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Update to 3.4 #62
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Would it be possible to create a cron job, which build the latest godot-ci without manual doing? That would speed up every new docker container with godot for ci. |
I noticed that Mac build is failing with this error
I solved it in godot-game-template (diff) by manually specifing the identifier in the export preset. Not sure if something is changed with Godot 3.4. |
This is most likely due to godotengine/godot#49276. Mac projects need to have an identifier in order to be valid. Also keep in mind that only letters, numbers, dashes (-) and dots (.) are allowed. If the identifier has, for example, an underscore (_) it will also give an error during export. |
I noticed that also the Android debug build is now failing as already mentioned in #59:
There is a workaround (Dockerfile + Docker Image) here: crystal-bit/godot-game-template#53 (comment) |
3.4-stable
is tagged on GitHub, which means this Docker image can be updated for Godot 3.4 now. (The announcement post will be made today or tomorrow.)The text was updated successfully, but these errors were encountered: