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JKA_YBEProxy

Educational project on the creation of a proxy between the server engine and the game module of the game STAR WARS™ Jedi Knight - Jedi Academy™

Compilation

To compile a 32bits version on a 64bits linux distribution add the following define when generating the CMAKE files:

cmake .. -DTARGET_ARCH=x86

Patchnote : https://hackmd.io/E6LOdJOVQBi4pr1S7z11UA

Todo : https://hackmd.io/LDI7ekrzREu7WFHZJKooMQ

Features : https://hackmd.io/kvj--DTaTmOofjxL5bud-Q

Trampoline hook : https://hackmd.io/7SyusRFMR-m06e-nQ2ehDw

Notes

If you deal with static functions, you better copy/paste them in the Proxy instead of making a trampoline of them because it won't work properly.
Then after that, each function that call this static function should be redefined in a trampoline.

I'm not sure yet but it seems that sometimes with Discord (and even without) opened it would crash with typing from in-game rcon map_restart 0 / rcon map mp/ffa2 (any map) with one of the following hook/trampoline:

  • SV_PacketEvent
  • SV_ConnectionlessPacket
  • SVC_RemoteCommand