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factory.hpp
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factory.hpp
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// This file is part of Still Untitled State Machine Library (SUSML).
// Copyright (C) 2021 A.P. van Zanten
// SUSML is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// SUSML is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with SUSML. If not, see <https://www.gnu.org/licenses/>.
#ifndef FACTORY_HPP
#define FACTORY_HPP
#include "common.hpp"
#include <type_traits>
namespace susml::factory {
template <typename StateT = NoneType,
typename EventT = NoneType,
typename GuardT = NoneType,
typename ActionT = NoneType>
struct PartialTransition {
using State = StateT;
using Event = EventT;
using Guard = GuardT;
using Action = ActionT;
static constexpr bool HasState() { return !isNoneType<State>(); }
static constexpr bool HasEvent() { return !isNoneType<Event>(); }
static constexpr bool HasGuard() { return !isNoneType<Guard>(); }
static constexpr bool HasAction() { return !isNoneType<Action>(); }
State source;
State target;
Event event;
Guard guard;
Action action;
template <typename NewState>
constexpr auto From(NewState newSource) const {
if constexpr (std::is_same<State, NewState>::value) {
// we already have a target (of the same type), keep it
return PartialTransition{newSource, target, event, guard, action};
}
// we need to set a new target, we will create a self-loop
return PartialTransition<NewState, Event, Guard, Action>{
newSource, newSource, event, guard, action};
}
template <typename NewState>
constexpr auto To(NewState newTarget) const {
if constexpr (std::is_same<State, NewState>::value) {
// we already have a source (of the same type), keep it
return PartialTransition<State, Event, Guard, Action>{
source, newTarget, event, guard, action};
}
// we need to set a new source, we will create a self-loop
return PartialTransition<NewState, Event, Guard, Action>{
newTarget, newTarget, event, guard, action};
}
template <typename NewEvent>
constexpr auto On(NewEvent newEvent) const {
return PartialTransition<State, NewEvent, Guard, Action>{
source, target, newEvent, guard, action};
}
template <typename NewGuard>
constexpr PartialTransition<State, Event, NewGuard, Action> If(NewGuard newGuard) const {
return {source, target, event, newGuard, action};
}
template <typename NewAction>
constexpr PartialTransition<State, Event, Guard, NewAction> Do(NewAction newAction) const {
return {source, target, event, guard, newAction};
}
constexpr auto If() const { return If<NoneType>({}); }
constexpr auto Do() const { return Do<NoneType>({}); }
constexpr auto make() const {
static_assert(HasState() && HasEvent(),
"Transition must have at least State and Event types defined");
return Transition<State, Event, Guard, Action>{source, target, event, guard, action};
}
template <typename... Types>
constexpr bool operator==(const PartialTransition<Types...> &) const {
return false;
}
constexpr bool operator==(const PartialTransition &other) const {
return (source == other.source) && (target == other.target) && (event == other.event) &&
(guard == other.guard) && (action == other.action);
}
template <typename... Types>
constexpr bool operator!=(const PartialTransition<Types...> &other) const {
return !(*this == other);
}
};
template <typename State>
constexpr PartialTransition<State> From(State source) {
// start as a self-loop, as we need to fill in something for the target state
return {source, source, {}, {}, {}};
}
template <typename State>
constexpr PartialTransition<State> To(State target) {
// start as a self-loop, as we need to fill in something for the source state
return {target, target, {}, {}, {}};
}
template <typename Event>
constexpr PartialTransition<NoneType, Event> On(Event newEvent) {
return {{}, {}, newEvent, {}, {}};
}
template <typename Guard>
constexpr PartialTransition<NoneType, NoneType, Guard> If(Guard guard) {
return {{}, {}, {}, guard, {}};
}
template <typename Action>
constexpr PartialTransition<NoneType, NoneType, NoneType, Action> Do(Action action) {
return {{}, {}, {}, {}, action};
}
} // namespace susml::factory
#endif