From 237433097455b1af9c7fcc0275b0e571cdd150b2 Mon Sep 17 00:00:00 2001 From: w1redch4d Date: Fri, 10 May 2024 14:53:13 +0530 Subject: [PATCH 1/2] updated the cheat --- CS2_External/CS2_External.vcxproj | 4 + CS2_External/CS2_External.vcxproj.filters | 15 + CS2_External/Entity.cpp | 4 +- CS2_External/Offsets.cpp | 68 +- CS2_External/Offsets.h | 179 +- CS2_External/Utils/helpers.h | 1 + CS2_External/a2x/buttons.hpp | 28 + CS2_External/a2x/client.dll.hpp | 6632 +++++++++++++++++++++ CS2_External/a2x/offsets.hpp | 51 + CS2_External/main.cpp | 2 +- 10 files changed, 6941 insertions(+), 43 deletions(-) create mode 100644 CS2_External/Utils/helpers.h create mode 100644 CS2_External/a2x/buttons.hpp create mode 100644 CS2_External/a2x/client.dll.hpp create mode 100644 CS2_External/a2x/offsets.hpp diff --git a/CS2_External/CS2_External.vcxproj b/CS2_External/CS2_External.vcxproj index 3b7db9e5..eb244ff3 100644 --- a/CS2_External/CS2_External.vcxproj +++ b/CS2_External/CS2_External.vcxproj @@ -137,13 +137,17 @@ + + + + diff --git a/CS2_External/CS2_External.vcxproj.filters b/CS2_External/CS2_External.vcxproj.filters index ee234d36..66371290 100644 --- a/CS2_External/CS2_External.vcxproj.filters +++ b/CS2_External/CS2_External.vcxproj.filters @@ -34,6 +34,9 @@ {aa25e002-e95d-4db7-a900-3cd9edf6338f} + + {fd8c28e8-4bd6-4c38-9562-ba895c956f46} + @@ -132,6 +135,18 @@ Cheats + + Cheats\a2x + + + Cheats\a2x + + + Cheats\a2x + + + Utils + diff --git a/CS2_External/Entity.cpp b/CS2_External/Entity.cpp index 1a384535..9bda7ab9 100644 --- a/CS2_External/Entity.cpp +++ b/CS2_External/Entity.cpp @@ -58,12 +58,12 @@ bool CEntity::UpdatePawn(const DWORD64& PlayerPawnAddress) bool PlayerController::GetTeamID() { - return GetDataAddressWithOffset(Address, Offset::Entity.TeamID, this->TeamID); + return GetDataAddressWithOffset(Address, Offset::Pawn.iTeamNum, this->TeamID); } bool PlayerController::GetHealth() { - return GetDataAddressWithOffset(Address, Offset::Entity.Health, this->Health); + return GetDataAddressWithOffset(Address, Offset::Pawn.CurrentHealth, this->Health); } bool PlayerController::GetIsAlive() diff --git a/CS2_External/Offsets.cpp b/CS2_External/Offsets.cpp index af32f141..1a0d9e21 100644 --- a/CS2_External/Offsets.cpp +++ b/CS2_External/Offsets.cpp @@ -7,7 +7,7 @@ DWORD64 SearchOffsets(std::string Signature, DWORD64 ModuleAddress) DWORD Offsets = 0; TempAddressList = ProcessMgr.SearchMemory(Signature, ModuleAddress, ModuleAddress + 0x4000000); - + if (TempAddressList.size() <= 0) return 0; @@ -23,7 +23,15 @@ bool Offset::UpdateOffsets() DWORD64 ClientDLL = reinterpret_cast(ProcessMgr.GetProcessModuleHandle("client.dll")); if (ClientDLL == 0) return false; - + + DWORD64 ServerDLL = reinterpret_cast(ProcessMgr.GetProcessModuleHandle("server.dll")); + if (ServerDLL == 0) + return false; + + DWORD64 InputDLL = reinterpret_cast(ProcessMgr.GetProcessModuleHandle("inputsystem.dll")); + if (InputDLL == 0) + return false; + DWORD64 TempAddress = 0; TempAddress = SearchOffsets(Offset::Signatures::EntityList, ClientDLL); @@ -56,18 +64,66 @@ bool Offset::UpdateOffsets() if (!ProcessMgr.ReadMemory(TempAddress, TempAddress)) return false; - Offset::ViewAngle = TempAddress + 0x6140 - ClientDLL; + Offset::ViewAngle = TempAddress + 0x5390 - ClientDLL; TempAddress = SearchOffsets(Offset::Signatures::LocalPlayerPawn, ClientDLL); if (TempAddress == 0) return false; Offset::LocalPlayerPawn = TempAddress + 0x138 - ClientDLL; + /* + TempAddress = SearchOffsets(Offset::Signatures::ForceJump, ClientDLL); + if (TempAddress == 0) + return false; + + Offset::ForceJump = TempAddress + 0x30 - ClientDLL; + + + TempAddress = SearchOffsets(Offset::Signatures::ForceCrouch, ClientDLL); + if (TempAddress == 0) + return false; + + Offset::ForceCrouch = TempAddress + 0x30 - ClientDLL; + + TempAddress = SearchOffsets(Offset::Signatures::ForceForward, ClientDLL); + if (TempAddress == 0) + return false; + + Offset::ForceForward = TempAddress + 0x30 - ClientDLL; + + TempAddress = SearchOffsets(Offset::Signatures::ForceLeft, ClientDLL); + if (TempAddress == 0) + return false; + + Offset::ForceLeft = TempAddress + 0x30 - ClientDLL; - TempAddress = SearchOffsets(Offset::Signatures::ForceJump, ClientDLL); + TempAddress = SearchOffsets(Offset::Signatures::ForceRight, ClientDLL); + if (TempAddress == 0) + return false; + + Offset::ForceRight = TempAddress + 0x30 - ClientDLL; + */ + + TempAddress = SearchOffsets(Offset::Signatures::PlantedC4, ClientDLL); if (TempAddress == 0) return false; - Offset::ForceJump = TempAddress + 0x30 - ClientDLL; + Offset::PlantedC4 = TempAddress - ClientDLL; + + TempAddress = SearchOffsets(Offset::Signatures::dwSensitivity, ClientDLL); + if (TempAddress == 0) + return false; + + Offset::Sensitivity = TempAddress - ClientDLL; + + TempAddress = SearchOffsets(Offset::Signatures::InputSystem, InputDLL); + if (TempAddress == 0) + return false; + + Offset::InputSystem = TempAddress - InputDLL; + + ProcessMgr.ReadMemory(ClientDLL + Offset::LocalPlayerPawn, TempAddress); + Offset::Pointer = TempAddress; + return true; -} +} \ No newline at end of file diff --git a/CS2_External/Offsets.h b/CS2_External/Offsets.h index a7dd2f74..6cba8f2c 100644 --- a/CS2_External/Offsets.h +++ b/CS2_External/Offsets.h @@ -1,48 +1,78 @@ #pragma once #include #include "Utils/ProcessManager.hpp" +#include "Utils/Helpers.h" +#include "a2x/offsets.hpp" +#include "a2x/client.dll.hpp" +#include "a2x/buttons.hpp" -// From: https://github.com/a2x/cs2-dumper/blob/main/generated/client.dll.hpp namespace Offset { - inline DWORD EntityList; + inline DWORD ForceJump = cs2_dumper::buttons::jump; + inline DWORD ForceCrouch = cs2_dumper::buttons::duck; + inline DWORD ForceForward = cs2_dumper::buttons::forward; + inline DWORD ForceLeft = cs2_dumper::buttons::left; + inline DWORD ForceRight = cs2_dumper::buttons::right; + + inline DWORD EntityList;// = cs2_dumper::offsets::client_dll::dwEntityList; inline DWORD Matrix; inline DWORD ViewAngle; inline DWORD LocalPlayerController; inline DWORD LocalPlayerPawn; - inline DWORD ForceJump; inline DWORD GlobalVars; + inline DWORD InventoryServices; + inline DWORD PlantedC4; + inline DWORD InputSystem; + inline DWORD Sensitivity; + inline DWORD Pointer; struct { - DWORD Health = 0x32C; - DWORD TeamID = 0x3BF; - DWORD IsAlive = 0x7DC; - DWORD PlayerPawn = 0x5F4; - DWORD iszPlayerName = 0x628; + //DWORD Health = Offset::Pawn.CurrentHealth; + //DWORD TeamID = Offset::Pawn.iTeamNum; + DWORD IsAlive = cs2_dumper::schemas::client_dll::CCSPlayerController::m_bPawnIsAlive; + DWORD PlayerPawn = cs2_dumper::schemas::client_dll::CCSPlayerController::m_hPlayerPawn; + DWORD iszPlayerName = cs2_dumper::schemas::client_dll::CBasePlayerController::m_iszPlayerName; + //outdated DWORD EnemySensor = 0x1440; + DWORD GravityScale = cs2_dumper::schemas::client_dll::C_BaseEntity::m_flGravityScale; }Entity; struct { - DWORD Pos = 0x1224; - DWORD MaxHealth = 0x328; - DWORD CurrentHealth = 0x32C; - DWORD GameSceneNode = 0x310; - DWORD BoneArray = 0x1E0; - DWORD angEyeAngles = 0x1510; - DWORD vecLastClipCameraPos = 0x128C; - DWORD pClippingWeapon = 0x12A8; - DWORD iShotsFired = 0x1418; - DWORD flFlashDuration = 0x1468; - DWORD aimPunchAngle = 0x1714; - DWORD aimPunchCache = 0x1738; - DWORD iIDEntIndex = 0x153C; - DWORD iTeamNum = 0x3BF; - DWORD CameraServices = 0x10E0; - DWORD iFovStart = 0x214; - DWORD fFlags = 0x3C8; - DWORD bSpottedByMask = 0x1630 + 0xC; // entitySpottedState + bSpottedByMask - }Pawn; + DWORD MovementServices = cs2_dumper::schemas::client_dll::C_BasePlayerPawn::m_pMovementServices; // CPlayer_MovementServices* + DWORD WeaponServices = cs2_dumper::schemas::client_dll::C_BasePlayerPawn::m_pWeaponServices; // CPlayer_WeaponServices* + DWORD BulletServices = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_pBulletServices; // CCSPlayer_BulletServices* + DWORD CameraServices = cs2_dumper::schemas::client_dll::C_BasePlayerPawn::m_pCameraServices; // CPlayer_CameraServices* + DWORD ViewModelServices = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_pViewModelServices; // CPlayer_ViewModelServices* + DWORD pClippingWeapon = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_pClippingWeapon; // C_CSWeaponBase* + + DWORD ViewModel = cs2_dumper::schemas::client_dll::CCSPlayer_ViewModelServices::m_hViewModel; // CCSPlayer_ViewModelServices::m_hViewModel + //wahss diz? DWORD StartAccount = 0x1490; + DWORD isScoped = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_bIsScoped; + DWORD isDefusing = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_bIsDefusing; + DWORD TotalHit = cs2_dumper::schemas::client_dll::CCSPlayer_BulletServices::m_totalHitsOnServer; + DWORD Pos = cs2_dumper::schemas::client_dll::C_BasePlayerPawn::m_vOldOrigin;// C_BasePlayerPawn::m_vOldOrigin + DWORD CurrentArmor = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_ArmorValue;// C_CSPlayerPawn::m_ArmorValue + DWORD MaxHealth = cs2_dumper::schemas::client_dll::C_BaseEntity::m_iMaxHealth; // C_BaseEntity::m_iMaxHealth + DWORD CurrentHealth = cs2_dumper::schemas::client_dll::C_BaseEntity::m_iHealth;// C_BaseEntity::m_iHealth + DWORD GameSceneNode = cs2_dumper::schemas::client_dll::C_BaseEntity::m_pGameSceneNode; // C_BaseEntity::m_pGameSceneNode + DWORD BoneArray = cs2_dumper::schemas::client_dll::CSkeletonInstance::m_modelState + cs2_dumper::schemas::client_dll::CGameSceneNode::m_vecOrigin; // CSkeletonInstance_::m_modelState + CGameSceneNode_::m_vecOrigin + DWORD angEyeAngles = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_angEyeAngles; + DWORD vecLastClipCameraPos = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_vecLastClipCameraPos; + DWORD iShotsFired = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_iShotsFired; + DWORD flFlashMaxAlpha = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_flFlashMaxAlpha; + DWORD flFlashDuration = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_flFlashDuration; + DWORD aimPunchAngle = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_aimPunchAngle; // C_CSPlayerPawn::m_aimPunchAngle + DWORD aimPunchCache = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_aimPunchCache; + DWORD iIDEntIndex = cs2_dumper::schemas::client_dll::C_CSPlayerPawnBase::m_iIDEntIndex; + DWORD iTeamNum = cs2_dumper::schemas::client_dll::C_BaseEntity::m_iTeamNum; + DWORD DesiredFov = cs2_dumper::schemas::client_dll::CBasePlayerController::m_iDesiredFOV; + DWORD iFovStart = cs2_dumper::schemas::client_dll::CCSPlayerBase_CameraServices::m_iFOVStart; + DWORD fFlags = cs2_dumper::schemas::client_dll::C_BaseEntity::m_fFlags; + DWORD bSpottedByMask = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_entitySpottedState + cs2_dumper::schemas::client_dll::EntitySpottedState_t::m_bSpottedByMask; // C_CSPlayerPawn::entitySpottedState + EntitySpottedState_t::bSpottedByMask + DWORD AbsVelocity = cs2_dumper::schemas::client_dll::C_BaseEntity::m_vecAbsVelocity; + DWORD IsBuying = cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_bIsBuyMenuOpen; + } Pawn; struct { @@ -59,16 +89,97 @@ namespace Offset DWORD CurrentMapName = 0x0188; } GlobalVar; + struct + { + DWORD m_hPawn = cs2_dumper::schemas::client_dll::CBasePlayerController::m_hPawn; + DWORD m_pObserverServices = cs2_dumper::schemas::client_dll::C_BasePlayerPawn::m_pObserverServices; + DWORD m_hObserverTarget = cs2_dumper::schemas::client_dll::CPlayer_ObserverServices::m_hObserverTarget; + DWORD m_hController = cs2_dumper::schemas::client_dll::C_BasePlayerPawn::m_hController; + DWORD PawnArmor = cs2_dumper::schemas::client_dll::CCSPlayerController::m_iPawnArmor; + DWORD HasDefuser = cs2_dumper::schemas::client_dll::CCSPlayerController::m_bPawnHasDefuser; + DWORD HasHelmet = cs2_dumper::schemas::client_dll::CCSPlayerController::m_bPawnHasHelmet; + } PlayerController; + + struct + { + DWORD AttributeManager = cs2_dumper::schemas::client_dll::C_EconEntity::m_AttributeManager; // C_AttributeContainer + DWORD FallbackPaintKit = cs2_dumper::schemas::client_dll::C_EconEntity::m_nFallbackPaintKit; + DWORD FallbackSeed = cs2_dumper::schemas::client_dll::C_EconEntity::m_nFallbackSeed; + DWORD FallbackWear = cs2_dumper::schemas::client_dll::C_EconEntity::m_flFallbackWear; + DWORD FallbackStatTrak = cs2_dumper::schemas::client_dll::C_EconEntity::m_nFallbackStatTrak; + DWORD szCustomName = cs2_dumper::schemas::client_dll::C_EconItemView::m_szCustomName; + + DWORD EntityQuality = cs2_dumper::schemas::client_dll::C_EconItemView::m_iEntityQuality; // EconItemView::m_iEntityQuality + DWORD ItemIDHigh = cs2_dumper::schemas::client_dll::C_EconItemView::m_iItemIDHigh; // EconItemView::m_iItemIDHigh + } EconEntity; + + struct + { + //DWORD ClippingWeapon = Offset::Pawn.pClippingWeapon; // WeaponBase + DWORD WeaponDataPTR = 0x368; + DWORD szName = cs2_dumper::schemas::client_dll::CCSWeaponBaseVData::m_szName; + DWORD Clip1 = cs2_dumper::schemas::client_dll::C_BasePlayerWeapon::m_iClip1; // C_BasePlayerWeapon::m_iClip1 + DWORD MaxClip = cs2_dumper::schemas::client_dll::CBasePlayerWeaponVData::m_iMaxClip1; // CBasePlayerWeaponVData::m_iMaxClip1 + DWORD CycleTime = cs2_dumper::schemas::client_dll::CCSWeaponBaseVData::m_flCycleTime; + DWORD Penetration = cs2_dumper::schemas::client_dll::CCSWeaponBaseVData::m_flPenetration; + DWORD WeaponType = cs2_dumper::schemas::client_dll::CCSWeaponBaseVData::m_WeaponType; + DWORD Inaccuracy = cs2_dumper::schemas::client_dll::CCSWeaponBaseVData::m_flInaccuracyMove; // CCSWeaponBaseVData::m_flInaccuracyMove + DWORD inReload = cs2_dumper::schemas::client_dll::C_CSWeaponBase::m_bInReload; + + DWORD WeaponSize = 0x50; + DWORD ActiveWeapon = cs2_dumper::schemas::client_dll::CPlayer_WeaponServices::m_hActiveWeapon; + DWORD Item = cs2_dumper::schemas::client_dll::C_AttributeContainer::m_Item; // C_AttributeContainer::m_Item + DWORD ItemDefinitionIndex = cs2_dumper::schemas::client_dll::C_EconItemView::m_iItemDefinitionIndex; + DWORD m_MeshGroupMask = cs2_dumper::schemas::client_dll::CModelState::m_MeshGroupMask; // CModelState::m_MeshGroupMask + } WeaponBaseData; + + struct + { + DWORD m_bBeingDefused = cs2_dumper::schemas::client_dll::C_PlantedC4::m_bBeingDefused; + DWORD m_flDefuseCountDown = cs2_dumper::schemas::client_dll::C_PlantedC4::m_flDefuseCountDown; + DWORD m_nBombSite = cs2_dumper::schemas::client_dll::C_PlantedC4::m_nBombSite; + } C4; + + struct + { + DWORD MoneyServices = cs2_dumper::schemas::client_dll::CCSPlayerController::m_pInGameMoneyServices; + DWORD Account = cs2_dumper::schemas::client_dll::CCSPlayerController_InGameMoneyServices::m_iAccount; + DWORD TotalCashSpent = cs2_dumper::schemas::client_dll::CCSPlayerController_InGameMoneyServices::m_iTotalCashSpent; + DWORD CashSpentThisRound = cs2_dumper::schemas::client_dll::CCSPlayerController_InGameMoneyServices::m_iCashSpentThisRound; + } InGameMoneyServices; + + struct // C_BaseCSGrenadeProjectile + { + DWORD nSmokeEffectTickBegin = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_nSmokeEffectTickBegin; // int32_t + DWORD bDidSmokeEffect = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_bDidSmokeEffect; // bool + DWORD nRandomSeed = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_nRandomSeed; // int32_t + DWORD vSmokeColor = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_vSmokeColor; // Vector + DWORD vSmokeDetonationPos = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_vSmokeDetonationPos; // Vector + DWORD VoxelFrameData = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_VoxelFrameData; // CUtlVector + DWORD bSmokeVolumeDataReceived = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_bSmokeVolumeDataReceived; // bool + uintptr_t bSmokeEffectSpawned = cs2_dumper::schemas::client_dll::C_SmokeGrenadeProjectile::m_bSmokeEffectSpawned; // bool + } SmokeGrenadeProjectile; + namespace Signatures { - const std::string GlobalVars = "48 89 0D ?? ?? ?? ?? 48 89 41"; - const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; - const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? E9 ?? ?? ?? ?? CC CC CC CC 40 55"; - const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1"; - const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 4F"; - const std::string ForceJump = "48 8B 05 ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 89 45"; + /* + const std::string ForceForward = "48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 83 C4 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC CC CC CC 48 81 EC"; + const std::string ForceLeft = "48 8D 05 ?? ?? ?? ?? 48 89 45 ? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 4C 6B E3"; + const std::string ForceRight = "48 8D 05 ?? ?? ?? ?? 48 89 45 ? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 4C 6B E3"; + const std::string ForceJump = "48 8D 05 ?? ?? ?? ?? 48 89 4D ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 4C 6B E3"; + const std::string ForceCrouch = "48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 83 C4 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC CC CC CC 48 83 EC ?? 66 C7 44 24"; + */ const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D"; + const std::string InventoryServices = "E8 ?? ?? ?? ?? 8B 45 D0 48 8B 55 D8"; + const std::string GlobalVars = "48 89 15 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 85 D2"; + const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1 EB"; + const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 ?? 8B 88"; + const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30"; + const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06"; + const std::string PlantedC4 = "48 8B 15 ?? ?? ?? ?? FF C0 48 8D 4C 24 40"; + const std::string InputSystem = "48 89 05 ?? ?? ?? ?? 48 8D 05"; + const std::string dwSensitivity = "48 8B 05 ?? ?? ?? ?? 48 8B 40 ?? F3 41 0F 59 F4"; } bool UpdateOffsets(); -} +} \ No newline at end of file diff --git a/CS2_External/Utils/helpers.h b/CS2_External/Utils/helpers.h new file mode 100644 index 00000000..6f70f09b --- /dev/null +++ b/CS2_External/Utils/helpers.h @@ -0,0 +1 @@ +#pragma once diff --git a/CS2_External/a2x/buttons.hpp b/CS2_External/a2x/buttons.hpp new file mode 100644 index 00000000..a266762b --- /dev/null +++ b/CS2_External/a2x/buttons.hpp @@ -0,0 +1,28 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-05-01 00:25:27.858971200 UTC + +#pragma once + +#include + +namespace cs2_dumper { + // Module: client.dll + namespace buttons { + constexpr std::ptrdiff_t attack = 0x1736410; + constexpr std::ptrdiff_t attack2 = 0x17364A0; + constexpr std::ptrdiff_t back = 0x17366E0; + constexpr std::ptrdiff_t duck = 0x17369B0; + constexpr std::ptrdiff_t forward = 0x1736650; + constexpr std::ptrdiff_t jump = 0x1736920; + constexpr std::ptrdiff_t left = 0x1736770; + constexpr std::ptrdiff_t lookatweapon = 0x19329E0; + constexpr std::ptrdiff_t reload = 0x1736380; + constexpr std::ptrdiff_t right = 0x1736800; + constexpr std::ptrdiff_t showscores = 0x19328C0; + constexpr std::ptrdiff_t sprint = 0x17362F0; + constexpr std::ptrdiff_t turnleft = 0x1736530; + constexpr std::ptrdiff_t turnright = 0x17365C0; + constexpr std::ptrdiff_t use = 0x1736890; + constexpr std::ptrdiff_t zoom = 0x1932950; + } +} \ No newline at end of file diff --git a/CS2_External/a2x/client.dll.hpp b/CS2_External/a2x/client.dll.hpp new file mode 100644 index 00000000..0a1d111d --- /dev/null +++ b/CS2_External/a2x/client.dll.hpp @@ -0,0 +1,6632 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-05-01 00:25:27.858971200 UTC + +#pragma once + +#include +#include + +namespace cs2_dumper { + namespace schemas { + // Module: client.dll + // Classes count: 401 + // Enums count: 7 + namespace client_dll { + // Alignment: 4 + // Members count: 14 + enum class CompositeMaterialInputLooseVariableType_t : uint32_t { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + }; + // Alignment: 4 + // Members count: 7 + enum class CompositeMaterialInputTextureType_t : uint32_t { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6 + }; + // Alignment: 4 + // Members count: 6 + enum class CompositeMaterialInputContainerSourceType_t : uint32_t { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + }; + // Alignment: 4 + // Members count: 10 + enum class CompMatPropertyMutatorType_t : uint32_t { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + }; + // Alignment: 4 + // Members count: 2 + enum class CompositeMaterialVarSystemVar_t : uint32_t { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + }; + // Alignment: 4 + // Members count: 6 + enum class CompositeMaterialMatchFilterType_t : uint32_t { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class CompMatPropertyMutatorConditionType_t : uint32_t { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + }; + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerControllerAPI { + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamSelectCharacterPosition { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_HEGrenade { + } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace C_TriggerLerpObject { + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x484; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x490; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x49C; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM4A1 { + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + namespace C_Item { + constexpr std::ptrdiff_t m_bShouldGlow = 0x15B8; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B9; // char[256] + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM249 { + } + // Parent: C_TeamplayRules + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace C_CSGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64 + } + // Parent: CBodyComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponCZ75a { + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + namespace C_BaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0xA20; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA28; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA70; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA71; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA74; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA78; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xA7C; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA80; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA81; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA82; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA83; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAF0; // bool + constexpr std::ptrdiff_t m_Collision = 0xAF8; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xBA8; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC00; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xC04; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xC08; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xC0C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xC10; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xC14; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xC18; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xC1C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC28; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC34; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC38; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC90; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC94; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCE0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD08; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE90; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE94; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE98; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE9C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEA0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEA4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEA8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEAC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEB0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEB4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace C_SpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0xCD0; // float32 + constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace C_PointCamera { + constexpr std::ptrdiff_t m_FOV = 0x550; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x554; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x558; // bool + constexpr std::ptrdiff_t m_FogColor = 0x559; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x568; // float32 + constexpr std::ptrdiff_t m_bActive = 0x56C; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x56D; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x570; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x574; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x578; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x57C; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x580; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x584; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x585; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x588; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x58C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x590; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x594; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x598; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x59C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x5A0; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x5A4; // bool + constexpr std::ptrdiff_t m_pNext = 0x5A8; // C_PointCamera* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_CSPlayerPawnAPI { + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightSpotEntity { + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_GameRulesProxy { + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bloodColor = 0x1088; // int32 + constexpr std::ptrdiff_t m_leftFootAttachment = 0x108C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x108D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1094; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1098; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x109C; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_FlashbangProjectile { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_cable_dynamic { + } + // Parent: C_PointEntity + // Fields count: 0 + namespace C_InfoInstructorHintHostageRescueZone { + } + // Parent: C_PointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + namespace C_SceneEntity { + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x558; // bool + constexpr std::ptrdiff_t m_bPaused = 0x559; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x55A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x55B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x560; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x562; // bool + constexpr std::ptrdiff_t m_hOwner = 0x564; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x580; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x5A8; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t + constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle + constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] + constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] + constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] + constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] + constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] + constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle + constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: C_CSWeaponBase + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace C_BaseCSGrenade { + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A80; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1A81; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A82; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1A83; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1A84; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A85; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1A88; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1A8C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A90; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1A94; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x1A98; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A9C; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1AA0; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1AA4; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1AA8; // CHandle + } + // Parent: C_FuncBrush + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace C_FuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xCD0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCDC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCDD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCE0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xCEC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCED; // bool + } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace C_TriggerMultiple { + } + // Parent: None + // Fields count: 1 + namespace C_RopeKeyframe__CPhysicsDelegate { + constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* + } + // Parent: CEntityComponent + // Fields count: 2 + namespace CBodyComponent { + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_LightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCE0; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE8; // float32 + constexpr std::ptrdiff_t m_Glow = 0xCF0; // C_LightGlowOverlay + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: CBaseAnimGraph + // Fields count: 14 + namespace C_ClientRagdoll { + constexpr std::ptrdiff_t m_bFadeOut = 0xED8; // bool + constexpr std::ptrdiff_t m_bImportant = 0xED9; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xEE0; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xEE4; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xEE8; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xEEC; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEF0; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEF4; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEF5; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xEF6; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xEF8; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF20; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF48; // GameTime_t[10] + } + // Parent: C_BaseEntity + // Fields count: 1 + namespace C_GlobalLight { + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // uint16 + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace C_CSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x550; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x55C; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x568; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x598; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5A4; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x5B0; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x5C0; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5D0; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5E0; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5E1; // bool + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x1C28; // CNetworkVarChainer + } + // Parent: CBodyComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace C_SmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1160; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1164; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1168; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x116C; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1178; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1188; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11A0; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11A1; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + namespace C_CSGO_MapPreviewCameraPath { + constexpr std::ptrdiff_t m_flZFar = 0x550; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x554; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x558; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x559; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x55A; // bool + constexpr std::ptrdiff_t m_flDuration = 0x55C; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x5A4; // float32 + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroTerroristPosition { + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + namespace C_Inferno { + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t + constexpr std::ptrdiff_t m_firePositions = 0xD14; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1014; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1314; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1354; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1654; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1658; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x165C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1660; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1664; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1668; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8270; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8274; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8278; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x827C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8280; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8284; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x8290; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x829C; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_HostageCarriableProp { + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace C_PlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x580; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x584; // CHandle + constexpr std::ptrdiff_t m_iType = 0x588; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x58C; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x58D; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP7 { + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x608; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x808; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x80C; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x810; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x814; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x818; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x81C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x8A0; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8A4; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8AC; // char[8] + } + // Parent: C_BaseEntity + // Fields count: 10 + namespace C_CSGO_MapPreviewCameraPathNode { + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x55C; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x568; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x574; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x578; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x57C; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x580; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x584; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x590; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_DEagle { + } + // Parent: C_CSPlayerPawnBase + // Fields count: 99 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + namespace C_CSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x1470; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1478; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1480; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1488; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1490; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1498; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x149C; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x14A0; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x14A4; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A8; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x14AC; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x14BE; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x14BF; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14C0; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14C4; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C8; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x14CC; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x14D0; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14D1; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x14D4; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14E0; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14EC; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14F0; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x14F8; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1518; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x151C; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1520; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1521; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1522; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1524; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1528; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1640; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1644; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1648; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1649; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x164C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1650; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1670; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1678; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1AC0; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1AC1; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1AC4; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1AC8; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1AD4; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1AE0; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1B20; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1B24; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2138; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x213C; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2140; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x215C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2168; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x2169; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x216C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2170; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2174; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2178; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x217C; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2180; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x21B8; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2208; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x2220; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2228; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2240; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2250; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2260; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x2278; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x2290; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x2291; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x2292; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x2293; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x2294; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x2298; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x229C; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x22A0; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x22A4; // int32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x22A8; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x22AC; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x22B0; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x22B4; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x22B8; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x22BD; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x22C0; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x22C4; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x22C6; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x22C8; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x22CC; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x22D0; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x22D1; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x22D4; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x22D8; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x22E4; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x22E8; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x22EC; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x22F8; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2304; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2310; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2328; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2340; // Vector[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace C_RagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xF50; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF54; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF58; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF64; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xF70; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xF7C; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF80; // bool + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace C_BaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0x10C0; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x10CC; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x10D8; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10E0; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E8; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10EC; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x10F8; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10FC; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x110C; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x110D; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + } + // Parent: C_BaseToggle + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace C_BaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCD1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A80; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1A98; // bool + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_SensorGrenadeProjectile { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_MolotovGrenade { + } + // Parent: C_BaseToggle + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace C_BaseButton { + constexpr std::ptrdiff_t m_glowEntity = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xCD4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xCD8; // CUtlSymbolLarge + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: C_PointEntity + // Fields count: 0 + namespace CInfoParticleTarget { + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponAug { + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD08; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD09; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD0A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool + constexpr std::ptrdiff_t m_bLit = 0xED9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEDA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xF20; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF21; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF22; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF23; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF24; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF25; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF26; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF27; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF28; // int32 + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_CSMinimapBoundary { + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + namespace C_SoundOpvarSetAABBEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelNametag { + } + // Parent: C_BasePropDoor + // Fields count: 0 + namespace C_PropDoorRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace C_Team { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x580; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x584; // char[129] + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace C_SoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x578; // Vector + constexpr std::ptrdiff_t m_vMax = 0x584; // Vector + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xCD0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCD4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xCE0; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE8; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCF4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xD00; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xD04; // float32 + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + namespace C_SoundOpvarSetPointEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelStattrak { + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightOrthoEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 3 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 + } + // Parent: C_BaseEntity + // Fields count: 2 + namespace CSkyboxReference { + constexpr std::ptrdiff_t m_worldGroupId = 0x550; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x554; // CHandle + } + // Parent: C_TonemapController2 + // Fields count: 0 + namespace C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CProjectedTextureBase { + constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle + constexpr std::ptrdiff_t m_bState = 0x10; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x24; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 + constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_PathParticleRope + // Fields count: 0 + namespace C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_UseServices { + } + // Parent: C_PredictedViewModel + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace C_CSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF70; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF74; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF78; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF7C; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF80; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFD0; // QAngle + } + // Parent: CEntityComponent + // Fields count: 1 + namespace CScriptComponent { + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1548; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x1554; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_ViewmodelAttachmentModel { + constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED8; // bool + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_Flashbang { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CBumpMine { + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + namespace C_TeamRoundTimer { + constexpr std::ptrdiff_t m_bTimerPaused = 0x550; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x554; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x55C; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x55D; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x560; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x564; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x568; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x56C; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x570; // int32 + constexpr std::ptrdiff_t m_nState = 0x574; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x578; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x579; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x57C; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x580; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x581; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x582; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x583; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x584; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x585; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x586; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x587; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x588; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x589; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x58A; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x58B; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x58C; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x58D; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x590; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x594; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_SmokeGrenade { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponGalilAR { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelGloves { + } + // Parent: C_ModelPointEntity + // Fields count: 0 + namespace C_EnvProjectedTexture { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle + constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + namespace CPointOffScreenIndicatorUi { + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool + constexpr std::ptrdiff_t m_bHide = 0xF31; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + namespace CBodyComponentBaseModelEntity { + constexpr std::ptrdiff_t __m_pChainEntity = 0x460; // CNetworkVarChainer + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x1A80; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A84; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A88; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A98; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1A9C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A9D; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace C_SkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x550; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5E0; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x5E4; // bool + constexpr std::ptrdiff_t m_pNext = 0x5E8; // C_SkyCamera* + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace C_EntityDissolve { + constexpr std::ptrdiff_t m_flStartTime = 0xCD8; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCF4; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xCF8; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCFC; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xD08; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xD0C; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD0D; // bool + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSObserver_UseServices { + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace C_fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: C_BasePlayerPawn + // Fields count: 67 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace C_CSPlayerPawnBase { + constexpr std::ptrdiff_t m_pPingServices = 0x12B8; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x12C0; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C8; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D8; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12DC; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E8; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12F4; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12F5; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F8; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x1300; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x1304; // CSPlayerState + constexpr std::ptrdiff_t m_bIsRescuing = 0x1308; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x130C; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1310; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1314; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1315; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1318; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x131C; // float32 + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1320; // int32 + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1324; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1328; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x132C; // float32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1330; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x133C; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1348; // GameTime_t + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x134C; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1350; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1354; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1358; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x135C; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x135D; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x135E; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1360; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x1364; // float32 + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1368; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x136C; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1370; // float32 + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1380; // float32 + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1384; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1388; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1390; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A8; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13AC; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13AD; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x13AE; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x13AF; // bool + constexpr std::ptrdiff_t m_iIDEntIndex = 0x13B0; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B8; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x13D0; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13D4; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D8; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13F4; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F8; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13FC; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x1400; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1404; // float32 + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1408; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x140C; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1410; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x141C; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1420; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1424; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1428; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x142C; // int32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1430; // Vector + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1458; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x1460; // CHandle + } + // Parent: C_WeaponBaseItem + // Fields count: 0 + namespace C_Item_Healthshot { + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace C_EnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 + constexpr std::ptrdiff_t m_bGusting = 0x84; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace C_PostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xD00; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xD04; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD08; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD10; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD14; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD15; // bool + constexpr std::ptrdiff_t m_flRate = 0xD18; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD20; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD24; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_FlashlightServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace C_AttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace C_FuncRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + namespace C_BaseFire { + constexpr std::ptrdiff_t m_flScale = 0x550; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x554; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x558; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x55C; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x558; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x560; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x600; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x604; // CHandle + constexpr std::ptrdiff_t m_hPredictedPawn = 0x608; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x610; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x618; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x630; // bool + constexpr std::ptrdiff_t m_iConnected = 0x634; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x638; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x6C0; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C8; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6CC; // uint32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace C_DecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1158; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x115C; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WaterBullet { + } + // Parent: C_CSPlayerPawn + // Fields count: 3 + namespace C_CSGO_PreviewPlayer { + constexpr std::ptrdiff_t m_animgraph = 0x2358; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2360; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x2368; // float32 + } + // Parent: CSkeletonAnimationController + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace C_C4 { + constexpr std::ptrdiff_t m_szScreenText = 0x1A80; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1AA0; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1AA4; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1AA8; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1AAC; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AB0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AB1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1AB8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1AD0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AD4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1ADB; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD48; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD4A; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD58; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD5C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD60; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD6C; // bool + constexpr std::ptrdiff_t m_vecForce = 0xD70; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xD7C; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD88; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xDA8; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_Melee { + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CBreachChargeProjectile { + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_PointEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace C_PathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x550; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x554; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x578; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x57C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x580; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x584; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x588; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x590; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponP90 { + } + // Parent: CBasePulseGraphInstance + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSGameModeScript { + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace C_BasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x15C8; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x15CC; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x15D0; // int32[2] + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0xED8; // Vector + constexpr std::ptrdiff_t m_vel = 0xEE4; // Vector + constexpr std::ptrdiff_t m_angles = 0xEF0; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xEFC; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xF00; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xF04; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xF08; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xF10; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xF28; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xF2C; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xF30; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xF3C; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xF48; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xF54; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xF58; // bool + constexpr std::ptrdiff_t m_x = 0xF5C; // float32 + constexpr std::ptrdiff_t m_y = 0xF60; // float32 + constexpr std::ptrdiff_t m_z = 0xF64; // float32 + constexpr std::ptrdiff_t m_angle = 0xF68; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF6C; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFBC; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xFC0; // int32 + constexpr std::ptrdiff_t m_averageError = 0xFC4; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponAWP { + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x1108; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1118; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1120; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1128; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1138; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1140; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 + constexpr std::ptrdiff_t v_angle = 0x11A4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x11B0; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x11BC; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x11C0; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1250; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x1254; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1260; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1264; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1270; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1274; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1278; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x127C; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1288; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x128C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1290; // int32 + constexpr std::ptrdiff_t m_hController = 0x1294; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1298; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace C_TriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCF8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + namespace C_RopeKeyframe { + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD8; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCDC; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xCE0; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCE4; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE8; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCEC; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCF0; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xD08; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xD10; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xF90; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0x1008; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x100C; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1010; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x1014; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x1015; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x1016; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1018; // int16 + constexpr std::ptrdiff_t m_Slack = 0x101A; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x101C; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1020; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1021; // uint8 + constexpr std::ptrdiff_t m_Width = 0x1024; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1038; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x1040; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x1044; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1050; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x105C; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1060; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1064; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x1068; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x1074; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10B0; // bool + constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_GradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x550; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x55C; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x560; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x568; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x574; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x578; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x57C; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x580; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x584; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x588; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x589; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x58A; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: C_CSGO_MapPreviewCameraPath + // Fields count: 7 + namespace C_CSGO_TeamPreviewCamera { + constexpr std::ptrdiff_t m_nVariant = 0x5B0; // int32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // float32 + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 1 + namespace CCSPlayer_CameraServices { + constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamSelectCounterTerroristPosition { + } + // Parent: C_EconEntity + // Fields count: 2 + namespace C_EconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0x15B8; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15BC; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_BaseToggle { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + namespace C_EnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x550; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x554; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x560; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x56C; // bool + constexpr std::ptrdiff_t m_flStrength = 0x570; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x574; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x578; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_ModelPointEntity { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + namespace CCSObserver_ViewModelServices { + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace C_FireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x560; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x564; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x568; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x56C; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x570; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x574; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x578; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x57C; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x590; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x594; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x595; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x598; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x5A0; // CFireOverlay* + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponRevolver { + } + // Parent: C_Sprite + // Fields count: 0 + namespace C_FireFromAboveSprite { + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x15A8; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x15F8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x15FC; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1600; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1604; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1608; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x160C; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1610; // Vector + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x161C; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1620; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1624; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1628; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x162C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1630; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1649; // bool + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + namespace C_SoundOpvarSetOBBWindEntity { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP5SD { + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_dynamic_prop { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_OnTrigger = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x5A0; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x5A1; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x5A2; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x5A3; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5A4; // bool + } + // Parent: C_PointCamera + // Fields count: 1 + namespace C_PointCameraVFOV { + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5B0; // float32 + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace C_BarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCD4; // int32 + constexpr std::ptrdiff_t m_Color = 0xCD8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCE8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCF0; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF8; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD08; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xD58; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDF8; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xE00; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xE04; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xE08; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE10; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE14; // Vector + constexpr std::ptrdiff_t m_flRange = 0xE20; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE24; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE30; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE34; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xE40; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE44; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE48; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE4C; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE50; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE54; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE58; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE5C; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE68; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE6C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE70; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE74; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE78; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE80; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE84; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE88; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE8C; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE90; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE9C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEB4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEC0; // Vector + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace C_TonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x550; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x554; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x558; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x55C; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x560; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x564; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x568; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x56C; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + namespace C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1080; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1088; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1090; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1098; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1540; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1544; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1548; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x154C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1550; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1554; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1558; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1559; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1560; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1578; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x157C; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1580; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1584; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1588; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1598; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x15A0; // CUtlVector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSG556 { + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace C_RectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace C_ParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCD0; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xED0; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xED1; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xED4; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xED8; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xEDC; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xEE0; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xEEC; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xEF0; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF20; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF24; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1024; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1025; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1026; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1027; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1028; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1230; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1234; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1240; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1244; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1268; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1269; // bool + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + namespace C_CSGO_TeamPreviewModel { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponGlock { + } + // Parent: C_GameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace C_CSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x550; // C_CSGameRules* + } + // Parent: CPlayerPawnComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace CWeaponZoneRepulsor { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_WaterServices { + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + namespace C_CSGO_EndOfMatchLineupEnd { + } + // Parent: None + // Fields count: 6 + namespace SequenceHistory_t { + constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_Multimeter { + constexpr std::ptrdiff_t m_hTargetC4 = 0xEE0; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 2 + namespace C_CsmFovOverride { + constexpr std::ptrdiff_t m_cameraName = 0x550; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x558; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace C_EnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xCE0; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xCE4; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE8; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE9; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCEA; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCEC; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 0 + namespace CCSGameModeRules_Noop { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + namespace C_ColorCorrection { + constexpr std::ptrdiff_t m_vecOrigin = 0x550; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x55C; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x560; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x564; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x56C; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x570; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x574; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x774; // bool + constexpr std::ptrdiff_t m_bMaster = 0x775; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x776; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x777; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x778; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x77C; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x780; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x784; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x788; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x78C; // float32[1] + } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponP250 { + } + // Parent: None + // Fields count: 1 + namespace C_EconEntity__AttachedModelData_t { + constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_CounterTerroristWingmanIntroCamera { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponNOVA { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_HEGrenadeProjectile { + } + // Parent: C_BaseToggle + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xCD0; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 2 + namespace CGrenadeTracer { + constexpr std::ptrdiff_t m_flTracerDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_nType = 0xCF4; // GrenadeType_t + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD8; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xD00; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xD04; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_InfoLadderDismount { + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + namespace CRenderComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool + } + // Parent: CEntityComponent + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_CounterTerroristTeamIntroCamera { + } + // Parent: None + // Fields count: 0 + namespace CEntityComponent { + } + // Parent: IEconItemInterface + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace C_HandleTest { + constexpr std::ptrdiff_t m_Handle = 0x550; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x554; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWindClientside { + constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace C_WeaponShield { + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1AA0; // float32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_CSObserverPawnAPI { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSPlayer_UseServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: CPlayerControllerComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + } + // Parent: None + // Fields count: 2 + namespace C_EnvWindShared__WindVariationEvent_t { + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponUSPSilencer { + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + namespace C_CSGO_EndOfMatchLineupStart { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponFamas { + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace C_EnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0x1280; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1284; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1288; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x128C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1290; // CStrongHandle + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace C_Sun { + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xCD8; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xCDC; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xCE8; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xCF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xD00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xD08; // Color + constexpr std::ptrdiff_t m_bOn = 0xD0C; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xD0D; // bool + constexpr std::ptrdiff_t m_flSize = 0xD10; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xD18; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD20; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD28; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD2C; // float32 + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_CSGO_EndOfMatchLineupEndpoint { + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32 + } + // Parent: CEntityComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + namespace C_ColorCorrectionVolume { + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD8; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCDC; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCE0; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCE4; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCE8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCEC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCF4; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCF8; // char[512] + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_PrecipitationBlocker { + } + // Parent: CBaseAnimGraph + // Fields count: 6 + namespace C_BulletHitModel { + constexpr std::ptrdiff_t m_matLocal = 0xED8; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xF08; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xF0C; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xF10; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xF14; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xF18; // Vector + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace C_MapVetoPickController { + constexpr std::ptrdiff_t m_nDraftType = 0x560; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x564; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x568; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x668; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x684; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x784; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x884; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x984; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA84; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB84; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC84; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD84; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE84; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE88; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE8C; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE90; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xE94; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xF18; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xF20; // bool + } + // Parent: C_Inferno + // Fields count: 0 + namespace C_FireCrackerBlast { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP9 { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace C_RetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseVDataAPI { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CCSPlayer_GlowServices { + } + // Parent: None + // Fields count: 5 + namespace C_BaseFlex__Emphasized_Phoneme { + constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 + constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool + constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool + constexpr std::ptrdiff_t m_bValid = 0x1E; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSSG08 { + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xCD0; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xCE0; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xCF8; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD04; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD10; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD21; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD22; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Fields count: 0 + namespace C_SoundOpvarSetOBBEntity { + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + } + // Parent: None + // Fields count: 3 + namespace CAttributeManager__cached_attribute_float_t { + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace C_BaseGrenade { + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1070; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1071; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x1072; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x1074; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1078; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x107C; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1080; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1088; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1090; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x109C; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x10B4; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B8; // CHandle + } + // Parent: None + // Fields count: 1 + namespace CCSGameModeRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + namespace C_EnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x550; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x554; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x558; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x560; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x564; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x568; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x56C; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x570; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x574; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x578; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x584; // Vector + constexpr std::ptrdiff_t m_bActive = 0x590; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x594; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x598; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x59C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5B4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5B8; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B9; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x5BA; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5C0; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C8; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x5CC; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CDynamicPropAPI { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponTec9 { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0xEE0; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xEE1; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xEE4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEEC; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xF08; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF0C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xF10; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xF20; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF24; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace CClientScriptEntity { + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace C_InfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x554; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x558; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x564; // bool + } + // Parent: C_Sprite + // Fields count: 2 + namespace C_FireSprite { + constexpr std::ptrdiff_t m_vecMoveDir = 0xE00; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xE0C; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamIntroTerroristPosition { + } + // Parent: C_BaseTrigger + // Fields count: 8 + namespace C_Precipitation { + constexpr std::ptrdiff_t m_flDensity = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE8; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xCF0; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD18; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD20; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD21; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD22; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD24; // int32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: None + // Fields count: 1 + namespace CBuoyancyHelper { + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace C_BaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 3 + namespace C_FuncTrackTrain { + constexpr std::ptrdiff_t m_nLongAxis = 0xCD0; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xCD8; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 1 + namespace C_SceneEntity__QueuedEvents_t { + constexpr std::ptrdiff_t starttime = 0x0; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED8; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xEDC; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xEE0; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEE4; // matrix3x4_t + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: CLogicalEntity + // Fields count: 12 + namespace CPointTemplate { + constexpr std::ptrdiff_t m_iszWorldName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x568; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x56C; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x598; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x59C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x5A0; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B8; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5D0; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D8; // HSCRIPT + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponHKP2000 { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace CTripWireFire { + } + // Parent: C_BaseFlex + // Fields count: 6 + namespace C_CSGO_PreviewModel { + constexpr std::ptrdiff_t m_animgraph = 0x1070; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1078; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultAnim = 0x1080; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1088; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x108C; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1090; // CUtlString + } + // Parent: C_PointEntity + // Fields count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_flRange = 0x554; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x558; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x55C; // int32 + constexpr std::ptrdiff_t m_hLight = 0x560; // CHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_BaseEntityAPI { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponXM1014 { + } + // Parent: C_ParticleSystem + // Fields count: 0 + namespace C_MapPreviewParticleSystem { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xCD8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xCDC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xCE0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xCE4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xCE8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xCF4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF8; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD04; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD08; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD14; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD20; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CBreachCharge { + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightDirectionalEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x5D0; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D8; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5DC; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5E0; // Vector + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5EC; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x604; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; // Vector + constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x630; // bool + } + // Parent: C_BaseViewModel + // Fields count: 3 + namespace C_PredictedViewModel { + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF40; // Vector + constexpr std::ptrdiff_t m_targetSpeed = 0xF4C; // QAngle + constexpr std::ptrdiff_t m_currentSpeed = 0xF58; // QAngle + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_AK47 { + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace C_PointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x551; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x552; // bool + constexpr std::ptrdiff_t m_nInputType = 0x554; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x558; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x55C; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x560; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x564; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x568; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x56C; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x570; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x590; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x594; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x598; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x59C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x5A0; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x5B0; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5B1; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5BC; // Vector + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_Knife { + } + // Parent: C_EnvCubemap + // Fields count: 0 + namespace C_EnvCubemapBox { + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace C_ItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x16C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x16C4; // CHandle + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_EndOfMatchCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace C_SoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_iszStackName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x568; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x56C; // bool + } + // Parent: C_Breakable + // Fields count: 0 + namespace C_PhysBox { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_SensorGrenade { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace C_WeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x1AA0; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1AA4; // int32 + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace C_Fists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A80; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A84; // PlayerAnimEvent_t + } + // Parent: C_PhysicsProp + // Fields count: 0 + namespace C_PhysicsPropMultiplayer { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x568; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; // Vector + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + namespace C_SoundOpvarSetPathCornerEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace C_EnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x550; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x558; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x55C; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x568; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x56C; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x570; // float32 + constexpr std::ptrdiff_t m_bActive = 0x574; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x575; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x578; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x57C; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x580; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x590; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x598; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x599; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponSawedoff { + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: C_ModelPointEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xCD0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCE0; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xCEC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xCF8; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xD04; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xD10; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD14; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD18; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD1C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD20; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD24; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD25; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace C_ShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_ShardDesc = 0x1038; // shard_model_desc_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponElite { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace C_LightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0xCD0; // CLightComponent* + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_PlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x550; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x558; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x560; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x561; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + namespace C_BaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF00; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xF18; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF78; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF7C; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF88; // uint32 + constexpr std::ptrdiff_t m_iBlink = 0xF8C; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF90; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF94; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF98; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF9C; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xFA0; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xFA4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xFA5; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFA6; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFC0; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFF4; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace C_RagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x550; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xCE0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCE1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCE5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCEC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCF0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD00; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xD04; // bool + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSDeathmatchScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: C_PointEntity + // Fields count: 0 + namespace CInfoTarget { + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1028; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1029; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1030; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1058; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x1104; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x1105; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x1106; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x1107; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1108; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1109; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x110C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x1110; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x1114; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x1118; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x111C; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1120; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1124; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1130; // Vector + } + // Parent: C_Sprite + // Fields count: 0 + namespace C_SpriteOriented { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSCAR20 { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_DecoyGrenade { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: CBaseAnimGraph + // Fields count: 25 + namespace C_LocalTempEntity { + constexpr std::ptrdiff_t flags = 0xEF0; // int32 + constexpr std::ptrdiff_t die = 0xEF4; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xEF8; // float32 + constexpr std::ptrdiff_t x = 0xEFC; // float32 + constexpr std::ptrdiff_t y = 0xF00; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xF04; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xF08; // float32 + constexpr std::ptrdiff_t hitSound = 0xF0C; // int32 + constexpr std::ptrdiff_t priority = 0xF10; // int32 + constexpr std::ptrdiff_t tentOffset = 0xF14; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF20; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xF2C; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xF30; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xF3C; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xF40; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xF44; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF48; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xF50; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF58; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xF60; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF64; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF68; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF74; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF80; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF8C; // Vector + } + // Parent: None + // Fields count: 2 + namespace C_EnvWindShared__WindAveEvent_t { + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1158; // bool + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + namespace C_LightEnvironmentEntity { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_ClientEntity { + constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponUMP45 { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x554; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x558; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x588; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x708; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace C_DynamicLight { + constexpr std::ptrdiff_t m_Flags = 0xCD0; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xCD1; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xCD8; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xCDC; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xCE0; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xCE4; // float32 + } + // Parent: C_BasePlayerWeapon + // Fields count: 73 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x162C; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1630; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x1634; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1640; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x1644; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x1648; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1650; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1668; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x166C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1670; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x16AC; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16B0; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16B4; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x16B8; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x16BC; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16C0; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C8; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x16CC; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16D0; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16D4; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D8; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1708; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x170C; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1710; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x171C; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1720; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1728; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x172C; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1730; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1734; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1738; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x173C; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1740; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1744; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1745; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1748; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x174C; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x174D; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1754; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1758; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x175C; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1760; // float32 + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E8; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17E9; // bool + constexpr std::ptrdiff_t m_hOurPing = 0x17EC; // CHandle + constexpr std::ptrdiff_t m_nOurPingIndex = 0x17F0; // CEntityIndex + constexpr std::ptrdiff_t m_vecOurPingPos = 0x17F4; // Vector + constexpr std::ptrdiff_t m_bGlowForPing = 0x1800; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x1801; // bool + constexpr std::ptrdiff_t m_hPrevOwner = 0x1810; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1814; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x1834; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1838; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x183C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x183D; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x1840; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x1844; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1848; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x184C; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1850; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1930; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x19E0; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19F0; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19F4; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A70; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A74; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_TriggerVolume { + } + // Parent: C_FuncBrush + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + namespace C_FuncElectrifiedVolume { + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCD0; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xCE0; // bool + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace C_EnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x550; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x554; // float32 + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + namespace C_BaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_nLastThinkTick = 0x310; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x318; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x320; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x328; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x330; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x334; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x338; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x339; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x340; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x341; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x344; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x348; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x34C; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x350; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x354; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x358; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x359; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x35A; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x35B; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x35C; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x360; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x370; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x374; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x390; // GameTick_t + constexpr std::ptrdiff_t m_flAnimTime = 0x394; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x398; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x39C; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x39D; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x39E; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x3A8; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3C0; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3C4; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3C8; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3CA; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3CB; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3CC; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3D0; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3D4; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D8; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x3E8; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x418; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x424; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x428; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x42C; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x42D; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x42E; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x430; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x434; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x438; // CHandle + constexpr std::ptrdiff_t m_flFriction = 0x43C; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x440; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x444; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x448; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x44C; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x450; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x454; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x539; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x53A; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x548; // CUtlString + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0x1028; // bool + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xF20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xF48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF70; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF98; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF9C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xFA0; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xFA4; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xFA8; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xFAC; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xFB0; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFB4; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xFB8; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xFC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xFD0; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFD8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xFDC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xFE0; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xFE8; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1000; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1010; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1018; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x101C; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x1020; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x1024; // bool + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSArmsRaceScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: C_BaseToggle + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCD8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCE0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCE4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD18; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD1C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD20; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD54; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD58; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD5C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD60; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD64; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD68; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD70; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD74; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD78; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD7C; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD88; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace C_CSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x550; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x554; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x558; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x560; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x568; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x570; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x9B8; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xE00; // C_EconItemView + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace C_EnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x5A0; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x5C8; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5CC; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x5D0; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x5D1; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5D4; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D8; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5DC; // GameTime_t + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace C_PointWorldText { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD8; // bool + constexpr std::ptrdiff_t m_messageText = 0xCE8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xEE8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF28; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF29; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF2C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF30; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32 + constexpr std::ptrdiff_t m_Color = 0xF38; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x718; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x71C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x728; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x72C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x730; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x734; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x748; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x750; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x758; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x760; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x768; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x76C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x770; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x774; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x780; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x784; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x788; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x78C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7B8; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C0; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7C4; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7C5; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7C6; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7C7; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C8; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7C9; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7D8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7DC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7EC; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7F0; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7F4; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F8; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F9; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7FA; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7FC; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x800; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x804; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x80C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x810; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x83C; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponFiveSeven { + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x1150; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1154; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1155; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1158; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x1164; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1170; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1174; // Vector + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamSelectTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 15 + namespace C_PhysPropClientside { + constexpr std::ptrdiff_t m_flTouchDelta = 0x1028; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x102C; // GameTime_t + constexpr std::ptrdiff_t m_impactEnergyScale = 0x1030; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0x1034; // float32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0x1038; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x103C; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x1040; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1044; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x1048; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x1050; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x1058; // int32 + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x105C; // bool + constexpr std::ptrdiff_t m_vecDamagePosition = 0x1060; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x106C; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x1078; // int32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_TeamSelectCamera { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace C_SoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x558; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x568; // Vector + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace C_FogController { + constexpr std::ptrdiff_t m_fog = 0x550; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x5B8; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x5BC; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ItemServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_FuncBrush { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x588; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x589; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x58A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x58C; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x590; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + namespace C_NetTestBaseCombatCharacter { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_ViewmodelWeapon { + constexpr std::ptrdiff_t m_worldModel = 0xED8; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 2 + namespace C_PhysMagnet { + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED8; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xEF0; // CUtlVector> + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD8; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCEC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCF0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD10; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 3 + namespace ServerAuthoritativeWeaponSlot_t { + constexpr std::ptrdiff_t unClass = 0x28; // uint16 + constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_BaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xEE0; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEF4; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xEF8; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xF10; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF14; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF18; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF24; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xF28; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF2C; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF30; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xF34; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF38; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xF3C; // CHandle + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + namespace CHostageRescueZone { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponNegev { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector + } + // Parent: C_MolotovGrenade + // Fields count: 0 + namespace C_IncendiaryGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CTablet { + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1468; // CEntityHandle + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace C_EntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x550; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x578; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x57C; // bool + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CTripWireFireProjectile { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_Breakable { + } + // Parent: CPlayer_ObserverServices + // Fields count: 8 + namespace CCSObserver_ObserverServices { + constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle + constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector + constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // Vector + constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 + constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion + constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion + constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t + constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_TintController { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_AutoaimServices { + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x1100; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1118; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1120; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1138; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x1144; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1145; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1148; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x114C; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1150; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x1154; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1158; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1164; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x116C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1170; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1178; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1190; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x11A0; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x11B8; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x11B9; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x11BA; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x11C0; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCF0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xCF4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xD10; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD14; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xD1C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD20; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD24; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD28; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD2C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD30; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD34; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD38; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD3C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD40; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD44; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD48; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD50; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDF8; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDFC; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM4A1Silencer { + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xED8; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xEDC; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xEE0; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xEE8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xF00; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xF04; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xF08; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF0C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xF0D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xF10; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xF14; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF18; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xF20; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF21; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xF24; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xF2C; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xF30; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF38; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF3C; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xF40; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xF44; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF48; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xF50; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF58; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF64; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF70; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragPos = 0xEE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xF10; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xF14; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF18; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF1C; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF20; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_TerroristTeamIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace C_VoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x560; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x564; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x568; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x57C; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x580; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x581; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x582; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1148; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x114C; // bool + constexpr std::ptrdiff_t m_leader = 0x1150; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1158; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1600; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1604; // uint32 + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1608; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + } + } + } +} \ No newline at end of file diff --git a/CS2_External/a2x/offsets.hpp b/CS2_External/a2x/offsets.hpp new file mode 100644 index 00000000..b90cd59b --- /dev/null +++ b/CS2_External/a2x/offsets.hpp @@ -0,0 +1,51 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-05-01 00:25:27.858971200 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace offsets { + // Module: client.dll + namespace client_dll { + constexpr std::ptrdiff_t dwCSGOInput = 0x1932AC0; + constexpr std::ptrdiff_t dwEntityList = 0x18C9E78; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E7560; + constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; + constexpr std::ptrdiff_t dwGameRules = 0x1926D80; + constexpr std::ptrdiff_t dwGlobalVars = 0x1730F20; + constexpr std::ptrdiff_t dwGlowManager = 0x19271A0; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x1919588; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x173D5A8; + constexpr std::ptrdiff_t dwPlantedC4 = 0x192FF68; + constexpr std::ptrdiff_t dwPrediction = 0x173D470; + constexpr std::ptrdiff_t dwSensitivity = 0x1927AC8; + constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; + constexpr std::ptrdiff_t dwViewAngles = 0x1937E50; + constexpr std::ptrdiff_t dwViewMatrix = 0x192B2C0; + constexpr std::ptrdiff_t dwViewRender = 0x192BAC0; + constexpr std::ptrdiff_t dwWeaponC4 = 0x18CD2D0; + } + // Module: engine2.dll + namespace engine2_dll { + constexpr std::ptrdiff_t dwBuildNumber = 0x518744; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x517AF8; + constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258; + constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; + constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250; + constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; + constexpr std::ptrdiff_t dwWindowHeight = 0x5D1084; + constexpr std::ptrdiff_t dwWindowWidth = 0x5D1080; + } + // Module: inputsystem.dll + namespace inputsystem_dll { + constexpr std::ptrdiff_t dwInputSystem = 0x377C0; + } + // Module: matchmaking.dll + namespace matchmaking_dll { + constexpr std::ptrdiff_t dwGameTypes = 0x1D2290; + constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D23B0; + } + } +} \ No newline at end of file diff --git a/CS2_External/main.cpp b/CS2_External/main.cpp index 25dba3fb..1851782a 100644 --- a/CS2_External/main.cpp +++ b/CS2_External/main.cpp @@ -19,7 +19,7 @@ int main() goto END; } MenuConfig::path = documentsPath; - MenuConfig::path += "/CS2_External"; + MenuConfig::path += "\\CS2_External"; if (ProcessStatus != StatusCode::SUCCEED) { From 455ccf0355e862156c3b771e78f6dbda78cd2e0b Mon Sep 17 00:00:00 2001 From: w1redch4d <106700035+w1redch4d@users.noreply.github.com> Date: Fri, 10 May 2024 15:07:44 +0530 Subject: [PATCH 2/2] restored "TKazer" name on documents path --- CS2_External/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CS2_External/main.cpp b/CS2_External/main.cpp index 1851782a..d12ee343 100644 --- a/CS2_External/main.cpp +++ b/CS2_External/main.cpp @@ -19,7 +19,7 @@ int main() goto END; } MenuConfig::path = documentsPath; - MenuConfig::path += "\\CS2_External"; + MenuConfig::path += "\\TKazer"; if (ProcessStatus != StatusCode::SUCCEED) {