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Applying a relative position exit transition currently doesn't work because each time there's an interruption, the relative position is recalculated. Each interruption effectively extends the distance that the removed sprite has to travel, leading to some odd states.
The text was updated successfully, but these errors were encountered:
Applying a relative position exit transition currently doesn't work because each time there's an interruption, the relative position is recalculated. Each interruption effectively extends the distance that the removed sprite has to travel, leading to some odd states.
The text was updated successfully, but these errors were encountered: