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Oculus Destroy Issue #709

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Jeorgey opened this issue Aug 6, 2024 · 1 comment
Open

Oculus Destroy Issue #709

Jeorgey opened this issue Aug 6, 2024 · 1 comment
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bug Something isn't working

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@Jeorgey
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Jeorgey commented Aug 6, 2024

I have glb files I'm trying to load through a URL or Streaming assets both ways work on windows and on the Unity editor problem is on the oculus build the oculus tries loading it then destroys both the URL and streaming asset versions.

Uploading NBcomp.zip…

Expected behavior
Loads normally as in the editor or windows version.

Screenshots
image_2024-08-06_181749246

Desktop

  • glTFast version: 5.0.0
  • Unity Editor version [2022.3.16f1]
  • Render Pipeline and version: Default pipeline
  • Platform: Android
  • Device: Meta Quest 2

Oculus Log
14:45:42.074
Resources
Preloaded drawable resource #0x1080288 (android:drawable/dialog_background_material) that varies with configuration!!
14:46:47.699
Unity
at GLTFast.GltfImport..ctor (GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0
14:46:47.699
Unity
at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0
14:46:48.004
Unity
at GLTFast.GltfImport..ctor (GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0
14:46:48.004
Unity
at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0
14:46:47.699
Unity
at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0
14:46:47.699
Unity
at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvi
14:46:48.004
Unity
at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0
14:46:48.004
Unity
at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvi
14:48:05.544
[SEO] ModelDef
Destroying ModelFileModel guardianLaserBeam.gltf.ovrscene
14:48:05.545
[SEO] ModelDef
Destroying ModelFileModel pinchArrowBlend.gltf.ovrscene
14:48:05.546
[SEO] ModelDef
Destroying ModelFileModel guardianLaserBeam.gltf.ovrscene
14:48:05.547
[SEO] ModelDef
Destroying ModelFileModel pinchArrowBlend.gltf.ovrscene

@Jeorgey Jeorgey added the bug Something isn't working label Aug 6, 2024
@atteneder
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Hi,

hard to tell. I wasn't able to download your glb file. Could you try to upload it again?

It might just be that the file is gigantic and too much to handle for the device?

Let's see.

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