Allow rotating the skybox/environment map #14036
Labels
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
What problem does this solve or what need does it fill?
Some users need to use Z as the vertical axis. As a result, skyboxes & environment maps will be rotated for them.
What solution would you like?
It would be useful to have a way to specify a rotation for skyboxes & environment maps.
What alternative(s) have you considered?
Rotating the textures directly. This is inconvenient and not straightforward (rotating an equirectangular HDRI requires resampling, and for .ktx2 cubemaps there's no tool to do it that I could find).
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