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Display_FadeOut.cs
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Display_FadeOut.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Display_FadeOut : MonoBehaviour {
[SerializeField]
private float FadeDuration;
[SerializeField]
private Color CurrentColor;
private Image TrackerImage;
public Color StartColor;
public Color EndColor;
void Start(){
TrackerImage = GetComponent<Image> ();
StartCoroutine(FadeTo(0.0f, FadeDuration));
}
IEnumerator FadeTo(float aValue, float aTime)
{
for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / aTime)
{
CurrentColor = Color.Lerp (StartColor, EndColor, t);
//Color newColor = new Color(r, g, b, Mathf.Lerp(alpha,aValue,t));
TrackerImage.color = CurrentColor;
yield return null;
}
Destroy (this.gameObject);
}
}