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DynamicKinematicPressure.hpp
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DynamicKinematicPressure.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_DYNAMIC_KINEMATIC_PRESSURE_HPP
#define PHQ_DYNAMIC_KINEMATIC_PRESSURE_HPP
#include <cmath>
#include <cstddef>
#include <functional>
#include <ostream>
#include "DimensionalScalar.hpp"
#include "DynamicPressure.hpp"
#include "MassDensity.hpp"
#include "Speed.hpp"
#include "StaticKinematicPressure.hpp"
#include "Unit/SpecificEnergy.hpp"
namespace PhQ {
/// \brief Dynamic kinematic pressure, which is dynamic pressure divided by mass density; see
/// PhQ::DynamicPressure and PhQ::MassDensity.
template <typename NumericType = double>
class DynamicKinematicPressure : public DimensionalScalar<Unit::SpecificEnergy, NumericType> {
public:
/// \brief Default constructor. Constructs a dynamic kinematic pressure with an uninitialized
/// value.
DynamicKinematicPressure() = default;
/// \brief Constructor. Constructs a dynamic kinematic pressure with a given value expressed in a
/// given specific energy unit.
DynamicKinematicPressure(const NumericType value, const Unit::SpecificEnergy unit)
: DimensionalScalar<Unit::SpecificEnergy, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a dynamic kinematic pressure from a given speed using the
/// definition of dynamic kinematic pressure.
explicit constexpr DynamicKinematicPressure(const Speed<NumericType>& speed)
: DynamicKinematicPressure<NumericType>(0.5 * std::pow(speed.Value(), 2)) {}
/// \brief Constructor. Constructs a dynamic kinematic pressure from a given total kinematic
/// pressure and static kinematic pressure using the definition of total kinematic pressure.
constexpr DynamicKinematicPressure(
const TotalKinematicPressure<NumericType>& total_kinematic_pressure,
const StaticKinematicPressure<NumericType>& static_kinematic_pressure);
/// \brief Constructor. Constructs a dynamic kinematic pressure from a given dynamic pressure and
/// mass density using the definition of dynamic kinematic pressure.
constexpr DynamicKinematicPressure(const DynamicPressure<NumericType>& dynamic_pressure,
const MassDensity<NumericType>& mass_density)
: DynamicKinematicPressure<NumericType>(dynamic_pressure.Value() / mass_density.Value()) {}
/// \brief Destructor. Destroys this dynamic kinematic pressure.
~DynamicKinematicPressure() noexcept = default;
/// \brief Copy constructor. Constructs a dynamic kinematic pressure by copying another one.
constexpr DynamicKinematicPressure(const DynamicKinematicPressure<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a dynamic kinematic pressure by copying another one.
template <typename OtherNumericType>
explicit constexpr DynamicKinematicPressure(
const DynamicKinematicPressure<OtherNumericType>& other)
: DynamicKinematicPressure(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a dynamic kinematic pressure by moving another one.
constexpr DynamicKinematicPressure(
DynamicKinematicPressure<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this dynamic kinematic pressure by copying another
/// one.
constexpr DynamicKinematicPressure<NumericType>& operator=(
const DynamicKinematicPressure<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this dynamic kinematic pressure by copying another
/// one.
template <typename OtherNumericType>
constexpr DynamicKinematicPressure<NumericType>& operator=(
const DynamicKinematicPressure<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this dynamic kinematic pressure by moving another
/// one.
constexpr DynamicKinematicPressure<NumericType>& operator=(
DynamicKinematicPressure<NumericType>&& other) noexcept = default;
/// \brief Statically creates a dynamic kinematic pressure of zero.
[[nodiscard]] static constexpr DynamicKinematicPressure<NumericType> Zero() {
return DynamicKinematicPressure<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a dynamic kinematic pressure with a given value expressed in a given
/// specific energy unit.
template <Unit::SpecificEnergy Unit>
[[nodiscard]] static constexpr DynamicKinematicPressure<NumericType> Create(
const NumericType value) {
return DynamicKinematicPressure<NumericType>{
ConvertStatically<Unit::SpecificEnergy, Unit, Standard<Unit::SpecificEnergy>>(value)};
}
constexpr DynamicKinematicPressure<NumericType> operator+(
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) const {
return DynamicKinematicPressure<NumericType>{this->value + dynamic_kinematic_pressure.value};
}
constexpr TotalKinematicPressure<NumericType> operator+(
const StaticKinematicPressure<NumericType>& static_kinematic_pressure) const;
constexpr DynamicKinematicPressure<NumericType> operator-(
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) const {
return DynamicKinematicPressure<NumericType>{this->value - dynamic_kinematic_pressure.value};
}
constexpr DynamicKinematicPressure<NumericType> operator*(const NumericType number) const {
return DynamicKinematicPressure<NumericType>{this->value * number};
}
constexpr DynamicKinematicPressure<NumericType> operator/(const NumericType number) const {
return DynamicKinematicPressure<NumericType>{this->value / number};
}
constexpr NumericType operator/(
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) const noexcept {
return this->value / dynamic_kinematic_pressure.value;
}
constexpr void operator+=(
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) noexcept {
this->value += dynamic_kinematic_pressure.value;
}
constexpr void operator-=(
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) noexcept {
this->value -= dynamic_kinematic_pressure.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a dynamic kinematic pressure with a given value expressed in
/// the standard specific energy unit.
explicit constexpr DynamicKinematicPressure(const NumericType value)
: DimensionalScalar<Unit::SpecificEnergy, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(const DynamicKinematicPressure<NumericType>& left,
const DynamicKinematicPressure<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(const DynamicKinematicPressure<NumericType>& left,
const DynamicKinematicPressure<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(const DynamicKinematicPressure<NumericType>& left,
const DynamicKinematicPressure<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(const DynamicKinematicPressure<NumericType>& left,
const DynamicKinematicPressure<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(const DynamicKinematicPressure<NumericType>& left,
const DynamicKinematicPressure<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(const DynamicKinematicPressure<NumericType>& left,
const DynamicKinematicPressure<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream, const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) {
stream << dynamic_kinematic_pressure.Print();
return stream;
}
template <typename NumericType>
inline constexpr DynamicKinematicPressure<NumericType> operator*(
const NumericType number,
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) {
return dynamic_kinematic_pressure * number;
}
template <typename NumericType>
inline Speed<NumericType>::Speed(
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure)
: Speed<NumericType>(std::sqrt(2.0 * dynamic_kinematic_pressure.Value())) {}
template <typename NumericType>
inline constexpr DynamicPressure<NumericType>::DynamicPressure(
const MassDensity<NumericType>& mass_density,
const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure)
: DynamicPressure<NumericType>(mass_density.Value() * dynamic_kinematic_pressure.Value()) {}
template <typename NumericType>
inline constexpr DynamicKinematicPressure<NumericType> DynamicPressure<NumericType>::operator/(
const MassDensity<NumericType>& mass_density) const {
return DynamicKinematicPressure<NumericType>{*this, mass_density};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::DynamicKinematicPressure<NumericType>> {
inline size_t operator()(
const PhQ::DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure) const {
return hash<NumericType>()(dynamic_kinematic_pressure.Value());
}
};
} // namespace std
#endif // PHQ_DYNAMIC_KINEMATIC_PRESSURE_HPP