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PCM Nintendo Ware files should behave the same as GC-ADPCM files. That is, the starting loop point is aligned to be on a block boundary (Generally 0x2000 bytes).
The text was updated successfully, but these errors were encountered:
PCM Nintendo Ware files should behave the same as GC-ADPCM files. That is, the starting loop point is aligned to be on a block boundary (Generally 0x2000 bytes).
The text was updated successfully, but these errors were encountered: