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build.zig
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build.zig
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const std = @import("std");
//const ma_build = @import("libs/zig-miniaudio/build.zig");
const ft_build = @import("libs/freetype/build.zig");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
// const mod = b.standardDebugOptions();
//const mode = b.stan
// For library
// const lib = b.addSharedLibrary("dross-zig", "src/dross_zig.zig", .unversioned);
const ft2 = b.addStaticLibrary("ft2", null);
ft2.addIncludeDir("libs/freetype");
ft2.addIncludeDir("libs/freetype/include");
//ft2.addLibPath("libs/freetype/x64_win");
//ft2.linkSystemLibrary("libs/freetype/x64_win/freetype");
ft2.addCSourceFile("libs/freetype/freetype_impl.c", &[_][]const u8{"--std=c17"});
ft2.setBuildMode(mode);
// For executable
const exe = b.addExecutable("dross-zig", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
// GLFW
exe.addIncludeDir("libs/glfw/include");
exe.addLibPath("libs/glfw/x64");
exe.linkSystemLibrary("glfw3");
b.installBinFile("libs/glfw/x64/glfw3.dll", "glfw3.dll");
// GLAD
exe.addIncludeDir("libs/glad");
exe.addCSourceFile("libs/glad/src/glad.c", &[_][]const u8{"--std=c99"});
// STB
exe.addIncludeDir("libs/stb");
// STB_IMAGE
exe.addCSourceFile("libs/stb/stb_image_impl.c", &[_][]const u8{"--std=c17"});
// STB_TRUETYPE
exe.addCSourceFile("libs/stb/stb_truetype_impl.c", &[_][]const u8{"--std=c17"});
// FREETYPE
exe.addIncludeDir("libs/freetype");
exe.addIncludeDir("libs/freetype/include");
//exe.linkLibrary(ft2);
// exe.linkSystemLibrary("libs/freetype/x64_win/freetype");
// exe.linkSystemLibrary("freetype");
const libFT2 = ft_build.buildLibrary(b, mode, target);
exe.linkLibrary(libFT2);
// MINIAUDIO
//exe.addIncludeDir("libs/miniaudio");
//exe.addCSourceFile("libs/miniaudio/miniaudio_impl.c", &[_][]const u8{
// if (target.getOsTag() == .windows) "-D__INTRIN_H" else "",
// "--std=c17",
//});
// ZALGEBRA
exe.addPackage(.{
.name = "zalgebra",
.source = std.build.FileSource{
.path = "libs/zalgebra/src/main.zig",
},
});
// ZIG-MINIAUDIO
//exe.addPackage(.{
// .name = "zig-miniaudio",
// .path = "libs/zig-miniaudio/src/miniaudio.zig",
//});
//ma_build.addMiniaudioToArtifact(b, exe, target, "libs/zig-miniaudio/");
exe.linkSystemLibrary("opengl32");
// Copy over the resource code
//b.installBinFile("src/renderer/shaders/default_shader.vs", "assets/shaders/default_shader.vs");
//b.installBinFile("src/renderer/shaders/default_shader.fs", "assets/shaders/default_shader.fs");
//b.installBinFile("src/renderer/shaders/screenbuffer_shader.vs", "assets/shaders/screenbuffer_shader.vs");
//b.installBinFile("src/renderer/shaders/screenbuffer_shader.fs", "assets/shaders/screenbuffer_shader.fs");
//b.installBinFile("assets/textures/t_default.png", "assets/textures/t_default.png");
exe.linkLibC();
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}