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ScalarForce.hpp
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ScalarForce.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_SCALAR_FORCE_HPP
#define PHQ_SCALAR_FORCE_HPP
#include <cstddef>
#include <functional>
#include <ostream>
#include "Area.hpp"
#include "DimensionalScalar.hpp"
#include "Unit/Force.hpp"
namespace PhQ {
// Forward declaration for class PhQ::ScalarForce.
template <typename NumericType>
class Direction;
// Forward declaration for class PhQ::ScalarForce.
template <typename NumericType>
class Force;
// Forward declaration for class PhQ::ScalarForce.
template <typename NumericType>
class PlanarDirection;
// Forward declaration for class PhQ::ScalarForce.
template <typename NumericType>
class PlanarForce;
// Forward declaration for class PhQ::ScalarForce.
template <typename NumericType>
class ScalarTraction;
// Forward declaration for class PhQ::ScalarForce.
template <typename NumericType>
class StaticPressure;
/// \brief Scalar force component or magnitude of a force vector. For a three-dimensional Euclidean
/// force vector, see PhQ::Force. For a two-dimensional Euclidean force vector in the XY plane, see
/// PhQ::PlanarForce.
template <typename NumericType = double>
class ScalarForce : public DimensionalScalar<Unit::Force, NumericType> {
public:
/// \brief Default constructor. Constructs a scalar force with an uninitialized value.
ScalarForce() = default;
/// \brief Constructor. Constructs a scalar force with a given value expressed in a given force
/// unit.
ScalarForce(const NumericType value, const Unit::Force unit)
: DimensionalScalar<Unit::Force, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a scalar force from a given scalar traction and area using the
/// definition of traction.
constexpr ScalarForce(
const ScalarTraction<NumericType>& scalar_traction, const Area<NumericType>& area);
/// \brief Constructor. Constructs a scalar force from a given static pressure and area using the
/// definition of pressure.
constexpr ScalarForce(
const StaticPressure<NumericType>& static_pressure, const Area<NumericType>& area);
/// \brief Destructor. Destroys this scalar force.
~ScalarForce() noexcept = default;
/// \brief Copy constructor. Constructs a scalar force by copying another one.
constexpr ScalarForce(const ScalarForce<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a scalar force by copying another one.
template <typename OtherNumericType>
explicit constexpr ScalarForce(const ScalarForce<OtherNumericType>& other)
: ScalarForce(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a scalar force by moving another one.
constexpr ScalarForce(ScalarForce<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this scalar force by copying another one.
constexpr ScalarForce<NumericType>& operator=(const ScalarForce<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this scalar force by copying another one.
template <typename OtherNumericType>
constexpr ScalarForce<NumericType>& operator=(const ScalarForce<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this scalar force by moving another one.
constexpr ScalarForce<NumericType>& operator=(
ScalarForce<NumericType>&& other) noexcept = default;
/// \brief Statically creates a scalar force of zero.
[[nodiscard]] static constexpr ScalarForce<NumericType> Zero() {
return ScalarForce<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a scalar force with a given value expressed in a given force unit.
template <Unit::Force Unit>
[[nodiscard]] static constexpr ScalarForce<NumericType> Create(const NumericType value) {
return ScalarForce<NumericType>{
ConvertStatically<Unit::Force, Unit, Standard<Unit::Force>>(value)};
}
constexpr ScalarForce<NumericType> operator+(const ScalarForce<NumericType>& scalar_force) const {
return ScalarForce<NumericType>{this->value + scalar_force.value};
}
constexpr ScalarForce<NumericType> operator-(const ScalarForce<NumericType>& scalar_force) const {
return ScalarForce<NumericType>{this->value - scalar_force.value};
}
constexpr ScalarForce<NumericType> operator*(const NumericType number) const {
return ScalarForce<NumericType>{this->value * number};
}
constexpr PlanarForce<NumericType> operator*(
const PlanarDirection<NumericType>& planar_direction) const;
constexpr Force<NumericType> operator*(const Direction<NumericType>& direction) const;
constexpr ScalarForce<NumericType> operator/(const NumericType number) const {
return ScalarForce<NumericType>{this->value / number};
}
constexpr StaticPressure<NumericType> operator/(const Area<NumericType>& area) const;
constexpr NumericType operator/(const ScalarForce<NumericType>& scalar_force) const noexcept {
return this->value / scalar_force.value;
}
constexpr void operator+=(const ScalarForce<NumericType>& scalar_force) noexcept {
this->value += scalar_force.value;
}
constexpr void operator-=(const ScalarForce<NumericType>& scalar_force) noexcept {
this->value -= scalar_force.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a scalar force with a given value expressed in the standard
/// force unit.
explicit constexpr ScalarForce(const NumericType value)
: DimensionalScalar<Unit::Force, NumericType>(value) {}
template <typename OtherNumericType>
friend class PlanarForce;
template <typename OtherNumericType>
friend class Force;
};
template <typename NumericType>
inline constexpr bool operator==(
const ScalarForce<NumericType>& left, const ScalarForce<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const ScalarForce<NumericType>& left, const ScalarForce<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const ScalarForce<NumericType>& left, const ScalarForce<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const ScalarForce<NumericType>& left, const ScalarForce<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const ScalarForce<NumericType>& left, const ScalarForce<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const ScalarForce<NumericType>& left, const ScalarForce<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream, const ScalarForce<NumericType>& scalar_force) {
stream << scalar_force.Print();
return stream;
}
template <typename NumericType>
inline constexpr ScalarForce<NumericType> operator*(
const NumericType number, const ScalarForce<NumericType>& scalar_force) {
return scalar_force * number;
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::ScalarForce<NumericType>> {
inline size_t operator()(const PhQ::ScalarForce<NumericType>& scalar_force) const {
return hash<NumericType>()(scalar_force.Value());
}
};
} // namespace std
#endif // PHQ_SCALAR_FORCE_HPP