = None + self.bfn_wts_selected_idx = None + self.valid_start_selected_idx = None + self.selected_biome_file = None + self.populate_planet_type_lbs = [] + + self.parent.withdraw() + + self.window = tk.Toplevel(self.grandparent) + self.window.title("PLUMGEN - Biome Spawner") + + + # retrieve parent window's position & size + parent_width = self.parent.winfo_width() + parent_height = self.parent.winfo_height() + parent_x = self.parent.winfo_rootx() + parent_y = self.parent.winfo_rooty() + + self.window.attributes("-alpha", 0.0) # remove flash + self.window.update() # explicitly update loading screen + self.fade_in(self.window) + + # set new window's position & size + self.window.geometry(f"{parent_width}x{parent_height}+{parent_x}+{parent_y}") + + # check if the code is frozen (compiled to exe) or running as a script + if getattr(sys, 'frozen', False): + # if frozen (and running as exe), use this path + self.parent_path = tk.StringVar(value=os.path.dirname(os.path.dirname(sys.executable))) + else: + # if running as script, use this path + # one level up from the current script's directory + self.parent_path = tk.StringVar(value=os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) + + #self.window.iconbitmap(os.path.join(self.parent_path.get(), 'images', 'plum_icon_cc0.ico')) + self.window.iconbitmap(self.icon_path) + + self.style = ttk.Style(self.window) + self.style.theme_use('clam') + + self.background_c = '#555555' + self.highlight_c = '#0078d7' + self.white_c = '#FFFFFF' + + self.subfolder = '_BIOMES Exmls Folder Goes Here' + + self.style_current() + + self.create_widgets() + self.layout_widgets() + + + # populate biome objects listbox + self.biome_list_lb.delete(0, tk.END) # empty listbox + for biome in self.biomes_objs: + self.biome_list_lb.insert(tk.END, biome.get_filename()) + + # populate valid starting planets + self.valid_start_planet_lb.delete(0, tk.END) + for valid_planet in self.bfn_all_valid_start_planets: + self.valid_start_planet_lb.insert(tk.END, valid_planet) + + # populate notebooks with tabs and corresponding data + self.populate_planet_type_notebook() + self.populate_tile_type_notebook() + self.populate_biome_files_list_weights_notebook() + + #--------------------------------------------------------------------- + + # set closing event handler for the Toplevel window + self.window.protocol("WM_DELETE_WINDOW", self.on_close) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def show_error_message(self, message, max_length=200): + if len(message) > max_length: + truncated_message = message[:max_length] + "..." + else: + truncated_message = message + messagebox.showerror("Error", f"{truncated_message}\n\nIf you're struggling to resolve this error, please share the 'plumgen.log' file with the dev.", parent=self.window) + + + def customize_style(self): + hover_bg_color = '#555555' + hover_bg_prpl_color = '#0078d7' + hover_fg_prpl_color = '#2b1c4a' + red_bg_color = '#473d5c' + + self.style.configure('.', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TitleLabel.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 14, 'bold')) + self.style.configure('Title2Label.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 12, 'bold')) + self.style.configure('Title3Label.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 12)) + self.style.configure('SmallLabel.TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 8)) + self.style.configure('TLabel', background='#333333', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TButton', background='#666666', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('Start.TButton', background=hover_bg_prpl_color, foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('Gen.TButton', background='#404040', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('Delete.TButton', background=red_bg_color, foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TEntry', fieldbackground='#444444', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TText', background='#444444', foreground=self.white_c, font=('TkDefaultFont', 10)) + self.style.configure('TCombobox', background='#444444', foreground=self.white_c) + self.style.configure("Vertical.TScrollbar", background=self.white_c, troughcolor=self.background_c, activebackground=self.background_c, highlightbackground=self.background_c) + self.style.configure("Horizontal.TScrollbar", background=self.white_c, troughcolor=self.background_c, activebackground=self.background_c, highlightbackground=self.background_c) + + self.style.map('TCombobox', fieldbackground=[('readonly','!focus','#444444')]) + self.style.map('TCombobox', selectbackground=[('readonly','!focus',self.background_c)]) + self.style.map('TCombobox', selectforeground=[('readonly','!focus',self.white_c)]) + self.style.map('TCombobox', arrowcolor=[('readonly','!focus',self.white_c)]) + + self.style.map('TButton', + background=[('active', self.background_c), ('pressed', self.background_c)], + foreground=[('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('Start.TButton', + background=[('disabled', 'gray30'), ('active', hover_fg_prpl_color), ('pressed', hover_fg_prpl_color)], + foreground=[('disabled', hover_fg_prpl_color), ('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('Gen.TButton', + background=[('disabled', 'gray30'), ('active', '#241c30'), ('pressed', '#333333')], + foreground=[('disabled', hover_fg_prpl_color), ('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('Delete.TButton', + background=[('disabled', 'gray30'), ('active', '#8a4242'), ('pressed', red_bg_color)], + foreground=[('disabled', hover_fg_prpl_color), ('active', self.white_c), ('pressed', self.white_c)]) + + self.style.map('TCombobox', + fieldbackground=[('!disabled', '#404040')]) + + # notebook styles + self.style.configure('TNotebook', background='#333333') + self.style.configure('TNotebook.Tab', background='#473d5c', foreground='#FFFFFF', padding=[5, 5]) + self.style.map('TNotebook.Tab', background=[('selected', hover_fg_prpl_color), ('active', '#241c30')]) + self.style.configure('TFrame', background='#333333') + + # checkbox hover colors + self.style.map('TCheckbutton', + background=[('active', hover_bg_color)]) + + + def style_current(self): + # reuse the existing style instance + self.customize_style() + + # set background color + self.window.configure(bg='#333333') + + + def create_widgets(self): + # modified menubar + mb = MenuBar(self.window, bg='#473d5c', fg='#FFFFFF', overbackground='#2b1c4a') + mb.grid(row=0, column=0, columnspan=10, sticky="ew") + + filemenu = tk.Menu(mb) + filemenu.add_command(label='Auto-Add Biome Objects to Tiles', command=self.auto_add_all_biomes) + filemenu.add_separator() + filemenu.add_command(label='Select All Biomes', command=self.select_all) + filemenu.add_command(label='Deselect All Biomes', command=self.deselect_all) + filemenu.add_separator() + filemenu.add_command(label='Exit', command=self.on_close) + + toolmenu = tk.Menu(mb) + toolmenu.add_command(label='Replace Spawner Data with JSON', command=self.replace_spawner_data) + + editmenu = tk.Menu(mb) + editmenu.add_command(label='Help', command=self.open_help) + editmenu.add_command(label='About...', command=self.open_about) + + donatemenu = tk.Menu(mb) + donatemenu.add_command(label='Open Donate Page', command=lambda: webbrowser.open_new("https://www.buymeacoffee.com/sunnysummit")) + + mb.add_menu('File', filemenu) + mb.add_menu('Tools', toolmenu) + mb.add_menu('Help', editmenu) + mb.add_menu('Donate', donatemenu) + + # listboxes + self.biome_list_lb = Listbox(self.window, selectmode=tk.MULTIPLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42, height=10) + self.indiv_planet_type_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42) + self.valid_start_planet_lb = Listbox(self.window, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=42) + + self.valid_start_planet_lb.bind("", self.on_valid_start_planet_click) + + # scrollbars + self.biome_scroll_x = ttk.Scrollbar(self.window, orient=tk.HORIZONTAL, command=self.biome_list_lb.xview) + self.biome_scroll_y = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.biome_list_lb.yview) + self.biome_list_lb.configure(xscrollcommand=self.biome_scroll_x.set, yscrollcommand=self.biome_scroll_y.set) + + self.indiv_scroll_x = ttk.Scrollbar(self.window, orient=tk.HORIZONTAL, command=self.indiv_planet_type_lb.xview) + self.indiv_scroll_y = ttk.Scrollbar(self.window, orient=tk.VERTICAL, command=self.indiv_planet_type_lb.yview) + self.indiv_planet_type_lb.configure(xscrollcommand=self.indiv_scroll_x.set, yscrollcommand=self.indiv_scroll_y.set) + + # buttons + self.go_back_button = ttk.Button(self.window, text="<< Go Back", style='Start.TButton', command=self.on_close, width=20) + + #self.select_all_button = ttk.Button(self.window, text="Select All", style='TButton', command=self.select_all) + #self.deselect_all_button = ttk.Button(self.window, text="Deselect All", style='TButton', command=self.deselect_all) + + #self.auto_add_all_biomes_button = ttk.Button(self.window, text="Auto Add ALL Biomes", style='Start.TButton', command=self.auto_add_all_biomes) + self.add_each_biome_button = ttk.Button(self.window, text=">> Add Biomes >>", style='Gen.TButton', command=self.add_each_biome, width=20) + self.delete_each_biome_button = ttk.Button(self.window, text="Remove Biome >>", style='Delete.TButton', command=self.delete_each_biome, width=20) + + self.add_tile_type_button = ttk.Button(self.window, text=">> Add Biomes >>", style='Gen.TButton', command=self.add_tile_type, width=20) + self.delete_tile_type_button = ttk.Button(self.window, text="Remove Biome >>", style='Delete.TButton', command=self.delete_tile_type, width=20) + + self.add_tiletype_set_button = ttk.Button(self.window, text="<< Add Tile Type", style='Gen.TButton', command=self.add_tile_type_set, width=20) + self.delete_tiletype_set_button = ttk.Button(self.window, text="<< Delete Tile Type", style='Delete.TButton', command=self.delete_tile_type_set, width=20) + + self.add_validp_button = ttk.Button(self.window, text="Add Valid Start Planet", style='Gen.TButton', command=self.add_valid_start_planet, width=20) + self.delete_validp_button = ttk.Button(self.window, text="Remove Start Planet", style='Delete.TButton', command=self.delete_valid_start_planet, width=20) + + self.export_button = ttk.Button(self.window, text="Export (Generate mod files) >>", style='Start.TButton', command=self.apply_export_settings) + + self.save_weight_button = ttk.Button(self.window, text="Save Weight", style='Gen.TButton', command=self.save_weight, width=20) + + # entry + self.weight_entry = ttk.Entry(self.window, style='TEntry', font=('TkDefaultFont', 12)) + + # separators + self.separator1 = ttk.Separator(self.window, orient="horizontal") + self.separator2 = ttk.Separator(self.window, orient="horizontal") + self.separator3 = ttk.Separator(self.window, orient="horizontal") + self.separator4 = ttk.Separator(self.window, orient="vertical") + + # create labels + self.biome_list_label = ttk.Label(self.window, text=" Biome Objects List ", style='TitleLabel.TLabel', justify=tk.CENTER) + self.planet_type_label = ttk.Label(self.window, text=" Sub-Biome Tile Types ", style='TitleLabel.TLabel', justify=tk.CENTER) + self.planet_type_info1_label = ttk.Label(self.window, text=" Tips n' Tricks ", style='SmallLabel.TLabel') + #self.planet_type_info2_label = ttk.Label(self.window, text="each biome .MBIN", style='SmallLabel.TLabel', justify=tk.LEFT) + self.tile_type_label = ttk.Label(self.window, text=" Universal Tile Types ", style='TitleLabel.TLabel', justify=tk.CENTER) + #self.tile_type_info_label = ttk.Label(self.window, text="(BIOMEFILENAMES.MBIN)", style='SmallLabel.TLabel', justify=tk.CENTER) + self.biome_file_list_weights_label = ttk.Label(self.window, text=" Biome Files List + Weights ", style='TitleLabel.TLabel', justify=tk.CENTER) + #self.biome_file_list_weights_info_label = ttk.Label(self.window, text="(BIOMEFILENAMES.MBIN)", style='SmallLabel.TLabel', justify=tk.CENTER) + self.valid_start_planet_label = ttk.Label(self.window, text=" Valid Start Planets ", style='TitleLabel.TLabel', justify=tk.CENTER) + #self.valid_start_planet_info_label = ttk.Label(self.window, text="(BIOMEFILENAMES.MBIN)", style='SmallLabel.TLabel', justify=tk.CENTER) + + # tooltip + self.tooltip_label = ttk.Label(self.window, text="", style=".TLabel", wraplength=425) + + # checkbox + self.hide_tooltip_var = tk.BooleanVar(value=False) + self.hide_tooltip_cb = ttk.Checkbutton(self.window, text="Hide Tooltip", variable=self.hide_tooltip_var, command=self.toggle_tooltip) + + # Notebook widgets + self.planet_type_notebook = ScrollableNotebook(self.window, wheelscroll=True, tabmenu=True, ind_listbox=self.indiv_planet_type_lb) + self.tile_type_notebook = ttk.Notebook(self.window) + self.biome_files_list_weights_notebook = ttk.Notebook(self.window) + + + def layout_widgets(self): + # configure grid weights - expand listboxes/other elements + for i in range(2, 12): # rows 2 to 12 + if i != 9 and i != 4 and i != 8: # exclude rows (e.g. button rows) + self.window.grid_rowconfigure(i, weight=1) + + for j in range(6): # columns + self.window.grid_columnconfigure(j, weight=1) + + # listboxes + self.biome_list_lb.grid(row=2, column=0, columnspan=2, rowspan=10, padx=15, pady=(0, 20), sticky=tk.NSEW) + self.indiv_planet_type_lb.grid(row=4, column=3, columnspan=3, rowspan=2, padx=(15, 30), pady=(5, 40), sticky=tk.NSEW) + self.valid_start_planet_lb.grid(row=2, column=6, columnspan=2, rowspan=2, padx=15, sticky=tk.NSEW) + + # scrollbars + self.biome_scroll_x.grid(row=11, column=0, columnspan=2, padx=15, pady=(5, 5), sticky=tk.EW + tk.S) + self.biome_scroll_y.grid(row=2, column=1, rowspan=10, pady=(0, 15), sticky=tk.NS + tk.E) + + self.indiv_scroll_x.grid(row=5, column=3, columnspan=3, padx=(15,30), pady=(5, 25), sticky=tk.EW + tk.S) + self.indiv_scroll_y.grid(row=4, column=5, rowspan=2, padx=(15,15), pady=(5, 40), sticky=tk.NS + tk.E) + + # buttons + self.go_back_button.grid(row=12, column=0, padx=20, pady=5, sticky=tk.W) + + #self.select_all_button.grid(row=12, column=0, columnspan=2, padx=15, pady=5, sticky=tk.NS) + #self.deselect_all_button.grid(row=12, column=1, padx=15, pady=5, sticky=tk.E) + + self.add_each_biome_button.grid(row=4, column=2, padx=15, pady=5, sticky=tk.S) + self.delete_each_biome_button.grid(row=5, column=2, padx=15, pady=5, sticky=tk.N) + #self.auto_add_all_biomes_button.grid(row=5, column=2, padx=15, pady=5, sticky=tk.N) + + self.add_tile_type_button.grid(row=6, column=2, padx=15, pady=5, sticky=tk.S) + self.delete_tile_type_button.grid(row=7, column=2, padx=15, pady=5, sticky=tk.N) + + self.add_tiletype_set_button.grid(row=6, column=6, columnspan=2, padx=15, pady=5, sticky=tk.S) + self.delete_tiletype_set_button.grid(row=7, column=6, columnspan=2, rowspan=2, padx=15, pady=5, sticky=tk.N) + + self.add_validp_button.grid(row=4, column=6, columnspan=2, padx=15, pady=5, sticky=tk.S) + self.delete_validp_button.grid(row=5, column=6, columnspan=2, padx=15, pady=5, sticky=tk.N) + + self.export_button.grid(row=12, column=6, columnspan=2, padx=20, pady=5, sticky=tk.E) + + self.save_weight_button.grid(row=12, column=2, padx=15, pady=5, sticky=tk.E) + + # entry + self.weight_entry.grid(row=12, column=3, padx=15, pady=5, sticky=tk.W) + + # separators + self.separator1.grid(row=1, column=0, columnspan=8, padx=(5, 5), pady=(5,0), sticky=tk.EW) + self.separator2.grid(row=5, column=2, columnspan=6, padx=(5, 5), pady=(5,10), sticky=tk.EW + tk.S) + self.separator3.grid(row=9, column=2, columnspan=6, padx=(5, 5), pady=(5,0), sticky=tk.EW) + self.separator4.grid(row=1, column=6, rowspan=5, padx=(0, 0), pady=(20,12), sticky=tk.NS + tk.W) + + # labels + self.biome_list_label.grid(row=1, column=0, columnspan=2, pady=(5,0), padx=5, sticky=tk.S) + self.planet_type_label.grid(row=1, column=2, columnspan=4, pady=(5,0), padx=(30, 0), sticky=tk.SW) + self.planet_type_info1_label.grid(row=1, column=5, padx=5, pady=(5,0), sticky=tk.SE) + #self.planet_type_info2_label.grid(row=1, column=3, padx=15, pady=5, sticky=tk.S) + self.tile_type_label.grid(row=5, column=2, columnspan=3, padx=(30, 0), pady=(5,0), sticky=tk.SW) + #self.tile_type_info_label.grid(row=5, column=2, columnspan=3, padx=15, pady=5, sticky=tk.SW) + self.biome_file_list_weights_label.grid(row=9, column=2, columnspan=3, padx=(30, 0), pady=(5,0), sticky=tk.SW) + #self.biome_file_list_weights_info_label.grid(row=9, column=2, columnspan=3, padx=15, pady=5, sticky=tk.SW) + self.valid_start_planet_label.grid(row=1, column=6, columnspan=2, padx=15, pady=(5,0), sticky=tk.S) + #self.valid_start_planet_info_label.grid(row=2, column=6, columnspan=2, padx=(15,5), pady=(20, 5)) + + # tooltip + self.tooltip_label.grid(row=8, column=5, columnspan=5, rowspan=4, sticky=tk.NSEW) + + # UI element descriptions + self.listbox_descriptions = { + self.biome_list_lb: "> Biome Objects List:\nEach biome represents a potential \"spawning point\" on a given planet.", + #self.indiv_planet_type_lb: "Select any biomes you want to add from the Biome Objects List, then click 'Add Biome(s)' button. Now, when you visit planets of this type, there's a chance you'll encounter your newly added biome.", + self.tile_type_notebook: "> Universal Tile Types:\nAny biome objects you add here affect ALL planets, e.g., a 'Cave' Tile Type biome can spawn in ANY planet's caves. Tile types may have specific requirements, e.g. for 'Underwater,' set props MinHeight to -128 or they won't spawn.\nNote: Adding new tile types here increases performance demands exponentially and might cause crashes.", + self.biome_files_list_weights_notebook: "> BiomeFiles List + Weights:\nProbability of specific biomes spawning per Sub-Biome Tile Type (E.g. used to change biome rarity). AFAIK total weights should add up to at least 1.0. I personally don't change these, but do what ya want. This isn't the place to add/remove biome files-- instead, modify: \nMETADATA\\SIMULATION\\SOLARSYSTEM\\ BIOMES\\BIOMELISTPERSTARTYPE.MBIN", + self.valid_start_planet_lb: "> Valid Start Planets:\nPossible starting planet/biome on a new save.", + self.planet_type_info1_label: ( + "#1 Scroll sub-biome tabs using your mouse wheel.\n" + "#2 Use an asterisk to multiply an attribute's value, e.g. 3*5\n" + "#3 Import & auto merge multiple 'BIOMES' or 'CUSTOMBIOMES' folders by adding a number to the start or end, e.g. BIOMES2\n" + "#4 Make a shortcut to the exe for easier access.\n" + "#5 Instead of deleting props, try setting coverage to 0.\n" + "#6 To merge old and new NMS biomes, import the old ones, export Lua, create EXML/PAK, then import/merge both NMS biomes.\n" + "#7 Try 'No Man's Model Viewer' to view prop models.\n" + "#8 Since v1.0, you can export directly to PAK! Exporting automatically creates vanilla and mod EXMLs for quick importing." + ) + } + # *bind motion later when making listboxes in notebook + + # checkbox + self.hide_tooltip_cb.grid(row=12, column=5) + + # layout notebooks + self.planet_type_notebook.grid(row=2, column=2, columnspan=4, rowspan=2, padx=15, sticky=tk.NSEW) + self.tile_type_notebook.grid(row=6, column=3, columnspan=3, rowspan=2, padx=15, sticky=tk.NSEW) + self.biome_files_list_weights_notebook.grid(row=10, column=2, columnspan=3, rowspan=2, padx=15, sticky=tk.NSEW) + + self.tile_type_notebook.bind("<>", self.on_bfn_tiletype_tab_changed) + self.biome_files_list_weights_notebook.bind("<>", self.on_bfn_weights_tab_changed) + + + #TODO: Add actual github link + def open_help(self): + try: + + help_window = tk.Toplevel(self.window) + help_window.title("Help") + + # set DPI awareness, handle scaling better + try: ctypes.windll.shcore.SetProcessDpiAwareness(2) + except: pass # DPI awareness not available + + parent_x = self.window.winfo_rootx() + parent_y = self.window.winfo_rooty() + help_window.geometry(f"+{parent_x}+{parent_y}") + help_window.grab_set() # prevent this window from going behind main window + + label = tk.Label(help_window, text="To read documentation, please visit: ") + label.grid(row=0, column=0, padx=10, pady=10) + link_label = tk.Label(help_window, text="https://github.com/SunnySummit", fg="blue", cursor="hand2") + link_label.grid(row=1, column=0, padx=10, pady=5) + link_label.bind("", lambda event: webbrowser.open_new("https://github.com/SunnySummit")) + + close_button = tk.Button(help_window, text="Close", command=help_window.destroy) + close_button.grid(row=2, column=0, pady=10) + + help_window.mainloop() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + #TODO: Add actual github link + def open_about(self): + try: + messagebox.showinfo("About PLUMGEN", f"Author: SunnySummit aka goosetehmoose" + "\nWebsite: https://github.com/SunnySummit" + "\nLicense: GPL-3.0" + "\n\nI kindly ask that you do not distribute this application " + "for use in other Hello Games-related projects or games other than No Man's Sky.", parent=self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def handle_listbox_selection(self, listbox, selected_index): + if selected_index: + for index in range(listbox.size()): + listbox.itemconfig(index, {'bg': self.background_c}) + listbox.itemconfig(selected_index[0], {'bg': self.highlight_c}) + + def on_planet_type_selected(self, event, listbox): + try: + selected_index = listbox.curselection() + self.handle_listbox_selection(listbox, selected_index) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # mouse move/leave listboxes + def on_listbox_mouse_move(self, event, listbox): + + # Display tooltip with description + description = self.listbox_descriptions.get(listbox, "") + self.tooltip_label.config(text=description) + + def on_listbox_mouse_leave(self, event): + self.tooltip_label.config(text="") + + def toggle_tooltip(self): + try: + if self.hide_tooltip_var.get(): + self.tooltip_label.grid_remove() # hide tooltip label + else: + self.tooltip_label.grid() # show + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def on_planet_type_clicked(self, event, idx, listbox): + try: + + self.current_planet_type_idx = idx # set the index of what tab/sub-biome was clicked + + self.current_planet_type_listbox = listbox + + self.current_planet_tt_idx = self.current_planet_type_listbox.nearest(event.y) # index of clicked item + + current_biome_tile_type = self.all_biome_tile_types[self.current_planet_type_idx] + key = list(current_biome_tile_type.keys())[self.current_planet_tt_idx] # tile type name, string + values = current_biome_tile_type[key] # MBIN filenames, list + + self.indiv_planet_type_lb.delete(0, tk.END) # empty listbox + for value in values: # insert each file path into the listbox + self.indiv_planet_type_lb.insert(tk.END, value) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + + def on_bfn_tiletype_tab_changed(self, event): + try: + selected_tab = self.tile_type_notebook.select() + + if selected_tab: self.bfn_tile_selected_tab_idx = self.tile_type_notebook.index(selected_tab) + else: self.bfn_tile_selected_tab_idx = None + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def on_bfn_weights_tab_changed(self, event): + try: + #self.bfn_weight_selected_tab_idx = self.biome_files_list_weights_notebook.index(self.biome_files_list_weights_notebook.select()) + self.bfn_weight_selected_tab_index = self.biome_files_list_weights_notebook.index(self.biome_files_list_weights_notebook.select()) + selected_tab_string = self.biome_files_list_weights_notebook.tab(self.bfn_weight_selected_tab_index, "text") + #self.bfn_weight_selected_tab_text = selected_tab_string + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def on_bfn_weights_clicked(self, event, listbox): + try: + + if self.bfn_weight_selected_tab_index is not None: + + bfn_weights = self.bfn_all_biome_files_weights + selected_bfn_weight_values = bfn_weights[self.bfn_weight_selected_tab_index] + key_name = list(selected_bfn_weight_values.keys())[0] + selected_biome_files = selected_bfn_weight_values[key_name] + #first_values = [list(item.keys())[0] for item in selected_bfn_weight_values] + + self.bfn_wts_selected_idx = listbox.nearest(event.y) + if self.bfn_wts_selected_idx is not None and self.bfn_wts_selected_idx != -1: + + clicked_fn_wt_value = listbox.get(self.bfn_wts_selected_idx) + + clicked_fn = clicked_fn_wt_value.split(',')[0].split(': ')[1].strip() + + self.selected_biome_file = None + for item in selected_biome_files: + if clicked_fn in item: + self.selected_biome_file = item + break + + selected_biome_file_key, selected_biome_file_value = list(self.selected_biome_file.items())[0] + weight = selected_biome_file_value.split()[0] + + self.weight_entry.delete(0, tk.END) + self.weight_entry.insert(0, str(weight)) # insert weight for clicked item + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + def populate_planet_type_notebook(self): + + for idx, biome_tile_types in enumerate(self.all_biome_tile_types): + tab = ttk.Frame(self.planet_type_notebook) + filename = biome_tile_types['Filename'] + + filepath_parts = filename.split(self.subfolder) # format filename, so it's shorter + if len(filepath_parts) > 1: + filename = filepath_parts[-1].replace('.exml', '').replace('.EXML', '').replace('\\', '/') + filename = ' / '.join([word.title() for word in filename.split('/')]) + filename = re.sub(r'[\\/]+', '/', filename) # Remove consecutive slashes or backslashes + if filename.startswith('/'): # Remove the first slash if present + filename = filename[1:] + final_filename = filename.split('/')[-1] + final_filename = final_filename.replace("biome", "").replace("Biome", "").replace("BIOME", "") + + label = ttk.Label(tab, text=f"{filename}", style='Title3Label.TLabel') + label.grid(row=0, column=0, pady=5, sticky=tk.W) + listbox = tk.Listbox(tab, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=100) + scroll_x = ttk.Scrollbar(tab, orient=tk.HORIZONTAL, command=listbox.xview) + scroll_y = ttk.Scrollbar(tab, orient=tk.VERTICAL, command=listbox.yview) + listbox.configure(xscrollcommand=scroll_x.set, yscrollcommand=scroll_y.set) + + for key, value in biome_tile_types.items(): # populate listbox with data + if key != 'Filename': + listbox.insert(tk.END, f"{key}: {value}") + # Add the listbox to the tab + listbox.grid(row=1, column=0, sticky=tk.NSEW) + scroll_x.grid(row=2, column=0, sticky=tk.EW) + scroll_y.grid(row=1, column=1, sticky=tk.NS) + tab.rowconfigure(1, weight=1) # Make listbox expandable vertically + tab.columnconfigure(0, weight=1) # Make listbox expandable horizontally + self.planet_type_notebook.add(tab, text=str(final_filename)) + + listbox.bind("", lambda event, idx=idx, lb=listbox: self.on_planet_type_clicked(event, idx, lb)) + listbox.bind("<>", lambda event, lb=listbox: self.on_planet_type_selected(event, lb)) + + self.listbox_descriptions.update({ + listbox: "> Sub-Biome Tile Types:\nEach tab lists tile types, representing spawning points. Click the first row to start adding biome objects. " + "(Typically, add biome objects only to the first row in each tab)" + "\nNext, select any biome objects you want to add from your Biome Objects List, then click 'Add Biomes' button. " + "Now, when you visit planets of this sub-biome type, there's a chance you'll encounter your newly added biome.", + }) + + self.populate_planet_type_lbs.append(listbox) + + for listbox in self.listbox_descriptions.keys(): + listbox.bind("", lambda event, listbox=listbox: self.on_listbox_mouse_move(event, listbox)) + listbox.bind("", self.on_listbox_mouse_leave) + + + def populate_tile_type_notebook(self): + + for tile_type, values in self.bfn_all_tile_types.items(): + tab = ttk.Frame(self.tile_type_notebook) + listbox = tk.Listbox(tab, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=100) + scroll_x = ttk.Scrollbar(tab, orient=tk.HORIZONTAL, command=listbox.xview) + scroll_y = ttk.Scrollbar(tab, orient=tk.VERTICAL, command=listbox.yview) + listbox.configure(xscrollcommand=scroll_x.set, yscrollcommand=scroll_y.set) + # Populate the listbox with data + for value in values: + listbox.insert(tk.END, value) + # Add the listbox to the tab + listbox.grid(row=0, column=0, sticky=tk.NSEW) + scroll_x.grid(row=1, column=0, sticky=tk.EW) + scroll_y.grid(row=0, column=1, sticky=tk.NS) + tab.rowconfigure(0, weight=1) # Make listbox expandable vertically + tab.columnconfigure(0, weight=1) # Make listbox expandable horizontally + self.tile_type_notebook.add(tab, text=tile_type) + + + def populate_biome_files_list_weights_notebook(self): + + for biome_files_weights in self.bfn_all_biome_files_weights: + for biome_name, biome_data in biome_files_weights.items(): + tab = ttk.Frame(self.biome_files_list_weights_notebook) + listbox = tk.Listbox(tab, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=100) + scroll_x = ttk.Scrollbar(tab, orient=tk.HORIZONTAL, command=listbox.xview) + scroll_y = ttk.Scrollbar(tab, orient=tk.VERTICAL, command=listbox.yview) + listbox.configure(xscrollcommand=scroll_x.set, yscrollcommand=scroll_y.set) + # Populate the listbox with data + for data in biome_data: + filename = list(data.keys())[0] + weight = data[filename] + listbox.insert(tk.END, f"Filename: {filename}, Weight: {weight}") + # Add the listbox to the tab + listbox.grid(row=0, column=0, sticky=tk.NSEW) + scroll_x.grid(row=1, column=0, sticky=tk.EW) + scroll_y.grid(row=0, column=1, sticky=tk.NS) + tab.rowconfigure(0, weight=1) # Make listbox expandable vertically + tab.columnconfigure(0, weight=1) # Make listbox expandable horizontally + self.biome_files_list_weights_notebook.add(tab, text=biome_name) + + listbox.bind("", lambda event, lb=listbox: self.on_bfn_weights_clicked(event, lb)) + + + # handle buttons + + def select_all(self): + try: + num_items = self.biome_list_lb.size() # num items in the listbox + for i in range(num_items): + self.biome_list_lb.selection_set(i) # select all items + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + def deselect_all(self): + try: + self.biome_list_lb.selection_clear(0, tk.END) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def auto_add_all_biomes(self): + try: + + confirmed = messagebox.askyesno("Confirm Add All", "---------------------------WARNING---------------------------" + "\nDo NOT do this more than once, or else you will have to manually remove each duplicate biome from each Sub-Biome tab." + "\n\nIf you clicked 'Auto Rename All' in the previous window, this will attempt to " + "match each word following the underscores in the biome name with the names of each Sub-Biome, " + "If a match is found, the custom biome will be added to the Sub-Biome." + "\n\nKeep in mind, not every keyword has a matching Sub-Biome (e.g. Industrial, Alpine, Livingship, Nevada, Rainforest, etc). " + "You will need to manually add these custom biomes to a Sub-Biome." + "\n\nYou cannot undo this. Do you want to proceed?", parent=self.window) + if not confirmed: + return # user clicked no or closed + + for biome in self.biomes_objs: + biome_name = biome.get_filename() + if '/' in biome_name: + parts = biome_name.split('/') + last_part = parts[-1] + else: + last_part = biome_name + type_parts = last_part.split('_') + biome_types = [] + biome_types.extend(type_parts[1:]) + + for idx, biome_tile_types in enumerate(self.all_biome_tile_types): + filename = biome_tile_types['Filename'] + + # split filename to get the path after '_BIOMES Exmls Folder Goes Here' + filepath_parts = filename.split(self.subfolder) + if len(filepath_parts) > 1: + final_filename = filepath_parts[1] + + # check if any string in biome_types is a substring of file_filename + for biome_type in biome_types: + if biome_type.lower() in final_filename.lower(): + + biome_name = biome_name.upper() + new_biome_name = "METADATA/SIMULATION/SOLARSYSTEM/" + biome_name + ".MBIN" + + # append biome_name to the first list in biome_tile_types + biome_tile_types[list(biome_tile_types.keys())[0]].append(new_biome_name) + break # break if found to avoid adding multiple times + + # update each listbox in the notebook with the new info + for listbox in self.populate_planet_type_lbs: + listbox.delete(0, tk.END) # clear + + idx = self.populate_planet_type_lbs.index(listbox) # get index of listbox + biome_tile_types = self.all_biome_tile_types[idx] # get updated biome_tile_types + + for key, value in biome_tile_types.items(): # populate the listbox with updated data + if key != 'Filename': + listbox.insert(tk.END, f"{key}: {value}") + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def add_each_biome(self): + try: + + first_value = self.indiv_planet_type_lb.get(0) # get value at index 0 + if first_value != "None selected": # means user selected an item in lb and didn't just change tabs + + selected_indices = self.biome_list_lb.curselection() # get selected items from biome objects listbox + selected_items = [self.biome_list_lb.get(idx) for idx in selected_indices] + + # format biome name + modified_items = [f"METADATA/SIMULATION/SOLARSYSTEM/{item.upper().replace(' ', '_')}.MBIN" for item in selected_items] + + current_biome_tile_type = self.all_biome_tile_types[self.current_planet_type_idx] + key = list(current_biome_tile_type.keys())[self.current_planet_tt_idx] # tile type name, string + values = current_biome_tile_type[key] # MBIN filenames, list + + values.extend(modified_items) # add selected biome MBIN filenames to selected Sub-Biome's tile type + + self.indiv_planet_type_lb.delete(0, tk.END) # empty listbox + for value in values: # insert each file path into the listbox + self.indiv_planet_type_lb.insert(tk.END, value) + + # repopulate listbox in notebook tab + self.current_planet_type_listbox.delete(0, tk.END) # empty listbox + for key, value in current_biome_tile_type.items(): # populate listbox with data + if key != 'Filename': + self.current_planet_type_listbox.insert(tk.END, f"{key}: {value}") + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + + + def delete_each_biome(self): + try: + + first_value = self.indiv_planet_type_lb.get(0) # get value at index 0 + if first_value != "None selected": # means user selected an item in lb and didn't just change tabs + + confirmed = messagebox.askyesno("Confirm Remove", "Remove biome object from sub-biome?" + "\n\nNote: Some biomes are needed for gameplay reasons." + "\nE.g. crystals, leveloneobjects, fullsafeplants, etc.", parent=self.window) + if not confirmed: + return # user clicked no or closed + + selected_index_tuple = self.indiv_planet_type_lb.curselection() # get selected index tuple / items from biome objects listbox + + if selected_index_tuple: + selected_index = selected_index_tuple[0] + + current_biome_tile_type = self.all_biome_tile_types[self.current_planet_type_idx] + key = list(current_biome_tile_type.keys())[self.current_planet_tt_idx] # tile type name, string + values = current_biome_tile_type[key] # MBIN filenames, list + + values.pop(selected_index) # delete selected MBIN filename in selected Sub-Biome's tile type + + self.indiv_planet_type_lb.delete(0, tk.END) # empty listbox + for value in values: # insert each file path into the listbox + self.indiv_planet_type_lb.insert(tk.END, value) + + # repopulate listbox in notebook tab + self.current_planet_type_listbox.delete(0, tk.END) # empty listbox + for key, value in current_biome_tile_type.items(): # populate listbox with data + if key != 'Filename': + self.current_planet_type_listbox.insert(tk.END, f"{key}: {value}") + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def add_tile_type(self): + try: + + selected_indices = self.biome_list_lb.curselection() # get selected items from biome listbox + selected_items = [self.biome_list_lb.get(idx) for idx in selected_indices] + + # format biome name + modified_items = [f"METADATA/SIMULATION/SOLARSYSTEM/{item.upper().replace(' ', '_')}.MBIN" for item in selected_items] + + target_item = self.bfn_all_tile_types + + target_item_values = list(target_item.values())[self.bfn_tile_selected_tab_idx] # dict with one key-value pair + target_item_values.extend(modified_items) + + # get frame (tab) corresponding to the selected tab index + selected_tab_frame = self.tile_type_notebook.winfo_children()[self.bfn_tile_selected_tab_idx] + + listbox = selected_tab_frame.winfo_children()[0] # find listbox widget within the selected tab frame + + listbox.delete(0, tk.END) # clear listbox + for value in target_item_values: # insert each file path into the listbox + listbox.insert(tk.END, value) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def delete_tile_type(self): + try: + + confirmed = messagebox.askyesno("Confirm Remove", "Remove biome object from tile type?" + "\n\nNote: Some vanilla biomes are needed for gameplay reasons.", parent=self.window) + if not confirmed: + return # user clicked no or closed + + # get frame (tab) corresponding to the selected tab index + selected_tab_frame = self.tile_type_notebook.winfo_children()[self.bfn_tile_selected_tab_idx] + + listbox = selected_tab_frame.winfo_children()[0] # find listbox widget within the selected tab frame + + selected_index_tuple = listbox.curselection() # get selected index tuple / items from lb in notebook + if selected_index_tuple: + selected_index = selected_index_tuple[0] + + target_item = self.bfn_all_tile_types + + target_item_values = list(target_item.values())[self.bfn_tile_selected_tab_idx] # dict with one key-value pair + target_item_values.pop(selected_index) + + listbox.delete(0, tk.END) # clear listbox + for value in target_item_values: # insert each file path into the listbox + listbox.insert(tk.END, value) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def add_tile_type_set(self): + """Add a new tab with the specified tile_type and values.""" + try: + + # pop-up window to enter tile type and weight + tile_type = simpledialog.askstring("Add Tile Type", + "Enter the tile type (text with a number at the end), followed by a space, then the weight of the tile type." + "\n\nExample: 'Base2 0.33'" + "\nWhere '2' is just an identifier and '0.33' represents the weight or likelihood of it spawning." + "\nWeight can be a decimal or integer '0.33' or '1'" + "\n\nVanilla tile types options: Base, Liquid, Cave, Underwater, or Mountain." + "\nBase = normal terrain, Liquid = sea level (props appear on top of water), etc." + "\nNote: Some tile types require lower prop MinHeight/MaxHeight, i.e. Underwater" + "\n\nDouble-check your spelling, any misspelling WILL cause crash.\n", + parent=self.window) + + if tile_type is None: # check if user canceled the dialog + return + + # validate input using regular expression + if not re.match(r'^[a-zA-Z]+\d+ \d+(\.\d+)?$', tile_type): + # show error message if invalid + messagebox.showerror("Invalid Input", "Tile type should consist of letters and a number, eg:\n" + "\nBase2 1" + "\nUnderwater4 0.25" + "\nMountain3 0.7", parent=self.window) + return + + target_item = self.bfn_all_tile_types + target_item[tile_type] = [] + + # Create a new tab and listbox + tab = ttk.Frame(self.tile_type_notebook) + listbox = tk.Listbox(tab, selectmode=tk.SINGLE, bg=self.background_c, fg=self.white_c, font=('TkDefaultFont', 10), width=100) + + # Add the listbox to the tab + listbox.grid(row=0, column=0, sticky=tk.NSEW) + tab.rowconfigure(0, weight=1) # Make listbox expandable vertically + tab.columnconfigure(0, weight=1) # Make listbox expandable horizontally + + # Add the tab to the notebook + self.tile_type_notebook.add(tab, text=tile_type) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def delete_tile_type_set(self): + try: + + confirmed = messagebox.askyesno("Confirm Delete", "Delete entire tile type?" + "\n\nNote: Some vanilla biomes are needed for gameplay reasons." + "\n\nThis is a little buggy. If you encounter issues, go back and return to this window.", parent=self.window) + if not confirmed: + return # user clicked no or closed + + self.tile_type_notebook.forget(self.bfn_tile_selected_tab_idx) + + target_item = self.bfn_all_tile_types + + # Get the keys of the target_item dictionary + keys = list(target_item.keys()) + + # Get the key corresponding to the selected tab index + selected_key = keys[self.bfn_tile_selected_tab_idx] + + # Remove the key from the target_item dictionary + target_item.pop(selected_key, None) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + def save_weight(self): + try: + + if self.bfn_weight_selected_tab_index is not None and self.selected_biome_file is not None: + + new_weight_value = self.weight_entry.get() # get value from entry + + # validate new_weight_value is number + if not re.match(r'^\d+(\.\d+)?$', new_weight_value): + messagebox.showerror("Invalid Input", "Weight should be a number, i.e. '0.16'", parent=self.window) + return + + if "." in new_weight_value: + new_weight_value = re.sub(r'(?<=\d)0+$', '', new_weight_value) + + bfn_weights = self.bfn_all_biome_files_weights + selected_bfn_weight_values = bfn_weights[self.bfn_weight_selected_tab_index] + key_name = list(selected_bfn_weight_values.keys())[0] + selected_biome_files = selected_bfn_weight_values[key_name] + + if self.bfn_wts_selected_idx is not None and self.bfn_wts_selected_idx != -1: + + selected_biome_file_key, selected_biome_file_value = list(self.selected_biome_file.items())[0] + # split existing value by whitespace to separate weight from rest of string + existing_weight, existing_standard = self.selected_biome_file[selected_biome_file_key].split(' ', 1) + # replace weight part with the new new_weight_value + self.selected_biome_file[selected_biome_file_key] = f"{new_weight_value} {existing_standard}" + + + # get frame (tab) corresponding to the selected tab index + selected_tab_frame = self.biome_files_list_weights_notebook.winfo_children()[self.bfn_weight_selected_tab_index] + + listbox = selected_tab_frame.winfo_children()[0] # find listbox widget within the selected tab frame + + # repopulate listbox + listbox.delete(0, tk.END) # clear listbox + for data in selected_biome_files: + filename = list(data.keys())[0] + weight = data[filename] + listbox.insert(tk.END, f"Filename: {filename}, Weight: {weight}") + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + + + def on_valid_start_planet_click(self, event): + try: + # get index of clicked item + self.valid_start_selected_idx = self.valid_start_planet_lb.nearest(event.y) + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def add_valid_start_planet(self): + try: + + starting_planet = simpledialog.askstring("Add Starting Planet", "Enter the starting planet's name." + "\n\nOptions are any of the tab names under 'Biome Files List + Weights'" + "\n\nDouble check your spelling, mispelling WILL cause crash.\n", parent=self.window) + + if starting_planet is None: # check if user canceled the dialog + return + + if not re.match(r'^[a-zA-Z]+$', starting_planet): + messagebox.showerror("Invalid Input", "Starting planet name should contain only letters.", parent=self.window) + return + + #valid_start_planet_list = self.bfn_all_valid_start_planets[0] + self.bfn_all_valid_start_planets.append(starting_planet) + + self.valid_start_planet_lb.delete(0, tk.END) + for valid_planet in self.bfn_all_valid_start_planets: + self.valid_start_planet_lb.insert(tk.END, valid_planet) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + def delete_valid_start_planet(self): + try: + + if self.valid_start_selected_idx is not None: + + confirmed = messagebox.askyesno("Confirm Remove", "Remove valid start planet?", parent=self.window) + if not confirmed: + return # user clicked no or closed + + #valid_start_planet_list = self.bfn_all_valid_start_planets[0] + self.bfn_all_valid_start_planets.pop(self.valid_start_selected_idx) + + self.valid_start_planet_lb.delete(0, tk.END) + for valid_planet in self.bfn_all_valid_start_planets: + self.valid_start_planet_lb.insert(tk.END, valid_planet) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def import_from_json(self, filename): + with open(filename, "r") as json_file: + data = json.load(json_file) + + bfn_all_biome_files_weights = data["bfn_all_biome_files_weights"] + bfn_all_tile_types = data["bfn_all_tile_types"] + bfn_all_valid_start_planets = data["bfn_all_valid_start_planets"] + all_biome_tile_types = data["all_biome_tile_types"] + + return bfn_all_biome_files_weights, bfn_all_tile_types, bfn_all_valid_start_planets, all_biome_tile_types + + def replace_spawner_data(self): + try: + + result = messagebox.askyesno("Replace?", "---------------------------WARNING---------------------------" + "\n*This replaces ALL spawner data." + "\n\nThis will import vanilla JSON data to create a basic spawner canvas." + "\nContinue with creating a basic spawner canvas?" + "\n\nThis will not replace your current Biome Objects List." + "\n\n---------------------------WARNING---------------------------", parent=self.window) + if not result: + return + + # check if the code is frozen (compiled to exe) or running as a script + if getattr(sys, 'frozen', False): + # if frozen (and running as exe), use this path + current_directory = os.path.dirname(sys.executable) + default_subfolder = 'Defaults Json' + default_bfn_folder_dir = os.path.abspath(os.path.join(current_directory, default_subfolder)) + json_file_path = os.path.abspath(os.path.join(default_bfn_folder_dir, 'default_bfn_and_biomes.json')) + else: + # if running as script, use this path + current_directory = os.path.dirname(os.path.realpath(__file__)) + default_subfolder = 'Defaults Json' + default_bfn_folder_dir = os.path.abspath(os.path.join(current_directory, '..', default_subfolder)) + json_file_path = os.path.abspath(os.path.join(default_bfn_folder_dir, 'default_bfn_and_biomes.json')) + + + # verify that the '_BIOMES Exmls Folder Goes Here' directory exists + if not os.path.exists(default_bfn_folder_dir): + messagebox.showerror("Error", f"The default import directory does not exist: \n\n{default_bfn_folder_dir}" + "\n\nPlease do not delete or rename this directory.", parent=self.window) + return + + if not os.path.isfile(json_file_path): + messagebox.showerror("Error", f"JSON filepath does not exist: \n\n{json_file_path}" + "\n\nPlease do not rename or delete this JSON file.", parent=self.window) + return + + # import data from JSON file + self.bfn_all_biome_files_weights, self.bfn_all_tile_types, self.bfn_all_valid_start_planets, self.all_biome_tile_types = self.import_from_json(json_file_path) + + messagebox.showinfo("Import JSON Completed", "This window will now automatically close in order to refresh the GUI. " + "Return to this window to view the refreshed spawner data.", parent=self.window) + + self.on_close() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + # function to validate input + def validate_input(self, input_string): + return re.match(r'^[a-zA-Z0-9_.-]+$', input_string) is not None + + + def create_export_settings_window(self): + # draw distance dialog + + self.export_settings_window = tk.Toplevel(self.window) + self.export_settings_window.title("Export Menu") + #export_settings_window.configure(bg="#333333") + self.export_settings_window.iconbitmap(self.icon_path) + + # set DPI awareness, handle scaling better + try: ctypes.windll.shcore.SetProcessDpiAwareness(2) + except: pass # DPI awareness not available + + parent_x = self.window.winfo_rootx() + parent_y = self.window.winfo_rooty() + self.export_settings_window.geometry(f"+{parent_x}+{parent_y}") + self.export_settings_window.grab_set() # prevent this window from going behind main window + + dr_label = tk.Label(self.export_settings_window, text="[+] = More performance heavy" + "\n[-] = Incompatible with mods changing GRAPHICS & ENVIRONMENT globals" + "\n* = Enter letters, numbers, or _ - . (no empty spaces)", justify=tk.LEFT, font=("TkDefaultFont", 8)) + dr_label.grid(row=0, column=0, columnspan=2, padx=(20, 20), pady=(0, 20), sticky=tk.W) + + self.prop_dist_var = tk.BooleanVar() + dr_checkbox = tk.Checkbutton(self.export_settings_window, text="Increase prop draw distance [+]", variable=self.prop_dist_var) + dr_checkbox.grid(row=1, column=0, columnspan=2, padx=(20, 20), sticky=tk.W) + + # global lod/draw distance dialog + #global_label = tk.Label(export_settings_window, text="Global LOD/draw distance limit/fade time [+]") + #global_label.grid(row=2, column=0, columnspan=2, padx=(10, 10)) + + self.global_dist_var = tk.BooleanVar() + global_checkbox = tk.Checkbutton(self.export_settings_window, text="Increase global draw distance limit/decrease fade time [+][-]", variable=self.global_dist_var) + global_checkbox.grid(row=3, column=0, columnspan=2, padx=(20, 20), pady=(0, 20), sticky=tk.W) + + # mod author entry + self.mod_author_entry = tk.Entry(self.export_settings_window) + mod_author_label = tk.Label(self.export_settings_window, text="*Mod Author:") + mod_author_label.grid(row=4, column=0, padx=(0, 0), sticky=tk.E) + self.mod_author_entry.grid(row=4, column=1, padx=(0, 10), sticky=tk.W) + + # biomes filename entry + self.biomes_filename_entry = tk.Entry(self.export_settings_window) + biomes_filename_label = tk.Label(self.export_settings_window, text="*Biomes Filename:") + biomes_filename_label.grid(row=5, column=0, padx=(0, 0), sticky=tk.E) + self.biomes_filename_entry.grid(row=5, column=1, padx=(0, 10), sticky=tk.W) + + # spawner filename entry + self.spawner_filename_entry = tk.Entry(self.export_settings_window) + spawner_filename_label = tk.Label(self.export_settings_window, text="*Spawner Filename:") + spawner_filename_label.grid(row=6, column=0, padx=(0, 0), sticky=tk.E) + self.spawner_filename_entry.grid(row=6, column=1, padx=(0, 10), sticky=tk.W) + + # export button + export_button = tk.Button(self.export_settings_window, text="Export", command=self.export_all_the_files, width=10, background='#473d5c', foreground=self.white_c) + + export_button.grid(row=7, column=0, columnspan=2, padx=(10, 10), pady=(30, 10)) + + + + def export_all_the_files(self): + # get values from export settings window + self.prop_dist = self.prop_dist_var.get() + self.global_dist = self.global_dist_var.get() + mod_author = self.mod_author_entry.get() + biomes_filename = self.biomes_filename_entry.get() + spawner_filename = self.spawner_filename_entry.get() + + timestamp = datetime.now().strftime('%Y-%m-%d %H%M%S') + + # validate user input + if not mod_author: + messagebox.showerror("Error", "Please enter Mod Author.", parent=self.window) + return + if not self.validate_input(mod_author): + messagebox.showerror("Error", "Invalid Mod Author. Please enter letters, numbers, or _ - .", parent=self.window) + return + + if not biomes_filename: + messagebox.showerror("Error", "Please enter Biomes Filename.", parent=self.window) + return + if not self.validate_input(biomes_filename): + messagebox.showerror("Error", "Invalid Biomes Filename. Please enter letters, numbers, or _ - .", parent=self.window) + return + + if not spawner_filename: + messagebox.showerror("Error", "Please enter Spawner Filename.", parent=self.window) + return + if not self.validate_input(spawner_filename): + messagebox.showerror("Error", "Invalid Spawner Filename. Please enter letters, numbers, or _ - .", parent=self.window) + return + + + # destroy export settings window + self.export_settings_window.destroy() + + + # initialize export lua class, pass arguments + self.export_class = PlumgenExportLuaClass( + self.prop_dist, + self.global_dist, + self.biomes_objs, + self.bfn_all_biome_files_weights, + self.bfn_all_valid_start_planets, + self.bfn_all_tile_types, + self.all_biome_tile_types, + timestamp + ) + + # write PlumgenBiomes.lua + self.export_class.export_biome_objects(mod_author, biomes_filename) + + # write PlumgenSpawner.lua + self.export_class.export_biome_spawner(mod_author, spawner_filename) + ''' + messagebox.showinfo("All Done!", "LUAs created:" + "\n\n1. PlumgenBiomes.lua - Contains biome objects" \ + "\n2. PlumgenSpawner.lua - Spawns biomes" + "\n\nTo make future changes, extract and import EXML to PLUMGEN.\nTo get EXML: " + "\n\n[1][Recommended] Place any PAK(s) in ModScript folder, run BUILDMOD.bat, navigate to AMUMSS folder: " + "TOOLS\\UNPACKED_DECOMPILED_PAKs\\[your mod]\\EXMLFILES_PAK (look for BIOMES folder & copy to PLUMGEN's BEFGH folder)." + "\n\nOR" + "\n\n[2] Place 1 LUA in ModScript folder, run BUILDMOD.bat, navigate to AMUMSS folder: " + "TOOLS\\EXML_Helper\\MODDED (look for BIOMES folder & copy to PLUMGEN's BEFGH folder)." + "\n\nNote: File structure may vary with AMUMSS updates.", parent=self.window) + ''' + + # initialize export exml class, pass arguments + self.export_exml_class = PlumgenExportExmlClass( + self.prop_dist, + self.global_dist, + self.biomes_objs, + self.bfn_all_biome_files_weights, + self.bfn_all_valid_start_planets, + self.bfn_all_tile_types, + self.all_biome_tile_types, + timestamp, + self.window + ) + + + # begin exporting directly to pak + + connected_to_internet = self.export_exml_class.update_mbc_move_files() # + #print("\n1") + if connected_to_internet: + self.export_exml_class.modify_prop_scenes() + #print("\n2") + self.export_exml_class.modify_each_subbiome() + #print("\n3") + self.export_exml_class.make_initial_bio_objs_file() + #print("\n4") + self.export_exml_class.modify_biome_objects() + #print("\n5") + self.export_exml_class.modify_biomefilenames() + #print("\n6") + self.export_exml_class.modify_globals() # + #print("\n7") + self.export_exml_class.make_move_mbins_pak_and_validate(biomes_filename, spawner_filename) + #print("\n8") + + + def apply_export_settings(self): + try: + + + # validate imported 16 sub-biomes + if len(self.bfn_all_biome_files_weights) < 16: + confirmed = messagebox.askyesno("Spawner: < 16 Sub-biomes", "Spawner: Your spawner contains less than 16 sub-biomes. " + "Using this Spawner mod WILL crash your game. Select Tools > Replace Spawner Data, then add biome objects to each sub-biome." + "\n\nContinue anyway?", parent=self.window) + if not confirmed: + return # user clicked no or closed + + # validate no empty lists in each sub-biome tiletype + empty_list_found = False + for item in self.all_biome_tile_types: + for key, value in item.items(): + if isinstance(value, list) and not value: + empty_list_found = True + break + + if empty_list_found: + confirmed = messagebox.askyesno("Spawner: Empty Sub-Biome Lists", "Spawner: Empty list detected in at least one Sub-Biome Tile Type." + "\nUsing this Spawner mod WILL crash your game." + "\n\nContinue anyway?", parent=self.window) + if not confirmed: + return + + # validate no missing data + missing_variables = [] + + if not self.biomes_objs: + missing_variables.append("A. Biome objects") + if not self.bfn_all_valid_start_planets: + missing_variables.append("B. Valid start planets") + if not self.bfn_all_tile_types: + missing_variables.append("C. Tile types") + if not self.all_biome_tile_types: + missing_variables.append("D. Biome tile types") + + if missing_variables: + missing_variables_str = ", ".join(missing_variables) + confirmed = messagebox.askyesno("Missing data", f"You're missing important data to make both LUAs, which will crash your game. Details: \n{missing_variables_str}" + "\n\nIf necessary, go back to add missing biome objects or select Tools > Replace Spawner Data, then manually add stuff to the new spawner." + "\n\nContinue anyway?", parent=self.window) + if not confirmed: + return + + # new window to for export settings + self.create_export_settings_window() + + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + + def fade_out(self, window_type, alpha=1.0): + try: + + if alpha > 0: + window_type.attributes("-alpha", alpha) + window_type.after(1, lambda a=alpha: self.fade_out(window_type, a - 0.01)) + window_type.update() # explicitly update window + else: + window_type.attributes("-alpha", 0.0) + self.fade_in(self.parent) + window_type.destroy() + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + + def fade_in(self, window_type, alpha=0.0): + try: + + if alpha < 1: + window_type.attributes("-alpha", alpha) + window_type.after(1, lambda a=alpha: self.fade_in(window_type, a + 0.01)) + window_type.update() # explicitly update window + else: + window_type.attributes("-alpha", 1.0) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) + + + # called when the Toplevel window is closed + def on_close(self): + try: + + messagebox.showinfo("Biome Name Notice", + "To avoid export errors, remove biome objects from tile types before renaming or deleting them in the previous window.", + parent=self.window) + + self.apply_callback(self.bfn_all_biome_files_weights, self.bfn_all_valid_start_planets, self.bfn_all_tile_types, self.all_biome_tile_types) + + self.parent.attributes("-alpha", 0.0) # remove flash + self.parent.deiconify() # show the root window again + self.fade_out(self.window) + + except Exception as e: + self.logger.exception("Error: %s", e) # log the exception + self.show_error_message("An error occurred: {}".format(str(e))) \ No newline at end of file diff --git a/view/PLUMGEN_view_menu.py b/view/PLUMGEN_view_menu.py new file mode 100644 index 0000000..eaf77c4 --- /dev/null +++ b/view/PLUMGEN_view_menu.py @@ -0,0 +1,33 @@ +''' +File: PASTA_view_menu.py +''' + +import tkinter as tk + +# no file imports + +class MenuBar(tk.Frame): + def __init__(self, master=None, cnf={}, **kw): + kw = tk._cnfmerge((cnf, kw)) + kw['relief'] = kw.get('relief', 'raised') + self._fg = kw.pop('fg', kw.pop('foreground', 'black')) + self._over_bg = kw.pop('overbackground', 'blue') + super().__init__(master=master, **kw) + self._lb_list = [] + + def _on_press(self, label, command=None): + """Internal function. This is called when a user clicks on a menubar.""" + label.menu.post(label.winfo_rootx(), + label.winfo_rooty() + label.winfo_height() + 0) # 5 padding (set accordingly) + if command: command() # Calls the function passed to `add_menu` method. + + def add_menu(self, title, menu, command=None): + """Add menu labels.""" + l = tk.Label(self, text=title, fg=self._fg, bg=self['bg'], padx=2, pady=2) + l.grid(row=0, column=len(self._lb_list)) + l.bind('', lambda e: l.config(bg=self._over_bg)) + l.bind('', lambda e: l.config(bg=self['bg'])) + l.menu = menu # Easy to access menu with the instance + # of the label saved in the `self._lb_list` + l.bind('<1>', lambda e: self._on_press(l, command)) + self._lb_list.append(l) \ No newline at end of file diff --git a/view/ScrollableNotebook.py b/view/ScrollableNotebook.py new file mode 100644 index 0000000..a9aabbf --- /dev/null +++ b/view/ScrollableNotebook.py @@ -0,0 +1,144 @@ +# -*- coding: utf-8 -*- + +# Copyright (c) Muhammet Emin TURGUT 2020 +# For license see LICENSE +from tkinter import * +from tkinter import ttk +import tkinter as tk + +class ScrollableNotebook(ttk.Frame): + def __init__(self,parent,wheelscroll=False,tabmenu=False,ind_listbox=None,*args,**kwargs): + ttk.Frame.__init__(self, parent, *args) + self.xLocation = 0 + self.notebookContent = ttk.Notebook(self,**kwargs) + self.notebookContent.pack(fill="both", expand=True) + self.notebookTab = ttk.Notebook(self,**kwargs) + self.notebookTab.bind("<>",self._tabChanger) + if wheelscroll==True: self.notebookTab.bind("", self._wheelscroll) + slideFrame = ttk.Frame(self) + slideFrame.place(relx=1.0, x=0, y=1, anchor=NE) + self.menuSpace=30 + if tabmenu==True: + self.menuSpace=50 + bottomTab = ttk.Label(slideFrame, text="\u2630") + bottomTab.bind("",self._bottomMenu) + bottomTab.pack(side=RIGHT) + leftArrow = ttk.Label(slideFrame, text=" \u276E") + leftArrow.bind("",self._leftSlideStart) + leftArrow.bind("",self._slideStop) + leftArrow.pack(side=LEFT) + rightArrow = ttk.Label(slideFrame, text=" \u276F") + rightArrow.bind("",self._rightSlideStart) + rightArrow.bind("",self._slideStop) + rightArrow.pack(side=RIGHT) + self.notebookContent.bind("", self._resetSlide) + self.contentsManaged = [] + + # Added: + self.timer = None # Initialize timer + self.ind_listbox = ind_listbox + + def _wheelscroll(self, event): + if event.delta > 0: + self._leftSlide(event) + else: + self._rightSlide(event) + + def _bottomMenu(self, event): + tabListMenu = Menu(self, tearoff = 0) + for tab in self.notebookTab.tabs(): + tabListMenu.add_command(label=self.notebookTab.tab(tab, option="text"),command= lambda temp=tab: self.select(temp)) + try: + tabListMenu.tk_popup(event.x_root, event.y_root) + finally: + tabListMenu.grab_release() + + def _tabChanger(self, event): + if self.ind_listbox is not None: + self.ind_listbox.delete(0, tk.END) + self.ind_listbox.insert(tk.END, "None selected") + + try: self.notebookContent.select(self.notebookTab.index("current")) + except: pass + + def _rightSlideStart(self, event=None): + if self._rightSlide(event): + self.timer = self.after(100, self._rightSlideStart) + + def _rightSlide(self, event): + if self.notebookTab.winfo_width()>self.notebookContent.winfo_width()-self.menuSpace: + if (self.notebookContent.winfo_width()-(self.notebookTab.winfo_width()+self.notebookTab.winfo_x()))<=self.menuSpace+5: + self.xLocation-=40 + self.notebookTab.place(x=self.xLocation,y=0) + return True + return False + + def _leftSlideStart(self, event=None): + if self._leftSlide(event): + self.timer = self.after(100, self._leftSlideStart) + + def _leftSlide(self, event): + if not self.notebookTab.winfo_x()== 0: + self.xLocation+=40 + self.notebookTab.place(x=self.xLocation,y=0) + return True + return False + + def _slideStop(self, event): + if self.timer != None: + self.after_cancel(self.timer) + self.timer = None + + def _resetSlide(self,event=None): + self.notebookTab.place(x=0,y=0) + self.xLocation = 0 + + def add(self,frame,**kwargs): + if len(self.notebookTab.winfo_children())!=0: + self.notebookContent.add(frame, text="",state="hidden") + else: + self.notebookContent.add(frame, text="") + self.notebookTab.add(ttk.Frame(self.notebookTab),**kwargs) + self.contentsManaged.append(frame) + + def forget(self,tab_id): + index = self.notebookTab.index(tab_id) + self.notebookContent.forget(self.__ContentTabID(tab_id)) + self.notebookTab.forget(tab_id) + self.contentsManaged[index].destroy() + self.contentsManaged.pop(index) + + def hide(self,tab_id): + self.notebookContent.hide(self.__ContentTabID(tab_id)) + self.notebookTab.hide(tab_id) + + def identify(self,x, y): + return self.notebookTab.identify(x,y) + + def index(self,tab_id): + return self.notebookTab.index(tab_id) + + def __ContentTabID(self,tab_id): + return self.notebookContent.tabs()[self.notebookTab.tabs().index(tab_id)] + + def insert(self,pos,frame, **kwargs): + self.notebookContent.insert(pos,frame, **kwargs) + self.notebookTab.insert(pos,frame,**kwargs) + + def select(self,tab_id): +## self.notebookContent.select(self.__ContentTabID(tab_id)) + self.notebookTab.select(tab_id) + + def tab(self,tab_id, option=None, **kwargs): + kwargs_Content = kwargs.copy() + kwargs_Content["text"] = "" # important + self.notebookContent.tab(self.__ContentTabID(tab_id), option=None, **kwargs_Content) + return self.notebookTab.tab(tab_id, option=None, **kwargs) + + def tabs(self): +## return self.notebookContent.tabs() + return self.notebookTab.tabs() + + def enable_traversal(self): + self.notebookContent.enable_traversal() + self.notebookTab.enable_traversal() \ No newline at end of file