We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
在human_loader.py中: projection_matrix = getProjectionMatrix(znear=self.opt.znear, zfar=self.opt.zfar, K=intr, h=height, w=width).transpose(0, 1) world_view_transform = torch.tensor(getWorld2View2(R, T, np.array(self.opt.trans), self.opt.scale)).transpose(0, 1) 这个代码里面world_view_transform为什么是 世界坐标系到相机坐标系 变换矩阵的转置呀?(为什么多用了个transpose(0, 1)) projection_matrix 也使用transpose(0, 1)进行了转置? intr, extr是相机的内参和world to camera的外参吧?
projection_matrix = getProjectionMatrix(znear=self.opt.znear, zfar=self.opt.zfar, K=intr, h=height, w=width).transpose(0, 1) world_view_transform = torch.tensor(getWorld2View2(R, T, np.array(self.opt.trans), self.opt.scale)).transpose(0, 1)
The text was updated successfully, but these errors were encountered:
这边是直接使用了3DGS源代码的写法scene/cameras.py,需要传入的intr和extr是W2C的没错。
Sorry, something went wrong.
No branches or pull requests
在human_loader.py中:
projection_matrix = getProjectionMatrix(znear=self.opt.znear, zfar=self.opt.zfar, K=intr, h=height, w=width).transpose(0, 1) world_view_transform = torch.tensor(getWorld2View2(R, T, np.array(self.opt.trans), self.opt.scale)).transpose(0, 1)
这个代码里面world_view_transform为什么是 世界坐标系到相机坐标系 变换矩阵的转置呀?(为什么多用了个transpose(0, 1))
projection_matrix 也使用transpose(0, 1)进行了转置?
intr, extr是相机的内参和world to camera的外参吧?
The text was updated successfully, but these errors were encountered: