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core.cpp
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core.cpp
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/*
* Core Class Implementations
*/
#include <iostream>
#include <cstdlib>
#include <cstring>
#include <unistd.h>
#include <ctime>
#include <cmath>
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "core.h"
#include "andrewF.h"
#include "chadM.h"
#include "nickJA.h"
typedef float Flt;
typedef float Vec[3];
const int MAX_BULLETS = 1000;
const int MAX_MISSILES = 1;
const int MAX_PARTICLES = 3000;
extern Global& gl;
/*
* Image Class
*/
Image::Image(const char *fname)
{
if (fname[0] == '\0')
return;
//printf("fname **%s**\n", fname);
int ppmFlag = 0;
char name[40];
strcpy(name, fname);
int slen = strlen(name);
char ppmname[80];
if (strncmp(name+(slen-4), ".ppm", 4) == 0)
ppmFlag = 1;
if (ppmFlag) {
strcpy(ppmname, name);
} else {
name[slen-4] = '\0';
//printf("name **%s**\n", name);
sprintf(ppmname,"%s.ppm", name);
//printf("ppmname **%s**\n", ppmname);
char ts[100];
//system("convert eball.jpg eball.ppm");
sprintf(ts, "convert %s %s", fname, ppmname);
system(ts);
}
//sprintf(ts, "%s", name);
FILE *fpi = fopen(ppmname, "r");
if (fpi) {
char line[200];
fgets(line, 200, fpi);
fgets(line, 200, fpi);
//skip comments and blank lines
while (line[0] == '#' || strlen(line) < 2)
fgets(line, 200, fpi);
sscanf(line, "%i %i", &width, &height);
fgets(line, 200, fpi);
//get pixel data
int n = width * height * 3;
data = new unsigned char[n];
for (int i=0; i<n; i++)
data[i] = fgetc(fpi);
fclose(fpi);
} else {
printf("ERROR opening image: %s\n",ppmname);
exit(0);
}
if (!ppmFlag)
unlink(ppmname);
}
Image::~Image()
{
delete [] data;
}
/*
* Global Class
*/
Texture::Texture() {}
Global::Global()
{
chosen = true;
xres = 900;
yres = 1000;
memset(keys, 0, 65536);
}
Global& Global::getInstance()
{
static Global gl;
return gl;
}
/*
* Ship Class
*/
Ship::Ship() {
pos[0] = (Flt)(gl.xres/2);
pos[1] = (Flt)(100);
pos[2] = 1.0f;
vel[0] = (Flt)(0);
vel[1] = (Flt)(0);
vel[2] = (Flt)(0);
vel[3] = (Flt)(0);
speed = 0.4;
color[0] = color[1] = color[2] = 1.0;
detRadius = 25.0;
health = 3;
clock_gettime(CLOCK_REALTIME, &bulletTimer);
equiped = basic;
altEquip = missile;
wpn = new Basic;
scnd = new Secondary;
shield = new Shield;
}
Ship::~Ship() {
delete wpn;
delete scnd;
delete shield;
}
/*
* Bullet Class
*/
Bullet::Bullet() { }
/*
* Game Class
*/
Game::Game()
{
thrustOn = false;
playerBarr = new Bullet[MAX_BULLETS];
enemyBarr = new Bullet[MAX_BULLETS];
marr = new Missile[MAX_MISSILES];
parr = new Particle[MAX_PARTICLES];
nPlayerBullets = nEnemyBullets= 0;
nmissiles = 0;
clock_gettime(CLOCK_REALTIME, &missileTimer);
playerScore = 0;
}
Game::~Game()
{
delete [] playerBarr;
delete [] enemyBarr;
delete [] marr;
delete [] parr;
}
/*
* X11 Wrapper Class
*/
X11_wrapper::X11_wrapper()
{
GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER,
None};
XSetWindowAttributes swa;
setup_screen_res(gl.xres, gl.yres);
dpy = XOpenDisplay(NULL);
if (dpy == NULL) {
std::cout << "\n\tcannot connect to X server" << std::endl;
exit(EXIT_FAILURE);
}
Window root = DefaultRootWindow(dpy);
XWindowAttributes getWinAttr;
XGetWindowAttributes(dpy, root, &getWinAttr);
//
XVisualInfo *vi = glXChooseVisual(dpy, 0, att);
if (vi == NULL) {
std::cout << "\n\tno appropriate visual found\n" << std::endl;
exit(EXIT_FAILURE);
}
Colormap cmap = XCreateColormap(dpy, root, vi->visual, AllocNone);
swa.colormap = cmap;
swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
PointerMotionMask | MotionNotify | ButtonPress | ButtonRelease |
StructureNotifyMask | SubstructureNotifyMask;
unsigned int winops = CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(dpy, root, 0, 0, gl.xres, gl.yres, 0, vi->depth,
InputOutput, vi->visual, winops, &swa);
set_title();
glc = glXCreateContext(dpy, vi, NULL, GL_TRUE);
glXMakeCurrent(dpy, win, glc);
}
X11_wrapper::~X11_wrapper()
{
XDestroyWindow(dpy, win);
XCloseDisplay(dpy);
}
void X11_wrapper::set_title()
{
XMapWindow(dpy, win);
XStoreName(dpy, win, "Iron Curtain");
}
void X11_wrapper::setup_screen_res(const int w, const int h)
{
gl.xres = w;
gl.yres = h;
}
void X11_wrapper::swapBuffers()
{
glXSwapBuffers(dpy, win);
}
void X11_wrapper::clearWindow()
{
XClearWindow(dpy, win);
}
bool X11_wrapper::getXPending()
{
return XPending(dpy);
}
XEvent X11_wrapper::getXNextEvent()
{
XEvent e;
XNextEvent(dpy, &e);
return e;
}
unsigned char *buildAlphaData(Image *img)
{
//add 4th component to RGB stream...
int i;
int a,b,c;
unsigned char *newdata, *ptr;
unsigned char *data = (unsigned char *)img->data;
newdata = (unsigned char *)malloc(img->width * img->height * 4);
ptr = newdata;
for (i=0; i<img->width * img->height * 3; i+=3) {
a = *(data+0);
b = *(data+1);
c = *(data+2);
*(ptr+0) = a;
*(ptr+1) = b;
*(ptr+2) = c;
//-----------------------------------------------
//get largest color component...
//*(ptr+3) = (unsigned char)((
// (int)*(ptr+0) +
// (int)*(ptr+1) +
// (int)*(ptr+2)) / 3);
//d = a;
//if (b >= a && b >= c) d = b;
//if (c >= a && c >= b) d = c;
//*(ptr+3) = d;
//-----------------------------------------------
//this code optimizes the commented code above.
*(ptr+3) = (a|b|c);
//-----------------------------------------------
ptr += 4;
data += 3;
}
return newdata;
}