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Power.hpp
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Power.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_POWER_HPP
#define PHQ_POWER_HPP
#include <cstddef>
#include <functional>
#include <ostream>
#include "DimensionalScalar.hpp"
#include "Energy.hpp"
#include "Frequency.hpp"
#include "Time.hpp"
#include "Unit/Power.hpp"
namespace PhQ {
// Forward declaration for class PhQ::Power.
template <typename NumericType>
class Speed;
// Forward declaration for class PhQ::Power.
template <typename NumericType>
class TransportEnergyConsumption;
/// \brief Power. Time rate of change of energy or energy transfer rate; see PhQ::Energy, PhQ::Time,
/// and PhQ::Frequency.
template <typename NumericType = double>
class Power : public DimensionalScalar<Unit::Power, NumericType> {
public:
/// \brief Default constructor. Constructs a power quantity with an uninitialized value.
Power() = default;
/// \brief Constructor. Constructs a power quantity with a given value expressed in a given power
/// unit.
Power(const NumericType value, const Unit::Power unit)
: DimensionalScalar<Unit::Power, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a power quantity from a given energy and time duration using
/// the definition of power.
constexpr Power(const Energy<NumericType>& energy, const Time<NumericType>& time)
: Power<NumericType>(energy.Value() / time.Value()) {}
/// \brief Constructor. Constructs a power quantity from a given energy and frequency using the
/// definition of power.
constexpr Power(const Energy<NumericType>& energy, const Frequency<NumericType>& frequency)
: Power<NumericType>(energy.Value() * frequency.Value()) {}
/// \brief Constructor. Constructs a power quantity from a given specific power and mass using the
/// definition of specific power.
constexpr Power(const SpecificPower<NumericType>& specific_power, const Mass<NumericType>& mass);
/// \brief Constructor. Constructs a power quantity from a given transport energy consumption and
/// speed using the definition of transport energy consumption.
constexpr Power(const TransportEnergyConsumption<NumericType>& transport_energy_consumption,
const Speed<NumericType>& speed);
/// \brief Destructor. Destroys this power quantity.
~Power() noexcept = default;
/// \brief Copy constructor. Constructs a power quantity by copying another one.
constexpr Power(const Power<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a power quantity by copying another one.
template <typename OtherNumericType>
explicit constexpr Power(const Power<OtherNumericType>& other)
: Power(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a power quantity by moving another one.
constexpr Power(Power<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this power quantity by copying another one.
constexpr Power<NumericType>& operator=(const Power<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this power quantity by copying another one.
template <typename OtherNumericType>
constexpr Power<NumericType>& operator=(const Power<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this power quantity by moving another one.
constexpr Power<NumericType>& operator=(Power<NumericType>&& other) noexcept = default;
/// \brief Statically creates a power quantity of zero.
[[nodiscard]] static constexpr Power<NumericType> Zero() {
return Power<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a power quantity with a given value expressed in a given power unit.
template <Unit::Power Unit>
[[nodiscard]] static constexpr Power<NumericType> Create(const NumericType value) {
return Power<NumericType>{ConvertStatically<Unit::Power, Unit, Standard<Unit::Power>>(value)};
}
constexpr Power<NumericType> operator+(const Power<NumericType>& power) const {
return Power<NumericType>{this->value + power.value};
}
constexpr Power<NumericType> operator-(const Power<NumericType>& power) const {
return Power<NumericType>{this->value - power.value};
}
constexpr Power<NumericType> operator*(const NumericType number) const {
return Power<NumericType>{this->value * number};
}
constexpr Energy<NumericType> operator*(const Time<NumericType>& time) const {
return Energy<NumericType>{*this, time};
}
constexpr Power<NumericType> operator/(const NumericType number) const {
return Power<NumericType>{this->value / number};
}
constexpr Energy<NumericType> operator/(const Frequency<NumericType>& frequency) const {
return Energy<NumericType>{*this, frequency};
}
constexpr Frequency<NumericType> operator/(const Energy<NumericType>& energy) const {
return Frequency<NumericType>{*this, energy};
}
constexpr SpecificPower<NumericType> operator/(const Mass<NumericType>& mass) const;
constexpr Mass<NumericType> operator/(const SpecificPower<NumericType>& specific_power) const;
constexpr NumericType operator/(const Power<NumericType>& power) const noexcept {
return this->value / power.value;
}
constexpr void operator+=(const Power<NumericType>& power) noexcept {
this->value += power.value;
}
constexpr void operator-=(const Power<NumericType>& power) noexcept {
this->value -= power.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a power quantity with a given value expressed in the standard
/// power unit.
explicit constexpr Power(const NumericType value)
: DimensionalScalar<Unit::Power, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(
const Power<NumericType>& left, const Power<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const Power<NumericType>& left, const Power<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const Power<NumericType>& left, const Power<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const Power<NumericType>& left, const Power<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const Power<NumericType>& left, const Power<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const Power<NumericType>& left, const Power<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(std::ostream& stream, const Power<NumericType>& power) {
stream << power.Print();
return stream;
}
template <typename NumericType>
inline constexpr Power<NumericType> operator*(
const NumericType number, const Power<NumericType>& power) {
return power * number;
}
template <typename NumericType>
inline constexpr Time<NumericType>::Time(
const Energy<NumericType>& energy, const Power<NumericType>& power)
: Time<NumericType>(energy.Value() / power.Value()) {}
template <typename NumericType>
inline constexpr Frequency<NumericType>::Frequency(
const Power<NumericType>& power, const Energy<NumericType>& energy)
: Frequency<NumericType>(power.Value() / energy.Value()) {}
template <typename NumericType>
inline constexpr Energy<NumericType>::Energy(
const Power<NumericType>& power, const Time<NumericType>& time)
: Energy<NumericType>(power.Value() * time.Value()) {}
template <typename NumericType>
inline constexpr Energy<NumericType>::Energy(
const Power<NumericType>& power, const Frequency<NumericType>& frequency)
: Energy<NumericType>(power.Value() / frequency.Value()) {}
template <typename NumericType>
inline constexpr Energy<NumericType> Time<NumericType>::operator*(
const Power<NumericType>& power) const {
return Energy<NumericType>{power, *this};
}
template <typename NumericType>
inline constexpr Power<NumericType> Frequency<NumericType>::operator*(
const Energy<NumericType>& energy) const {
return Power<NumericType>{energy, *this};
}
template <typename NumericType>
inline constexpr Power<NumericType> Energy<NumericType>::operator*(
const Frequency<NumericType>& frequency) const {
return Power<NumericType>{*this, frequency};
}
template <typename NumericType>
inline constexpr Power<NumericType> Energy<NumericType>::operator/(
const Time<NumericType>& time) const {
return Power<NumericType>{*this, time};
}
template <typename NumericType>
inline constexpr Time<NumericType> Energy<NumericType>::operator/(
const Power<NumericType>& power) const {
return Time<NumericType>{*this, power};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::Power<NumericType>> {
inline size_t operator()(const PhQ::Power<NumericType>& power) const {
return hash<NumericType>()(power.Value());
}
};
} // namespace std
#endif // PHQ_POWER_HPP