-
Notifications
You must be signed in to change notification settings - Fork 5
/
AnimationPathAnimator.csproj
84 lines (84 loc) · 4.17 KB
/
AnimationPathAnimator.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{271C8D38-4071-41C7-84CE-FE0EC35C0E03}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AnimationPathAnimator</RootNamespace>
<AssemblyName>AnimationPathAnimator</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEditor">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="APAnimatorComponent\APAnimator.cs" />
<Compile Include="APAnimatorComponent\APAnimatorSettings.cs" />
<Compile Include="APAnimatorComponent\Editor\APAnimatorEditor.cs" />
<Compile Include="APAnimatorComponent\Editor\SceneHandles.cs" />
<Compile Include="APAnimatorComponent\Editor\SceneTool.cs" />
<Compile Include="APAnimatorComponent\Enums\AnimatorWrapMode.cs" />
<Compile Include="APAnimatorComponent\Enums\HandleMode.cs" />
<Compile Include="APAnimatorComponent\Enums\PositionHandle.cs" />
<Compile Include="APAnimatorComponent\Enums\RotationMode.cs" />
<Compile Include="APAnimatorComponent\Enums\TangentMode.cs" />
<Compile Include="APAnimatorComponent\NodeReachedEventArgs.cs" />
<Compile Include="APAnimatorComponent\PathData.cs" />
<Compile Include="APEventsComponent\APEvents.cs" />
<Compile Include="APEventsComponent\APEventsSettings.cs" />
<Compile Include="APEventsComponent\Editor\APEventsEditor.cs" />
<Compile Include="APEventsComponent\Editor\PropertyDrawers\NodeEventDrawer.cs" />
<Compile Include="APEventsComponent\NodeEventSlot.cs" />
<Compile Include="Editor\ComponentCreator.cs" />
<Compile Include="Example\ExampleNodeEventHandlers.cs" />
<Compile Include="Include\AnimationPath.cs" />
<Compile Include="Include\Editor\ScriptableObjectUtility.cs" />
<Compile Include="Include\FlagsHelper.cs" />
<Compile Include="Include\ReloadLevel.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Shared\GlobalConstants.cs" />
<Compile Include="Shared\Utilities.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>