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SolidAngle.hpp
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SolidAngle.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_SOLID_ANGLE_HPP
#define PHQ_SOLID_ANGLE_HPP
#include <cmath>
#include <cstddef>
#include <functional>
#include <ostream>
#include "DimensionalScalar.hpp"
#include "Unit/SolidAngle.hpp"
namespace PhQ {
/// \brief Solid angle. Measures the field of view of a portion of the surface of the unit sphere
/// viewed from the center of the unit sphere. Typically measured in steradians (sr), which are
/// square radians. The unit sphere has a total solid angle of 4π steradians.
template <typename NumericType = double>
class SolidAngle : public DimensionalScalar<Unit::SolidAngle, NumericType> {
public:
/// \brief Default constructor. Constructs a solid angle with an uninitialized value.
SolidAngle() = default;
/// \brief Constructor. Constructs a solid angle with a given value expressed in a given solid
/// angle unit.
SolidAngle(const NumericType value, const Unit::SolidAngle unit)
: DimensionalScalar<Unit::SolidAngle, NumericType>(value, unit) {}
/// \brief Destructor. Destroys this solid angle.
~SolidAngle() noexcept = default;
/// \brief Copy constructor. Constructs a solid angle by copying another one.
constexpr SolidAngle(const SolidAngle<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a solid angle by copying another one.
template <typename OtherNumericType>
explicit constexpr SolidAngle(const SolidAngle<OtherNumericType>& other)
: SolidAngle(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a solid angle by moving another one.
constexpr SolidAngle(SolidAngle<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this solid angle by copying another one.
constexpr SolidAngle<NumericType>& operator=(const SolidAngle<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this solid angle by copying another one.
template <typename OtherNumericType>
constexpr SolidAngle<NumericType>& operator=(const SolidAngle<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this solid angle by moving another one.
constexpr SolidAngle<NumericType>& operator=(SolidAngle<NumericType>&& other) noexcept = default;
/// \brief Statically creates a solid angle of zero.
[[nodiscard]] static constexpr SolidAngle<NumericType> Zero() {
return SolidAngle<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a solid angle with a given value expressed in a given solid angle
/// unit.
template <Unit::SolidAngle Unit>
[[nodiscard]] static constexpr SolidAngle<NumericType> Create(const NumericType value) {
return SolidAngle<NumericType>{
ConvertStatically<Unit::SolidAngle, Unit, Standard<Unit::SolidAngle>>(value)};
}
constexpr SolidAngle<NumericType> operator+(const SolidAngle<NumericType>& other) const {
return SolidAngle<NumericType>{this->value + other.value};
}
constexpr SolidAngle<NumericType> operator-(const SolidAngle<NumericType>& other) const {
return SolidAngle<NumericType>{this->value - other.value};
}
constexpr SolidAngle<NumericType> operator*(const NumericType number) const {
return SolidAngle<NumericType>{this->value * number};
}
constexpr SolidAngle<NumericType> operator/(const NumericType number) const {
return SolidAngle<NumericType>{this->value / number};
}
constexpr NumericType operator/(const SolidAngle<NumericType>& other) const noexcept {
return this->value / other.value;
}
constexpr void operator+=(const SolidAngle<NumericType>& other) noexcept {
this->value += other.value;
}
constexpr void operator-=(const SolidAngle<NumericType>& other) noexcept {
this->value -= other.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a solid angle with a given value expressed in the standard
/// solid angle unit.
explicit constexpr SolidAngle(const NumericType value)
: DimensionalScalar<Unit::SolidAngle, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(
const SolidAngle<NumericType>& left, const SolidAngle<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const SolidAngle<NumericType>& left, const SolidAngle<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const SolidAngle<NumericType>& left, const SolidAngle<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const SolidAngle<NumericType>& left, const SolidAngle<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const SolidAngle<NumericType>& left, const SolidAngle<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const SolidAngle<NumericType>& left, const SolidAngle<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(std::ostream& stream, const SolidAngle<NumericType>& solid_angle) {
stream << solid_angle.Print();
return stream;
}
template <typename NumericType>
inline constexpr SolidAngle<NumericType> operator*(
const NumericType number, const SolidAngle<NumericType>& solid_angle) {
return solid_angle * number;
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::SolidAngle<NumericType>> {
inline size_t operator()(const PhQ::SolidAngle<NumericType>& solid_angle) const {
return hash<NumericType>()(solid_angle.Value());
}
};
} // namespace std
#endif // PHQ_SOLID_ANGLE_HPP