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Performance Issue #3

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zyallday opened this issue Dec 20, 2017 · 0 comments
Open

Performance Issue #3

zyallday opened this issue Dec 20, 2017 · 0 comments

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@zyallday
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zyallday commented Dec 20, 2017

  1. Avoid creating objects while calling onDraw. You can create new Paint(); in constructor.
  2. The code below:
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
	super.onLayout(changed, left, top, right, bottom);

	List<Float> floatList = getGraduateFloatList(stepNum, viewHeight);
	generateAnim(floatList, barNum);
}

When the indicator inflates in a ListView/RecyclerView , onLayout will be called many times.Then there will be many animator objects being created. It will cause performance issue. You could do like this:


public Indicator(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
       getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
            @Override public boolean onPreDraw() {
                    if (0 != viewWidth && 0 != viewHeight) {
                          List<Float> floatList = getGraduateFloatList(stepNum, viewHeight);
                          generateAnim(floatList, barNum);
                         getViewTreeObserver().removeOnPreDrawListener(this);
                     }
               return false;
             }
       });

}

Forgive my poor english.

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