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Output not streamed to stdout #43
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This is indeed a huge problem. Seems like UnrealManagerBase::automationTest uses Utility::capture under the hood so it can grab the output of the test and check if it contains a common sub-string patterns indicating that test has failed: ue4cli/ue4cli/UnrealManagerBase.py Lines 578 to 602 in 39d6f6a
Most of other ue4cli commands use Utility::run so this isn't a problem for them. To be honest, the way of detecting if test has failed is really fragile and probably should be changed. Hmnn... |
It seems all output is captured and then returned to stdout only once the underlying Unreal process is complete. This means it's hard to determine the progress of the command, especially for long-running test suites (using
ue4 test
).The text was updated successfully, but these errors were encountered: