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The Hydra is WAY overtuned. I can't beat it, no matter how hard I try. On the round Hydra cannon becomes available to the boss, on turn 3 of the round, he attacks and does 15k-25k damage, he then hydra cannons on turn 4 of the round, me defending I take over 30k ish. Next round if he goes first on turn one it's a loss every time if he attacks (another 15k-25k damage). If I defend on turn one of that round, I'll survive, then die on turn 2 of the round if I don't go first. Right now I think the only way to beat him is luck by going first. The only way around this scenario is Pinta which you can only use once per fight or a hex shell maybe which I only have one of, but this scenario happens every few rounds. I tried giving my ship more defense, but it has very little effect and doesn't change the outcome of that scenario. Out of the 8 or 9 times I tried, my best attempt was getting it a little passed half dead. Most of my deaths were to that scenario.
I defeated the Hydra. I switched some of my ship equipment to quick/dodge pieces. I still didn't go first every time when I needed to. Doing this just improved my luck of going first. I needed to use the Hex shell though. I still think you should nerf this boss regardless. Way too much damage from the boss or you could nerf it's quick. - RikaPSO
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